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Christie Digital Systems Ds+4k, 8k, Dlv1400-dx, Mirage S+2k, 4k, 8k Users Manual
Christie Digital Systems Ds+4k, 8k, Dlv1400-dx, Mirage S+2k, 4k, 8k Users Manual
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Section 3: Operation User’s Manual 3-39. Brightness Uniformity — SUBMENU Brightness Uniformity provides further refinement of displays already matched for their primary colors and overall light output. Use Brightness Uniformity to create an exceptionally smooth image in which no area appears brighter and/or more red, green or blue than another. In the Brightness Uniformity menu, enable the “Uniformity Enable” checkbox (enter a checkmark) to access a multitude of adjustments for critical color light output control in specific areas throughout the image. Your settings apply as long as the “Uniformity Enable” checkbox is enabled and you are using a “User” color temperature defined by the Brightness Uniformity controls. Remove the checkmark from the “Uniformity Enable” checkbox to disable the Brightness Uniformity function. NOTE: See also 3.10, Using Multiple Projectors for the complete step-by-step procedure for achieving uniform brightness in adjacent displays. Edge Blending — SUBMENU The Edge Blending submenu provides a range of controls for smoothing together the overlapping bright edges of multiple adjacent projected images to create a single larger “seamless” image. NOTE: See also 3.10, Using Multiple Projectors. Color Adjustments by X/Y, and Color Saturation — SUBMENUS NOTES: 1) For defining or changing a User 1, 2, 3, or 4 color performance or “gamut”. Sometimes known as Comprehensive Color Adjustment™. 2) Factory- measured primary color levels, which ensure a specific color performance from projector-to-projector, can be altered in the Service menu only. If you suspect alteration of these defaults, the factory settings can be recovered with selection of Factory Defaults” in the Color Primary Settings submenu accessed via the Service menu (password-protected). From the factory, the projector can utilize any of the 3 pre-defined color performance settings identified at right (default=Max Drives) or colors can be driven on the basis of color temperature. For most applications, one of these options will produce accurate and realistic colors from a variety of sources. They can be applied at any time in the Advanced Image Settings menu (“Select Color Adjustment”) and are not adjustable. DEFINING “USER” COLOR GAMUTS: In some cases, you may find that none of the pre- defined “Select Color Adjustment” options exactly suit your needs. For example, you may require a unique color gamut (range) for a single projector or application, or you may need to precisely match colors across multiple adjacent displays. In such cases, use either the Color Adjustments by X,Y or Color Saturation submenu to define the precise hue of each primary color component (red, green, blue, and white) used to generate the millions of colors produced in displays. You can create up to four custom color gamuts (User 1, 2, 3, or 4) defined by these adjustments. Figure 3.17. Color Performance Choices

Section 3: Operation 3-40 User’s Manual Note that the two menus differ only in their user interface, so use whichever menu best suits your needs and application. • Color Adjustments by X,Y — Enter known x/y coordinates from the chromaticity graph. For best results, use with a color meter. • Color Saturation — Adjust color slidebars and judge image color by eye. A color meter can also be used. A user-defined color “adjustment” can be applied by selecting it in the Advanced Image Settings menu (“Select Color Adjustment”). NOTE: Defining a “User” color gamut when a test pattern is displayed does not get saved in the current channel. Display the source first then select a color gamut (User) from Select Color Adjustment. Changes here are then saved for that source in channel memory. COLOR ADJUSTMENT BY X,Y: Use this submenu if you want to alter, add or copy a color gamut (i.e., “color adjustment”). Controls in this menu define the precise hue of each primary color component (red, green, blue, and white) used to generate the millions of colors produced in displays. The x/y coordinates for each color define its location on the standard CIE chromaticity graph (see Figure 3.19)—changing either or both of these numbers will change the hue of the color, and relocate the “triangle” for possible colors. For example, changing the x/y coordinates for red will either move the color closer to orange or closer to violet, which will in turn affect all displayed colors having a red component. Adjust the slidebars or enter new specific coordinates as desired to define or change up to four “User” color gamuts needed for your environment and applications. Apply the new “User” color gamuts at any time in the Advanced Image Settings menu. Figure 3.18. Customize Color Hue

Section 3: Operation User’s Manual 3-41. Figure 3.19. CIE 1931 Chromaticity Diagram NOTE: Keep new x,y coordinates within the original color gamut triangle shown here. See Section 6 – Specification for color primaries. PROCEDURE FOR X,Y ADJUSTMENTS: See 3.10, Using Multiple Projectors. COLOR SATURATION: Use this submenu if you do not have specific color coordinates in mind and will simply judge color performance by eye (or meter). Like the Color Adjustment by X,Y submenu, each color control actually defines new x/y coordinates for that color and changes its hue--it is just a different interface. Adjust the hue of each primary color (red, green, blue, and white) by using more or less of it in relation to the other colors. NOTE: A Color Saturation adjustment sets the corresponding x/y coordinates shown in the Color Adjustment by X,Y submenu. These x/y coordinates will remain stable for this User gamut until they are changed again via either menu. Values displayed in the Color Saturation menu, however, will likely fluctuate as you use the projector, and will be different when you return to this menu at some point in the future. These floating changes do not affect the x/y coordinates or gamut. PROCEDURE FOR USING COLOR SATURATION: See 3.10, Using Multiple Projectors. Figure 3.20. Customize Color

Section 3: Operation 3-42 User’s Manual Test Pattern Choose the desired internal test pattern to display or select OFF to turn off a test pattern. Alternatively, use the Te s t key for cycling through test patterns. Test Pattern Grey Level Set the desired level of gray for displaying in the full gray field test pattern. Freeze Image Enter a check mark to freeze (stop) an image on a single frame. This diagnostic tool is useful if you need to examine in detail a still version of an incoming image that cannot be “frozen” at the source. For example, in moving images it is sometimes difficult to observe artifacts such as external deinterlacing/resizing and signal noise. Remove the checkmark to return back to normal. Color Enable Select which color or colors you want to see. This is useful while working with color temperature, input levels or other special setup parameters. Colors can also be enabled/disabled by entering the corresponding function code listed on the back of the standard remote keypad. Odd Pixel Adjustment NOTES: 1) Factory-set and rarely required by user. 2) Source must be >110 MHz. When using certain RGB sources, you may need to adjust the normal gain or offset of odd pixels in relation to even pixels. This will smooth out very narrow (1-pixel wide) “checks” or vertical stripes that indicate adjacent “on” and “off” pixels. Although offset and gain slidebars can be adjusted individually and manually, using the Level Detector simplifies this process (see Figure 3.21): 1. Use an external analog native-sized continuous grayscale test pattern with at least 256-levels. 2. Turn “Level Detector” on. 3. Set “Level Value” to ~200. The image should now be black-and-white (or black-and-one color, if you use “Color Enable” function). 4. Adjust offset. Half of the pixels will move, the other half will not. 5. Adjust until the two transition regions overlap. The stripe of noise will be minimized, defined by the value in the slidebar. 6. Set “Level Value” to ~800. The image should now be black-and-white. 7. Repeat Steps 4 and 5, but adjusting gain. 8. Repeat Steps 3-7 for all remaining colors. Your RGB source should now be OK. System Configuration DIAGNOSTICS / CALIBRATION

Section 3: Operation User’s Manual 3-43. Figure 3.21. Using “Odd Pixel Adjustment” NOTES: 1) Adjust offset before gain, since offset affects gain. 2) A value of 128 represents no change in normal odd pixel offset or gain. 3) Odd Pixel Adjustment eliminates “1 pixel on, 1 pixel off” patterns only, not any type of larger patterns. Reserved No function. Peak Detector The “Peak Detector” is fast method of defining individual input levels, and can improve the accuracy of input levels set by the Auto Input Level function. Enabling the “Peak Detector” activates a special operating mode for detecting only pixels that are considered black or white—all other levels are displayed as a mid-level gray. When used with a 16-step grayscale pattern in which the two black and white bands are known to be at opposite edges of the image, you can watch these isolated areas while adjusting individual blacklevels and input drives until both bands are just visible. Images from this source will then display correct blacks and whites without crushing or washing out. Level Detector The “Level Detector” checkbox enables a specific thresholds for blacks and whites— input levels that fall below a specified Level Value (see below) are displayed as black, and all others are displayed as white. It aids in Odd Pixel Adjustment. To use: 1. Enable “Level Detector” and display a continuous grayscale. 2. Set “Level Value” to near black (such as 200). 3. Adjust Offsets to minimize area of black stripe. 4. Set “Level Value” to near white (such as 800). 5. Adjust Gains to minimize area of white stripe. Level Value The “Level Value” defines the value to be used by the Level Detector in recognizing blacks and whites. See Level Detector, above.

Section 3: Operation 3-44 User’s Manual Whenever you install a new lamp in the projector, access the Lamp menu to record the lamp serial number in the projector’s memory. You can also choose a lamp mode for regulating power and light output, change optical aperture size, and access other read-only information pertaining to past and present lamps. LAMP HOURS shows the number of hours logged on the current lamp. Whenever you record a new lamp serial number this value automatically resets to “0”, where it begins to log time for the new lamp. NOTE: Read-only. This information also appears in the Status menu. LAMP S/N is the serial number recorded for the current lamp. When you install a new lamp and enter its serial number, the number will appear here. NOTE: Read-only. Enter a checkmark for LAMP MESSAGE to enable a warning message that will appear upon power-up when the lamp has reached the specified lamp limit and should be replaced. Delete the checkmark to prevent display of this message—instead, when your lamp expires, only the status display messages on the back of the projector will provide the visual warning to replace the lamp. NOTES: 1) It is recommended that the Lamp Message checkbox remain enabled. 2) When a lamp warning message appears, press Ex i t to temporarily cancel the message. The message will continue to appear upon power-up until you install a new lamp. Set LAMP LIMIT to the number of hours you expect to log on the current lamp before replacing it. This will trigger a lamp message on-screen (if enabled). NOTES: 1) If you change modes over the life of a lamp, the lamp limit you originally expected may no longer be possible. 2) Turning the lamp on and off reduces lamp life significantly, as do other factors. 3) It is recommended that Lamp Limit not exceed the expected lamp life, otherwise a lamp could become dangerously fragile with overuse. Set which LAMP MODE you want to use in order to control the light output. You can choose to run the lamp as bright as possible (i.e., always using maximum power—this is the default upon power up) or you can power the lamp with a specific wattage appropriate for the installed lamp or you can set a specific intensity (brightness) to maintain. Although there are exceptions, generally higher light output or higher power settings can shorten lamp life. Use the lamp mode that best suits your brightness needs. For example, in a tiled application you may want to precisely match brightness levels between adjacent images—judge by eye and set each individual Lamp Power setting as necessary. Or if you want images to be as bright as possible—choose Max Brightness. Always keep in mind that higher lamp power settings can shorten lamp life. Lamp modes are described below: • Max Brightness: The lamp will always burn as brightly as possible, driven by 100% of the power level rating for the installed lamp (see Section 6, 3.7 Working with the Lamp Figure 3.22.

Section 3: Operation User’s Manual 3-45. Specifications). Keep in mind that the “maximum brightness” for any lamp gradually diminishes with age—images will become dimmer over time. Its current output level appears in the “ Intensity” option (note: not in lumens). • Intensity: Brightness will remain close to a specified level for as long as possible. Once you select this option, enter a number representing the intensity level (brightness) you wish to maintain—the projector will automatically adjust power as needed to maintain this intensity as closely as possible. Note that the intensity value is a correlation only and does not represent an actual lumens level. See “ Intensity” below. • Power: The power supplied to the lamp will remain at your specified wattage level. Once you select this option, enter the number of watts representing the power level you wish to maintain. See “ Power” below. POWER - This slidebar and number indicates how many watts are applied to the lamp. You can apply anywhere from approximately 60-65% of the maximum power intended for the installed lamp up to 100% of the lamp rating. Set for the number of watts as desired, keeping in mind that lower power levels produce dimmer images. When in either Power or Max Brightness modes, the power level remains constant. Specifying a maximum power level here is the same as operating in Max Brightness mode. NOTES: Power level can be set only if the lamp is in P ower mode. INTENSITY – This value and slidebar represents the current brightness of your lamp, decreasing over time when you are operating in Max Brightness mode or at a specific Power level. When you are operating in “ Intensity” mode this value remains at the original “Intensity” setting chosen and cannot be adjusted. NOTE: The number shown for “intensity” is not the actual lumen output, but rather a correlated value only—1246 may represent 3500 lumens, for example. To use “ Intensity” mode, judge by eye (or use a meter) and set the level as desired for your application. Over time, the projector will automatically increase the power supplied to the lamp as needed to maintain the chosen intensity as closely as possible. This mode is known as “Brightness Tracking” or “LiteLOC”. HOW LONG CAN I MAINTAIN BRIGHTNESS? Software can maintain your “Intensity” setting until the required power reaches the maximum rating for the lamp. The lower the setting, the longer it will take to reach this threshold and the longer you can maintain the desired brightness. Keep in mind that once the lamp power reaches its maximum wattage (see “ Power”, above), this tracking is no longer possible. At this point, the lamp will gradually begin to dim as usual, even though your original “ Intensity” value will still appear in the menu. To resume accurate tracking, reduce the intensity setting so that the resulting “ Power” value is less than its maximum—the lower the intensity, the longer it can be maintained. For example, a 1000 watt lamp can be driven at no more than 1000 watts. To produce desired brightness at the screen, a new lamp would likely need less than this maximum rating—perhaps 812 watts (example only). Over time, however, the lamp will require more and more current in order to generate the desired light, until eventually the lamp wattage reaches its 1000-watt maximum and the lamp power

Section 3: Operation 3-46 User’s Manual automatically levels off. At this point, the tracking function terminates (i.e., the power level stabilizes) and the lamp will begin to dim normally. Either reduce your “ Intensity” setting or replace the lamp. Do not lower the “ Intensity” so much that the corresponding “Power” value reaches its minimum—the intensity setting will be inaccurate and cannot be maintained. For best results in achieving uniform intensity amongst tiled images, choose an “ Intensity” setting that enables all lamps to operate at less than the maximum number of watts available in your projector but high enough to keep the corresponding lamp power above its minimum. See “ Power”, above. NOTES: 1) Lamps become more stable over time, thus a specific intensity is more easily maintained as the lamp ages. 2) Intensity can be set only if the lamp is in Intensity mode 3) Intensity cannot exceed the output of Max Brightness mode. OPTICAL APERTURE - The optical aperture inside the projector controls the diameter of the light beam passing through the system. With a fully open aperture (slidebar default of “0”), the maximum amount of light passes through for maximum brightness in your images. Increase the slidebar setting to reduce the aperture diameter and maximize contrast ratio instead. LAMP HISTORY - This read-only option lists the lamps most recently installed and recorded in the projector. Lamp History automatically updates whenever you record a new lamp serial number—the new lamp is added to the bottom of the list. Use CHANGE LAMP to record the serial number for a newly installed lamp: In the Lamp S/N window, use the number text entry keys to record the new lamp serial number and press again to accept the change. See Using Slidebars and Other Controls if you need help entering the number. Once entered, the new lamp serial number will be added to the Lamp History menu and the Lamp Hours timer will reset to “0”. Lamp Mode and Lamp Limit remain as they were for the previous lamp and can be changed at any time. Figure 3.23. Recording the New Lamp Serial Number NOTE: Enter a serial number only if you have just installed a new lamp. This will help ensure that lamp timer is not reset on an old lamp and that the number of hours logged on the lamp will be accurate.

Section 3: Operation User’s Manual 3-47. IMPORTANT Always record the serial number of a NEW lamp. When a new lamp is installed and its serial number recorded by selecting “Change Lamp” in the Lamp menu, the lamp timer resets to “0” and begins logging time for the new lamp. This tally appears in both the Lamp menu (see right) and the Status menu. To review the number of hours logged for previous lamps, consult the Lamp History menu. If the “Lamp Message” checkbox has been enabled in the Lamp menu (recommended), an expiry message will appear upon power-up when the lamp has reached its defined “Lamp Limit”. The lamp should be replaced. The “Lamp Limit” setting should not exceed the expected lamp life, as an old lamp becomes increasingly fragile and more prone to sudden failure. See also 4.4, Lamp and Filter Replacement. The read-only Status menu lists a variety of details about the standard and optional components currently detected in the projector. Refer to the Status menu for versions of hardware and software installed, the type (size) of lamp, the hours logged in total and for a specific period (such as a rental period), and for your projector model name and serial number. In addition, the Status menu identifies the current channel, its location, its frequencies and other details. Scroll the full Status menu using . Use for page up/down. How Old is M y Lamp? When to Replace the Lamp 3.8 Status Menu

Section 3: Operation 3-48 User’s Manual A single Mirage projector can display 3D (stereographic) images as described below. Such images require a specialized source, as well as additional hardware and software in order to be displayed and interpreted correctly in a typical 3D active stereo viewing environment. In simple terms, images generated from a 3D-video source consist of a series of images (frames or fields) that alternate quickly between two slightly different viewpoints corresponding to the separation of our left and right eyes. When these frames are displayed with enough speed and viewed with special glasses synchronized with the left/right frames, the resulting “single” perceived image appears with much the same depth and perspective we sense in the real world. Once you have the necessary source and hardware/software setups described below, the Mirage projector will detect and process a 3D (stereographic) signal automatically. In addition, if you are using Christie’s 3D Stereo Sync Cable (available early 2005), select the appropriate “3D Stereo Sync” setting in the Advanced Image Settings menu. See 3.5, Adjusting the Image for more information. NOTE: Christie’s Stereo3D TM Interface Module used with earlier Mirage 2000/4000/5000/6000 models is not compatible with Mirage S+ models. Figure 3.24. Connecting 3D Stereo Sync Cable A 3D-video signal is sent to the projector via analog cables such as: • 3-wire RGB sync-on-green • 4-wire RGB with composite sync • 5-wire RGB with separate H-sync and V-sync • DVI NOTE: Refer to 2.3, Connecting Sources for full details and illustrations. Most 3D (stereographic) signal formats currently available are optimized for display via CRT (cathode ray tube) technology, thus they have high pixel rates unsuitable for use in Mirage. However, by reducing the blanking in these signals, you can lower their pixel rate enough to be compatible with the projector (under 220 MHz). 3.9 3D Images MIRAGE ONLY Description How to Activate 3D What 3D Sources Work?