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Casio Lk100 Owners Manual

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    							E-19
    C
    Caug
     (*1)
    Cm7
    C7
    5 (*1)
    Cmadd9Cm
    Csus4
    CM7
    C7sus4
    CmM7Cdim
    C7
    Cm7
    5
    Cadd9
    Cdim7
     (*1)
    *1 With this chords, the lowest note in your fingering is
    always used as the root. Make sure that your fingering
    correctly identifies the root you want to use.
    662A-E-021A
    5.Continue pressing different keys on the
    accompaniment keyboard to play your chord
    progression.
    6.To stop auto-accompaniment play, press the
    START/STOP button again.
    Using standard fingerings
    The FINGERED mode lets you play a wider variety of chords.
    In this mode, you can start play of an accompaniment pattern
    by pressing three or four of the accompaniment keyboard
    keys.
    This keyboard is capable of recognizing 15 different chords.
    The following shows the fingerings of these chords with a
    root of C. Note that you can omit the fifth notes (which are
    shown inside parentheses in the illustrations below) to
    produce 7, m7, M7, add9, madd9, and mM7 chords.
    Using the CASIO CHORD system
    The CASIO CHORD system lets you easily play the four main
    types of chords. Play of chords is simplified as shown in the
    chart below.
    Example
    C
    (C Major
    Chord)
    Cm
    (C Minor
    Chord)
    C7
    (C Seventh
    Chord)
    Cm7
    (C Minor
    Seventh
    Chord) Keys
    Pressing one
    accompaniment
    key
    Pressing two
    accompaniment
    keys
    Pressing
    three
    accompaniment
    keys
    Pressing four
    accompaniment
    keysType
    Major
    chord
    Minor
    chord
    Seventh
    chord
    Minor
    seventh
    chord
    CC DE FFEGAABBCC DE FE
    
    CC DE FFEGAABBCC DE FE
    
    CC DE FFEGAABBCC DE FE
    
    CC DE FFEGAABBCC DE FE
    
    ❚ NOTE
    •The bottom (leftmost) note that you play determines the name
    of the chord. If the bottom note is a C for example, the keyboard
    produces a C chord.
    •When pressing more than one accompaniment key, it makes
    no difference whether the keys to the right of the bottom note
    are white or black.
    To play a CASIO CHORD auto-accompaniment
    1.Use the POWER/MODE selector to select CASIO
    CHORD.
    2.Select an auto-rhythm as described under “To
    select and play a rhythm” on page E-18.
    3.Start play of the rhythm.
    •If you want to start play of the normal rhythm pattern,
    press START/STOP.
    •You can also use synchro start (page E-20) to start
    rhythm play.
    4.Press either one or up to four keys on the
    accompaniment keyboard, and the
    corresponding accompaniment starts to play
    automatically.
    Chord name 
    						
    							E-20
    Improvising with the preset patterns
    Pressing the START/STOP button to start rhythm play causes
    the normal version of the pattern to be played. You can also
    play a variation of the rhythm using the operation described
    below.
    Using fill-in rhythm
    You can insert a fill-in rhythm by pressing the SYNCHRO/
    FILL-IN button while an auto-rhythm plays.
    Using Synchro start
    You can start the rhythm and accompaniment pattern at the
    same time, with your play of the accompaniment keyboard.
    To do this, follow the steps below.
    1.Set the POWER/MODE selector to the CASIO
    CHORD or FINGERED position.
    2.Select an auto-rhythm.
    3.Press the SYNCHRO/FILL-IN button.
    4.Press the accompaniment keys to play the first
    chord. As soon as you do, the auto-
    accompaniment pattern begins to play.
    5.To stop the auto-accompaniment pattern play,
    press the START/STOP button.
    ❚ NOTE
    •If you set the POWER/MODE selector to NORMAL in step 1 on
    page E-18, the operation in step 4 starts play of the rhythm
    (percussion instruments) only.
    662A-E-022A
    IMPORTANT!•If you play one or two notes only in the left hand, or three
    notes that do not make up a recognizable chord formation,
    no sound will be produced. The FINGERED mode requires
    a conventional three or four-note chord formation to
    produce an auto-accompaniment. Also, note that auto-
    chords only work in conjunction with rhythm patterns, and
    not independently of them.
    ❚ NOTE
    •The above examples show only one of the possible fingerings
    for each chord. Note that you can play the notes that form a
    chord in any combination. Each of the following fingerings for
    example, produces the same C chord.
    Accompaniment
    keyboard
    •See the “Fingered Chord Charts” on page A-3 for
    information on the fingerings of chords for all roots.
    To play a FINGERED auto-accompaniment
    1.Use the POWER/MODE selector to select
    FINGERED.
    2.Select an auto-rhythm as described under “To
    select and play a rhythm” on page E-18.
    3.Start play of the rhythm.
    •If you want to start play of the normal rhythm pattern,
    press START/STOP.
    •You can also use synchro start (on this page) to start
    rhythm play.
    4.Play a chord on the accompaniment keyboard
    to start play of the auto-accompaniment.
    5.Continue pressing keys on the accompaniment
    keyboard to play your chord progression.
    6.To stop auto-accompaniment play, press the
    START/STOP button again.
    Chord name 
    						
    							E-21
    3-Step Lesson System
    662A-E-023A
    Using 3-Step Lesson System
    Even individuals who cannot play the keyboard at all can
    follow along with the 100 built-in Song Bank tunes with the
    ONE KEY PLAY buttons. You can also use the 3-Step Lesson
    System to learn at your own pace. Play slowly at first until
    you are able to play along at normal speed.
    Of the 100 built-in tunes, numbers 00 through 83 feature auto-
    accompaniment (auto-accompaniment tunes), while 84
    through 99 are played using both hands (two-hand tunes).
    The 3-Step Lesson System can be used with the following 3-
    step lesson plan to master keyboard play.
    Step 1: Master the timing
    Pressing the ONE KEY PLAY buttons plays the
    melody for an auto-accompaniment tune or the right
    hand part for two-hand tunes. In both cases, the auto-
    accompaniment (the left hand part in the case of two-
    hand tunes) is played automatically by the keyboard.
    In place of the ONE KEY PLAY buttons, you can also
    press any key of the keyboard to play the melody or
    right hand part. The purpose of this step is to
    familiarize yourself with the timing required to play
    melody notes.
    Step 2: Master the melody
    In this step, you use the display to learn which fingers
    you should use to play, and the key light system to
    learn which keyboard keys to press. You can play at
    the pace you want, because the auto-accompaniment
    or left hand part waits until you press the correct key.
    Step 3: Play at normal speed
    At this level, the keyboard’s keys still light to indicate
    which notes to play, but they no longer wait for you
    to press the correct key. The auto-accompaniment or
    left hand part is played at normal speed.
    ❚ NOTE
    •You may not be able to see the keyboard keys light under direct
    sunlight or in other brightly lit areas.
    •You can press the ONE KEY PLAY, STEP 1, STEP 2, and STEP
    3 buttons at any time, except while a demo tune is playing. To
    return the keyboard to its normal mode, press the SONG BANK
    button.
    3-Step Lesson System Tempo Setting
    You can use the procedure in step 6 of the procedure on page
    E-19 to set the tempo of the left-hand part for Song Bank and
    3-Step Lesson System play (Step 1 through 3).
    This means you can use a slower tempo at the beginning,
    and then increase it as you learn. Press both of the TEMPO
    buttons (
     and ) at the same time to return the tempo to
    its initial preset setting.
    To play a built-in Song Bank tune
    1.Look up the number of the tune you want to play
    in the Song Bank list.
    2.Press the SONG BANK button until the SONG
    BANK indicator appears.
    •This causes the number and name of the currently
    selected Song Bank tune to appear on the display.
    3.Input the two digit number for the tune you want
    to play.
    Example: To select “13 TWINKLE TWINKLE LITTLE
    STAR”, input 1 and then 3.
    Twinkle 
    4.Press the START/STOP button to start play of the
    selected tune.
    •The tune you select plays repeatedly, with the
    keyboard keys lighting to indicate the melody notes.
    STEP 1
    STEP 2STEP 3 TONE
    PART SELECT SONG BANK
    KEY LIGHT
    SPEAKONE KEY PLAY
    START/STOP 
    						
    							E-22
    5.To stop Song Bank tune play, press the START/
    STOP button again.
    6.To exit the Song Bank Mode, press the SONG
    BANK button again.
    •When you do, the SONG BANK indicator goes out.
    ❚ NOTE
    •Always enter two digits for the Song Bank number.
    •You can input a Song Bank tune number even while another
    Song Bank tune is playing.
    •If you input the wrong first digit for a Song Bank tune number,
    you can return to the previous setting by pressing the SONG
    BANK button.
    •The RHYTHM button is disabled in the Song Bank Mode. If
    you want to play a rhythm, press the SONG BANK button to
    return to the normal mode first.
    Key Lighting System Operation and
    Display Contents During Song Bank Play
    Keyboard keys light to show the keys that should be pressed
    to play along with Song Bank tunes as they play back. At the
    same time, the display shows fingerings, chord names, tempo
    and other information.
    kTw i n l e  
    Fingering Chord name
    Tempo value
    Crossed Finger Indications
    The display also shows when you have to cross fingers to
    play notes, and in which direction your fingers should cross.
    Example: Display for playing the notes below with the right
    hand
    C
    E D AB 33112
    CED AB Using the Song BankCrossed finger display
    •B and C indicate that the index finger should cross over
    the thumb.
    •C and D indicate that the thumb should cross under the
    index finger.
    Key Lighting During Song Bank Play
    When you play back a Song Bank tune, keyboard keys light
    to show you the notes that are being played.
    Auto-accompaniment Song Bank Tune
    Chord and melody part keys light.
    ❚ NOTE
    •Some Song Bank tunes use chords (such as C6) that cannot
    be played with the FINGERED setting (page E-19). In the
    FINGERED mode, chords may sound different from the ones
    produced by Song Bank tune playback, even if you finger the
    chords as indicated by the lit keys.
    Two-hand Song Bank Tune
    Left hand and right hand part keys light.
    662A-E-024A
    Melody note lights. Chord
    The root (the C-note of
    a C-chord) and other
    notes that make up the
    chord alternately light.
    Left hand part Right hand part 
    						
    							E-23
    Key Lighting System Operation and Display
    Contents During 3-step Lesson Play
    Whenever you select an Auto Accompaniment tune (00 to
    83) for 3-step lesson play, the key lighting system shows you
    which keys to press, while the display shows you the
    fingerings.
    Note Pitch
    The keyboard key that should be pressed lights. The fingers
    you should use to play the notes are also shown on the display.
    Note Length
    Keyboard keys stay lit for as long as the note should be
    played. The fingerings also remain on the display for the
    length of the note.
    Next Note
    The keyboard key for the next note to be played flashes, while
    a number appears on the display near the finger you should
    use to play the next note.
    Series of Same Pitch Notes
    The keyboard key light turns off momentarily between the
    notes and lights again for each successive note. The fingerings
    also turn off and back on again.
    Flash Next note
    Current note
    Lit
    FlashLit
    Flash 1st Note 2nd Note 3rd Note
    Lit
    Key light
    Example: When play requires pressing keys with fingers
    3, 2, and then 1
    662A-E-025A
    Voice Fingering Guide
    Voice fingering guide uses a simulated human voice to call
    out fingering numbers during Step 1 and Step 2 one-hand
    part practice. If you need to press a key with your thumb, for
    example, voice fingering guide says, “One!” In the case of a
    chord to be played with your thumb, middle and little finger,
    voice fingering guide says, “One, three, five!”
    Voice Fingering Guide calls out fingerings only when you do
    not press the proper key when you should.
    To turn voice fingering guide on and off
    Use the SPEAK button to turn voice fingering guide on and
    off.
    Timing Indicator
    The timing indicator helps you become familiar with tunes
    you are playing for the first time by indicating the timing of
    notes you play on the keyboard. Timing is easier to see when
    you use a slow tempo during lesson play.
    Using the Timing Indicator
    The timing indicator shows the timing of notes contained in
    the currently selected part (R or L). Notes are indicated as
    two-segment blocks that scroll from the top of the display,
    down to the bottom. A note is played when its block reaches
    the bottom of the display.
    •Each two-segment block can indicate one or more notes,
    depending on the tune you are playing.
    ❚ NOTE
    •The Timing Indicator shows note timing whenever you play back
    a Song Bank tune and during a 3-Step Lesson.
    •Note that the Timing Indicator shows approximate timing only.
    During a tune, the indicated timing can be anywhere from an
    eight note to a 32nd off of actual timing.
    Voice fingering guide indicator
    ❚ NOTE
    •Note length is not indicated when you are using two-hand tunes
    (84 to 99) with 3-Step Lesson Steps 1 and 2. As soon as you
    press a lit key, it goes out and the next key to be played starts
    to flash.
    •Note length is indicated by the key light system when you use
    a two-hand tune with Step 3. In this case, the next key to be
    pressed does not flash when you press a lit key and the next
    finger number does not appear on the display. Only the current
    finger number is shown.
    Upcoming note
    timing
    Note played
    here 
    						
    							E-24
    Turning Off Key Lighting
    1.Press the KEY LIGHT button.
    •The KEY LIGHT indicator disappears when the key
    light system is turned off.
    •Press the KEY LIGHT button again to turn key lighting
    back on.
    ❚ NOTE
    Key lighting turns on automatically in any of the following cases:
    •When keyboard power is turned on.
    •When demo tune play is started.
    •When the SONG BANK button is pressed in the normal mode
    (page E-21).
    •When the power on alert function operates (page E-12).
    Number of Simultaneously Lit Keys
    Up to four keyboard keys can be lit at the same time.
    To change the tone used for the melody
    of a Song Bank tune
    1.Following step 3 of the procedure on page E-21,
    press the TONE button.
    •Both the SONG BANK indicator and TONE indicator
    appear, along with the tone number and name of the
    tone that is currently assigned to the keyboard.
    2.Input a value to select the tone you want to use.
    ❚ NOTE
    •Selecting another Song Bank tune switches the tone setting to
    the newly selected tune’s preset melody tone.
    •The tone assigned to the keyboard is the same one specified
    for the melody of the Song Bank tune.
    •The above procedure can be used to change the Song Bank
    melody tone before starting play or while play is already in
    progress.
    •You can also change the tone of two-hand tunes (tune numbers
    84 to 99). Note however, that selecting a sustainable tone (like
    an organ tone) when using 3-Step Lesson Step 1 or Step 2 (in
    which accompaniment waits for correct input from you before
    proceeding), can cause notes of the auto accompaniment to
    be sustained while the keyboard is waiting for your input. If this
    happens, play something on the keyboard to stop the sustained
    note.
    662A-E-026A
    Step 1: Master the timing
    1.Press the STEP 1 button.
    •When you do, the STEP 1 indicator appears.
    •After a count sounds, the keyboard stands by and
    waits for you to play the first note of the tune. If the
    tune includes intro measures, the keyboard enters
    standby after the intro measures are complete.
    2.Press the ONE KEY PLAY buttons to play each
    note of the tune.
    •The accompaniment (left hand) part of the tune
    follows along as you play the melody (right hand)
    part.
    •The keyboard key that corresponds to the next note
    to be played flashes, and lights when you play the
    note.
    •The rhythm (percussion) part does not sound.
    3.Try pressing any one of the keyboard keys in
    place of the ONE KEY PLAY buttons.
    •Pressing any keyboard key plays the correct melody
    (right hand part) note.
    •Pressing more than one key at the same time counts
    as a single melody note. Pressing a key while another
    key is held down is counted as two melody notes.
    4.To stop play at any time, press the START/STOP
    button.
    •When you do, the STEP 1 indicator goes out.
    kTw i n l e  
    Fingering
    The correct note is played even if you do
    not press the key that is lit.
    KEY LIGHT indicator 
    						
    							E-25
    Step 3: Play at normal speed
    1.Press the STEP 3 button.
    •When you do, the STEP 3 indicator appears.
    •Play starts after a count sounds.
    2.Play along on the keyboard, following the keys
    as they light.
    •The accompaniment (left hand) part of the tune plays
    at normal speed, regardless of what you play on the
    keyboard.
    •With an auto-accompaniment tune, the keyboard key
    that corresponds to the next note to be played flashes,
    and lights when the note should be played.
    •With a two-hand tune, the applicable keyboard key
    remains lit as long as its note plays. In this case,
    however, the key for the next note to be played does
    not flash. Keys light when their notes start to play.
    3.To stop play at any time, press the START/STOP
    button.
    •When you do, the STEP 3 indicator goes out.
    662A-E-027A
    Step 2: Master the melody
    1.Press the STEP 2 button.
    •When you do, the STEP 2 indicator appears.
    •After a count sounds, the keyboard stands by and
    waits for you to play the first note of the tune. If the
    tune includes intro measures, the keyboard enters
    standby after the intro measures are complete.
    2.Play the notes indicated by the 3-Step Lesson
    System.
    •The accompaniment (left hand) part of the tune
    follows along as you play the melody (right hand)
    part.
    •The keyboard key that corresponds to the next note
    to be played flashes, and lights when you play the
    note.
    •The rhythm (percussion) part does not sound.
    3.To stop play at any time, press the START/STOP
    button.
    •When you do, the STEP 2 indicator goes out.
    Press keyboard keys as they light. More than one
    key may light when you are playing a two-hand tune.
    Press all keys that light.Fingering
    kTw i n l e  
    Fingering
    kTw i n l e   
    						
    							E-26
    To practice the left hand part
    Once you master right hand part play, you can use the two-
    hand tunes (numbers 84 through 99) to practice left hand part.
    1.Press the SONG BANK button until the SONG
    BANK indicator appears.
    •This causes the number and name of the currently
    selected Song Bank tune to appear on the display.
    2.Input the two digit number for the tune you want
    to play.
    3.Press the PART SELECT button to switch the left
    hand play.
    4.Press the STEP 1, STEP 2, or STEP 3 button.
    •When you do, the STEP 1, STEP 2, or STEP 3 indicator
    appears.
    •After a count beat sounds, the right-hand part starts
    to play and the keys for the left-hand part notes flash.
    5.Press the PART SELECT button to return the part
    selection to its previous setting.
    6.To interrupt play of the melody, press the START/
    STOP button.
    •When you do, the STEP 1, STEP 2, or STEP 3 indicator
    disappears.
    662A-E-028A
    Lit 
    						
    							E-27
    MIDI
    What is MIDI?
    The letters MIDI stand for Musical Instrument Digital
    Interface, which is the name of a worldwide standard for
    digital signals and connectors that makes it possible to
    exchange musical data between musical instruments and
    computers (machines) produced by different manufacturers.
    MIDI Connections
    General MIDI
    General MIDI standardizes MIDI data for all sound source
    types, regardless of manufacturer. General MIDI specifies
    such factors as tone numbering, drum sounds, and available
    MIDI channels for all sound sources. This standard makes it
    possible for all MIDI equipment to reproduce the same
    nuances when playing General MIDI data, regardless of the
    manufacturer of the sound source.
    Though the sound source of this keyboard is not General
    MIDI compatible, you can still connect the keyboard to a
    computer or other MIDI equipment to playback General MIDI
    data that is widely available in stores, over computer
    networks, and from other sources.
    ❚ NOTE
    •General MIDI data made up of a large number of parts may not
    play correctly on this keyboard.
    •You will have most success playing back General MIDI data
    that has few parts and is made up of parts on channels 1, 2, 3,
    4, and 10.
    Messages
    There is a wide variety of messages defined under the MIDI
    standard, and this section details the particular messages that
    can be sent and received by this keyboard.
    NOTE ON/OFF
    This message sends data when a key is pressed (NOTE ON)
    or released (NOTE OFF).
    A NOTE ON/OFF message includes a note number (to
    indicate note whose key is being pressed or released) and
    velocity (velocity=100 when the volume value of this unit is
    9 to 2, and velocity=75 when the volume value is 1 or 0).
    NOTE ON velocity is always used to determine the relative
    volume of the note. This keyboard does not receive NOTE
    OFF velocity data.
    Whenever you press or release a key on this keyboard, the
    corresponding NOTE ON or NOTE OFF message is sent by
    constant velocity from the MIDI OUT terminal.
    PROGRAM CHANGE
    This is the tone selection message. PROGRAM CHANGE can
    contain tone data within the range of 0 to 127.
    A PROGRAM CHANGE message (0 to 99) is sent out through
    this keyboard’s MIDI OUT terminal whenever you manually
    change its tone number. Receipt of a PROGRAM CHANGE
    message from an external machine changes the tone setting
    of this keyboard.
    This keyboard can send tone data within the range of 00 to
    99 and receive tone data within the range of 0 to 127*. Each
    of the 128 General MIDI tones is automatically assigned to
    one of the keyboard’s 100 built-in tones as shown on page A-
    1. Select this setting when you want to listen to General MIDI
    data from a computer or other external equipment.
    *When GM mapping is turned on (page E-28). When turned
    off, tone data is received in the range of 0 to 99.
    ❚ NOTE
    •Channel 10 is for the drum part only, and it does not receive
    Program Change messages.  When receiving MIDI data, it
    sounds percussion sounds produced by this keyboard.
    PITCH BEND
    This message carries pitch bend information for smoothly
    sliding the pitch upwards or downwards during keyboard
    play. This keyboard does not send pitch bend data, but it can
    receive such data.
    CONTROL CHANGE
    This message adds effects such as vibrato and volume changes
    applied during keyboard play. CONTROL CHANGE data
    includes a control number (to identify the effect type) and a
    control value (to specify the on/off status and depth of the
    effect).
    The following is a list of data that can be received using
    CONTROL CHANGE.
    662A-E-029A
    MIDI IN MIDI OUTMIDI IN MIDI OUT
    Computer etc.
    Effect Control Number
    VOLUME 7
    HOLD1 64
    MODULATION 1 
    						
    							E-28662A-E-030A
    TEMPORHYTHMSONG BANK
    To turn on LOCAL CONTROL/To turn off GM
    mapping
    1.While in any mode besides the Song Bank Mode
    (indicated when the SONG BANK indicator is
    lit), hold down the RHYTHM button and press
    the SONG BANK button.
    •Perform step 2 within five seconds after performing
    step 1.
    2.Use the TEMPO button () to turn on local
    control.
    •This also turns off GM mapping.
    Local   
    ❚ NOTE
    •Note that LOCAL CONTROL is also turned on automatically
    whenever you turn on power, or when you press any of the
    following buttons.
    •START/STOP (to start rhythm or Song Bank tune play)
    •ONE-KEY PLAY
    •STEP 1
    •STEP 2
    •STEP 3
    •DEMO (to start demo tune play)
    •See the GM Tone Map List at the back of this manual for
    information about tone assignments while GM mapping is turned
    on.
    LOCAL CONTROL (Default: on) /GM mapping
    (Default: off)
    This setting determines whether or not the keyboard and
    sound source of this keyboard are connected internally. When
    recording to a computer or other external device connected
    to this keyboard’s MIDI IN/OUT terminal, it helps if you
    turn LOCAL CONTROL off.
    on:Anything played on the keyboard is sounded by the
    internal sound source and simultaneously output as a
    MIDI message from the MIDI OUT terminal.
    oFF:Anything played on the keyboard is output as a MIDI
    message from the MIDI OUT terminal, without being
    sounded by the internal sound source. Turn LOCAL
    CONTROL off whenever you are using the MIDI THRU
    function of a computer or other external device. Also
    note that no sound is produced by the keyboard if
    LOCAL CONTROL is turned off and no external device
    is connected.
    ❚ NOTE
    •When you are using this keyboard in a stand-alone
    configuration, keyboard keys do not light while local control is
    turned off.
    To turn off LOCAL CONTROL/To turn on GM
    mapping
    1.While in any mode besides the Song Bank Mode
    (indicated when the SONG BANK indicator is
    lit), hold down the RHYTHM button and press
    the SONG BANK button.
    •Perform step 2 within five seconds after performing
    step 1.
    2.Use the TEMPO button () to turn off local
    control.
    •This also turns on GM mapping.
    Local    
    						
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