Casio Lk100 Owners Manual
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E-19 C Caug (*1) Cm7 C7 5 (*1) Cmadd9Cm Csus4 CM7 C7sus4 CmM7Cdim C7 Cm7 5 Cadd9 Cdim7 (*1) *1 With this chords, the lowest note in your fingering is always used as the root. Make sure that your fingering correctly identifies the root you want to use. 662A-E-021A 5.Continue pressing different keys on the accompaniment keyboard to play your chord progression. 6.To stop auto-accompaniment play, press the START/STOP button again. Using standard fingerings The FINGERED mode lets you play a wider variety of chords. In this mode, you can start play of an accompaniment pattern by pressing three or four of the accompaniment keyboard keys. This keyboard is capable of recognizing 15 different chords. The following shows the fingerings of these chords with a root of C. Note that you can omit the fifth notes (which are shown inside parentheses in the illustrations below) to produce 7, m7, M7, add9, madd9, and mM7 chords. Using the CASIO CHORD system The CASIO CHORD system lets you easily play the four main types of chords. Play of chords is simplified as shown in the chart below. Example C (C Major Chord) Cm (C Minor Chord) C7 (C Seventh Chord) Cm7 (C Minor Seventh Chord) Keys Pressing one accompaniment key Pressing two accompaniment keys Pressing three accompaniment keys Pressing four accompaniment keysType Major chord Minor chord Seventh chord Minor seventh chord CC DE FFEGAABBCC DE FE CC DE FFEGAABBCC DE FE CC DE FFEGAABBCC DE FE CC DE FFEGAABBCC DE FE ❚ NOTE •The bottom (leftmost) note that you play determines the name of the chord. If the bottom note is a C for example, the keyboard produces a C chord. •When pressing more than one accompaniment key, it makes no difference whether the keys to the right of the bottom note are white or black. To play a CASIO CHORD auto-accompaniment 1.Use the POWER/MODE selector to select CASIO CHORD. 2.Select an auto-rhythm as described under “To select and play a rhythm” on page E-18. 3.Start play of the rhythm. •If you want to start play of the normal rhythm pattern, press START/STOP. •You can also use synchro start (page E-20) to start rhythm play. 4.Press either one or up to four keys on the accompaniment keyboard, and the corresponding accompaniment starts to play automatically. Chord name
E-20 Improvising with the preset patterns Pressing the START/STOP button to start rhythm play causes the normal version of the pattern to be played. You can also play a variation of the rhythm using the operation described below. Using fill-in rhythm You can insert a fill-in rhythm by pressing the SYNCHRO/ FILL-IN button while an auto-rhythm plays. Using Synchro start You can start the rhythm and accompaniment pattern at the same time, with your play of the accompaniment keyboard. To do this, follow the steps below. 1.Set the POWER/MODE selector to the CASIO CHORD or FINGERED position. 2.Select an auto-rhythm. 3.Press the SYNCHRO/FILL-IN button. 4.Press the accompaniment keys to play the first chord. As soon as you do, the auto- accompaniment pattern begins to play. 5.To stop the auto-accompaniment pattern play, press the START/STOP button. ❚ NOTE •If you set the POWER/MODE selector to NORMAL in step 1 on page E-18, the operation in step 4 starts play of the rhythm (percussion instruments) only. 662A-E-022A IMPORTANT!•If you play one or two notes only in the left hand, or three notes that do not make up a recognizable chord formation, no sound will be produced. The FINGERED mode requires a conventional three or four-note chord formation to produce an auto-accompaniment. Also, note that auto- chords only work in conjunction with rhythm patterns, and not independently of them. ❚ NOTE •The above examples show only one of the possible fingerings for each chord. Note that you can play the notes that form a chord in any combination. Each of the following fingerings for example, produces the same C chord. Accompaniment keyboard •See the “Fingered Chord Charts” on page A-3 for information on the fingerings of chords for all roots. To play a FINGERED auto-accompaniment 1.Use the POWER/MODE selector to select FINGERED. 2.Select an auto-rhythm as described under “To select and play a rhythm” on page E-18. 3.Start play of the rhythm. •If you want to start play of the normal rhythm pattern, press START/STOP. •You can also use synchro start (on this page) to start rhythm play. 4.Play a chord on the accompaniment keyboard to start play of the auto-accompaniment. 5.Continue pressing keys on the accompaniment keyboard to play your chord progression. 6.To stop auto-accompaniment play, press the START/STOP button again. Chord name
E-21 3-Step Lesson System 662A-E-023A Using 3-Step Lesson System Even individuals who cannot play the keyboard at all can follow along with the 100 built-in Song Bank tunes with the ONE KEY PLAY buttons. You can also use the 3-Step Lesson System to learn at your own pace. Play slowly at first until you are able to play along at normal speed. Of the 100 built-in tunes, numbers 00 through 83 feature auto- accompaniment (auto-accompaniment tunes), while 84 through 99 are played using both hands (two-hand tunes). The 3-Step Lesson System can be used with the following 3- step lesson plan to master keyboard play. Step 1: Master the timing Pressing the ONE KEY PLAY buttons plays the melody for an auto-accompaniment tune or the right hand part for two-hand tunes. In both cases, the auto- accompaniment (the left hand part in the case of two- hand tunes) is played automatically by the keyboard. In place of the ONE KEY PLAY buttons, you can also press any key of the keyboard to play the melody or right hand part. The purpose of this step is to familiarize yourself with the timing required to play melody notes. Step 2: Master the melody In this step, you use the display to learn which fingers you should use to play, and the key light system to learn which keyboard keys to press. You can play at the pace you want, because the auto-accompaniment or left hand part waits until you press the correct key. Step 3: Play at normal speed At this level, the keyboard’s keys still light to indicate which notes to play, but they no longer wait for you to press the correct key. The auto-accompaniment or left hand part is played at normal speed. ❚ NOTE •You may not be able to see the keyboard keys light under direct sunlight or in other brightly lit areas. •You can press the ONE KEY PLAY, STEP 1, STEP 2, and STEP 3 buttons at any time, except while a demo tune is playing. To return the keyboard to its normal mode, press the SONG BANK button. 3-Step Lesson System Tempo Setting You can use the procedure in step 6 of the procedure on page E-19 to set the tempo of the left-hand part for Song Bank and 3-Step Lesson System play (Step 1 through 3). This means you can use a slower tempo at the beginning, and then increase it as you learn. Press both of the TEMPO buttons ( and ) at the same time to return the tempo to its initial preset setting. To play a built-in Song Bank tune 1.Look up the number of the tune you want to play in the Song Bank list. 2.Press the SONG BANK button until the SONG BANK indicator appears. •This causes the number and name of the currently selected Song Bank tune to appear on the display. 3.Input the two digit number for the tune you want to play. Example: To select “13 TWINKLE TWINKLE LITTLE STAR”, input 1 and then 3. Twinkle 4.Press the START/STOP button to start play of the selected tune. •The tune you select plays repeatedly, with the keyboard keys lighting to indicate the melody notes. STEP 1 STEP 2STEP 3 TONE PART SELECT SONG BANK KEY LIGHT SPEAKONE KEY PLAY START/STOP
E-22 5.To stop Song Bank tune play, press the START/ STOP button again. 6.To exit the Song Bank Mode, press the SONG BANK button again. •When you do, the SONG BANK indicator goes out. ❚ NOTE •Always enter two digits for the Song Bank number. •You can input a Song Bank tune number even while another Song Bank tune is playing. •If you input the wrong first digit for a Song Bank tune number, you can return to the previous setting by pressing the SONG BANK button. •The RHYTHM button is disabled in the Song Bank Mode. If you want to play a rhythm, press the SONG BANK button to return to the normal mode first. Key Lighting System Operation and Display Contents During Song Bank Play Keyboard keys light to show the keys that should be pressed to play along with Song Bank tunes as they play back. At the same time, the display shows fingerings, chord names, tempo and other information. kTw i n l e Fingering Chord name Tempo value Crossed Finger Indications The display also shows when you have to cross fingers to play notes, and in which direction your fingers should cross. Example: Display for playing the notes below with the right hand C E D AB 33112 CED AB Using the Song BankCrossed finger display •B and C indicate that the index finger should cross over the thumb. •C and D indicate that the thumb should cross under the index finger. Key Lighting During Song Bank Play When you play back a Song Bank tune, keyboard keys light to show you the notes that are being played. Auto-accompaniment Song Bank Tune Chord and melody part keys light. ❚ NOTE •Some Song Bank tunes use chords (such as C6) that cannot be played with the FINGERED setting (page E-19). In the FINGERED mode, chords may sound different from the ones produced by Song Bank tune playback, even if you finger the chords as indicated by the lit keys. Two-hand Song Bank Tune Left hand and right hand part keys light. 662A-E-024A Melody note lights. Chord The root (the C-note of a C-chord) and other notes that make up the chord alternately light. Left hand part Right hand part
E-23 Key Lighting System Operation and Display Contents During 3-step Lesson Play Whenever you select an Auto Accompaniment tune (00 to 83) for 3-step lesson play, the key lighting system shows you which keys to press, while the display shows you the fingerings. Note Pitch The keyboard key that should be pressed lights. The fingers you should use to play the notes are also shown on the display. Note Length Keyboard keys stay lit for as long as the note should be played. The fingerings also remain on the display for the length of the note. Next Note The keyboard key for the next note to be played flashes, while a number appears on the display near the finger you should use to play the next note. Series of Same Pitch Notes The keyboard key light turns off momentarily between the notes and lights again for each successive note. The fingerings also turn off and back on again. Flash Next note Current note Lit FlashLit Flash 1st Note 2nd Note 3rd Note Lit Key light Example: When play requires pressing keys with fingers 3, 2, and then 1 662A-E-025A Voice Fingering Guide Voice fingering guide uses a simulated human voice to call out fingering numbers during Step 1 and Step 2 one-hand part practice. If you need to press a key with your thumb, for example, voice fingering guide says, “One!” In the case of a chord to be played with your thumb, middle and little finger, voice fingering guide says, “One, three, five!” Voice Fingering Guide calls out fingerings only when you do not press the proper key when you should. To turn voice fingering guide on and off Use the SPEAK button to turn voice fingering guide on and off. Timing Indicator The timing indicator helps you become familiar with tunes you are playing for the first time by indicating the timing of notes you play on the keyboard. Timing is easier to see when you use a slow tempo during lesson play. Using the Timing Indicator The timing indicator shows the timing of notes contained in the currently selected part (R or L). Notes are indicated as two-segment blocks that scroll from the top of the display, down to the bottom. A note is played when its block reaches the bottom of the display. •Each two-segment block can indicate one or more notes, depending on the tune you are playing. ❚ NOTE •The Timing Indicator shows note timing whenever you play back a Song Bank tune and during a 3-Step Lesson. •Note that the Timing Indicator shows approximate timing only. During a tune, the indicated timing can be anywhere from an eight note to a 32nd off of actual timing. Voice fingering guide indicator ❚ NOTE •Note length is not indicated when you are using two-hand tunes (84 to 99) with 3-Step Lesson Steps 1 and 2. As soon as you press a lit key, it goes out and the next key to be played starts to flash. •Note length is indicated by the key light system when you use a two-hand tune with Step 3. In this case, the next key to be pressed does not flash when you press a lit key and the next finger number does not appear on the display. Only the current finger number is shown. Upcoming note timing Note played here
E-24 Turning Off Key Lighting 1.Press the KEY LIGHT button. •The KEY LIGHT indicator disappears when the key light system is turned off. •Press the KEY LIGHT button again to turn key lighting back on. ❚ NOTE Key lighting turns on automatically in any of the following cases: •When keyboard power is turned on. •When demo tune play is started. •When the SONG BANK button is pressed in the normal mode (page E-21). •When the power on alert function operates (page E-12). Number of Simultaneously Lit Keys Up to four keyboard keys can be lit at the same time. To change the tone used for the melody of a Song Bank tune 1.Following step 3 of the procedure on page E-21, press the TONE button. •Both the SONG BANK indicator and TONE indicator appear, along with the tone number and name of the tone that is currently assigned to the keyboard. 2.Input a value to select the tone you want to use. ❚ NOTE •Selecting another Song Bank tune switches the tone setting to the newly selected tune’s preset melody tone. •The tone assigned to the keyboard is the same one specified for the melody of the Song Bank tune. •The above procedure can be used to change the Song Bank melody tone before starting play or while play is already in progress. •You can also change the tone of two-hand tunes (tune numbers 84 to 99). Note however, that selecting a sustainable tone (like an organ tone) when using 3-Step Lesson Step 1 or Step 2 (in which accompaniment waits for correct input from you before proceeding), can cause notes of the auto accompaniment to be sustained while the keyboard is waiting for your input. If this happens, play something on the keyboard to stop the sustained note. 662A-E-026A Step 1: Master the timing 1.Press the STEP 1 button. •When you do, the STEP 1 indicator appears. •After a count sounds, the keyboard stands by and waits for you to play the first note of the tune. If the tune includes intro measures, the keyboard enters standby after the intro measures are complete. 2.Press the ONE KEY PLAY buttons to play each note of the tune. •The accompaniment (left hand) part of the tune follows along as you play the melody (right hand) part. •The keyboard key that corresponds to the next note to be played flashes, and lights when you play the note. •The rhythm (percussion) part does not sound. 3.Try pressing any one of the keyboard keys in place of the ONE KEY PLAY buttons. •Pressing any keyboard key plays the correct melody (right hand part) note. •Pressing more than one key at the same time counts as a single melody note. Pressing a key while another key is held down is counted as two melody notes. 4.To stop play at any time, press the START/STOP button. •When you do, the STEP 1 indicator goes out. kTw i n l e Fingering The correct note is played even if you do not press the key that is lit. KEY LIGHT indicator
E-25 Step 3: Play at normal speed 1.Press the STEP 3 button. •When you do, the STEP 3 indicator appears. •Play starts after a count sounds. 2.Play along on the keyboard, following the keys as they light. •The accompaniment (left hand) part of the tune plays at normal speed, regardless of what you play on the keyboard. •With an auto-accompaniment tune, the keyboard key that corresponds to the next note to be played flashes, and lights when the note should be played. •With a two-hand tune, the applicable keyboard key remains lit as long as its note plays. In this case, however, the key for the next note to be played does not flash. Keys light when their notes start to play. 3.To stop play at any time, press the START/STOP button. •When you do, the STEP 3 indicator goes out. 662A-E-027A Step 2: Master the melody 1.Press the STEP 2 button. •When you do, the STEP 2 indicator appears. •After a count sounds, the keyboard stands by and waits for you to play the first note of the tune. If the tune includes intro measures, the keyboard enters standby after the intro measures are complete. 2.Play the notes indicated by the 3-Step Lesson System. •The accompaniment (left hand) part of the tune follows along as you play the melody (right hand) part. •The keyboard key that corresponds to the next note to be played flashes, and lights when you play the note. •The rhythm (percussion) part does not sound. 3.To stop play at any time, press the START/STOP button. •When you do, the STEP 2 indicator goes out. Press keyboard keys as they light. More than one key may light when you are playing a two-hand tune. Press all keys that light.Fingering kTw i n l e Fingering kTw i n l e
E-26 To practice the left hand part Once you master right hand part play, you can use the two- hand tunes (numbers 84 through 99) to practice left hand part. 1.Press the SONG BANK button until the SONG BANK indicator appears. •This causes the number and name of the currently selected Song Bank tune to appear on the display. 2.Input the two digit number for the tune you want to play. 3.Press the PART SELECT button to switch the left hand play. 4.Press the STEP 1, STEP 2, or STEP 3 button. •When you do, the STEP 1, STEP 2, or STEP 3 indicator appears. •After a count beat sounds, the right-hand part starts to play and the keys for the left-hand part notes flash. 5.Press the PART SELECT button to return the part selection to its previous setting. 6.To interrupt play of the melody, press the START/ STOP button. •When you do, the STEP 1, STEP 2, or STEP 3 indicator disappears. 662A-E-028A Lit
E-27 MIDI What is MIDI? The letters MIDI stand for Musical Instrument Digital Interface, which is the name of a worldwide standard for digital signals and connectors that makes it possible to exchange musical data between musical instruments and computers (machines) produced by different manufacturers. MIDI Connections General MIDI General MIDI standardizes MIDI data for all sound source types, regardless of manufacturer. General MIDI specifies such factors as tone numbering, drum sounds, and available MIDI channels for all sound sources. This standard makes it possible for all MIDI equipment to reproduce the same nuances when playing General MIDI data, regardless of the manufacturer of the sound source. Though the sound source of this keyboard is not General MIDI compatible, you can still connect the keyboard to a computer or other MIDI equipment to playback General MIDI data that is widely available in stores, over computer networks, and from other sources. ❚ NOTE •General MIDI data made up of a large number of parts may not play correctly on this keyboard. •You will have most success playing back General MIDI data that has few parts and is made up of parts on channels 1, 2, 3, 4, and 10. Messages There is a wide variety of messages defined under the MIDI standard, and this section details the particular messages that can be sent and received by this keyboard. NOTE ON/OFF This message sends data when a key is pressed (NOTE ON) or released (NOTE OFF). A NOTE ON/OFF message includes a note number (to indicate note whose key is being pressed or released) and velocity (velocity=100 when the volume value of this unit is 9 to 2, and velocity=75 when the volume value is 1 or 0). NOTE ON velocity is always used to determine the relative volume of the note. This keyboard does not receive NOTE OFF velocity data. Whenever you press or release a key on this keyboard, the corresponding NOTE ON or NOTE OFF message is sent by constant velocity from the MIDI OUT terminal. PROGRAM CHANGE This is the tone selection message. PROGRAM CHANGE can contain tone data within the range of 0 to 127. A PROGRAM CHANGE message (0 to 99) is sent out through this keyboard’s MIDI OUT terminal whenever you manually change its tone number. Receipt of a PROGRAM CHANGE message from an external machine changes the tone setting of this keyboard. This keyboard can send tone data within the range of 00 to 99 and receive tone data within the range of 0 to 127*. Each of the 128 General MIDI tones is automatically assigned to one of the keyboard’s 100 built-in tones as shown on page A- 1. Select this setting when you want to listen to General MIDI data from a computer or other external equipment. *When GM mapping is turned on (page E-28). When turned off, tone data is received in the range of 0 to 99. ❚ NOTE •Channel 10 is for the drum part only, and it does not receive Program Change messages. When receiving MIDI data, it sounds percussion sounds produced by this keyboard. PITCH BEND This message carries pitch bend information for smoothly sliding the pitch upwards or downwards during keyboard play. This keyboard does not send pitch bend data, but it can receive such data. CONTROL CHANGE This message adds effects such as vibrato and volume changes applied during keyboard play. CONTROL CHANGE data includes a control number (to identify the effect type) and a control value (to specify the on/off status and depth of the effect). The following is a list of data that can be received using CONTROL CHANGE. 662A-E-029A MIDI IN MIDI OUTMIDI IN MIDI OUT Computer etc. Effect Control Number VOLUME 7 HOLD1 64 MODULATION 1
E-28662A-E-030A TEMPORHYTHMSONG BANK To turn on LOCAL CONTROL/To turn off GM mapping 1.While in any mode besides the Song Bank Mode (indicated when the SONG BANK indicator is lit), hold down the RHYTHM button and press the SONG BANK button. •Perform step 2 within five seconds after performing step 1. 2.Use the TEMPO button () to turn on local control. •This also turns off GM mapping. Local ❚ NOTE •Note that LOCAL CONTROL is also turned on automatically whenever you turn on power, or when you press any of the following buttons. •START/STOP (to start rhythm or Song Bank tune play) •ONE-KEY PLAY •STEP 1 •STEP 2 •STEP 3 •DEMO (to start demo tune play) •See the GM Tone Map List at the back of this manual for information about tone assignments while GM mapping is turned on. LOCAL CONTROL (Default: on) /GM mapping (Default: off) This setting determines whether or not the keyboard and sound source of this keyboard are connected internally. When recording to a computer or other external device connected to this keyboard’s MIDI IN/OUT terminal, it helps if you turn LOCAL CONTROL off. on:Anything played on the keyboard is sounded by the internal sound source and simultaneously output as a MIDI message from the MIDI OUT terminal. oFF:Anything played on the keyboard is output as a MIDI message from the MIDI OUT terminal, without being sounded by the internal sound source. Turn LOCAL CONTROL off whenever you are using the MIDI THRU function of a computer or other external device. Also note that no sound is produced by the keyboard if LOCAL CONTROL is turned off and no external device is connected. ❚ NOTE •When you are using this keyboard in a stand-alone configuration, keyboard keys do not light while local control is turned off. To turn off LOCAL CONTROL/To turn on GM mapping 1.While in any mode besides the Song Bank Mode (indicated when the SONG BANK indicator is lit), hold down the RHYTHM button and press the SONG BANK button. •Perform step 2 within five seconds after performing step 1. 2.Use the TEMPO button () to turn off local control. •This also turns on GM mapping. Local