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Casio Lk 280 User Guide

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    							English
    E-19
    Sampling Sounds and Playing Them on the Digital 
    Keyboard
    You can use the Digital Keyboard to sample a sound from a 
    microphone, and then play the sound with keyboard keys. For 
    example, you could sample the bark of your dog and then use 
    the sound in a melody. The sampling feature is a great way to 
    create new sounds that are highly creative.
     Turn off the microphone and the Digital Keyboard 
    before connecting them.
    1.Connect a microphone.
     You also could connect a commercially available 
    microphone.
     You cannot sample sounds input from through the AUDIO 
    IN jack.
    2.Turn the volume levels of the Digital Keyboard 
    down.
    3.Turn on the microphone and then the Digital 
    Keyboard.
    4.Use el (MIC VOLUME) to adjust the volume 
    level of microphone input.
     It will take a few seconds after you turn on the Digital 
    Keyboard before you will be able to use the microphone.
     Sampled sounds are recorded in monaural.Use the procedures in this section to sample a sound and play 
    it as the melody part on the Digital Keyboard.
     Up to five sampled sounds can be stored in Digital 
    Keyboard memory as tone numbers 601 through 605. 
    Simply select the tone number where the sound you want is 
    located to assign the sound to the keyboard.
    1.Press bn (TONE) and then use br (10-key) to 
    enter the tone number (601 to 605) where you 
    want to store the sampled sound.
    bs bsbt
    btck
    ckcl
    clcm
    cmcn
    cncr
    crcs
    csct
    ct
    bo
    bobr
    brbn
    bn
    Connection and Preparation
    MIC IN/SAMPLING jack
    Sampling and Playing a Melody 
    Sound (Melody Sampling)
    To sample a sound
    No Da t a
    No sampled sound stored
    Lights 
    						
    							Sampling Sounds and Playing Them on the Digital Keyboard
    E-20
    2.Press cr and cs at the same time.
    This enters sampling standby.
    The allowable sampling time (in seconds) will appear on 
    the display momentarily and then the display will change 
    to the following.
    3.Output the sound in the direction of the 
    microphone.
    Sampling will start automatically.
     Sampling will not start if the volume of the sound picked 
    up by the microphone is too low.
    4.After the sound you want to sample is finished, 
    press 
    cr and cs at the same time.
    Sampling will stop.
     Even if you do not press 
    cr and cs, sampling will stop 
    automatically whenever there is no more sound being 
    input from the microphone. Sampling also will stop 
    automatically 10 seconds after it is started.
    5.Play something on the Digital Keyboard.
     You may not be able to get 10 seconds of sampling if 
    Digital Keyboard memory is low due to storage of other 
    data. If this happens, deleting other memory data you no 
    longer need will free up memory space and you should be 
    able to sample for 10 seconds. See “Deleting a Sampled 
    Sound” on page E-25 for more information.
     Sampling sound and storing it will delete any sound 
    data currently stored under the same tone number. To 
    help ensure that you do not accidentally delete 
    important data, be sure to read “Protecting Against 
    Accidental Deletion of Sampled Sounds” on page E-25.
    ■How sampled sounds are played
    Pressing Middle C (C4) will play back the original sound. The 
    keys to the left and right of C4 play the sound at different 
    pitches.
    You can use the following procedure to loop a sampled sound 
    so it continues to repeat, as you play on the Digital Keyboard.
    1.Press bo (RHYTHM).
    2.Press cr and ct (FUNCTION) at the same time.
    This enters repeat standby.
    Wai t ing
    Flashes
    Sampling
    Flashes
    S1 : O rgnl
    Sampled sound 1
    Used memory
    (Unit: Kbytes)Remaining 
    memory capacity
    Looping a Sampled Sound
    C4
    S y n  t  h P o p
    Lights 
    						
    							English
    Sampling Sounds and Playing Them on the Digital Keyboard
    E-21
    3.Press the button (bt to cn) that corresponds to 
    the melody sampling tone number you want to 
    select.
    This will start looped playback of the selected sound.
    4.Press the same button again to stop playback.
    5.Press bs to return to the screen that was 
    displayed before step 2 of this procedure.
    You can use the following procedure to change the volume 
    level of the looped playback of each sampled sound, if you 
    want.
    1.Press the button of the sampled sound whose 
    volume you want to change (
    bt to cn).
     This will cause the sounds loop to sound.
    2.While the loop is sounding, hold down the same 
    sampled sound button (
    bt to cn) as you press 
    any keyboard key.
     Pressing the keyboard key quickly will increase sample 
    sound volume, while pressing slowly will decrease 
    volume.
    3.After the sampled sound is at the volume level 
    you want, release its button (
    bt to cn).
    You can apply various effects to sampled sounds.
    1.Press bn (TONE) and then use br (10-key) to 
    enter the tone number (601 to 605) to which you 
    want to apply effects.
    2.Press bn (TONE) to cycle through the available 
    effects, described below.
     Avoid assigning the same sampled sound to the keyboard 
    for play along and for looped play. Doing so will cause, the 
    Loop 1 effect to be applied to the keyboard tone while 
    looped play of the sampled sound is being performed.
    To select this tone number:Press this button:
    601
    bt
    602ck
    603cl
    604cm
    605cn
    Changing the Volume of Sampled Sound 
    Looped Playback
    Applying Effects to a Sampled Sound
    Effect Type
    (Display)Description
    Original (Orgnl)Normal sampled tone (no looping, no 
    effect).
    Loop 1 (Loop1) Loops the sampled sound.
    Loop 2 (Loop2)Loops the sample sound and raises the 
    pitch of the resonating sound when the 
    keyboard key is released.
    Loop 3 (Loop3)Loops the sample sound and lowers the 
    pitch of the resonating sound when the 
    keyboard key is released.
    Pitch 1 (Ptch1)Changes the pitch from low to high, at an 
    increasing rate.
    Pitch 2 (Ptch2)Changes the pitch from high to low, at a 
    decreasing rate.
    Pitch 3 (Ptch3)Changes the pitch from high to low, at a 
    decreasing rate, and then raises the pitch 
    when the key is released.
    Tremolo (Treml) Alternates volume between high and low.
    Funny 1 (Funy1)Adds vibrato and changes the pitch by a 
    gradually increasing amount.
    Funny 2 (Funy2)Alternates between high pitch and low 
    pitch.
    Funny 3 (Funy3)Adds vibrato and changes the pitch from 
    low to high. 
    						
    							Sampling Sounds and Playing Them on the Digital Keyboard
    E-22
    You can use the procedure to change the drum sounds that 
    are assigned to each keyboard key.
     You can store up to three drum sets and store them as tone 
    numbers 606, 607, and 608. Simply select the tone number 
    where the drum set you want is located to assign the drum 
    set sounds to the keyboard.
    1.Press bo (RHYTHM).
    2.Press bn (TONE) and then use br (10-key) to 
    enter the tone number (606, 607, or 608) for the 
    drum set whose sounds you want to change.
    3.Press cr and cs at the same time.
    4.Press the keyboard key to which you want to 
    assign the drum sound you are about to 
    sample.
    This enters sampling standby.
    The allowable sampling time (in seconds) will appear on 
    the display momentarily and then the display will change 
    to the following.
    5.Output the sound in the direction of the 
    microphone.
    Sampling will start automatically.
     Sampling will not start if the volume of the sound picked 
    up by the microphone is too low.
    6.After the sound you want to sample is finished, 
    press 
    cr and cs at the same time.
    Sampling will stop.
     Even if you do not press 
    cr and cs, sampling will stop 
    automatically whenever there is no more sound being 
    input from the microphone. Sampling also will stop 
    automatically 10 seconds after it is started.
    7.Press the keyboard key.
     You can repeat steps 3 through 6 to change other sounds 
    that make up the currently selected drum set. There are 
    eight sounds per drum set.
     You may not be able to get 10 seconds of sampling if 
    Digital Keyboard memory is low due to storage of other 
    data. If this happens, deleting other memory data you no 
    longer need will free up memory space and you should be 
    able to sample for 10 seconds. See “Deleting a Sampled 
    Sound” on page E-25 for more information.
     Sampling a sound will delete any sound data currently 
    assigned to the same keyboard key. To help ensure 
    that you do not accidentally delete important data, be 
    sure to read “Protecting Against Accidental Deletion of 
    Sampled Sounds” on page E-25.
    Incorporating a Sampled Sound 
    into a Drum Set (Drum Sampling)
    No Da t a
    Lights
    No Da t a
    Flashes
    Wai t ing
    Flashes
    Sampling
    Flashes
    Used memory
    (Unit: Kbytes)Remaining 
    memory capacity
    SmplDrm1 
    						
    							English
    Sampling Sounds and Playing Them on the Digital Keyboard
    E-23
    You can use the procedures in this section to copy the drum 
    sound assigned to one keyboard key to another key, to 
    change the pitch of a sound, and to delete a sampled sound.
    1.Press bn (TONE) and then use br (10-key) to 
    enter the tone number (606, 607, or 608) for the 
    drum set you want.
    2.Press cr and cs at the same time.
    3.Press ct (FUNCTION).
    This is the editing mode.
     While in the editing mode, you can copy a sound, 
    change the pitch of a sound, or delete a sound (each of 
    which is described below). Pressing 
    ct (FUNCTION) 
    again exits the editing mode and returns to step 2 of 
    this procedure.
    ■To copy a sampled sound from one key to 
    another
    While holding down the keyboard key to which the sampled 
    sound you want to copy is assigned, press the keyboard key 
    to which you want to copy it.
     A keyboard key that already has a sampled sound assigned 
    cannot be selected as a copy destination.
    ■To change the pitch of a sampled sound
    While holding down the keyboard key of the sampled sound 
    whose pitch you want to change, use the 
    br (10-key) [–] and 
    [+] keys to change the pitch.
     You can change the pitch within a range of –64 to 63 
    semitones.
    ■To delete a keyboard key’s sampled sound
    While holding down the keyboard key whose sound you want 
    to delete, press 
    bo (RHYTHM). In response to the “DelSure?” 
    message that appears, press the 
    br (10-key) [+] (YES) key to 
    delete, or [–] (NO) to cancel the delete operation.
     Deleting a sampled sound will return the key to its initial 
    default built-in sound.
    Use the following procedure to change the rhythm part of an 
    Auto Accompaniment pattern to a drum set sound that you 
    sampled.
    1.Press bo (RHYTHM) and then use br (10-key) 
    to enter the rhythm number of the Auto 
    Accompaniment pattern you want.
    2.Press bn (TONE) and then use br (10-key) to 
    enter the tone number of the sampling drum set 
    that contains the sound you want to use.
    3.Press bn (TONE).
    This changes the rhythm part of the Auto Accompaniment 
    pattern you selected in step 1 to the sampled sound you 
    selected in step 2.
     To change the Auto Accompaniment rhythm part back 
    to its original sound, press 
    bn (TONE) again.
     Some rhythm part drum sounds cannot be replaced by 
    sampled sounds.
    Editing Sampled Drum Set Sounds
    Example:To copy sampled sound of key C4 to key D4
    SmplDrm1
    Flashes at high speed
    Indicates keyboard keys that have sounds assigned.
    Indicates the keyboard key whose sound was copied.
    Example:To delete the sound assigned to key D4
    Using a Drum Sampling Tone in Auto 
    Accompaniment (Drum Assign)
    Disappears 
    						
    							Sampling Sounds and Playing Them on the Digital Keyboard
    E-24
    Normally when the Digital Keyboard is in sampling standby, it 
    will start sampling automatically whenever it detects sound 
    input. You can use the following procedure to enable manual 
    sampling start, which will cause sampling to wait until you 
    press a button to start it. You can use this to insert silence 
    before the sampled sound.
    1.Press ct (FUNCTION) and then use the br 
    (10-key) [4] (o) and [6] (p) keys to display 
    “SAMPLING” (page E-7).
    2.Press the br (10-key) [9] (ENTER) key.
    3.Press the br (10-key) [–] key to turn off 
    automatic sampling start.
    This enables manual sampling start, which operates as 
    described below.
     Melody sampling (page E-19):
    Sampling starts when you press 
    cr and cs at the 
    same time, which you press in step 2 of the sampling 
    procedure.
     Drum sampling (page E-22):
    Sampling starts when you release the Digital Keyboard 
    key you press in step 4 of the sampling procedure.Normally the Digital Keyboard will stop sampling automatically 
    whenever it detects there is no sound input. You can use the 
    following procedure to enable manual sampling stop, which 
    will cause sampling to continue until you press a button to 
    stop it. You can use this to insert silence after the sampled 
    sound.
    1.Press ct (FUNCTION) and then use the br 
    (10-key) [4] (o) and [6] (p) keys to display 
    “SAMPLING” (page E-7).
    2.Press the br (10-key) [9] (ENTER) key.
    3.Press the br (10-key) [6] (p) key.
    4.Press the br (10-key) [–] key to turn off 
    automatic sampling stop.
    Sampling continues until you perform one of the 
    operations below, even if nothing is being input from the 
    microphone.
     Melody sampling (page E-19) 
    Press 
    cr and cs at the same time.
     Drum sampling (page E-22) 
    Press 
    cr and cs at the same time, or press any 
    keyboard key.
    Other Sampling Functions
    Changing to a Manual Sampling Start
    SAMP L I NG
    Flashes
    Au t oS t r t
    Changing to Manual Sampling Stop
    Au t oS t op 
    						
    							English
    Sampling Sounds and Playing Them on the Digital Keyboard
    E-25
    You can use the following procedure to specify a sampled 
    tone number and delete its data.
    1.Press ct (FUNCTION) and then use the br 
    (10-key) [4] (o) and [6] (p) keys to display 
    “DELETE” (page E-7).
    2.Press the br (10-key) [9] (ENTER) key.
    3.Use the br (10-key) [–] and [+] keys to select 
    the tone number of the data you want to delete.
    4.Press the br (10-key) [9] (ENTER) key.
    This displays a delete confirmation message.
    5.Press the br (10-key) [+] (YES) key to delete the 
    data, or [–] (NO) or [7] (EXIT) to cancel the 
    delete operation.
     After the delete procedure is complete, “Complete” will 
    appear on the display followed by the screen in step 1 
    of the above procedure.
     For information about deleting individual drum sounds 
    in a drum sampling set, see “Editing Sampled Drum Set 
    Sounds” on page E-23.You can use the following procedure to protect each sampled 
    sound against accidental deletion.
    1.Press bn (TONE) and then use br (10-key) to 
    enter the tone number of the sampled tone you 
    want to protect.
    2.Press ct (FUNCTION) and then use the br 
    (10-key) [4] (o) and [6] (p) keys to display 
    “SAMPLING” (page E-7).
    3.Press the br (10-key) [9] (ENTER) key.
    4.Use the br (10-key) [4] (o) and [6] (p) keys 
    to display “Protect”.
    5.Press the br (10-key) [+] key to turn on 
    protection.
    Once protected a tone cannot be deleted.
    A protected tone is indicated as shown below.
    ■Saving Sample Data on an External Device
     Memory card (page E-56)
     Computer (page E-62)
    Deleting a Sampled Sound
    DE L E T E
    Flashes
    S1 : O rgnl
    Used memory
    (Unit: Kbytes)Remaining 
    memory capacity
    Sure?
    Protecting Against Accidental Deletion of 
    Sampled Sounds
    Pr o t ec t
    *1:Orgnl
    Protected 
    						
    							E-26
    Playing Built-in Songs
    With this Digital Keyboard, built-in tune data is referred to as 
    “songs”. You can listen to the built-in songs for your own 
    enjoyment, or you can play along with them for practice.
     In addition to simple listening enjoyment, the built-in songs 
    can be used with the lesson system (page E-30) for 
    practice.
     You can increase the number of tunes using your computer 
    (page E-59).
    Use the following procedure to play back built-in songs.
    1.Press bk and bl at the same time.
    This will start playback of the demo songs.
     See page E-68 for information about song numbers and 
    the song sequence.
     Demo playback always starts from song number 001.
    2.To change to another song while demo 
    playback is in progress, use 
    br (10-key) [–] and 
    [+] keys to enter the song number you want 
    (page E-7).
    This will cause demo playback to jump to the song whose 
    number you entered.
     You cannot use 
    br (10-key) number buttons to select a 
    song.
    3.To stop demo playback, press bk.
    Demo playback continues until you stop it by pressing bk.Use the procedure below to play back one of the built-in 
    songs. You can play along on the keyboard with song 
    playback.
    1.Press bp (SONG BANK).
    2.Use br (10-key) to enter the number of the song 
    you want.
     See page E-68 for a complete list of available songs.
     Use the number buttons to enter the song number. 
    Specify three digits for the song number.
    3.Press bk.
    This starts playback of the song.
    6
    67
    78
    89
    9bk
    bkbl
    blct
    ctbm
    bm
    br
    br4
    4bp
    bp
    Playing the Demo Songs
    Ov e r T h eR
    Tune name Song number Flashes
    Playing Back a Particular Song
    Start/Stop
    Example:To select 001, enter 03 03 1.
    Tw i n k l e
    Tune name Song number Lights
    Key
    TempoBeat
    MeasureFingering Sustain pedalNote 
    						
    							English
    Playing Built-in Songs
    E-27
    4.Press bk again to stop playback.
    Song playback will continue (repeat) until you press bk to 
    stop it. You can cancel song repeat by pressing 
    6.
    Use the operations in this section to perform pause, skip 
    forward, and skip back operations.
    ■Pause
    1.Press 9.
    This pauses song playback.
    2.Press 9 again to resume playback from the 
    point where you paused it.
    ■Skip Forward
    1.Press 8.
    This skips song playback forward to the next measure. 
    Each press of 
    8 skips ahead one measure. Holding 
    down 
    8 skips forward at high speed until you release it.
    
    8 while song playback is stopped performs 
    lesson function phrase skip forward (page E-31).
    ■Skip Back
    1.Press 7.
    This skips song playback back to the previous measure. 
    Each press of 
    7 skips back one measure. Holding down 
    7 skips back at high speed until you release it.
    
    7 while song playback is stopped performs 
    lesson function phrase skip back (page E-31).You can use the procedure in this section to repeat particular 
    measures for practice playing along until you master it. You 
    can specify the start measure and the end measure of the 
    section you want to play and practice.
    1.Press 6 to temporarily turn off song repeat.
    2.When song playback reaches the measure you 
    want to specify as the start measure, press 
    6.
    This specifies the measure as the start measure.
    3.When playback reaches the measure you want 
    to select as the end measure, press 
    6 again.
    This specifies the measure as the end measure and starts 
    repeat playback of the measures in the specified range.
     During repeat play you can use 
    9 to pause playback, 
    8 to skip forward, or 7 to skip back.
    Pause, Skip Forward, Skip Back
    Indicator disappears when song repeat is turned off.
    Measure number
    Repeating Playback of Specific Measures
    Start End
    These measures are repeated.
    Disappears
    Flashes
    Lights 
    						
    							Playing Built-in Songs
    E-28
    4.Pressing 6 again returns to normal playback.
    Changing the song number clears the start measure and 
    end measure of the repeat operation.
    You can use the following procedure to change the speed 
    (tempo) in order to slow down playback to practice difficult 
    passages, etc.
    1.Press bm.
    Use y (slower) and t (faster) to change the tempo 
    setting. Holding down either button changes the setting at 
    high speed.
    y and t at the same time will return the 
    current song to its original default tempo.
    
    bm causes the tempo value to flash on the 
    display. While the tempo value is flashing, you can use 
    br (10-key) to change it. The tempo value will stop 
    flashing if you do not perform any operation for a short 
    while.
     Changing the song number will return the song to its 
    original default tempo.Use the following procedure to adjust the balance between 
    the volume of what you play on the keyboard and song 
    playback volume.
    1.Press ct (FUNCTION) and then use the br 
    (10-key) [4] (o) and [6] (p) keys to display 
    “Song Vol” (page E-7).
    2.Use the br (10-key) [–] and [+] keys to adjust 
    the song volume.
    The procedure below lets you select the same keyboard tone 
    as the one being used in the song and play along with your 
    favorite tunes.
    1.After selecting a song, hold down bp (SONG 
    BANK) for about two seconds until the 
    displayed tone name changes to the tone name 
    of the song.
     If your currently selected tone is the same as the song 
    tone, the display contents will not change.
    2.Play along with song playback.
     If you select a song that uses different tones for left and 
    right hand play, the right hand part tone is assigned to the 
    keyboard.
    Changing Playback Speed (Tempo)
    Disappears
    Adjusting the Song Volume
    Playing with the Tone as Song Playback
    So ngVo l 
    						
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