Antares kantos 10 user manual
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3 The Challenge screen displays the Challenge string. To receive the appropriate Response you will need to provide us with both the Challenge string and the registration code that was included on the yellow card in your software package (if you bought a retail package) or supplied with your download. To obtain your Response, have your registration code and Challenge string at hand. (If you will be accessing the web from the same com- puter that will be running your software, you can press “Copy Chal- lenge” at the Challenge screen and then simply paste the Challenge into the appropriate field on the web page below.) Point your web browser to: https://transactions.antarestech.com/ and simply follow the directions. (Be extremely careful to enter the registration code and Challenge string accurately.) If, for some reason, you do not have access to the web but do have email, copy and paste your Challenge string and registration code into an email along with your name and the product name (e.g., kantos 1.0 for MAS), and send it to: [email protected] You will receive your Response string by return email. If you do not have access to the web or email, fax your Challenge string along with your registration code to us at 831.461.7801. Be sure to include your fax number. We will fax the Response string back to you at that number. Note: You may optimize (defragment) the hard disk containing the Challenge/Response authorization, or even re-install your system, without losing the authorization. However, if you re-format the hard drive or if it fails, contact Antares for the re-authorization procedure (you are a registered user, right?).
4 Chapter 3: Overview antos 1.0 uses relatively familiar synthesizer modules (oscillators, filters, LFOs, etc.), but it’s controlled by audio, not a keyboard or other MIDI controller. For example, feed it a vocal track, and kantos 1.0 will transform your vocal into a synthesizer melody line. Although kantos 1.0 works most predictably with monophonic source material, you can also process poly- phonic material (chords, loops, etc.) and get some often-spectacular results. Here’s the basic kantos 1.0 setup: In your digital audio recording software, patch kantos 1.0 as an insert effect into the channel with the audio that will control kantos 1.0. Note that kantos 1.0 does not insert as a plug-in instrument (e.g., VSTi), but as a plug-in processor. This is because, like a signal processor, it accepts audio at its input. Optimize the audio for the most reliable triggering. Set up your synth sound using the various modules. kantos 1.0 provides a variety of signal and processing modules; each serves a function in the creation of a kantos 1.0 preset. Let’s get an overview of these modules, then put them to use. (For brevity, we’ll refer to kantos 1.0 simply as kantos from here on.) Audio Input and Gate Generator The first step in creating or playing a kantos preset is to route the control- ling audio into kantos, then set a nice hot level (the hotter the signal, the more reliable the pitch detection). The Gate Generator analyzes the input signal, and derives triggers to initiate envelopes, as well as gates to control the envelope duration. A real- time display makes it easy to tweak adjustments for optimum results. Also, a noise gate can clean up any annoying background noise in the control audio, as well as prevent any low-level signals (typically at the beginning or end of a note or phrase) from confusing the pitch detector. A manual gate button lets you trigger notes manually while programming, or for special effects while playing kantos with audio. k
5 Oscillators And Filters kantos provides 2 flexible wavetable oscillators. A wavetable oscillator can use not only periodic waveforms as sound sources (sawtooth wave, triangle, etc.) but also digital audio samples, such as a plucked string. kantos ships with a variety of wavetables; download new ones from our web site (www.antarestech.com). You can also create your own wavetables with pretty much any decent sample editor. An optional retrigger function from the gate generator can insure that the sample starts from its beginning with each new note. Standard oscillator controls let you select the octave of the signal, trans- pose by semitones, and fine tune by cents. Each oscillator not only feeds its own independent multimode resonant filter and chorus generator, but also includes a pitch constrain keyboard. Pressing one or more keys limits the notes that the oscillator can play. This is useful for limiting the output to the notes of a particular key or scale, and for generating interesting melodic material from polyphonic and unpitched input. Pressing all of the keys limits the oscillator to a diatonic scale, thereby removing any expressive pitch gestures (e.g., vibrato) from the input audio. A Glide control selects how quickly the pitch will slew from one note to the next. Articulator This is the heart of kantos 1.0, and is making its debut on this planet for the first time. The Articulator can apply the harmonic content and formant information detected by its input section to the output of kantos’ sound sources. The 2-axis Amount and Q control defines the amount and charac- ter of the harmonic processing. That may sound complex, but the interface is so easy to use you’ll just end up dragging a virtual ball around until things sound good. Really. Furthermore, a Formant Offset parameter shifts the input’s detected formants up or down in frequency, affecting the sound’s character in yet another way; a companion Emphasis section can tailor the sound’s overall harmonic balance. Noise Generator And Filter The Noise Generator is a broadband noise source with its own dedicated multimode resonant filter. It’s useful for (among other things) adding sibilance to a patch, and for passing through the Articulator to create a unique “whispering” effect.
6 Modulation Matrix Although kantos 1.0 generates incredible expressive control from the input audio’s pitch, dynamics and harmonic characteristics, it also provides a flexible Modulation Matrix for an almost limitless variety of dynamic effects. Any source can control multiple destinations, and any destination can be controlled by multiple sources. Almost every variable parameter is available as a destination (including the modulation amounts of each of the control routings). LFOs kantos includes two multi-waveform LFOs which are routed in the Modula- tion Matrix. Their frequency can be set manually, or by Tap Tempo (de- scribed below). Envelope Generators Two ADSR Envelope Generators are also included as modulation sources that can feed destinations in the Modulation Matrix. Normally, a preset’s dynamics are derived from the dynamics of the input audio. However, the Amp Envelope has an “On” button that allows the envelope to control dynamics (in addition to any destination[s] set in the Mod Matrix). Delay For rhythmic effects, kantos includes a delay line with variable feedback. The delay time can be set in absolute time or, via the Tap Tempo function, in BPM. The Delay effect’s level and panning is controlled by the main Output Mixer. Tempo Control The Tempo Control section affects any or all of the delay time, LFO 1 frequency, and LFO 2 frequency. Specify the frequency by typing a value in the BPM field, or “tapping” the on-screen Tap button (or the “T” key on your computer’s keyboard). You can have separate settings for the delay, LFO 1, and LFO 2; the display will show the value of the most recently-set module. Sub-Mixer The Sub-Mixer controls the levels of the internal sound sources. In addition to the wavetable oscillators and noise generator, two additional sine wave oscillators track the fundamental frequencies of their respective wavetable oscillators.
77 Main Mixer and Output The main Mixer balances the main synth output, the delay line return, and, if desired, the original unprocessed input audio. If kantos has been instanti- ated as a mono in/stereo out plug-in, each of the main mixer inputs include a pan control. Important tips about tracking the pitch of input audio kantos often seems miraculous because, well, it is. But it can also be picky about input signals; here are some tips on obtaining the best pitch tracking results from monophonic signals. No time-based processing (echo, reverb, delay, chorus, etc.). We mean it. If you want to have both kantos and the original input audio with processing in your mix, use a dry version of the audio to drive kantos and copy the same audio to another track for independent processing and mixing. Retain a signal’s natural dynamics for accurate triggering — super- compressed audio with no dynamic range works fine for controlling pitch, but you may not be able to derive accurate triggers. Use hot input levels that make full use of the available headroom. Avoid overlapping notes (for example, no other notes ringing in the background if you’re playing guitar); the input should be monophonic. However, this applies only to situations where you want really accurate pitch tracking. kantos can do some nifty things with polyphonic material, just not necessarily predictable things. Some inputs are just plain weird. For example, a xylophone attack is so harmonically complex that kantos has to wait until the main part of the note begins so it can figure out what the heck is going on. And some instruments have harmonics that are stronger than the funda- mental during certain portions of the note. This is also problematic.
8 Chapter 4: Control Protocols Sliders Sliders have little blobs of light that you grab and move to change a parameter value. • For fine-tuning, hold down the Command (Mac) or Control (Windows) key while moving the slider. • Some slider parameters can be reset to default values. Hold down the Option (Mac) or Alt (Windows) key and then click on the blob of light. Buttons Buttons look like little white LEDs. Click once to turn on, and again to turn off. Biaxial Graphic Adjusters These are variations on X-Y control- lers. There’s a square with a glowing blue ball inside; grab the ball and move it around on the X-Y axis to get different sounds. All three filters and the Articulator have Biaxial Graphic Adjusters. Numericals You can adjust numbers directly. Click on the numerical (it becomes highlighted). Type in the desired value, or use up/down arrow keys to increment/decrement values and then hit Enter. • SLIDER • BLOB OF LIGHT • BUTTON ON • BUTTON OFF • GRAB AND MOVE THE BLUE BALL • CLICK ON A NUMERICAL, TYPE IN A NEW VALUE
9 Chapter 5: Fun With Oscillators and Filters Loading kantos Presets How you load presets depends on your sequencer. Cubase shows a strip along the bottom, like this: The tutorials always start with the kantos default preset. You do not need to load this preset; simply close kantos, then open it again to “refresh” its memory and call up the default preset. However, when doing the tutorials you will need to bring certain audio files into your program to drive kantos. Consult your hard disk recording program’s documentation for how to do this. With many programs you can simply drag and drop the appropriate audio file from the CD-ROM into a track, but this is not always the case. The Oscillator kantos uses the audio signal to drive two oscillators. The oscillator pitch follows the input signal pitch. A Sub-Mixer adjusts the blend of the two oscillators, as well as some other signal sources. We’ll look at the oscillator parameters; the Filter and Chorus parameters will be covered later. Both oscillators work identically, so when you’ve learned one, you’ve learned them both. Load the file GUITAR__TUTORIAL.AIF into your hard disk recording pro- gram of choice and loop it (suggested tempo: 100 BPM). Set the Gate Generator parameters to On = -6, Off = -16, floor = -20, and Hold = 200 ms. When you’re done with each step, for best results return the control to its original setting. There are two oscillators, but we’re going to investigate only one for now to keep life simple.
10 TUTORIAL: GETTING TO KNOW THE OSCILLATORS Note: To hear the raw oscillator sound without processing, at the Articulator turn off the Osc1 In, Osc2 In, and Noise In buttons. You can also hear the raw oscillator sound by clicking on the Manual Gate button above the Gate Generator. Start your sequencer playing. Set the Input control so that the overload light at the top of the meter illuminates on the strongest audio peaks. Adjust the Octave control (+2 to –2 octaves). This transposes in octaves. Adjust the Semi control (+12 to –12 semitones). This transposes in semitone steps. Adjust the Cents control (+100 to –100 cents). This is for “fine tuning.” Remember, you can return this to the default (0 cents) by Option- clicking on the Cents control. Play with the Glide control. Note that the notes now slide from one pitch to the next, rather than go in steps. Let’s get rid of that buzzy sawtooth wave and try some different waveforms. The Wave parameter is in the upper right in the picture above (it shows “buzz” as being selected). Click on the arrow next to the Wave name.
11 Cool! A pop-up menu appears with lots of waves. You can create your own too, or download new waves from www.antarestech.com. Choose some different waves, and note how they affect the sound. If the oscillator waveform has a specific attack rather than just being a continuous waveform, click on the Retrigger button. This causes the wavetable to always start at the beginning when a new gate is gener- ated. After you finish auditioning waves, select Stringpad when you’re done. TUTORIAL: CONSTRAINING PITCH The same crafty people who unwittingly unleashed “The Cher Effect” on the world with Auto-Tune have now used this power for good: kantos can follow pitch-bending, constrain input notes to all notes of a scale, or constrain the input to only certain notes. This is all managed from the parameters in the vicinity of the little “virtual keyboard.” Keep the GUITAR_TUTORIAL.WAV file playing, and… To constrain all Osc1 pitches to semitone intervals, click on the Osc1 All button. The keyboard keys glow with an otherworldly luminescence. For no pitch constraint, click on Clear. The keyboard notes go dark. You’ll now hear pitch-bending and vibrato present in the original signal. To constrain to certain notes, click on the desired notes. Input notes will be constrained to the nearest selected note (e.g., if you select C, F, and A, and the input is D#, it will be constrained to F). Click on the low C for now. All input notes will now play back as C. Click on C, E, and G. All notes are constrained to the notes in a C major chord. Click on these notes again to turn them off. Click on D, F, and A. Now all notes are constrained to the notes in a D minor chord. Leave the constraint settings as desired before we delve into the next topic. Don’t close your sequencer yet, we’ll use this file for the next tutorial as well.
12 The Filter The filter affects the oscillator’s frequency spectrum. It can hype the highs, lower the lows, focus on a particular frequency, or add vibrant (we’ve really wanted to use that word!) resonant effects. All three filters work identically, so when you’ve learned one, you’ve learned them all. The filter has three main parameters; the following chart explains how these parameters relate to each other. Mode selects the filter structure (chosen similarly to the oscillator waveform — click on the arrow just below the Biaxial Graphic Adjuster, and choose one of six modes). Frequency sets the frequency at which the filter starts affecting the signal. Q sets the filter’s sharpness. TUTORIAL: THE BIAXIAL GRAPHIC ADJUSTER The Biaxial Graphic Adjuster lets you change frequency and Q simulta- neously by drawing on the filter’s X-Y control pad. Here’s how it works. Note: It is possible to adjust the filter so that you don’t hear any sound — for example, if the lowpass filter frequency is lower than the lowest oscillator frequency. Don’t call tech support, just re-adjust the filter. Press Play on your sequencer to hear the tutorial file again. Enable the Osc 1 filter’s Active button so that it glows. Choose the desired filter mode. Lowpass 4P is a good choice for starters. Click your cursor on the blue biaxial ball. Drag the ball right to raise the Freq parameter, drag left to decrease. Drag the ball up to increase Q, and down to decrease Q. Experiment with the various modes to hear how they affect the overall sound. When you’re done, de-activate the filter. BIAXIAL GRAPHIC ADJUSTER MODE FREQUENCY Q