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American Audio CDMp3 PLAYER PSX User Manual

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Page 11

20.  BOP  -  During  play  mode,  pressing  the  BOP 
button will instantly return play to the last set cue 
point without interruption of music. Use this func
-
tion to create a stutter effect.
21. (-) PITCH BEND  BUTTON - The (-) pitch bend 
function creates a momentary “Slow Down” in the 
CD’s BPM’s (Beats per minute) while it is playing. 
This  will  allow  you  to  match  the  beats  between 
two  playing  CD’s  or  other  playing  music  source. 
Remember,  this  is  a  momentary  function.  When...

Page 12

   
35.  HEADPHONE  MONITOR  -  Use  this  stereo 
jack to connect a pair of headphones. 
36.  HEADPHONE  VOLUME  CONTROL  -  This 
knob  will  control  the  volume  output  level  of  the 
HEADPHONE JACK (35).
37. VOLTAGE SELECTOR - Because power sup
-
plies  vary  from  location  to  location  we  have 
incorporated  a  selectable  power  supply.  This 
switch  can  select  a  voltage  input  of  115V  or 
230V.  Always  disconnect  the  power  plug  before 
changing the voltage.
38. POWER  CONNECTOR...

Page 13

 BASIC OPERATIONS
Figure 8
Figure 7: 
When inserting a disc always hold the 
disc by it edges and load the disc label side up.
Figure  9: When  inserting  a 
disc always hold the disc by it 
edges  and  load  the  disc  label 
side up. Figure  10: 
When  inserting  a 
disc always hold the disc by it 
edges  and  load  the  disc  label side up.
T R A NS
E C H O
S C R A TCH F L AN G E R
P ARA M E T ER S G
L / C T
N
T I M E A UT O C UE
S A M P L E P I T CH
C U E
1   2   3   4   5   6   7   8   9    0R E L...

Page 14

3. STARTING PLAYBACK - Figure 11
Insert  an  audio  CD  as  describe  on  page  12  (LOADING/EJECTING  DISCS).  
Pressing  the PLAY/PAUSE  BUTTON  (15)  with  an  audio  CD  inserted  will  imme
-
diately  start  playback.  The  PLAY  (41)
 indicator  will  glow  as  soon  as  playback 
begins. The point at which playback starts (cue point) will automatically be stored 
in  the  memory  as  the  cue  point. The  unit  will  return  to  this  cue  point  (the  point  at 
which playback started) when the...

Page 15

8. SCANNING (FAST FORWARD / FAST REVERSE)
This  function  gives  you  a  fast  search  through  a  disk  or  track.  Turn  the 
SEARCH WHEEL (5)
 in clockwise direction for fast forward or turn the wheel 
counterclockwise  for  fast  reverse.  You  can  scan  in  four  different  forward 
and  four  different  reverse  speeds  depending  on  how  much  you  rotate  the 
wheel.
9.  SETTING and STORING a CUE POINT:
Setting A Cue Point:
A cue point is the exact point playback will begin when the PLAY/PAUSE...

Page 16

Once you have set your CUE Point by one of the two means listed on page 14, you may store your cue point in 
one of the
 FLASH BUTTONS (6). Once you store this cue point in memory you may recall it at any time and you 
may  even  recall  if  the  disc  has  been  remove  or  power  had  been  disconnected. You  may  store  a  maximum  of 
three cue points per a disc and maximum of 384 cue points can saved in unit's memory. The
  MEMORY BUCK-
ET  (52)
  in  the  LCD  DISPLAY  (1) will  approximate...

Page 17

Please note: Only the ending point of the loop may be edited. You may make your loop shorter or longer. Before 
you  can  edit  your  seamless  loop  you  obviously  must  first  have  created  a  seamless  loop  to  edit.  If  you  haven’t 
created  a  SEAMLESS  LOOP,  follow  the  instructions  in  step  10  to  create  a  loop.  If  a  SEAMLESS  LOOP  has 
already  been  created,  press  the RELOOP  BUTTON  (19)  to  activate  your  SEAMLESS  LOOP  (Figure  23)  if  it  is 
not already activated. To...

Page 18

Your PSX™ comes with a built in sampler. You may store up to three samples on the three FLASH BUTTON (6) 
(Once again please note you may only store either a CUE POINT or a SAMPLE into a
  FLASH BUTTON (6), not 
both). Your sample can be a maximum of 7 seconds in length. A sample can be recalled while a CD is playing, or 
while the CD drive is in PAUSE MODE. You may play your sample at anytime without music interruption. If you 
play your sample when the unit is already in playback mode you sample will...

Page 19

Changing the Sample Parameters:
Changing  the  sample  parameters  allows  you  to  change  the  sample's  volume  and  pitch. The  param
-
eters values for both the pitch and volume settings range from 00:00 to 20:00, 00:00 being the lowest 
value. A higher value will increase the pitch percentage or volume. It's important to understand that the 
pitch value is basic a speed adjustment and has nothing to do tonal quality. The values can be either 
a momentary change or set adjustment. The...

Page 20

 BASIC OPERATIONS (CONT.)
Figure 31
1) Press the PLAY/PAUSE BUTTON 
  (15)
  so music is playing (Figure 31). 
2) Press the
  IN BUTTON (12)  (Figure 32) at 
   the point you want your BOP to take place.
3)  Now  tap  the
  BOP  BUTTON  (20). It  will  produce 
a  stutter effect as quickly as you tap on the
  BOP  
BUTTON (20)
. See Figure 34.
Figure 33 Figure 32
©American Audio®   -   www.americanaudio.us   -   PSX™ Instruction Manual Page 20
T R A NS
E C H O
S C R A T C H F L AN G E RP ARA M E T ER S...
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