American Audio CDMp3 PLAYER PSX User Manual
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20. BOP - During play mode, pressing the BOP button will instantly return play to the last set cue point without interruption of music. Use this func - tion to create a stutter effect. 21. (-) PITCH BEND BUTTON - The (-) pitch bend function creates a momentary “Slow Down” in the CD’s BPM’s (Beats per minute) while it is playing. This will allow you to match the beats between two playing CD’s or other playing music source. Remember, this is a momentary function. When you remove your finger from the pitch button, the BPM’s will automatically return to PITCH SLID- ERS (17) pitch value Holding down this button will give a maximum of +100% pitch. Use this func - tion to slow to another playing music source. Be sure to notice that this function is a momentary pitch adjustment, for a more precise adjustment use the PITCH SLIDER (17) to match the BPM’s with another playing music source. 22. (+) PITCH BEND BUTTON - The (+) pitch bend function creates a momentary “BUMP” in the CD’s BPM’s (Beats per minute) while it is playing. This will allow you to match the beats between two playing CD’s or any other music source. Remember, this is a momentary function. When you remove your finger from this button, the BPM’s will automatically return to PITCH SLIDERS (17) selected pitch. Holding down this button will give a maximum of +100% pitch. 23. PITCH PERCENTAGE BUTTON - This but - ton will change the pitch percentage the PITCH SLIDER (17) will react to. The pitch percentage can be changed between 8%, 12%, and 16%. 8% will allow the least amount of pitch manipula - tion and 16% will allow the most amount of pitch manipulation. To adjust to the different values tap this button at any time. The LED above the PITCH PERCENTAGE BUTTON (23) will indicate which pitch percentage mode you are in, glowing green for 8%, glowing orange for 12%, or glow - ing red for 16%. Note, the Pitch Function must be activated (Pitch On/Off) to get a LED reading. 24. PITCH ON/OFF BUTTON - This button is used to turn the PITCH SLIDER (17) function on and off. The PITCH BUTTON’s LED will indicate GENERAL FUNCTIONS AND CONTROLS (Cont.) the pitch function has been activated. 25. TIME MODE - The TIME button will switch the time value described in the TIME METER between ELAPSED PLAYING TIME, TRACK REMAINING TIME, and TOTAL REMAINING TIME. 26. AUTO CUE FUNCTION - This button acti - vates the Auto Cue function. The Auto Cue function allows the unit to automatically cue a track when a CD is inserted, therefore allowing a track to start instantly. 27. SGL/CTN - This function allows you to choose between single track play or continuous track play (all tracks in order). This function also operates in PROGRAM and FLIP FLOP modes. 28. PARAMETERS - This button activates the parameters mode. You use the parameters mode to adjust and customize your effects settings. 29. TRANS EFFECT - This button is used to activate and deactivate the TRANS effect. See built-in effects on page 22. 30. ECHO EFFECT - This button is used to activate and deactivate the ECHO effect. See built-in effects on page 22. 31. EJECT/STOP FUNCTION - This button has two functions. Pressing this button once will stop CD playback, pressing this once more will eject the CD. The CD may also be ejected while the unit is in playback mode by pressing and holding down this button for five seconds, this is to prevent accidentally ejecting the disc when in play mode. B. REAR PANEL (FIGURE 4) 32. AUDIO OUT R & L - Audio out signals. Connect stereo RCA cable from AUDIO OUT to a mixer's line input. 33. CUE MINI JACK - Connect the supplied mini- plug from CUE jack on the rear of your unit to a compatible American Audio® mixer’s CONTROL out. This feature is only available on American Audio’s “Q” series mixers. 34. DIGITAL OUT - Use this connection to create near perfect copies of your disc to a Mini disc, CD-R, or any other digital recording device. ©American Audio® - www.americanaudio.us - PSX™ Instruction Manual Page 11
35. HEADPHONE MONITOR - Use this stereo jack to connect a pair of headphones. 36. HEADPHONE VOLUME CONTROL - This knob will control the volume output level of the HEADPHONE JACK (35). 37. VOLTAGE SELECTOR - Because power sup - plies vary from location to location we have incorporated a selectable power supply. This switch can select a voltage input of 115V or 230V. Always disconnect the power plug before changing the voltage. 38. POWER CONNECTOR - This connection is used to connect your main power. Be sure that your local power matches the unit’s required power. 39. POWER SWITCH - This switch is used to turn your unit’s power on and off. C. FRONT PANEL (FIGURE 5) 40. CD SLOT POWER INDICATOR - This is the main power LED. This extremely bright Indigo LED will also aid in locating the CD slot in dark and club situations. D. LCD DISPLAY (FIGURE 6) 41. PLAY INDICATOR - This indicator will glow when the unit is in play mode. 42. EFFECT INDICATOR - This will glow when any of the four built-in effects are selected. 43. SINGLE INDICATOR - This indicates that the CD drive is in single play mode, the track will play once and return to CUE mode. If the single indicator is not on the unit is in continuous mode In continuous mode the drive will play all the remaining tracks on the disc. Once the remaining tracks have ended the unit will return to cue mode 44. LOOP - This icon will flash when you are in loop mode. This icon will glow when a loop has been created but is not actively playing. 45. RELOOP INDICATOR - Appears when LOOP is engaged or ready to be engaged. 46. PAUSE INDICATOR - This indicator will glow when the drive is in pause mode. 47. TRACK INDICATOR - This indicator describes which track is currently cued or is playing. 48. CUE INDICATOR - This indicator will glow when the unit is in CUE or mode and will flash every time a new CUE POINT is set. 49, 50, 51. TIME METERS - These indicators will detail the current Minutes, Seconds, and Frames. The meter will display either the elapse, total, or remaining time of a track or the entire disc. The display time will depend on the selected time func - tion. The selected time function will be displayed above the TIME METER as TOTAL REMAIN (55), REMAIN (55) OR ELAPSE (56). 52. MEMORY BUCKET INDICATOR - This indi - cates serves two functions. The red bucket outline details the cue memory status, a full bucket outline indicates the cue memory is full. The five bars in the memory bucket detail the anti-shock memory state. Each bar indicates 2 second of digital anti-shock 53. PITCH METER - This meter will display either the pitch percentage applied by the PITCH SLID- ER (17) . 54. TIME BAR INDICATOR - This bar gives a visual approximation of a track's or disc's time This bar will begin to flash when a track is ending. The flashing bar is great reminder, that time is running out to get that next track ready to go. 55. TOTAL/REMAIN INDICATOR - When TOTAL is indicated in the LCD DISPLAY (1) the TIME DESCRIBED (49, 50, & 51) in the LCD will define the total disc remaining time. When REMAIN is indicated in the LCD DISPLAY (1) the TIME DESCRIBED (49, 50, & 51) in the LCD will define the current track's remaining time. 56. ELAPSE INDICATOR - When this indica - tor is on it will define the time displayed in the TIME METER (49, 50, & 51) as the current track’s elapse time. GENERAL FUNCTIONS AND CONTROLS (Cont.) ©American Audio® - www.americanaudio.us - PSX™ Instruction Manual Page 12
BASIC OPERATIONS Figure 8 Figure 7: When inserting a disc always hold the disc by it edges and load the disc label side up. Figure 9: When inserting a disc always hold the disc by it edges and load the disc label side up. Figure 10: When inserting a disc always hold the disc by it edges and load the disc label side up. T R A NS E C H O S C R A TCH F L AN G E R P ARA M E T ER S G L / C T N T I M E A UT O C UE S A M P L E P I T CH C U E 1 2 3 4 5 6 7 8 9 0R E L O O PS I N G L EL O O P R E M A I NN O N S T OP T OTAL E LA P S EDMT S P R O G R AM . F P I T CHB PM C UEA U T O H O L D E JE C T / S T O P8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F 1. LOADING/EJECTING DISCS The PSX™ can only play regular 5 inch CDs. 3 inch, odd shaped, and oval CDs are not compatible. When loading a CD into the player always hold the disc by it edge (see Figure 7). Load the disc label side up and slide it in the disc slot. Never touch the signal surface (the glossy side). To remove a disc from the slot press the EJECT/STOP BUTTON (31), see Figure 8. CAUTION: • NEVER attempt to insert any other objects beside 5" CD in the disc slot. • NEVER attempt to insert more than one disc at a time. Doing so may result in sever damage to your unit. • DO NOT force a disc into the slot when the power is off, this may damage the drive system. 2. SELECTING TRACKS Select a desired track by using either of the two TRACK BUTTONS (9 & 10). Tapping the TRACK BUTTONS (9 & 10) once will select either the next higher or lower track. You may hold down the TRACK BUTTONS (9 & 10) to change tracks continuously at a faster speed. If you are using the TRACK BUTTONS (9 & 10) to select a new track during playback (a track is already in play mode) the new track you selected will immediately begin playback as soon as the search operation is completed. T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F ©American Audio® - www.americanaudio.us - PSX™ Instruction Manual Page 13
3. STARTING PLAYBACK - Figure 11 Insert an audio CD as describe on page 12 (LOADING/EJECTING DISCS). Pressing the PLAY/PAUSE BUTTON (15) with an audio CD inserted will imme - diately start playback. The PLAY (41) indicator will glow as soon as playback begins. The point at which playback starts (cue point) will automatically be stored in the memory as the cue point. The unit will return to this cue point (the point at which playback started) when the CUE BUTTON (13) or the BOP BUTTON (20) is pressed. 4. AUTO CUE Press the AUTO CUE BUTTON (26) to engage the Auto Cue function. This function will automatically set a cue point to the first audio source when a CD is inserted. The first set cue point will always be the beginning of track 1. If a new track is selected before the PLAY BUTTON (15) is pressed, a new CUE POINT will be set to reflect the new starting point. 5. STOPPING PLAYBACK - Figures 11 & 12 Stopping playback will not stop the drive mechanism, but merely pause or cue the track, this functions allows the unit to begin play instantly. The drive mechanism will only stop if a disc is ejected or the unit has gone in to sleep mode. There are two ways to stop (pause) playback: 1) Press the PLAY/PAUSE BUTTON (15) during playback. This will pause playback at the exact same point the PLAY/PAUSE BUTTON (15) was pressed. 2) Press the CUE BUTTON (13) during playback. This will pause playback and return the track to the last set cue point. 6. PAUSING - Figure 11 This function pauses playback at the exact same point the PLAY/PAUSE BUTTON (15) was pressed. Pressing the PLAY/PAUSE BUTTON (15) will switch between play and pause modes. When the unit is in pause mode the PAUSE INDICATOR (46) in the LCD DISPLAY (1) will glow. The green PLAY/PAUSE BUTTON (15) LED will also begin to flash repeatedly. 7. FRAME SEARCH This feature allows you to scroll through a track frame by frame, allowing you to find and set a starting cue, sample, or loop point. To use the scroll function you must first be in Pause Mode (see section 5) or Cue Mode (see section 7). Once you are in Pause or Cue mode, turn the JOG WHEEL (14) to scroll through the track (Figure 13). Turning the wheel in a clockwise direction will advance the frame search and turning the wheel in a counter-clockwise direction rewinds the frame search. When you use the JOG WHEEL (14) the monitor (headphone level) function allows you to here what you are scrolling through. Once you reach your desired starting point you can set a cue (starting) point by pressing the PLAY/PAUSE BUTTON (15) as in Figure 11. Pressing the CUE BUTTON (10) as in Figure 12 will now return you to the point you just set. BASIC OPERATIONS (CONT.) Figure 11 Figure 12 T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NN O N S T OPT OTALE LA P S EDMTS P R O G R A M.FP I T CHB PMC UEA U T O H O L DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F Figure 13 ©American Audio® - www.americanaudio.us - PSX™ Instruction Manual Page 14
8. SCANNING (FAST FORWARD / FAST REVERSE) This function gives you a fast search through a disk or track. Turn the SEARCH WHEEL (5) in clockwise direction for fast forward or turn the wheel counterclockwise for fast reverse. You can scan in four different forward and four different reverse speeds depending on how much you rotate the wheel. 9. SETTING and STORING a CUE POINT: Setting A Cue Point: A cue point is the exact point playback will begin when the PLAY/PAUSE (15) is pressed. You may set your cue points anywhere on a disc or in a track. You may set up to four independent cue points per disk. Three cue points are stored in the FLASH BUTTONS 1-3 (6) and one is shared by the IN BUTTON (12), BOP BUTTON (20) and the CUE BUTTON (13). There are two (2) ways to set and create a CUE point as detailed in figures 15 and 16 Storing A Cue Point: BASIC OPERATIONS (CONT.) 1) You may press the IN BUTTON (12) on the fly (while the disc is playing). This will set a CUE Point without music interruption. Pressing the CUE BUTTON (13) will now return you to the same point that you pressed the IN BUTTON (12) . You may now store this CUE Point in any of the FLASH BUTTONS 1-3 (6). Pressing the CUE BUTTON (13), BOP BUTTON (20) or the IN BUTTON (12) will now return you to this exact point. 2) You may also use the JOG WHEEL (14) to set a cue point. While a disc is in PAUSE or CUE mode, use the JOG WHEEL (14) to scroll through a track to find your desired starting point. Once you have found your desired position press the PLAY BUTTON (15) to set your cue point. Pressing the CUE BUTTON (13) or the IN BUTTON (12) will now return you to this exact point. Figure 16 Figure 15 ©American Audio® - www.americanaudio.us - PSX™ Instruction Manual Page 15 T R A NS E C H O S C R A TCH F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0S I N G L ELO O PR E M A I NN O N S T OPT O TALE L A P S EDMTS P R O G R A M.FP I T CHB PMC UEA U T O H O L DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F RELOOP T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NN O N S T OPT OTALE LA P S EDMTS P R O G R A M.FP I T CHB PMC UEA U T O H O L DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F Figure 14
Once you have set your CUE Point by one of the two means listed on page 14, you may store your cue point in one of the FLASH BUTTONS (6). Once you store this cue point in memory you may recall it at any time and you may even recall if the disc has been remove or power had been disconnected. You may store a maximum of three cue points per a disc and maximum of 384 cue points can saved in unit's memory. The MEMORY BUCK- ET (52) in the LCD DISPLAY (1) will approximate the available memory. Either a CUE POINT or a SAMPLE (See creating a sample loop on page 17) can be stored into a FLASH BUTTON (6), not both. To Store a cue point: 1) Create a Cue Point by one of the two means listed on page 14. Press the MEMORY BUTTON (12), as in Figure 17. The red Memory Cue LED will glow indicating the store memory function has been activated. You may now press any one of the three FLASH BUTTONS (6) to store your cue point into memory (Figure 18). After pressing one of the FLASH BUTTONS (6), the corresponding Flash Button LED will flash briefly. The LED on the above the Flash Button (6) will remain lit indicating either a sample or cue point is stored in memory. The red Memory LED will turn off. 2) Repeat the above steps to store up to three Cue Points. Once all your three cue points have been stored you may access them at any time. During playback the cue points will instantly start playback from that point without any music interruption. Please note in order to access these cue point, the disc used to create the cue points must be in the drive. 10. CREATING AND PLAYING A SEAMLESS LOOP A seamless loop is a sound loop that plays continuously without sound interruption. You can use this loop to create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length of disc. You create a seamless loop between two continuous points of a disc. 11. EDITING A LOOP: BASIC OPERATIONS (CONT.) Figure 18 Figure 17 2) Press the IN BUTTON (12) . This will set the starting point of the SEAMLESS LOOP. The IN BUTTON (12) LED will light. 1) Press PLAY/PAUSE BUTTON (15) to activate playback mode Figure 20 Figure 19 ©American Audio® - www.americanaudio.us - PSX™ Instruction Manual Page 16 T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F
Please note: Only the ending point of the loop may be edited. You may make your loop shorter or longer. Before you can edit your seamless loop you obviously must first have created a seamless loop to edit. If you haven’t created a SEAMLESS LOOP, follow the instructions in step 10 to create a loop. If a SEAMLESS LOOP has already been created, press the RELOOP BUTTON (19) to activate your SEAMLESS LOOP (Figure 23) if it is not already activated. To edit your seamless loop’s ending point: 1) Press the OUT BUTTON (18) to return to normal play from the loops cue point. (Figure 20). This will disengage the SEAMLESS LOOP mode and allows you to edit the loops ending point. 2) Press the OUT BUTTON (18) again when you reach your new ending point (Figure 21). - FOR A SHORTER LOOP: Press the OUT BUTTON (18) at sooner point in the track (Figure 21). - FOR LONGER LOOP: Press the OUT BUTTON (14) at later point in the track (Figure 21). 12. Using the Built In Sampler: BASIC OPERATIONS (CONT.) 3) Press the OUT BUTTON (18) to set the ending point for your SEAMLESS LOOP (Figure 13). The IN BUTTON (12) and OUT BUTTON (18) LEDs will immediately begin to flash rapidly, indicating the SEAMLESS LOOP mode has been activated. LCD LOOP INDICATORS - During a seamless loop, the LOOP (44) and RELOOP (45) INDICATORS will turn on in the LCD DISPLAY (1) indication a loop is active. EXITING A LOOP - To exit a SEAMLESS LOOP, press the OUT BUTTON (18) . The IN BUTTON (12) and OUT BUTTON (18) LEDs will remain on, but will stop flashing. Music playback will resume normal play (Figure 13). The IN BUTTON (12) and OUT BUTTON (18) LEDs will remain on to remind you that a loop is stored in memory. REPLAY LOOP - The RELOOP (19) function allows you to return to your stored loop at any time. The IN BUTTON (12) and OUT BUTTON (18) LEDs will indicate a loop is stored in memory, and may be played at any time. To replay the loop, press the RELOOP BUTTON (19). The IN BUTTON (12) and OUT BUTTON (18) LEDs will again begin to flash indicating SEAMLESS LOOP mode has been acti - vated (Figure 14) and your stored loop will immediately begin to play. Figure 23 Figure 22 Figure 21 ©American Audio® - www.americanaudio.us - PSX™ Instruction Manual Page 17 T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F
Your PSX™ comes with a built in sampler. You may store up to three samples on the three FLASH BUTTON (6) (Once again please note you may only store either a CUE POINT or a SAMPLE into a FLASH BUTTON (6), not both). Your sample can be a maximum of 7 seconds in length. A sample can be recalled while a CD is playing, or while the CD drive is in PAUSE MODE. You may play your sample at anytime without music interruption. If you play your sample when the unit is already in playback mode you sample will over lap the current music source. You can also play your sample once or in a continuous loop. As with cue points you may store approximately 384 (128 x 3) samples in a drives memory (depending on available memory). The MEMORY BUCKET (52) on the LCD DISPLAY (1) will approximate the remaining memory. To create a sample: 1) Initialize a loop (see creating a seamless loop on page 15). If your loop is longer than 6.5 seconds it can not be stored as a sample and will stored as a Cue Point. 4) The red MEMORY BUTTON (7) LED will turn off, when your sample is locked into memory. 5) At this point your sample has been stored into memory. The original loop you used to create the sample will remain playing until the OUT BUTTON (18) is pressed (Figure 26). BASIC OPERATIONS (CONT.) 2) Press the MEMORY BUTTON (7) . The MEMORY CUE BUTTON (1) Red LED will glow indicating memory is ready to be stored. 3) Select one of the three FLASH BUTTON (6) you wish to store your loop in and press that button. Figure 25 Figure 24 Figure 26 Important Notice: If you try to activate your sample without turning the sample function on, the Flash button (6) will act as cue points! Figure 27 ©American Audio® - www.americanaudio.us - PSX™ Instruction Manual Page 18 T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F 6) Your sample can now be recalled at any time even when the unit is in PAUSE MODE. To recall the sample be sure the sample function is on, by pressing the SAMPLE BUTTON (8) until the red sam - ple button LED turn s on. To play your sample in a continuos loop leave the sample function on. To play your sample just once, turn the sample function off immediately after initiating your sample. With the sample function on the sample will continue to play until the sample function is turned off.
Changing the Sample Parameters: Changing the sample parameters allows you to change the sample's volume and pitch. The param - eters values for both the pitch and volume settings range from 00:00 to 20:00, 00:00 being the lowest value. A higher value will increase the pitch percentage or volume. It's important to understand that the pitch value is basic a speed adjustment and has nothing to do tonal quality. The values can be either a momentary change or set adjustment. The sample values are changed in three easy steps, while in sample playback mode: BASIC OPERATIONS (CONT.) Figure 28 Figure 29 Figure 30 Changing the Sample Parameters - Step 1: While a sample is playing tap the PARAMETERS BUTTON (28). One tap will display SP 10 00 in the LCD DISPLAY (1). If you tap the PARAMETERS BUTTON (28) again, SV 10 00 will read out in the LCD DISPLAY (1). SP will signify the pitch percentage and SV will signify the sample volume. 10 00 is your default setting - Normal playback. Any adjustments will be based on this default setting. Changing the Sample Parameters - Step 3: Use the JOG WHEEL (14) to change your selected parameters. Turning the wheel in a clockwise rotation will increase your parameters - this will wither increase the volume or increase the pitch. Turning the wheel in a counter- clockwise direction will decrease the parameters value, either decreasing the volume or decreasing the pitch. If you engaged the HOLD BUTTON (2) in the previous step, you would now turn the hold function off to save your settings. Changing the Sample Parameters - Step 2: Hold Function - This mode will allow you to save and lock your parameter adjustments, if the hold function is not activated all your parameter adjust - ments will be momentary. Once you are in the parameters mode you can begin to make your adjustments. ©American Audio® - www.americanaudio.us - PSX™ Instruction Manual Page 19 T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NN O N S T OPT OTALE LA P S EDMTS P R O G R A M.FP I T CHB PMC UEA U T O H O L DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F
BASIC OPERATIONS (CONT.) Figure 31 1) Press the PLAY/PAUSE BUTTON (15) so music is playing (Figure 31). 2) Press the IN BUTTON (12) (Figure 32) at the point you want your BOP to take place. 3) Now tap the BOP BUTTON (20). It will produce a stutter effect as quickly as you tap on the BOP BUTTON (20) . See Figure 34. Figure 33 Figure 32 ©American Audio® - www.americanaudio.us - PSX™ Instruction Manual Page 20 T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F 13. Creating a BOP Effect: The Bop Effect is a stutter effect that is similar to turntable scratching. You can use this effect to create tricks in your mixing. Creating a BOP effect is a simple process: 4) When you discontinue the BOP effect normal playback will resume from the point you initial started your BOP. T R A NS E C H O S C R A T C H F L AN G E RP ARA M E T ER S G L / C TN T I M E A UT O C UE S A M P L E P I T CH C U E1 2 3 4 5 6 7 8 9 0 R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O H OL DE J E C T / S T O P 8 % /12 % / 1 6% O N / O F F Figure 34