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American Audio CDMp3 PLAYER PSX User Manual

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    20.  BOP  -  During  play  mode,  pressing  the  BOP 
    button will instantly return play to the last set cue 
    point without interruption of music. Use this func
    -
    tion to create a stutter effect.
    21. (-) PITCH BEND  BUTTON - The (-) pitch bend 
    function creates a momentary “Slow Down” in the 
    CD’s BPM’s (Beats per minute) while it is playing. 
    This  will  allow  you  to  match  the  beats  between 
    two  playing  CD’s  or  other  playing  music  source. 
    Remember,  this  is  a  momentary  function.  When 
    you remove your finger from the pitch button, the 
    BPM’s  will  automatically  return  to
      PITCH  SLID-
    ERS (17)
      pitch value Holding down this button will 
    give  a  maximum  of    +100%  pitch.  Use  this  func
    -
    tion  to  slow  to  another  playing  music  source.  Be 
    sure  to  notice  that  this  function  is  a  momentary 
    pitch  adjustment,  for  a  more  precise  adjustment 
    use  the
      PITCH  SLIDER  (17)  to  match  the  BPM’s 
    with another playing music source.   
    22. (+)  PITCH  BEND  BUTTON  -  The (+)  pitch 
    bend  function  creates  a  momentary  “BUMP”  in 
    the  CD’s  BPM’s  (Beats  per  minute)  while  it  is 
    playing.    This  will  allow  you  to  match  the  beats 
    between  two  playing  CD’s  or  any  other  music 
    source. Remember, this is a momentary function. 
    When  you  remove  your  finger  from  this  button, 
    the  BPM’s  will  automatically  return  to  PITCH 
    SLIDERS  (17)  selected  pitch.  Holding  down  this 
    button will give a maximum of +100% pitch. 
    23. PITCH  PERCENTAGE  BUTTON  -  This  but
    -
    ton  will  change  the  pitch  percentage  the
     PITCH 
    SLIDER  (17)
      will  react  to.  The  pitch  percentage 
    can  be  changed  between  8%,  12%,  and  16%.  
    8% will allow the least amount of pitch manipula
    -
    tion  and  16%  will  allow  the  most  amount  of  pitch 
    manipulation.  To  adjust  to  the  different  values 
    tap  this  button  at  any  time.  The  LED  above  the 
    PITCH  PERCENTAGE  BUTTON  (23)
      will  indicate 
    which pitch percentage mode you are in, glowing 
    green  for  8%,  glowing  orange  for  12%,  or  glow
    -
    ing red for 16%. Note, the Pitch Function must be 
    activated (Pitch On/Off) to get a LED reading.
    24.  PITCH  ON/OFF  BUTTON -  This  button  is 
    used  to  turn  the  PITCH  SLIDER  (17)
     function  on 
    and  off. The
      PITCH  BUTTON’s  LED  will  indicate 
     GENERAL FUNCTIONS AND CONTROLS (Cont.)
    the pitch function has been activated.
    25. TIME  MODE - The TIME button will switch the 
    time value described in the TIME METER  between 
    ELAPSED PLAYING TIME, TRACK 
    REMAINING 
    TIME, and  TOTAL REMAINING TIME.
    26.  AUTO  CUE  FUNCTION  -  This  button  acti
    -
    vates  the  Auto  Cue  function.  The  Auto  Cue 
    function  allows  the  unit  to  automatically  cue  a 
    track when a CD is inserted, therefore allowing a 
    track to start instantly.
    27.  SGL/CTN -  This function allows you to choose 
    between single track play or continuous track play 
    (all tracks in order). This function also operates in 
    PROGRAM
     and  FLIP FLOP modes.
    28.  PARAMETERS  -  This  button  activates  the 
    parameters mode. You use the parameters mode 
    to adjust and customize your effects settings.
    29.  TRANS  EFFECT  -  This  button  is  used  to 
    activate  and  deactivate  the  TRANS  effect.  See 
    built-in effects on page 22.
    30.  ECHO  EFFECT  -  This  button  is  used  to 
    activate  and  deactivate  the  ECHO  effect.  See 
    built-in effects on page 22.
    31.  EJECT/STOP  FUNCTION  -  This  button  has 
    two  functions.  Pressing  this  button  once  will  stop 
    CD  playback,  pressing  this  once  more  will  eject 
    the  CD.  The  CD  may  also  be  ejected  while 
    the  unit  is  in  playback  mode  by  pressing  and 
    holding  down  this  button  for  five  seconds,  this 
    is  to  prevent  accidentally  ejecting  the  disc  when 
    in play mode.
    B. REAR PANEL (FIGURE 4)
    32. AUDIO  OUT  R  &  L  -  Audio  out  signals. 
    Connect  stereo  RCA  cable  from  AUDIO  OUT  to 
    a mixer's line input.
    33. CUE MINI JACK 
    -  Connect the supplied mini-
    plug  from  CUE  jack  on  the  rear  of  your  unit  to  a 
    compatible  American  Audio®  mixer’s  CONTROL 
    out.  This  feature  is  only  available  on  American 
    Audio’s “Q” series mixers. 
    34. DIGITAL OUT - Use this connection to create 
    near  perfect  copies  of  your  disc  to  a  Mini  disc, 
    CD-R, or any other digital recording device.
    ©American Audio®   -   www.americanaudio.us   -   PSX™ Instruction Manual Page 11 
    						
    							
       
    35.  HEADPHONE  MONITOR  -  Use  this  stereo 
    jack to connect a pair of headphones. 
    36.  HEADPHONE  VOLUME  CONTROL  -  This 
    knob  will  control  the  volume  output  level  of  the 
    HEADPHONE JACK (35).
    37. VOLTAGE SELECTOR - Because power sup
    -
    plies  vary  from  location  to  location  we  have 
    incorporated  a  selectable  power  supply.  This 
    switch  can  select  a  voltage  input  of  115V  or 
    230V.  Always  disconnect  the  power  plug  before 
    changing the voltage.
    38. POWER  CONNECTOR  -  This  connection  is 
    used  to  connect  your  main  power.  Be  sure  that 
    your  local  power  matches  the  unit’s  required 
    power.
    39. POWER  SWITCH  -  This  switch  is  used  to 
    turn your unit’s power on and off.
    C. FRONT PANEL (FIGURE 5)
    40.  CD  SLOT  POWER  INDICATOR  -  This  is  the 
    main  power  LED.  This  extremely  bright  Indigo 
    LED  will  also  aid  in  locating  the  CD  slot  in  dark 
    and club situations.  
    D. LCD DISPLAY (FIGURE 6)
    41.  PLAY  INDICATOR  -  This  indicator  will  glow 
    when the unit is in play mode.
    42.  EFFECT  INDICATOR  -  This  will  glow  when 
    any of the four built-in effects are selected. 
    43. SINGLE INDICATOR - This indicates that the 
    CD  drive  is  in  single  play  mode,  the  track  will 
    play  once  and  return  to  CUE  mode.  If  the  single 
    indicator is not on the unit is in continuous mode 
    In  continuous  mode  the  drive  will  play  all  the 
    remaining tracks on the disc. Once the remaining 
    tracks  have  ended  the  unit  will  return  to  cue 
    mode
    44.  LOOP  -  This  icon  will  flash  when  you  are  in 
    loop  mode.  This  icon  will  glow  when  a  loop  has 
    been created but is not actively playing. 
    45. RELOOP INDICATOR -  Appears when LOOP 
    is engaged or ready to be engaged. 
    46.  PAUSE INDICATOR - This indicator will glow 
    when the drive is in pause mode.
    47. TRACK INDICATOR -   This indicator describes 
    which track is currently cued or is playing.
    48. CUE  INDICATOR  -  This  indicator  will  glow 
    when  the  unit  is  in  CUE  or  mode  and  will  flash 
    every time a new CUE POINT is set.
    49, 50, 51. TIME METERS -  These indicators will 
    detail the current Minutes, Seconds, and Frames. 
    The  meter  will  display  either  the  elapse,  total,  or 
    remaining  time  of  a  track  or  the  entire  disc.  The 
    display time will depend on the selected time func
    -
    tion. The  selected  time  function  will  be  displayed 
    above the TIME METER 
    as  TOTAL REMAIN (55), 
    REMAIN (55) OR ELAPSE (56).
    52.  MEMORY  BUCKET  INDICATOR  -  This  indi
    -
    cates  serves  two  functions.  The  red  bucket 
    outline  details  the  cue  memory  status,  a  full 
    bucket  outline  indicates  the  cue  memory  is  full. 
    The  five  bars  in  the  memory  bucket  detail  the 
    anti-shock  memory  state.  Each  bar  indicates  2 
    second of digital anti-shock
    53.  PITCH METER -  This meter will display either 
    the pitch percentage applied by the
      PITCH SLID-
    ER (17)
    . 
    54. TIME  BAR  INDICATOR  -  This  bar  gives  a 
    visual  approximation  of  a  track's  or  disc's  time 
    This  bar  will  begin  to  flash  when  a  track  is 
    ending.  The  flashing  bar  is  great  reminder,  that 
    time  is  running  out  to  get  that  next  track  ready 
    to go.
    55. TOTAL/REMAIN INDICATOR - 
     When  TOTAL 
    is  indicated  in  the
      LCD  DISPLAY  (1) the TIME 
    DESCRIBED (49, 50, & 51)
      in the LCD  will define 
    the  total  disc  remaining  time.
     When REMAIN 
    is  indicated  in  the
      LCD  DISPLAY  (1) the TIME 
    DESCRIBED (49, 50, & 51)
      in the LCD  will define 
    the current track's remaining time.
     
    56. ELAPSE  INDICATOR  -  When  this  indica
    -
    tor  is  on  it  will  define  the  time  displayed  in  the
     
    TIME METER (49, 50, & 51)
      as the current track’s 
    elapse time.
     GENERAL FUNCTIONS AND CONTROLS (Cont.)
    ©American Audio®   -   www.americanaudio.us   -   PSX™ Instruction Manual Page 12 
    						
    							
     BASIC OPERATIONS
    Figure 8
    Figure 7: 
    When inserting a disc always hold the 
    disc by it edges and load the disc label side up.
    Figure  9: When  inserting  a 
    disc always hold the disc by it 
    edges  and  load  the  disc  label 
    side up. Figure  10: 
    When  inserting  a 
    disc always hold the disc by it 
    edges  and  load  the  disc  label side up.
    T R A NS
    E C H O
    S C R A TCH F L AN G E R
    P ARA M E T ER S G
    L / C T
    N
    T I M E A UT O C UE
    S A M P L E P I T CH
    C U E
    1   2   3   4   5   6   7   8   9    0R E L O O PS I N G L EL O O P
    R E M A I NN O N S T OP
    T OTAL
    E LA P S EDMT
    S
    P R O G R AM
    .
    F
    P I T CHB PM
    C UEA U T O
    H O L D
    E JE C T /
    S T O P8 % /12 % / 1 6% O N / O F F
    T R A NS
    E C H O
    S C R A T C H F L AN G E RP ARA M E T ER S G
    L / C TN
    T I M E A UT O C UE
    S A M P L E P I T CH
    C U E1   2   3   4   5   6   7   8   9    0
    R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O
    H OL DE J E C T /
    S T O P
    8 % /12 % / 1 6% O N / O F F
    1.  LOADING/EJECTING DISCS
    The  PSX™  can  only  play  regular  5  inch  CDs.  3  inch,  odd  shaped,  and  oval  CDs  are  not  compatible.  When 
    loading  a  CD  into  the  player  always  hold  the  disc  by  it  edge  (see  Figure  7).  Load  the  disc  label  side  up  and 
    slide  it  in  the  disc  slot.  Never  touch  the  signal  surface  (the  glossy  side). To  remove  a  disc  from  the  slot  press 
    the  EJECT/STOP BUTTON (31), see Figure 8.
    CAUTION:
    •   
    NEVER  attempt to insert any other objects beside 5" CD in the disc slot.
    •  NEVER attempt to insert more than one disc at a time. Doing so may result in sever damage to your unit.
    •    DO NOT force a disc into the slot when the power is off, this may damage the drive system.
    2. SELECTING TRACKS
    Select  a  desired  track  by  using  either  of  the  two  TRACK  BUTTONS  (9  &  10). Tapping  the  TRACK  BUTTONS 
    (9  &  10)  once  will  select  either  the  next  higher  or  lower  track. You  may  hold  down  the
     TRACK  BUTTONS  (9  & 
    10) to change tracks continuously at a faster speed. If you are using the TRACK BUTTONS (9 & 10)  to select a 
    new  track  during  playback  (a  track  is  already  in  play  mode)  the  new  track  you  selected  will  immediately  begin 
    playback as soon as the search operation is completed.
    T R A NS
    E C H O
    S C R A T C H F L AN G E RP ARA M E T ER S G
    L / C TN
    T I M E A UT O C UE
    S A M P L E P I T CH
    C U E1   2   3   4   5   6   7   8   9    0
    R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O
    H OL DE J E C T /
    S T O P
    8 % /12 % / 1 6% O N / O F F
    T R A NS
    E C H O
    S C R A T C H F L AN G E RP ARA M E T ER S G
    L / C TN
    T I M E A UT O C UE
    S A M P L E P I T CH
    C U E1   2   3   4   5   6   7   8   9    0
    R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O
    H OL DE J E C T /
    S T O P
    8 % /12 % / 1 6% O N / O F F
    ©American Audio®   -   www.americanaudio.us   -   PSX™ Instruction Manual Page 13 
    						
    							
    3. STARTING PLAYBACK - Figure 11
    Insert  an  audio  CD  as  describe  on  page  12  (LOADING/EJECTING  DISCS).  
    Pressing  the PLAY/PAUSE  BUTTON  (15)  with  an  audio  CD  inserted  will  imme
    -
    diately  start  playback.  The  PLAY  (41)
     indicator  will  glow  as  soon  as  playback 
    begins. The point at which playback starts (cue point) will automatically be stored 
    in  the  memory  as  the  cue  point. The  unit  will  return  to  this  cue  point  (the  point  at 
    which playback started) when the
      CUE BUTTON (13) or the BOP BUTTON (20) is 
    pressed.
    4.  AUTO CUE
    Press the AUTO CUE BUTTON (26) to engage the Auto Cue function. This function 
    will  automatically  set  a  cue  point  to  the  first  audio  source  when  a  CD  is  inserted. 
    The  first  set  cue  point  will  always  be  the  beginning  of  track  1.  If  a  new  track  is 
    selected before the PLAY BUTTON (15)  is pressed, a new CUE POINT will be set 
    to reflect the new starting point.
    5.  STOPPING PLAYBACK -  Figures 11 & 12
    Stopping playback will not stop the drive mechanism, but merely pause or cue the 
    track,  this  functions  allows  the  unit  to  begin  play  instantly.  The  drive  mechanism 
    will only stop if a disc is ejected or the unit has gone in to sleep mode. There are 
    two ways to stop (pause) playback:
    1) Press  the  PLAY/PAUSE  BUTTON  (15)   during  playback.  This  will 
    pause  playback at the exact same point the
      PLAY/PAUSE BUTTON (15)  was  
    pressed. 
    2) Press the
      CUE BUTTON (13) during playback. This will pause playback and  
    return the track to the last set cue point.  
    6.   PAUSING - Figure 11
    This function pauses playback at the exact same point the PLAY/PAUSE BUTTON 
    (15)  was  pressed. Pressing  the  PLAY/PAUSE  BUTTON  (15) will  switch  between 
    play  and  pause  modes. When  the  unit  is  in  pause  mode  the  PAUSE  INDICATOR 
    (46) in the  LCD DISPLAY (1)  will glow. The green  PLAY/PAUSE BUTTON (15) LED 
    will also begin to flash repeatedly.
    7.  FRAME SEARCH 
    This feature allows you to scroll through a track frame by frame, allowing you to find 
    and  set  a  starting  cue,  sample,  or  loop  point. To  use  the  scroll  function  you  must 
    first be in Pause Mode (see section 5) or Cue Mode (see section 7). Once you are 
    in Pause or Cue mode, turn the
      JOG WHEEL (14)  to scroll through the track (Figure 
    13). Turning the wheel in a clockwise direction will advance the frame search and 
    turning the wheel in a counter-clockwise direction rewinds the frame search. When 
    you  use  the  JOG  WHEEL  (14)
     the  monitor  (headphone  level)  function  allows  you 
    to here what you are scrolling through. Once you reach your desired starting point 
    you  can  set  a  cue  (starting)  point  by  pressing  the
      PLAY/PAUSE  BUTTON  (15)  as 
    in  Figure  11.  Pressing  the
      CUE  BUTTON  (10)  as  in  Figure  12  will  now  return  you 
    to the point you just set.
     BASIC OPERATIONS (CONT.)
    Figure 11
    Figure 12
    T R A NS
    E C H O
    S C R A T C H F L AN G E RP ARA M E T ER S G
    L / C TN
    T I M E A UT O C UE
    S A M P L E P I T CH
    C U E1   2   3   4   5   6   7   8   9    0
    R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O
    H OL DE J E C T /
    S T O P
    8 % /12 % / 1 6% O N / O F F
    T R A NS
    E C H O
    S C R A T C H F L AN G E RP ARA M E T ER S G
    L / C TN
    T I M E A UT O C UE
    S A M P L E P I T CH
    C U E1   2   3   4   5   6   7   8   9    0
    R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O
    H OL DE J E C T /
    S T O P
    8 % /12 % / 1 6% O N / O F F
    T R A NS
    E C H O
    S C R A T C H F L AN G E RP ARA M E T ER S G
    L / C TN
    T I M E A UT O C UE
    S A M P L E P I T CH
    C U E1   2   3   4   5   6   7   8   9    0
    R E L O O PS I N G L EL O O PR E M A I NN O N S T OPT OTALE LA P S EDMTS
    P R O G R A M.FP I T CHB PMC UEA U T O
    H O L DE J E C T /
    S T O P
    8 % /12 % / 1 6% O N / O F F
    Figure 13
    ©American Audio®   -   www.americanaudio.us   -   PSX™ Instruction Manual Page 14 
    						
    							
    8. SCANNING (FAST FORWARD / FAST REVERSE)
    This  function  gives  you  a  fast  search  through  a  disk  or  track.  Turn  the 
    SEARCH WHEEL (5)
     in clockwise direction for fast forward or turn the wheel 
    counterclockwise  for  fast  reverse.  You  can  scan  in  four  different  forward 
    and  four  different  reverse  speeds  depending  on  how  much  you  rotate  the 
    wheel.
    9.  SETTING and STORING a CUE POINT:
    Setting A Cue Point:
    A cue point is the exact point playback will begin when the PLAY/PAUSE (15)  is pressed. You may set your cue 
    points anywhere on a disc or in a track. You may set up to four independent cue points per disk. Three cue points 
    are stored in the
      FLASH BUTTONS 1-3 (6) and one is shared by the  IN BUTTON (12), BOP BUTTON (20) and 
    the CUE BUTTON (13). There are two (2) ways to set and create a CUE point as detailed in figures 15 and 16
    Storing A Cue Point:
     BASIC OPERATIONS (CONT.)
    1) You may press the IN BUTTON (12) on the fly (while the disc is playing). This
      will set a CUE Point without music interruption. Pressing the
      CUE BUTTON
      (13)
      will now return you to the same point that you pressed the IN      
      BUTTON (12)
    . You may now store this CUE Point in any of the FLASH 
      BUTTONS 1-3 (6).
      Pressing the  CUE BUTTON (13), BOP BUTTON (20) or 
      the IN BUTTON (12)
      will now return you to this exact point. 
    2) You  may  also  use  the
      JOG  WHEEL  (14) to  set  a  cue  point.  While  a  disc  is 
    in  PAUSE  or  CUE  mode,  use  the  JOG  WHEEL  (14)
     to  scroll  through  a  track  to 
    find  your  desired  starting  point.  Once  you  have  found  your  desired  position  press 
    the  
    PLAY BUTTON (15)  to set your cue point. Pressing the CUE BUTTON (13)  or  
    the IN BUTTON (12) will now return you to this exact point. 
    Figure 16 Figure 15
    ©American Audio®   -   www.americanaudio.us   -   PSX™ Instruction Manual Page 15
    T R A NS
    E C H O
    S C R A TCH F L AN G E RP ARA M E T ER S G
    L / C TN
    T I M E A UT O
     C UE
    S A M P L E P I T CH
    C U E1   2   3   4   5   6   7   8   9    0S I N G L ELO O PR E M A I NN O N S T OPT O TALE L A P S EDMTS
    P R O G R A M.FP I T CHB PMC UEA U T O
    H O L DE J E C T /
    S T O P
    8 % /12 % / 1 6% O N / O F F
    RELOOP
    T R A NS
    E C H O
    S C R A T C H F L AN G E RP ARA M E T ER S G
    L / C TN
    T I M E A UT O C UE
    S A M P L E P I T CH
    C U E1   2   3   4   5   6   7   8   9    0
    R E L O O PS I N G L EL O O PR E M A I NT O T ALE L A PS EDMTS.FP I T CHC UEA U T O
    H OL DE J E C T /
    S T O P
    8 % /12 % / 1 6% O N / O F F
    T R A NS
    E C H O
    S C R A T C H F L AN G E RP ARA M E T ER S G
    L / C TN
    T I M E A UT O C UE
    S A M P L E P I T CH
    C U E1   2   3   4   5   6   7   8   9    0
    R E L O O PS I N G L EL O O PR E M A I NN O N S T OPT OTALE LA P S EDMTS
    P R O G R A M.FP I T CHB PMC UEA U T O
    H O L DE J E C T /
    S T O P
    8 % /12 % / 1 6% O N / O F F
    Figure 14 
    						
    							
    Once you have set your CUE Point by one of the two means listed on page 14, you may store your cue point in 
    one of the
     FLASH BUTTONS (6). Once you store this cue point in memory you may recall it at any time and you 
    may  even  recall  if  the  disc  has  been  remove  or  power  had  been  disconnected. You  may  store  a  maximum  of 
    three cue points per a disc and maximum of 384 cue points can saved in unit's memory. The
      MEMORY BUCK-
    ET  (52)
      in  the  LCD  DISPLAY  (1) will  approximate  the  available  memory.  Either  a  CUE  POINT  or  a  SAMPLE 
    (See  creating  a  sample  loop  on  page  17)  can  be  stored  into  a
      FLASH  BUTTON  (6),  not  both.  To  Store  a  cue 
    point:
    1) Create a Cue Point by one of the two means listed on page 14. Press the
     MEMORY BUTTON (12), as  
    in Figure 17. The red Memory Cue LED will glow indicating the store memory function has been activated.  
    You may now press any one of the three
      FLASH BUTTONS (6)  to store your cue point into memory (Figure  
    18). After pressing one of the
      FLASH BUTTONS (6), the corresponding Flash Button LED will flash briefly.  
    The LED on the above the Flash Button (6) will remain lit indicating either a sample or cue point is stored  
    in memory.  The red Memory LED will turn off.
    2) Repeat the above steps to store up to three Cue Points. Once all your three cue points have been stored you 
    may access them at any time. During playback the cue points will instantly start playback from that point without 
    any  music  interruption.  Please  note  in  order  to  access  these  cue  point,  the  disc  used  to  create  the  cue  points 
    must be in the drive.
    10. CREATING AND PLAYING A SEAMLESS LOOP 
    A  seamless  loop  is  a  sound  loop  that  plays  continuously  without  sound  interruption. You  can  use  this  loop  to 
    create  dramatic  effect  in  your  mixing. This  loop  has  no  time  limit  and  you  could  actually  loop  the  entire  length 
    of disc. You create a seamless loop between two continuous points of a disc. 
    11.  EDITING A LOOP:
     BASIC OPERATIONS (CONT.)
    Figure 18
    Figure 17
    2) Press the 
    IN BUTTON 
      (12)
    . This will set the 
      starting point of the 
      SEAMLESS LOOP. The 
      IN BUTTON (12) LED 
      will light.
    1) Press
     
    PLAY/PAUSE  
      BUTTON  (15)  to    
      activate playback 
      mode       
    Figure 20
    Figure 19
    ©American Audio®   -   www.americanaudio.us   -   PSX™ Instruction Manual Page 16
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    Please note: Only the ending point of the loop may be edited. You may make your loop shorter or longer. Before 
    you  can  edit  your  seamless  loop  you  obviously  must  first  have  created  a  seamless  loop  to  edit.  If  you  haven’t 
    created  a  SEAMLESS  LOOP,  follow  the  instructions  in  step  10  to  create  a  loop.  If  a  SEAMLESS  LOOP  has 
    already  been  created,  press  the RELOOP  BUTTON  (19)  to  activate  your  SEAMLESS  LOOP  (Figure  23)  if  it  is 
    not already activated. To edit your seamless loop’s ending point:
    1) Press the
      OUT BUTTON (18) to return to normal play from the loops cue point. (Figure 20). This will 
      disengage the SEAMLESS LOOP mode and allows you to edit the loops ending point.
    2) Press the
      OUT BUTTON (18) again when you reach your new ending point (Figure 21).
       -   FOR A SHORTER LOOP: Press the
     OUT BUTTON (18)  at sooner point in the track (Figure 21).
       -   FOR LONGER LOOP: Press the
     OUT BUTTON (14)  at later point in the track (Figure 21).
    12. Using the Built In Sampler:
     BASIC OPERATIONS (CONT.)
    3) Press the OUT BUTTON (18) to set the ending point for your SEAMLESS 
      LOOP (Figure 13). The
      IN BUTTON (12) and OUT BUTTON (18)  LEDs will 
      immediately  begin  to  flash  rapidly,  indicating  the  SEAMLESS  LOOP  mode 
      has been activated.
    LCD  LOOP  INDICATORS  -  During  a  seamless  loop,  the LOOP  (44) and 
    RELOOP (45) INDICATORS
      will turn on in the LCD DISPLAY (1) indication a loop 
    is active. 
    EXITING  A  LOOP  -  To  exit  a  SEAMLESS  LOOP,  press  the OUT 
    BUTTON (18)
    . The  IN BUTTON (12) and  OUT BUTTON (18)  LEDs will 
    remain  on,  but  will  stop  flashing.  Music  playback  will  resume  normal 
    play (Figure 13). The  IN BUTTON (12) 
    and OUT BUTTON (18) LEDs 
    will remain on to remind you that a loop is stored in memory.
    REPLAY LOOP - The  RELOOP (19) function allows you to return to your stored 
    loop at any time. The
      IN BUTTON (12) and OUT BUTTON (18)  LEDs will indicate 
    a  loop  is  stored  in  memory,  and  may  be  played  at  any  time. To  replay  the  loop, 
    press the
      RELOOP BUTTON (19). The IN BUTTON (12) and  OUT BUTTON (18) 
    LEDs will again begin to flash indicating SEAMLESS LOOP mode has been acti
    -
    vated (Figure 14) and your stored loop will immediately begin to play.
    Figure 23 Figure 22
    Figure 21
    ©American Audio®   -   www.americanaudio.us   -   PSX™ Instruction Manual Page 17
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    Your PSX™ comes with a built in sampler. You may store up to three samples on the three FLASH BUTTON (6) 
    (Once again please note you may only store either a CUE POINT or a SAMPLE into a
      FLASH BUTTON (6), not 
    both). Your sample can be a maximum of 7 seconds in length. A sample can be recalled while a CD is playing, or 
    while the CD drive is in PAUSE MODE. You may play your sample at anytime without music interruption. If you 
    play your sample when the unit is already in playback mode you sample will over lap the current music source. 
    You  can  also  play  your  sample  once  or  in  a  continuous  loop.  As  with  cue  points  you  may  store  approximately 
    384 (128 x 3) samples in a drives memory (depending on available memory). The
      MEMORY BUCKET (52) on 
    the LCD DISPLAY (1) will approximate the remaining memory.
    To create a sample:
    1)  Initialize a loop (see creating a seamless loop on page 15).  If your loop is longer than 6.5 seconds it  
    can not be stored as a sample and will stored as a Cue Point.  
    4) The red  MEMORY BUTTON (7)
     LED will turn off, when your sample is locked 
      into memory. 5)  At this point your sample has been stored into memory. The original loop you
       used to create the sample will remain playing until the  OUT BUTTON (18) is 
      pressed (Figure 26).
     
     BASIC OPERATIONS (CONT.)
    2) Press  the  MEMORY  BUTTON  (7) .  The 
    MEMORY  CUE  BUTTON  (1)  Red  LED  will 
    glow indicating memory is ready to be stored.  3) Select  one  of  the  three 
    FLASH  BUTTON 
    (6)  you  wish  to  store  your  loop  in  and  press 
    that button. 
    Figure 25
    Figure 24
    Figure 26
    Important  Notice:  If  you  try  to  activate  your  sample  without  turning 
    the sample function on, the Flash button (6)  will act as cue points!
    Figure 27
    ©American Audio®   -   www.americanaudio.us   -   PSX™ Instruction Manual Page 18
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    6) Your  sample  can  now  be  recalled  at  any  time 
    even  when  the  unit  is  in  PAUSE  MODE.  To  recall 
    the sample
     be  sure the sample function is on, by 
    pressing  the  SAMPLE  BUTTON  (8)  until  the  red  sam
    -
    ple  button LED turn
    s on. To play your sample in a  
    continuos loop leave the sample function on. To play  
    your sample just once, turn the sample function off  
    immediately after initiating your sample. With the  
    sample function on the sample will continue to play  
    until the sample function is turned off.  
    						
    							
    Changing the Sample Parameters:
    Changing  the  sample  parameters  allows  you  to  change  the  sample's  volume  and  pitch. The  param
    -
    eters values for both the pitch and volume settings range from 00:00 to 20:00, 00:00 being the lowest 
    value. A higher value will increase the pitch percentage or volume. It's important to understand that the 
    pitch value is basic a speed adjustment and has nothing to do tonal quality. The values can be either 
    a momentary change or set adjustment. The sample values are changed in three easy steps, while in 
    sample playback mode:   
     BASIC OPERATIONS (CONT.)
    Figure 28
    Figure 29
    Figure 30
    Changing the Sample Parameters - Step 1:
    While  a  sample  is  playing  tap  the  PARAMETERS  BUTTON  (28).  One  tap 
    will display
      SP 10 00 in the LCD DISPLAY (1). If you tap the PARAMETERS 
    BUTTON (28)
     again, SV 10 00 will read out in the  LCD DISPLAY (1). SP will 
    signify  the  pitch  percentage  and
     SV will  signify  the  sample  volume.  10  00 
    is your default setting - Normal playback. Any adjustments will be based on 
    this default setting.
    Changing the Sample Parameters - Step 3:
    Use the JOG WHEEL (14)  to change your selected parameters. Turning the 
    wheel in a clockwise rotation will increase your parameters - this will wither 
    increase  the  volume  or  increase  the  pitch. Turning  the  wheel  in  a  counter-
    clockwise  direction  will  decrease  the  parameters  value,  either  decreasing 
    the volume or decreasing the pitch. If you engaged the HOLD BUTTON (2) 
    in the previous step, you would now turn the hold function off to save your 
    settings.
    Changing the Sample Parameters - Step 2:
    Hold  Function  - This  mode  will  allow  you  to  save  and  lock  your  parameter 
    adjustments, if the hold function is not activated all your parameter adjust
    -
    ments  will  be  momentary.  Once  you  are  in  the  parameters  mode  you  can 
    begin to make your adjustments. 
    ©American Audio®   -   www.americanaudio.us   -   PSX™ Instruction Manual Page 19
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     BASIC OPERATIONS (CONT.)
    Figure 31
    1) Press the PLAY/PAUSE BUTTON 
      (15)
      so music is playing (Figure 31). 
    2) Press the
      IN BUTTON (12)  (Figure 32) at 
       the point you want your BOP to take place.
    3)  Now  tap  the
      BOP  BUTTON  (20). It  will  produce 
    a  stutter effect as quickly as you tap on the
      BOP  
    BUTTON (20)
    . See Figure 34.
    Figure 33 Figure 32
    ©American Audio®   -   www.americanaudio.us   -   PSX™ Instruction Manual Page 20
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    13.  Creating a BOP Effect:
    The  Bop  Effect  is  a  stutter  effect  that  is  similar  to  turntable  scratching. You  can  use  this  effect  to  create  tricks 
    in your mixing. Creating a BOP effect is a simple process:
      4) When you discontinue the BOP effect normal playback 
          will resume from the point you initial started your BOP.
    T R A NS
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    Figure 34 
    						
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