American Audio CD Player DCDPRO600 User Manual
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applied will be displayed in the LCD (14). Use this slider to match the BPM’s of this unit to that of another music source. By changing the pitch of one disc with respect to the other in this way, the beats can be matched. 24. BPM BUTTON - This changes toggles between the PITCH function and BPM function indicators in the LCD. When the BPM function is engaged, the COUNTER (25) button may be used to manually display a tracks BPM's in the LCD (14). When the BPM function is disengage, a tracks pitch value will be displayed in the LCD (14). 25. COUNTER BUTTON - When the unit is BPM mode, tapping this button to tracks beat will determine a tracks BPM's. The BPM value will be displayed in the LCD. 26. IN REAL-TIME CUE (SEAMLESS LOOP IN BUTTON) - “CUE ON THE FLY” - This button allows you to set a CUE POINT (see CUE POINT page 18) without music interruption (“on the fly”). This button also sets the starting point of a loop (see SEAMLESS LOOP on page 21). 27. CUE - Pressing the CUE button during play- back immediately pauses playback and returns the track to the last set cue point (see setting a CUE POINT, page 20). The red CUE LED will glow when the unit is in cue mode The LED will also flash every time a new CUE POINT is set. The CUE button can be held down to momentarily play the CD. When you release the CUE button it instantly returns to the last set CUE POINT. You can also tap the CUE button to create a BOP EFFECT (for definition of BOP EFFECT, see page 24). 28. OUT/EXIT - This button serves two functions; 1) This button is used to set the ending point of a loop. 2) During normal loop playback, a loop is exited by pressing the OUT/EXIT BUTTON . 29. PLAY/PAUSE BUTTON - Each press of the PLAY/PAUSE BUTTON causes the operation to change from play to pause or from pause to play. While in play mode the green play LED will glow, and while in pause mode the green play LED will flash. 30. RELOOP/BOP BUTTON - This button con- trols two functions; A. RELOOP; If a Loop has been made (see setting a Seamless Loop on page 21), but the unit is not actively in Loop mode (a loop is not playing), pressing the RELOOP/BOP BUTTON will instantly reactivate Loop mode. To exit the Loop , press the OUT/EXIT BUT- TON (28). LOOP (65) and RELOOP (64) will display in the LCD (14) when the Reloop function is available. B. BOP; This button is used to activate the BOP Effect. A Bop Effect is a stutter, creating a sound similar to a CD skipping. This func- tion will instantly play the last set cue point during playback without music interruption. The Bop Effect can be created in 2 ways. See creating a BOP on page 24. B. REMOTE CONTROL - REAR (FIGURE 4) 31.CHANNEL 2 CONTROLLER JACK - Connect the supplied mini-plug from the CUE jack on the rear of your CD unit to the CONTROL out jack of a compatible American Audio® or American DJ® mixer. This will enable the CD "Q-Start" function. This feature is only available on American Audio® or American DJ® “Q” series mixers. 32. CHANNEL 2 REMOTE JACK - Connect the supplied 8 pin din cable from this jack to the player's channel 2 remote connector. This will allow you to control the player functions. 33.CHANNEL 1 CONTROLLER JACK - Connect the supplied mini-plug from the CUE jack on the rear of your CD unit to the CONTROL out jack of a compatible American Audio® or American DJ® mixer. This will enable the CD "Q-Start" function. This feature is only available on American Audio® or American DJ® “Q” series mixers. 34. CHANNEL 2 REMOTE JACK - Connect the supplied 8 pin din cable from this jack to the player's channel 1 remote connector. This will allow you to control player 1's functions. GENERAL FUNCTIONS AND CONTROLS - REMOTE UNIT (CONT) ©American Audio® - www.AmericanAudio.us - DCD-PRO600™ Instruction Manual Page 11
GENERAL FUNCTIONS AND CONTROLS - PLAYER UNIT C. TRANSPORT UNIT - FACE (FIGURES 5) 35. DRIVE 1 TRANSPORT TRAY - This tray is used to load and load compact disc in to the drive 1 mechanism. The tray is opened and closed by pressing the DRIVE 1 OPEN/CLOSE BUTTON (36). Never attempt to force the transport tray open or closed when the power is turned off. 36. DRIVE 1 OPEN/CLOSE (Transport Tray Open/Close) - This button is used to open and close the drive 1 transport tray. NOTE: When a disc is already loaded in the transport tray, the tray will not open unless the unit is in pause or cue mode. 37. POWER SWITCH - This switch is used to control the unit's main power. A blue LED directly above the power switch will glow to indicate main power is active. 38. DRIVE 2 OPEN/CLOSE (Transport Tray Open/Close) - This button is used to open and close the drive 2 transport tray. NOTE: When a disc is already loaded in the transport tray, the tray will not open unless the unit is in pause or cue mode. 39. DRIVE 2 TRANSPORT TRAY - This tray is used to load and load compact disc in to the drive 2 mechanism. The tray is opened and closed by pressing the DRIVE 2 OPEN/CLOSE BUTTON (38). Never attempt to force the transport tray open or closed when the power is turned off. D. TRANSPORT UNIT - REAR (FIGURES 6) 40. OPTIONAL SCRATCH BOX INPUT (Drive 2) - This jack is used to receive the digital Scratch Box signal. Use the included stereo mini plugs to connect the Scratch Box to the to this jack. Be sure to use a dual stereo jack for proper function- 3637393538 CONNECT TOCONTROL 2CONNECT TO CONTROL 1 SCRATCH BOXINPUT 115V 230V RISK OF ELECTRICAL SHOCKDO NOT OPENCAUTION DIGITALOUTSCRATCH BOXINPUTDIGITALOUT AUDIO OUT LR AUDIO OUTLR Voltage Selector AC INPUT 115/230 V, 50/60 Hz 21 41434445424647484940 ©American Audio® - www.AmericanAudio.us - DCD-PRO600™ Instruction Manual Page 12 Figure 6 Figure 5
ality. For more information on the Scratch Box refer to the Scratch Box manual. 41. DRIVE 2 REMOTE JACK - Connect the sup- plied 8 pin din cable from this jack to the remote control's channel 2 remote connector. This will allow you to control the player functions with the remote unit. 42. DRIVE 2 DIGITAL OUT - This jack sends a digital stereo out signal. Use this connection to create near perfect copies of your disc to a Mini disc, CD-R, or any other recording device with a digital input. 43. DRIVE 2 AUDIO OUT R & L - These jacks send a left and right analog mono output signal. Use these jacks to send standard audio to a mixer or receiver. The red colored jack represents the right channel output and white jack represents the left channels output. 44. VOLTAGE SELECTOR - Because power supplies vary from location to location a voltage selector switch has been incorporated in the unit's design. This switch can select a voltage input of 120v or 220v to accommodate the two major power source. Always be sure to disconnect the power plug before changing the voltage. 45. POWER CONNECTOR - This is the main GENERAL FUNCTIONS AND CONTROLS - PLAYER UNIT ©American Audio® - www.AmericanAudio.us - DCD-PRO600™ Instruction Manual Page 13 power connection. Only use the supplied polar- ized power cord. Use of any other power may result in sever damage to the unit. Be sure the local power matches the unit’s required power. 46. OPTIONAL SCRATCH BOX INPUT (Drive 1)- This jack is used to receive the digital Scratch Box signal. Use the included stereo mini plugs to connect the Scratch Box to the to this jack. Be sure to use a dual stereo jack for proper function- ality. For more information on the Scratch Box refer to the Scratch Box manual. 47. DRIVE 1 REMOTE JACK - Connect the sup- plied 8 pin din cable from this jack to the remote control's channel 1 remote connector. This will allow you to control the player functions with the remote unit. 48. DRIVE 1 DIGITAL OUT - This jack sends a digital stereo out signal. Use this connection to create near perfect copies of your disc to a Mini disc, CD-R, or any other recording device with a digital input. 49. DRIVE 1 AUDIO OUT R & L - These jacks send a left and right analog mono output signal. Use these jacks to send standard audio to a mixer or receiver. The red colored jack represents the right channel output and white jack represents the left channels output.
LIQUID CRYSTAL DISPLAY (LCD) E. LCD DISPLAY (FIGURE 7) 50. FUNCTION INDICATORS - These indicators serve two functions; Indicators 1-3 detail which effect is active, Indicators 6-9 detail a cue point stored in memory. 51. CUE INDICATOR - This indicator will glow when the unit is in CUE mode and will flash every time a new CUE POINT is recorded in memory (see setting CUE POINTS on page 20). 52. PROGRAM INDICATOR - This icon indicates "Program Mode" is activated. See Program Play on page 23 for more information on programing. 53. PLAY INDICATOR - This indicator will glow when the unit is in play mode. 54. PAUSE INDICATOR - This indicator will glow when the unit is in pause or cue mode. 55.TRACK INDICATOR - This double digit indi- cator details a current track. The number dis- played in the track indicator is a direct reference to a track being selected for programming or a track in play, pause, or cue mode. 56.ELAPSE INDICATOR - This indicator is in direct reference to the TIME METER (57, 58, & 59) When the ELAPSE indicator is displayed in the LCD (14), the time defined will refer to a single track's elapsed time. The time mode is changed by the tapping on the TIME BUTTON (5). 57. MINUTES METER - This meter will display the elapse, total, or remaining time in minutes. The display time will be indirect reference to the current time mode. 58. SECONDS METER - This meter will display the elapse, total, or remaining time in seconds. The display time will be indirect reference to the current time mode. 59. FRAME METER - This meter will display the elapse, total, or frames. The displayed frames will be indirect reference to the current time mode. 60. PITCH METER - This meter displays the pitch percentage being applied to playback by the PITCH SLIDER (23). If the meter read zero regardless of the PITCH SLIDER'S (23) position, the PITCH (7) function is not activated. 61.TIME BAR INDICATOR - This bar visually details the time defined in the TIME METER (57, ©American Audio® - www.AmericanAudio.us - DCD-PRO600™ Instruction Manual Page 14 LCD DISPLAY s 6567 53 51 50 62 61 605958575554 64 52 68 56 6966 Figure 7 63
& 59). When the TOTAL REMAIN indicator is dis- played in the LCD (14), the time defined will refer to a disc's total remaining time. The time mode is changed by tapping on TIME BUTTON (5). 67. SINGLE INDICATOR - This indicates the unit is in single play mode, the unit will play a single and return to CUE mode. If the single indicator is not displayed the unit is in continuous mode. In continuous mode the drive will play through all the tracks on the disc. Once all the tracks have ended the unit will return to cue mode. 68. 1 INDICATOR - This indicator is in direct reference to the REPEAT (69) indicator and repeat program play function (see programming on page 23). When the repeat function is first activated, the unit enters a repeat track mode. This mode will repeat a single track over and over until the repeat function is disengaged. The single track repeat function is indicated by the REPEAT (69) and 1 icons in the LCD (14). 69. REPEAT INDICATOR - This indicator is in direct reference to the repeat program play func- tion (see programming on page 23). When the repeat function is activated the "REPEAT" (69) icon will display in the LCD (14). When the repeat function is first activated, the unit enters a repeat track mode. This function is indicated by the REPEAT (69) and 1 (68) icons in the LCD (14). 58, & 59). As with the TIME METER (57, 58, & 59), this bar is also dependent on the selected time function TOTAL REMAIN (66), REMAIN (62) OR ELAPSE (56). This bar will begin to flash when 15 seconds of a track remain and will begin to rap- idly flash when three seconds of a track remain. The flashing bar is a great visual reminder a track is about to end. The flashing bar will function regardless of which time mode the unit is in. 62. REMAIN INDICATOR - This indicator is in direct reference to the TIME METER (57, 58, & 59). When the REMAIN indicator is displayed in the LCD (14), the time defined will refer to a single track's remaining time. The time mode is changed by tapping on TIME BUTTON (5). 63. DATA/FX INDICATOR - This icon will dis- play when the DATA function is engaged. When the DATA function is engaged the buttons along the top of the LCD (14) will function as they are detailed. When this icon is off the buttons along the top of the LCD (14) will function as direct track access buttons. 64. RELOOP INDICATOR - This icon will display when a LOOP is engaged or is set and ready to be engaged. 65. LOOP - This icon flashes when a loop is engaged or displays when a loop is not engaged but is set and ready to be engaged. 66. TOTAL REMAIN INDICATOR - This indicator is in direct reference to the TIME METER (57, 58, LIQUID CRYSTAL DISPLAY (CONT) ©American Audio® - www.AmericanAudio.us - DCD-PRO600™ Instruction Manual Page 15
BASIC OPERATIONS Figure 8 ©American Audio® - www.AmericanAudio.us - DCD-PRO600™ Instruction Manual Page 16 Figure 7 3 in. / 8cm disc 5 in. / 12cm disc1. OPENING AND CLOSING THE DISC TRAY/LOADING DISCS This is an electronic operation and can only work when the power is on. Press the OPEN/CLOSE BUTTON (10) to open or close the disc tray. Pressing the PLAY/PAUSE BUTTON (29), will also automatically close the tray if it is open and immediately cue any CD that is in it. If the transport tray is left open for more than 60 seconds it will close automatically to prevent accidental damage to the transport. Again if a CD is left in the transport tray it will immediately cue to the first song. The disc trays cannot be opened during playback to prevent playback from being interrupted if the OPEN/CLOSE BUTTON (10) is pressed accidentally. Stop playback, then press the OPEN/CLOSE BUTTON (10). 2. LOADING DISCS The DCD-PRO600 can play both 3 inch (8 cm) and 5 inch (12 cm) compact discs (CD’s). Odd shaped and oval CD’s are not compatible. When loading a CD into the unit always hold the disc by its' edges and place it in the disc tray. Never touch the signal surface (the glossy side). When using 5 inch/12 cm discs, place the disc in the outer tray guides (figure 7), and when using 3 inch/8 cm discs, place them securely in the inner guides (figure 8). CAUTION: • NEVER insert any foreign objects in the disc tray. • NEVER attempt to insert more than one disc in the disc tray at a time. Doing so may result in severe damage to the unit. • NEVER force the transport tray open or closed when the power is off, as this may result in malfunction and damage the transport system. 3. SELECTING TRACKS Select a desired track by using either of the two TRACK BUTTONS (20 & 21). Tapping the TRACK BUTTONS (20 & 21) once will select either a higher or lower track. You may hold down the TRACK BUTTONS (20 & 21) to change tracks continuously at a higher speed. If you are using the TRACK BUTTONS (20 & 21) to select a new track during playback (a track already playing) the new track you selected will immediately begin playback as soon as the search operation is completed. 4. STARTING PLAYBACK Insert an audio CD as describe above (loading discs). Pressing the PLAY/PAUSE BUTTON (29) with an audio CD inserted will immediately start playback. The PLAY INDICATOR (53) will glow as soon as playback begins. The point at which playback starts (cue point) will automatically be stored in the memory as the cue point. The unit will return to this cue point (the point at which playback started) when the CUE BUTTON (27) is pressed. 5. STOPPING PLAYBACK Stopping playback will not stop the drive mechanism, but merely pause or cue the track. There are two ways to stop playback: 1) Press the PLAY/PAUSE BUTTON (29) during playback to pause at that point. 2) Press the CUE BUTTON (27) during playback to return the track to it’s last cue point. 6. PAUSING Pausing temporarily stops playback. Pressing the PLAY/PAUSE BUTTON (29) changes the operating mode between play and pause. The PAUSE INDICATOR (54) in the LCD (14) will glow when pause mode is activated or when a track is in cue mode. 7. AUTO CUE ”Cueing” is the action of preparing for playback. When the unit is in cue mode the CUE INDICATOR (51) in the LCD (14) will glow. The unit is designed to automatically cue at the first audible signal on the first of a disc when a disc is inserted. If a track is selected before a disc is inserted, the unit will automatically cue to the first audible signal for the selected track.
BASIC OPERATIONS (CONT) 8. FRAME SEARCH This feature allows you to scroll through a track to set a cue, starting sam- ple, or loop point. To use the scroll function you must first be in Pause Mode or Cue Mode. Once you are in Pause or Cue mode, use your finger tip to turn the JOG WHEEL (19) to scroll through the track (figure 9). Turning the wheel in a clockwise direction will advance the frame search and turning the wheel in a counter-clockwise direction rewinds the frame search. When you use the JOG WHEEL (19) the monitor (headphone level) function allows you to here what you are scrolling through. Once you reach your desired start- ing point you can set a cue (starting) point by pressing the PLAY/PAUSE BUTTON (29) as in figure 9. Pressing the CUE BUTTON (27) will return the disc to the cue point just set. 9. SCANNING (FAST FORWARD / FAST REVERSE) This function gives you a fast search through a disk or track. To do this turn SHUTTLE WHEEL (18) in clockwise direction for fast for- ward or counterclockwise for fast reverse. You can scan in 6 differ- ent forward and 6 different reverse speeds depending on how much you rotate the wheel. Figure 9 Figure 10 10. CHANGING THE TIME DISPLAY (42, 43, & 44)/TIME BAR (46): The time may be displayed in three different modes; Elapsed, Remain, and Total Remain. During normal play- back, pressing the TIME BUTTON (5) as in figure 11, will change the time display information (57, 58, & 59) in the LCD (14). The following is a break down of the time settings and their definitions: 1) ELAPSED (56) - This details the time in the LCD (14) as the current tracks’ elapsed running time. T h e elapsed function only details a tracks elapsed time and not the entire disc. 2) REMAIN (62) - This details the time in the LCD (57, 58, & 59) as the current tracks’ remaining running time. 3) TOTAL REMAIN (66) - This details the time in the LCD (14) as the total disc remaining time. TIME BAR INDICATOR - The time bar in the LCD (14) visually details the time defined in the TIME METER (57, 58, & 59). This bar is also depen- dent on the selected time function TOTAL REMAIN (66), REMAIN (62) or ELAPSE (56). This bar will begin to flash when 15 seconds of a track remain and will begin to rapidly flash when three seconds of a track remain. The flashing bar is a great visual reminder a track is about to end. The flashing bar will function regardless of which time mode the unit is in. Figure 11 ©American Audio® - www.AmericanAudio.us - DCD-PRO600™ Instruction Manual Page 17
BASIC OPERATIONS (CONT) Activating the Pitch Slider (23): To activate the PITCH SLIDER (23), turn the pitch function on. Press the PITCH BUTTON (7) to turn on the pitch function, when the pitch function is activated a LED will begin to glow (or flash depending on what pitch percentage value is selected, see changing pitch values on page 18). If the pitch function is not activated neither the PITCH SLIDER (23) nor the PITCH BEND BUTTONS (15 & 16) will not function. 11. PITCH ADJUSTMENTS: This function will increase or decrease a tracks playback speed or "PITCH," this is not a momentary change as in "PITCH BENDING" (see page 19). The maximum pitch bend percentage allowed is +/-16%. The PITCH SLIDER (21) is used to decrease or increase the playback pitch. If the slider is move up (towards the top of the unit) the pitch will decrease, if the slider is moved down (towards the bottom of the unit) the pitch will increase. The PITCH SLIDER (23) adjustment can be changed to range from +/-8%, +/-12%, or +/-16% (See changing "PITCH SLIDER PERCENTAGE RANGE" figure 19/page 20). The pitch adjustments will effect playback, reverse playback, and loops. Using the Pitch Slider (21): To use the PITCH SLIDER (23) slide the slider up and down. Down will increase the pitch and up will decrease the pitch. When the slider is in the center position, a green LED just left of the slider will glow. When this slider LED is glowing there is zero pitch being applied to a track. Figure 13 Figure 12 Adjusting the Pitch Slider's Range (21): You may change the PITCH SLIDER'S (23) operating range. To change the operating range be sure the pitch function is turned on, see figure 17. The pitch percentage can be changed between +/-8%, +/-12%, and +/-16%. +/-8% will allow the least amount of pitch manipulation and +/-16% will allow the most amount of pitch manipulation. To adjust to the different values tap the P.SELECT BUTTON (8). The LED beside the PITCH BUTTON (7) will indicate which pitch percentage mode the unit is operating in. Glowing green for +/-8%, glowing orange for +/-12%, or glowing red for +/-16%. Note, the pitch function must be activated to receive a LED reading. Figure 14
BASIC OPERATIONS (CONT) ©American Audio® - www.AmericanAudio.us - DCD-PRO600™ Instruction Manual Page 19 12. PITCH BEND: This function will momentarily increase or decrease a tracks playback speed. There are two ways to operate this function with the (-) & (+) PITCH BUTTONS (25) or with the JOG WHEEL (19). The maximum pitch bend percentage allowed is +/- 16%. The pitch bend function will work in conjunction with the PITCH SLIDER (23) pitch setting. The PITCH SLIDER (23) adjustment can be changed to range from +/-8%, +/-12%, or +/-16% (See changing "PITCH SLIDER PERCENTAGE RANGE" on page 16). For example, if the PITCH SLIDER (23) is set to a 2% pitch gain the pitch bending process will begin at 2% and will continue to the maximum of -/+16%. PITCH BEND BUTTONS (15 & 16): The (+) PITCH BEND BUTTON (15 & 16) will provide a speed bump and the (-) PITCH BEND BUTTON (15) will provide a slow down. The extent to which the speed changes is proportionate to the amount of time the button is pressed. For example, if the (+) PITCH BEND BUTTON (16) is held down continuously, the disc speed will increases and will continue to increase until reaches a maximum of 100% speed gain. When you release the (+) PITCH BEND BUTTON (16) the disc speed will automatically return to it’s previous speed. Holding down or tapping on the (+) PITCH BEND BUTTON (16) will provide a speed bump in the playback pitch. Holding down or tapping on the (-) PITCH BEND BUTTON (15) will provide a slow down in the play- back pitch. Figure 15 Figure 16 JOG WHEEL (19): The JOG WHEEL (19) will temporarily bend the pitch if a track is in play mode Rotating the wheel in a clockwise direction will increase your track pitch and rotating the wheel in a counter-clockwise direction will slow your track pitch. The speed you rotate the JOG WHEEL (19) will determine pitch bend percentage (%). Figure 17
13. SETTING and STORING a CUE POINT: Setting A Cue Point: A cue point is the exact point playback will begin when the PLAY/PAUSE BUTTON (29) is pressed. A cue point may be anywhere on a disc or in a track. You may set and store up to five independent cue points per disk. Four cue points are stored in the CUE MEMORY BUTTONS (6) and one in the IN REAL-TIME CUE BUTTON (26). Once a cue point is set it may be recalled at any time during normal playback. Figures 18 and 19 will detail the procedures for setting your custom cue points. There are two ways to set a CUE point: BASIC OPERATIONS (CONT) American Audio® • DCD-PRO600™ INSTRUCTION MANUAL • PAGE 20 1) Press the IN REAL-TIME CUE BUTTON (26) on the fly (while a disc is playing). This will set a CUE Point without music interruption. Once this point is set, you may return to this point at any time by pressing either the CUE BUTTON (27) or the RELOOP/BOP BUTTON (30). Pressing the CUE BUTTON (27) will stop playback and return the disc in cue mode, pressing the RELOOP/BOP BUTTON (30) will return the disc to cue point without music interruption and continue playback from that point. 2) The JOG WHEEL (19) may be used to set a cue point by frame. While a disc is in pause or cue mode, use the JOG WHEEL (19) to scroll through a track to find your desired starting point. Once you have found your desired cue point press the PLAY BUTTON (29) to enter this point in to the unit's memory. At this point pressing either the CUE BUTTON (27) or the RELOOP/BOP BUTTON (30) will return you to this exact point. Storing A Cue Point: Once you have set a cue point by one of the two means as detailed above, you may store this point in any one of the CUE MEMORY BUTTONS (6). Once a cue point is stored in to memory it may be recalled at any time by pressing the cue button it was stored into. A cue point may even be recall if the disc has been remove or power had been disconnected. To Store a cue point: 1) Create a cue point, press the CUE MEMORY BUTTON (6), as in Figure 20. The yellow Cue Memory LED will glow. This indicates a cue point is ready to be stored in to memory. Figure 19 Figure 18 Figure 20