American Audio CD Player CDI500 User Manual
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samples or cue points can then be recalled at any time even when the disc has been removed and replaced at a later time. See System Memory on page 23. 17. PLAY/PAUSE BUTTON - Each press of the PLAY/PAUSE BUTTON causes the operation to change from play to pause or from pause to play. While in play mode the green play LED will glow, and while in pause mode the green play LED will flash. 18. SAMPLER BUTTON - This is used to acti- vate the sampler function. When this function is activated a created sample will play in a continu - ous loop mode. 19. EFFECTS AND HOLD BUTTON - SCRATCH/SKID BUTTON - This button is used to activate and deactivate either the Scratch or Skid effect. See built-in effects on page 28. FILTER/PHASE BUTTON - This button is used to activate and deactivate either the Filter or Phase effect. See built-in effects on page 29. HOLD BUTTON - This button allows you to set and lock any new parameters you set to the effects. The button LED will glow red when the hold function is activated. If the hold function is not selected any changes to the effect parameters will be momentary. ECHO/FLANGER EFFECT - This button is used to activate and deactivate either the Echo or Flanger effect. See built-in effects on page 29. TRANS/PAN EFFECT - This button is used to activate and deactivate either the Trans or Pan effect. See built-in effects on page 30. 20. CUE - Pressing the CUE button during play- back immediately pauses playback and returns the track to the last set cue point (see setting a CUE POINT, page 17). The blue CUE BUTTON LED will glow when the unit is in cue mode The LED will also flash every time a new CUE POINT is set. The CUE button can be held down to momentarily play the CD. When you release the GENERAL FUNCTIONS AND CONTROLS (Cont.) CUE button it instantly returns to the CUE POINT. You can also tap the CUE button to create a BOP EFFECT (for definition of BOP EFFECT, see page 24). 21. FX SEL. (SELECT) BUTTON - The effects are located on two different layers. This button allows you to select an effect on a different layer. 22. RELOOP BUTTON - If a SEAMLESS LOOP has been made (see setting a SEAMLESS LOOP on page 18), but the CD Player is not actively in SEAMLESS LOOP mode (a loop is not playing), pressing the RELOOP BUTTON will instantly reactivate the SEAMLESS LOOP mode. To exit the loop, press the OUT BUTTON (24) . LOOP and RELOOP will appear in the LCD DISPLAY (30) when the RELOOP function is available. 23. BANK PROGRAM BUTTON - This function will allow you to program up to 12 saved samples. See page 22 for more information. 24. OUT BUTTON - This button is used to set the ending point of a loop. A loop is started by pressing the IN BUTTON (26), and pressing the OUT BUTTON to set the loop ending point. The loop will continue to play until the OUT BUTTON is pressed once again. 25. PARAMETER RATIO - This knob is used to adjust the parameter ratio value. 26. SEAMLESS LOOP IN BUTTON - “CUE ON THE FLY” - This function allows you to set a CUE POINT (see CUE POINT page 17) without music interruption (“on the fly”). This button also sets the starting point of a seamless loop (see SEAMLESS LOOP). 27. TRACK BUTTON - This button is used to select a track. Tapping this button will for ward skip to the next track, holding down this but - ton will rapidly forward skip through the tracks. TRACK BUTTON - This button is used to select a track. Tapping this button will back skip on track, holding down this button will rapidly BACK SKIP through the tracks. 28. SEARCH KNOB - This knob has four forward and four reverse speed positions allowing you to quickly scan through tracks. The more you ©American Audio® - www.AmericanAudio.us - CDI-500™ Instruction Manual Page 11
GENERAL FUNCTIONS AND CONTROLS (Cont.) ©American Audio® - www.AmericanAudio.us - CDI-500™ Instruction Manual Page 12 turn the knob in either direction, the faster your search. 29. PARAMETER TIME - This knob is used to adjust the parameter time value. 30. LCD DISPLAY - This high quality LCD dis- play indicates all the functions, as they are occur - ring. This display is viewable at several comfort - able angles (see page 8). The display ICONS will be explained in the section D.
AUDIOOUTDIGITALOUTPOWERONOFFRELAYACIN~ 230V115V GENERAL FUNCTIONS AND CONTROLS (Cont.) ©American Audio® - www.AmericanAudio.us - CDI-500™ Instruction Manual Page 13 Figure 5 Figure 4 B. REAR PANEL (FIGURE 4) 31. VOLTAGE SELECTOR - Because power sup- plies vary from location to location we have incorporated a selectable voltage switch. This switch can select a voltage input of 120v~60Hz or 220v~50/60Hz. Always disconnect the power plug before changing the voltage. 32. POWER CONNECTOR - This connection is used to connect your main power. Be sure that your local power matches the unit’s required power. NEVER REMOVE THE GROUND PRONG FROM THE POWER CABLE, DOING SO MAY RESULT IN IMPROPER OPERATION. 33. POWER BUTTON - This button is used to turn your unit’s power on and off. 34. CUE MINI JACK - Connect the supplied mini- plug from CUE JACK on the rear of your unit to a compatible American Audio® mixer’s CONTROL out. This feature is only available on American Audio’s “Q” series mixers. 35. DIGITAL OUT - Use this connection to create near perfect copies of your disc to a Mini disc, CD- R, or any other digital recording device. 36. AUDIO OUT R & L - Audio out signals. Connect stereo RCA cable from AUDIO OUT to a mixer's LINE input. C. FRONT PANEL (FIGURE 5) 37. TRANSPORT TRAY - This tray is used to load and unload a compact disc. The tray is opened and closed by pressing the OPEN/CLOSE BUT - TON (15). Never attempt to force the transport tray open or closed when the power is turned off. 31 37 3635343332
©American Audio® - www.AmericanAudio.us - CDI-500™ Instruction Manual Page 14 GENERAL FUNCTIONS AND CONTROLS (Cont.) D. LCD DISPLAY PANEL (FIGURE 6) 38. PAUSE INDICATOR - This indicator will glow when the drive is in pause mode. 39. MEMORY BUCKET INDICATOR - This indi- cator serves two functions. The black bucket out - line details the cue memory status, a full bucket outline indicates the cue memory is full. The five bars in the memory bucket detail the anti-shock memory state. Each bar indicates 2 seconds of digital anti-shock 40. CUE INDICATOR - This indicator will glow when the unit is in CUE mode and will flash every time a new CUE POINT is set. 41. PITCH/BPM METER - This meter will display either the pitch percentage applied by the PITCH SLIDER (7) or BPM . 42 . PITCH/BPM INDICATOR - Indicator will light up when the PItch is activated or BPM . 43. TIME BAR INDICATOR - This bar gives a visual approximation of a track's or disc's time This bar will begin to flash when a track is ending. The flashing bar is great reminder, that time is running out to get that next track ready to go. 44, 45, 46. TIME METERS - These indicators will detail the current Minutes, Seconds, and Frames. The meter will display either the elapse, total, or remaining time of a track or the entire disc. The display time will depend on the selected time func - tion. The selected time function will be displayed above the TIME METER as TOTAL REMAIN (48), REMAIN (47) OR ELAPSE. 47. REMAIN INDICATOR - When "REMAIN" is indicated in the LCD DISPLAY (30) the TIME DESCRIBED (44, 45, & 46) in the LCD will define the current track's remaining time. 48. TOTAL/REMAIN INDICATOR - When TOTAL is indicated in the LCD DISPLAY (30) the TIME DESCRIBED (44, 45, & 46) in the LCD (30) will define the total disc remaining time. When REMAIN is indicated in the LCD DISPLAY (19) the TIME DESCRIBED (44, 45, & 46) in the LCD will define the current track's remaining time. 49. RELOOP INDICATOR - Appears when LOOP is engaged or ready to be engaged. 50. LOOP - This icon will flash when you are in loop mode. This icon will glow when a loop has been created but is not actively playing. 51. SINGLE INDICATOR - This indicates that the CD drive is in single play mode, the track will play once and return to CUE mode. If the single indi - cator is not on the unit is in continuous mode In continuous mode the drive will play all the remain - ing tracks on the disc. Once the remaining tracks have ended the unit will return to cue mode 52 . CD DIRECTION INDICATOR - Indicates the direction the CD is rotating. Counter-Clockwise rotation means the CD is playing in reverse. 53. TRACK INDICATOR - This indicator describes which track is currently cued or is playing. 54. PLAY INDICATOR - This indicator will glow when the unit is in play mode. Figure 6 38 41 40 52 53 54 39 50 51 45 44 43 42 46 47 48 49
BASIC OPERATIONS Figure 7: Press the Eject button to load and remove a disc. Remeber: When loading a disc always hold the disc by it edges and load the disc label side up.Figure 8: Tapping the reverse track button will jump back to the previous track. Figure 9: Tapping the forward track button will skip forward to the next track. 1. LOADING/EJECTING DISCS The CDI-500™ can only play 3 inch and regular 5 inch CDs. When loading a CD into the player always hold the disc by it edge). Load the disc label side up and never touch the signal surface (the glossy side). To remove a disc from the player press the EJECT BUTTON (15), see Figure 7. CAUTION: • NEVER attempt to load any other objects besides 3" and 5" CDs. • NEVER attempt to load more than one disc at a time. Doing so may result in sever damage to your unit. • DO NOT force the transport tray open or close when the power is off, this may damage the drive system. 2. SELECTING TRACKS Select a desired track by using either of the two TRACK BUTTONS (27). Tapping the TRACK BUTTONS (27) once will select either the next higher or lower track. You may hold down the TRACK BUTTONS (27) to change tracks continuously at a faster speed. If you are using the TRACK BUTTONS (27) to select a new track during playback (a track is already in play mode) the new track you selected will immediately begin playback as soon as the search operation is completed. ©American Audio® - www.AmericanAudio.us - CDI-500™ Instruction Manual Page 15
3. STARTING PLAYBACK - Figure 11 Insert an audio CD as described on page 15 (LOADING/EJECTING DISCS). Pressing the PLAY/PAUSE BUTTON (17) with an audio CD loaded will immediately start playback. The PLAY (54) indicator will glow as soon as playback begins. The point at which playback starts (cue point) will automatically be stored in the memory as the cue point. The unit will return to this cue point (the point at which playback started) when the CUE BUTTON (20) is pressed. 4. AUTO CUE This function will automatically set a cue point to the first audio source when a CD is inserted. The first set cue point will always be the beginning of track 1. If a new track is selected before the PLAY BUTTON (17) is pressed, a new CUE POINT will be set to reflect the new starting point. 5. STOPPING PLAYBACK - Figures 10 & 11 Stopping playback will not stop the drive mechanism, but merely pause or cue the track, this functions allows the unit to begin play instantly. The drive mechanism will only stop if a disc is ejected or the unit has gone in to sleep mode. There are two ways to stop (pause) playback: 1) Press the PLAY/PAUSE BUTTON (17) during playback. This will pause play- back at the exact same point the PLAY/PAUSE BUTTON (17) was pressed. 2) Press the CUE BUTTON (20) during playback. This will pause playback and return the track to the last set cue point. 6. PAUSING - Figure 10 This function pauses playback at the exact same point the PLAY/PAUSE BUTTON (17) was pressed. Pressing the PLAY/PAUSE BUTTON (17) will switch between play and pause modes. When the unit is in pause mode the PAUSE INDICATOR (38) in the LCD DISPLAY (30) will glow. The green PLAY/PAUSE BUTTON (17) LED will also begin to flash repeatedly. 7. FRAME SEARCH This feature allows you to scroll through a track frame by frame, allowing you to find and set a starting cue, sample, or loop point. To use the scroll function you must first be in Pause Mode (see section 6) or Cue Mode (see section 5). Once you are in Pause or Cue mode, turn the JOG WHEEL (13) to scroll through the track (Figure 12). Turning the wheel in a clockwise direction will advance the frame search and turning the wheel in a counter-clockwise direction rewinds the frame search. When you use the JOG WHEEL (13) the monitor (headphone level) function allows you to here what you are scrolling through. Once you reach your desired starting point you can set a cue (starting) point by pressing the PLAY/PAUSE BUTTON (17) as in Figure 10. Pressing the CUE BUTTON (20) as in Figure 11 will now return you to the point you just set. BASIC OPERATIONS (CONT.) Figure 10 Figure 11 Figure 12 ©American Audio® - www.AmericanAudio.us - CDI-500™ Instruction Manual Page 16
BASIC OPERATIONS (CONT.) 1) You may press the IN BUTTON (26) on the fly (while the disc is playing). This will set a CUE Point without music interruption. Pressing the CUE BUTTON (20) will now return you to the same point that you pressed the IN BUTTON (26) . You may now store this CUE Point in any of the BANK BUTTONS 1-4 (12). 2) You may also use the JOG WHEEL (13) to set a cue point. While a disc is in PAUSE or CUE mode, use the JOG WHEEL (13) to scroll through a track to find your desired starting point. Once you have found your desired posi- tion press the PLAY BUTTON (17) to set your cue point. Pressing the CUE BUTTON (20) or the IN BUTTON (26) will now return you to this exact point. Figure 15 Figure 14 ©American Audio® - www.AmericanAudio.us - CDI-500™ Instruction Manual Page 17 Figure 13 8. SCANNING (FAST FORWARD / FAST REVERSE) This function gives you a fast search through a disc or track. Turn the SEARCH KNOB (13) in clockwise direction for fast forward or turn the wheel counterclock- wise for fast reverse. You can scan in four different forward and four different reverse speeds depending on how much you rotate the knob. 9. SETTING and STORING a CUE POINT: Setting A Cue Point: A cue point is the exact point playback will begin when the PLAY/PAUSE BUTTON (17) is pressed. You may set your cue points anywhere on a disc or in a track. You may set up to five independent cue points per disc. Four cue points are stored in the BANK BUTTONS 1-4 (12) and one is shared by the IN BUTTON (26) and the CUE BUTTON (20). There are two (2) ways to set and create a CUE point as detailed in figures 14 and 15.
BASIC OPERATIONS (CONT.) 2) Press the IN BUTTON (26) . This will set the starting point of the SEAMLESS LOOP. The IN BUTTON (26) LED will flash then glow. 1) Press PLAY/PAUSE BUTTON (17) to activate playback mode. Figure 19 Figure 18 ©American Audio® - www.AmericanAudio.us - CDI-500™ Instruction Manual Page 18 Storing A Cue Point: Once you have set your CUE Point by one of the two means listed on page 17, you may store your cue point in one of the BANK BUTTONS (12). Once you store this cue point in memory you may recall it at any time and you may even recall memory if the disc has been removed or power had been disconnected, see SYSTEM MEMORY on page 23. You may store a maximum of four cue points per a disc and maximum of 508 cue points can be saved in unit's memory. The MEMORY BUCKET (39) in the LCD DISPLAY (30) will approximate the available memory. Either a CUE POINT or a SAMPLE (See creating a sample loop on page 19 and 20) can be stored into a BANK BUTTON (12) not both. To Store a cue point: 1) Create a Cue Point by one of the two means listed on page 17. Press the MEMORY BUTTON (16), as in Figure 16. The yellow Memory Cue LED will glow indicating the store memory function has been activated. You may now press any one of the four BANK BUTTONS (12) to store your cue point into memory (Figure 17). After pressing one of the BANK BUTTONS (12), the corresponding Bank Button LED will flash briefly. The LED on the the BANK BUTTON (12) will remain lit indicating either a sample or cue point is stored in memory. The yellow Memory LED will turn off. 2) Repeat the above steps to store up to three more Cue Points. Once your four cue points have been stored you may access them at any time. During playback the cue points will instantly start playback from that point without any music interruption. Please note in order to access these cue point, the disc used to create the cue points must be loaded in the drive. 10. CREATING AND PLAYING A SEAMLESS LOOP A seamless loop is a sound loop that plays continuously without sound interruption. You can use this loop to create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length of disc. You create a seamless loop between two continuous points of a disc. Figure 17 Figure 16
BASIC OPERATIONS (CONT.) 3) Press the OUT BUTTON (24) to set the ending point for your SEAMLESS LOOP (Figure 20). The IN BUTTON (26) and OUT BUTTON (24) LEDs will immediately begin to flash rapidly, indicating the SEAMLESS LOOP mode has been activated. LCD LOOP INDICATORS - During a seamless loop, the LOOP (50) and RELOOP (49) INDICATORS will turn on in the LCD DISPLAY (30) indicating a loop is active. EXITING A LOOP - To exit a SEAMLESS LOOP, press the OUT BUTTON (24) . The IN BUTTON (26) and OUT BUTTON (24) LEDs will remain on, but will stop flashing. Music playback will resume normal play. The IN BUTTON (26) and OUT BUTTON (24) LEDs will remain on to remind you that a loop is stored in memory. REPLAY LOOP - The RELOOP (22) function allows you to return to your stored loop at any time. The IN BUTTON (26) and OUT BUTTON (24) LEDs will indicate a loop is stored in memory, and may be played at any time. To replay the loop, press the RELOOP BUTTON (22). The IN BUTTON (26) and OUT BUTTON (24) LEDs will again begin to flash indicating SEAMLESS LOOP mode has been activated and your stored loop will immediately begin to play. Figure 22 Figure 21 Figure 20 ©American Audio® - www.AmericanAudio.us - CDI-500™ Instruction Manual Page 19 Please note: Only the ending point of the loop may be edited. You may make your loop shorter or longer. Before you can edit your seamless loop you obviously must first create a seamless loop to edit. If you haven’t created a SEAMLESS LOOP, follow the instructions in step 10 to create a loop. If a SEAMLESS LOOP has already been created, press the RELOOP BUTTON (22) to activate your SEAMLESS LOOP (Figure 22) if it is not already activated. To edit your seamless loop’s ending point: 1) Press the OUT BUTTON (24) to return to normal play from the loops cue point. (Figure 21). This will disengage the SEAMLESS LOOP mode and allows you to edit the loops ending point. 2) Press the OUT BUTTON (24) again when you reach your new ending point (Figure 21). - FOR A SHORTER LOOP: Press the OUT BUTTON (24) at sooner point in the track (Figure 21). - FOR LONGER LOOP: Press the OUT BUTTON (24) at later point in the track (Figure 21).
BASIC OPERATIONS (CONT.) Figure 24 Figure 23 Figure 25 6) Your sample can now be recalled at any time even when the unit is in PAUSE MODE. To recall the sa mple be sure the sample function is on, by press- ing the SAMPLE BUTTON (18). The yellow sample button LED will turn on. To play your sample in a continuos loop leave the sample function on. To play your sample just once, turn the sample function off immediately after initiating your sample. With the sample function on the sample will continue to play until the sample function is turned off. 7) Important Notice: If you try to activate your sample without turning the sample function on, the BANK BUTTON (12) will act as a cue point! Figure 26 ©American Audio® - www.AmericanAudio.us - CDI-500™ Instruction Manual Page 20 2) Press the MEMORY BUTTON (16). The MEMORY BUTTON (9) Yellow LED will glow indicating memory is ready to be stored. 3) Select one of the four BANK BUTTONS (12) you wish to store your loop in and press that button. 12. Using the Built In Sampler: Your CDI-500™ comes with an advanced built in sampler. You may store up to four samples in the four BANK BUTTONS (12). Once again please note you may only store either a CUE POINT or a SAMPLE into a BANK BUTTON (12) , not both. Your sample can be a maximum of 6.5 seconds in length. A sample can be recalled while a CD is playing, while the CD drive is in PAUSE MODE, you may even play a sample when the CD has been removed. You may play your sample at anytime without music interruption. If you play your sample when the unit is already in playback mode you sample will over lap the current music source. You can also play your sample once or in a continuous loop. As with cue points you may store approximately 508 (127 x 4) samples in a drives memory (depending on available memory). The MEMORY BUCKET (39) on the LCD DISPLAY (30) will approximate the remaining memory. To create a sample: 1) Initialize a loop (see creating a seamless loop on page 18 and 19). If your loop is longer than 6.5 sec- onds it can not be stored as a sample and will stored as a Cue Point. 4) The yellow MEMORY BUTTON (16) LED will turn off, when your sample is locked into memory. 5) At this point your sample has been stored into memory. The original loop you used to create the sample will remain playing until the OUT BUTTON (24) is pressed (Figure 25).