Alarm Lock DK3000 Programming Manual
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11 WIRING See the Installation Manual for detailed illustrations and additional information. External Power: Red / Black wires - External 12-24 Volts AC or DC Power Source. Remote Input: White / White wires - Wire a Normally Open Contact to wires (white and white). Momentarily close to allow device to unlock the door and allow entry. NOTE: Remote Input is enabled from the factory. (See page 25) Main/Entry Relay: The Main Relay (also called the Entry Relay) is, for example, used to operate a door strike to allow ac- cess through a door. COM-Purple / NO-Gray / NC-Blue - See page 26 (Function 67) for programming options for this relay. Auxiliary Relay: The Auxiliary Relay is an additional relay used to con- trol cameras, lights, an audible sounder, etc. COM-Black / NO-Pink / NC-White - See page 26 (Function 67) for programming options for this relay. Transient Protection: Magnetic strikes and magnetic locks can produce harmful switching transients. To ensure the DK3000 is protected, two transient protection devices are sup- plied. These protection devices should be wired as close to the magnetic strike or magnetic lock as pos- sible (if wiring close to the magnetic strike or lock is not possible, the protection devices can be wired at the DK3000 lock). Note: Although some magnetic strikes and magnetic locks do possess transient pro- tection, our supplied protection devices should always be used. See wiring diagrams on pages 12-13. Wiring to Disarm a Burglary Control Panel Burglary Control Panel wiring. See page 29. POWER UP •When applying power to the lock for the first time, stop and follow the procedure outlined in Quick Start, First time Power Up further in this manual. •When power is re-applied to a lock that was already op- erational, proceed as follows: 1. Disconnect battery pack connector. 2. With battery power disconnected, press and hold down ; for 10 seconds to insure discharge of all ca- pacitors. 3. Re-connect battery pack (lock will sound 3 short beeps). If beeps are not heard, then restart at step 1. 4.Do not press any keys for 15 seconds. 5. After 15 seconds, the LED will flash red 6 times and 6 beeps will sound. The lock is now ready for use. The pre-existing program is loaded from fixed memory. Set the clock using functions 38, 39 and 40. ERASE ALL PROGRAMMING (The out of box factory default will be loaded) 1. Remove the battery pack. 2. With battery power disconnected, press and hold down ; for 10 seconds to ensure discharge of all ca- pacitors. 3. Re-install the battery pack (lock will sound 3 short beeps). If beeps are not heard, then restart at step 1. 4. Within 5 seconds after hearing the 3 short beeps, press and hold ; until the lock begins to beep, then release. 5. A series of 5 RED LED and 5 beeps will be heard followed by 10 seconds of silence, then 3 GREEN LEDs and 3 fast beeps. All settings and programming have been erased and the lock is now ready for use. Note: All lock programming can also be erased (without need to disconnect the batteries) by entering Function 99. SPECIFICATIONS Operating Voltage Range: 10V - 28V AC or DC For uninterrupted operation, a power source that pro- vides battery backup is required. 12V Current Consumption Idle Current: 3ma Maximum Current: 55ma 24V Current Consumption Idle Current: 7ma Maximum Current: 80ma 2 Relays: SPDT Form C, N/O, N/C, C 8 amps @ 24V AC or DC 24 Volts MAXIMUM Wiring, Power Up and Specifications
12 BASIC WIRING: DK3000 Interfacing to an access control system to allow code access in addition to keyfob access. Auxiliary Relay is not connected. Wire nut connections are represented by a wire with a spherical end, intersecting another wire, as shown in the following illustration: = Required Programming Set appropriate Pass Time in Passage Options (3,10 or 15 seconds). Default Pass Time = 3 sec. Operation •The DK3000 interrupts Power Mag Power upon a successful code entry, initiating Pass Time. •The Remote Input (as shown) may be used as a re- quest to exit button. POWER SUPPLY OPTIONS Emergency Exit Switch Emergency Exit Switch SUPPLY BLACK DK3000 Power Input PURPLE BLUE N/C BLACK Com Entry Relay Output Remote Release Output Tamper Output Mounted to Housing Auxiliary Relay Output N/O GRAY ORANGE (N/O) BLACK (COM) WHITE (N/C) N/O Push Button Switch N/C Alarm System Zone Programmed for 24-Hour Alarm 1. Magnetic Lock 2. Electric Strike 3. Solenoid Device BLACK RED 1. Mag Lock 2. Electric Strike 3. Solenoid 4. Light 5. Siren 6. Video Recorder WHITE WHITE Simplified Power Supply Option: Transformer 12 to 24 VAC or DC Recommended Supply Option: Battery Backup 12 to 24V AC or DC WARNING In all cases, be sure to allow for emergency exit during a fire or AC power failure. Local jurisdictions may require use of an access power supply with battery backup, with provisions for timed emergency exit. IMPORTANT Refer to page 11 for voltage specifications. Do NOT connect the Auxiliary Relay Output to more than 24 volts AC or DC. Include transient protection (supplied). See page 11 for more information regarding Transient Protection. Supplied Transient Protection
13 TYPICAL APPLICATION: DK3000 Using a normally open push-button switch to provide passage via the door strike, and the Auxiliary Output to trigger a visual or audible device only when door is unlocked. Wire nut connections are represented by a wire with a spherical end, intersecting another wire, as shown in the following illustration: = + + DK3000 Power Input BLACK PURPLE BLUE N/C Com Entry Relay Output Remote Release Output RED Tamper Output Mounted to Housing Auxiliary Relay Output N/O GRAY N/O Push Button Switch WHITE WHITE N/C Alarm System Zone Programmed for 24-Hour Alarm BLACK WHITE Com N/O ORANGE Low Voltage Light Source/ Sounder Device AC/DCV Light Source/ Sounder Device Supply Door Strike Door Strike Power Supply - - N/C POWER SUPPLY OPTIONS Emergency Exit Switch Emergency Exit Switch SUPPLY Simplified Power Supply Option: Transformer 12 to 24 VAC or DC Recommended Supply Option: Battery Backup 12 to 24V AC or DC WARNING In all cases, be sure to allow for emergency exit during a fire or AC power failure. Local jurisdictions may require use of an access power supply with battery backup, with provisions for timed emergency exit. Operation •The Remote Input is used with a push-button switch to allow passage. •The Auxiliary Relay is used to activate external ser- vice. •Door strike is activated upon a successful code en- try or push-button closure. Required Programming •Enable Auxiliary Relay follows main Relay (1). Supplied Transient Protection
14 Quick Start First Time Start Up 1. Unpack the lock. 2. With the power disconnected, hold down the ; key for 10 seconds and release. 3. Connect the power and listen for 3 beeps. Within 5 seconds of hearing the 3 beeps, press and hold ; until beeping starts. This will clear the lock of all programmed data. Important: If you do not hear these 3 beeps, you must start over at step 2. 4. Listen for another series of beeps and LED flashes followed by 10 seconds of silence. The lock is now ready to program. Failure to follow this exact procedure can result in erratic lock behavior. Important Note: When entering any key se- quence below, do not pause more than 25 seconds between any key presses--otherwise you must start again. Enter Program Mode and Change Factory Master Code 1. Press the default Master Code: 1 2 3 4 5 6. 2. Wait for the green light and press ; until multiple beeps are heard. You are now in Program Mode. Note: The lock will beep every 6 seconds as a reminder that you are in Program Mode. 3. Enter a new personal 6-digit Master Code number by pressing the following keys: ; 1 ; [ new Master Code] ; [new Master Code] : (the second set of digits must be exactly the same). (For example, if you want your new Master Code to be “664433”. Press: ; 1 ; 664433 ; 664433 :). Now that the Master Code has been changed, there is no need to change it again (unless you want to). Since you are still in Program Mode, you can now proceed directly below and program various functions. Note: Programming any Function, such as setting the clock, follows a consistent 5-step pattern: (1) Enter Program Mode (2) Press ; [Function #] (3) Press ; and enter data (4) Press : to end (5) Exit Program Mode. Note: There is a 3 minute Program Mode timeout if no keys are pressed when in Program Mode. A steady tone will sound for the final 15 seconds of the 3 minute timeout period as a warning. To remain in Program Mode, press any key. Set the Weekday 1. Enter Program Mode (if not in already). 2. Press ; 40 ; [ number of weekday] :. (Use 1= Sunday, 7 = Saturday). (For example - Friday - press ; 40 ; 6 :). Set the Date 1. Enter Program Mode (if not in already). 2. Press ; 38 ; [ MMDDYY] :. (For example - May 10, 2002 - press ; 38 ; 051002 :). Set the Time 1. Enter Program Mode (if not in already. If you just finished the above procedure, you are still in Program Mode). 2. Press ; 39 ; [ HHMM] :. (Use 24-hour military format, where PM adds 12 hours). (For example - 2:30pm - press ; 39 ; 1430 :). Enter User Codes 1. Enter Program Mode (if not in already). 2. Press ; 2 ; [ User Number] ; [new User Code] :. (For example, John Smith is designated as User 21. You want him to use the code of “232323” to unlock the door. Program the lock by pressing: ; 2 ; 21 ; 232323 :). 3. Repeat step 2 for each new user.
15 Quick Start (cont’d) Delete a User Code 1. Enter Program Mode (if not in already). 2. Press ; 2 ; [User Number] :. The lock will flash a green LED and beep continuously for 6 seconds. When the red LED flashes, the User Code is deleted. 3. Repeat step 2 for each new User. User Code Conflicts Care should be taken not to program a new User Code which matches the first digits of any other User Code (only the User Code with the least number of digits will be recognized). Example: If User Codes 123 and 123456 are both entered in the system, only code 123 would be recognized, unless the ENTER Key has been enabled (see Function 69, see page 27). In ad- dition, an error will sound if you try to program a new User Code that matches the first digits of the Master Code. WARNING: When attempting to change an existing Master Code, it is HIGHLY recommended that you enable all Groups (see Function 23 on page 19), exit Program Mode, and enter the new anticipated Master Code to verify that the anticipated sequence does not currently open the lock. If the lock does not open, the anticipated Master Code can be used as the new Master Code; if the lock opens, the anticipated Master Code already exists in the lock (as a User Code), and the anticipated Mater Code should NOT be used. Always repeat this procedure with any new anticipated Master Codes. Exit Program Mode Hold Down any key for 3 seconds. Program Mode exit is confirmed by several beeps. You are now in normal operation. Re-enter Program Mode If you wish to re-enter Program Mode, key-in your new 6-digit Master Code, and press ;. You are now ready to mount and install your DK series lock and give out your User Codes. Before installation, it is suggested you test and verify that all User Codes entered are active (see below). Verifying Basic Keypad User Codes Test a valid User Code: VALID CODE - The Green LED will flash momentarily and the sounder will beep a few times after a valid code is entered. INVALID CODE - The RED LED will flash several times and the sounder will beep several times after an invalid code is entered. Use Function 2 to re-program the code. Testing the Codes Entered
16 Function 1 Change Master Code See page 17 Function 2 Add/Delete/Change User Codes See page 17 Function 3 User Disable (By User Number) See page 18 Function 4 User Enable (By User Number) See page 18 Function 5 User Enable with Timeout See page 18 Function 6 Enable Total User Lockout See page 18 Function 7 Disable Total User Lockout See page 18 Function 8 Reserved - Function 9 Enable User 300 (Service Code) See page 18 Function 10 Erase All Users Except the Master Code See page 18 Function 11 Reserved - Function 12 Clear All Schedules and Timeout Functions See page 19 Function 13 Clear All Timeout Functions See page 19 Function 14 - 17 Group 1-4 Disable See page 19 Function 18 Disable All Groups See page 19 Function 19 - 22 Group 1-4 Enable See page 19 Function 23 Enable All Groups See page 19 Function 24 Reserved - Function 25 - 28 Group Disable with Timeout See page 20 Function 29 Disable All Groups with Timeout See page 20 Function 30 - 33 Group Enable with Timeout See page 20 Function 34 Disable All Groups with Timeout See page 20 Function 35 Group Add/Delete Association See page 20 Function 36 - 37 Reserved - Function 38 Set Date See page 21 Function 39 Set Time See page 21 Function 40 Set Weekday See page 21 Function 41 Daylight Saving Time Start Date See page 21 Function 42 Daylight Saving Time End Date See page 21 Function 43 Speed Up Clock See page 22 Function 44 Slow Down Clock See page 22 Function 45 - 46 Passage Mode Enable/Disable See page 22 Function 47 Timed Passage Mode See page 22 Programming Functions--Overview Function 48 Enable Passage Mode See page 23 Function 49 Disable Passage Mode See page 23 Function 50 Return Lock to Normal Passage Mode Schedule See page 23 Function 51 Passage Mode Configuration See page 23 Function 52 - 54 Pass Time See page 23 Function 55 Print Audit Trail See page 24 Function 56 Print User Code List See page 24 Function 57 Print Clock Settings and Software Version See page 24 Function 58 Upload/Download PC Data See page 24 Function 59 Reserved - Function 60 Number of Attempt Before Lockout See page 25 Function 61 Set the Attempts Lockout Time See page 25 Function 62 - 63 Reserved - Function 64 - 65 Disable/Enable Remote Input See page 25 Function 66 Ambush Code See page 25 Function 67 Add Aux Relay Features See page 26 Function 68 Delete All Relay Functions and System Options added by Function 67 See page 26 Function 69 - 70 Enable/Disable Enter Key See page 27 Function 71 Reserved - Function 72 - 73 Scheduled Enable/Disable Passage Mode See page 27 Function 74 - 77 Schedule Enable Group 1 - 4 See page 27 Function 78 Schedule Enable All Groups See page 27 Function 79 - 82 Schedule Disable Group 1 - 4 See page 27 Function 83 Schedule Disable All Groups See page 27 Function 84 - 87 Quick Schedules - Enable Group See page 28 Function 88 Passage Mode (Open Time Window) See page 28 Function 89 Passage Mode (Close Time Window) See page 28 Function 90 Relay Activation (Open Time Window) See page 29 Function 91 Relay Activation (Close Time Window) See page 29 Function 92 Enable Group 4 (Open Time Window) See page 30 Function 93 Enable Group 4 (Close Time Window) See page 30 Function 94 - 98 Reserved - Function 99 Clear All Lock Programming See page 30
17 1. New Master Code (User Number 1) 2. Add/Delete/Change User Codes 2-2000 ; 1 ; [ _ _ _ _ _ _ ] ; [ _ _ _ _ _ _ ] : (New Master Code) (Confirm New Master Code) ; 2 ; [ _ _ _ _ ] * ; [ _ _ _ _ _ _ ] : (User Number) (User Code) •User Number must be between 2 and 2000. •To delete a code, leave the User Code blank and wait for the rapid beeping to stop. •User Code must be 3-6 digits. •Each User Code can be thought of as a person. As long as each person possesses their own unique User Code, you can control access to the lock by adding or deleting User Codes. See Terminology Used in this Manual on page 6 for more information. •Master Code must be 6 digits-only. •Master Code is Keypad Code Access only. •Factory Default = 123456 •See Lock Design Overview on page 5 for more information about Master Codes. 3 M USERS Lock Defaults for DK3000 See page 8. Users added will default to a Group Association and a Program Level Ability as follows: USER TYPE USER NUMBER GROUP DEFAULT ASSOCIATION MINIMUM PROGRAM LEVEL (see page 6) Master 1 - M (All Programming Abilities) Installers 2 & 3 none 4 (Also 3, 2, 1) Managers 4 - 6 none 3 (Also 2, 1) Supervisors 7 - 9 none 2 (Also 1) Print Only Users 10 - 11 none 1 Basic Users 12 - 50 none none Basic Users in Group 1 51 - 100 1 none Basic Users in Group 2 101 - 150 2 none Basic Users in Group 3 151 - 200 3 none Basic Users in Group 4 201 - 250 4 none Basic Users 251 - 296 none none Quick Enable User 300 297 none none Quick PC Access 298 none none AL-DTM2 Code* 299 none none Service User 300 none none Basic Users 301-2000 none none Programming Functions * User 299 is a Non-Pass Code. This is the only code that will initiate data transfer with the AL-DTM.
18 USERS (Continued) ; 6 : 6. Enable Total User Lockout Mode (This Function enabled through keypad only) 7. Disable Total User Lockout Mode (This Function enabled through keypad only) ; 7 : User Lockout Mode Prevents all User Codes (Except User 1 Code) from operating the lock. Note: No other programming functions or schedules will re-enable Users. Users must be re-enabled with Function 7. Note: Does not change the User enable/disable status. Note: If the lock is currently in Passage Mode (door unlocked) and Function 6 is programmed, the lock will remain in Passage Mode. M 5. User Enable with Timeout (Enter Timeout, XXX Hours) (This Function enabled through keypad only) ; 5 ; [ _ _ _ _ ] ; [ _ _ _ _ ] : (User Number) (XXX Hours) •With Function 5, User Numbers must be between 2-2000, hours must be between 1-999. •Function 5 can temporarily override a disabled User (disabled using Function 3 above). •Since this is a temporary feature, Function 5 can only be enabled using the keypad. •Example: Brian, User Number 1157, rarely works at the office, but when he does, enable him for his 8 hour work day by entering Program Mode and pressing: ; 5 ; 1157 ; 008 :. •NOTE: Up to 4 Timeout Functions may be pending at any one time. An error beep will sound when attempting to program more than 4 Timeout Functions. 2 Service Code is a One-Time-Only Code. Once it is used, it is disabled until enabled again. NOTE: User Number 297 is used to reset Service Code Use. See Terminology Used in this Manual on page 6 for more information and examples regarding special Users 297-300. ; 9 : 9. Enable User 300 (Service Code) 2 2 ; 1 0 ; 0 0 0 : 10. Erase All Users Except the Master Code (User 1) (This Function enabled through keypad only) Erases all User Codes except the Master Code (User 1). •Function 10 can only be performed using the keypad. M 11. Reserved 3. Disable User ; 3 ; [ _ _ _ _ ] : (User Number) 4. Enable User ; 4 ; [ _ _ _ _ ] : (User Number) User Enable/Disable (By User Number) •User Number must be between 2 and 2000. NOTE: Will Enable/Disable Users even if the User is associated with an enabled Group. Use Feature 3 to disable a specific User Number and their associated User Code. If the disabled User Code is entered, the lock will flash 1 Green and 4 Red Flashes (with 1 long and 5 short beeps) indicating that the User Code exists in memory, but is disabled. Function 4 will undo Function 3. 2 8. Reserved Programming Functions (contd)
19 CLEAR FUNCTIONS Group Enable/Disable Enter the functions below to Enable/Disable Groups. Functions 14 - 23 will each override existing scheduled events. Therefore, Functions 14 - 23 are temporary, take effect im- mediately, and are always overridden by future scheduled events that already exist within the lock programming. 2 GROUPS 24. Reserved ; 1 4 : ; 1 5 : 16. Disable Group 3 ; 1 6 : 17. Disable Group 4 ; 1 7 : 18. Disable All Groups ; 1 8 : 19. Enable Group 1 ; 1 9 : 20. Enable Group 2 ; 2 0 : 21. Enable Group 3 ; 2 1 : 22. Enable Group 4 ; 2 2 : 23. Enable All Groups ; 2 3 : 14. Disable Group 1 15. Disable Group 2 Programming Functions (contd) PRIORITY ORDER 1. Disabled Users 2. Enabled Groups 3. Disabled Groups 4. Enabled Users The Priority Order details which Function will take effect before (have priority over) others. For example, as per the list above, Enabled Users have the lowest priority, and other Func- tions can affect the status of these Users. Dis- abling a Group (Functions 14-18) will take pri- ority over the enabled Users in that Group, disabling them. Enabling Groups (Functions 19-23) will take priority over those tasks lower in the list, and finally disabling a User (Function 3) takes priority over all other tasks listed. ; 1 2 ; 0 0 0 : 12. Clear All Schedules and Timeout Functions Function 12 clears all programmed Schedules and all Timeout Functions. (To clear All Timeout Functions only, see Function 13 below). Function 12 will clear all of the following: All Schedule Functions 72 through 93, Timeout Functions 5, 25 through 34 and Function 47. Note: Function 12 also resets Passage Mode and any disabled Groups. After using Function 12, your Scheduled/Timeout features must be manually re-programmed. NOTE: Up to 4 Timeout Functions may be pending at any one time. An error beep will sound when attempting to program more than 4 Timeout Functions. This Function only disables the timeout; the event associated with the timeout will remain 3 ; 1 3 ; 0 0 0 : Function 13 clears all Timeout Functions. (To clear All Schedules and Timeout Functions, see Function 12 above). Function 13 will clear all of the following: All Timeout Functions 5, 25-34 and Function 47. After using Function 12, your Scheduled/Timeout features must be manually re-programmed. NOTE: Up to 4 Timeout Functions may be pending at any one time. An error beep will sound when attempting to program more than 4 Timeout Functions. This Function only disables the timeout; the event associated with the timeout will remain 3 13. Clear All Timeout Functions (This Function enabled through keypad only) Important: It is the responsibility of the lock programmer to verify the proper lock/unlock conditions and Group conditions after programming the lock with Function 12 and 13.
20 GROUPS Group Enable/Disable with Timeout (Enter Timeout, XXX Hours) (Functions 25-34 are enabled through the keypad only) •Hours must be between 1-999. Enter the functions below to Enable/Disable Groups for the amount of time entered in hours. NOTE: Only 4 Timeout Functions are allowed at any one time. An error beep will sound when attempting to program more than 4 Timeout Functions. Functions 25 - 34 will each override existing scheduled events. Therefore, Functions 25 - 34 are tem- porary, take effect immediately, and are always overridden by future scheduled events that already exist within the lock programming. NOTE: Functions 25-34 are enabled through the keypad only. •Example: All 15 members of the Accounting Department are members of Group 4, and a schedule programmed in the departments door lock reflects their normal working hours of 9 AM through 5 PM, Monday through Friday. But one day a special event occurs, and all Accounting Department members are requested to stay an extra hour until 6 PM. Therefore, at 5 PM, the manager (wishing to temporarily enable Group 4 users for an extra hour) enters Program Mode and presses: ; 33 ; 001 :. Likewise, if the manager wished to send his department home early at 3 PM, the manager could enter ; 28 ; 002 :. 2 ; 3 5 ; [ _ _ _ ] ; [ _ _ _ _ ] : (User Number) (Groups) 35. Group Add/Delete Association As per the chart on page 8, the locks default programming from the factory associates certain User Numbers with certain Groups. To override these default Group associations, Function 35 manually associates (or disassociates) a selected User with a selected Group. During programming, Groups not selected are then disassociated from the User. Function 35 is helpful when the number of Users you wish to add to a Group outgrows the number of User Numbers defaulted to a Group (50); or if an existing User joins a department and you wish to simply add them to a Group. •User Number must be between 2 and 2000; Groups 1-4 (to associate with User) may be selected. Add Example: To associate User 67 with Groups 1, 2 and 4; Enter: ; 3 5 ; 6 7 ; 1 2 4 : Delete Example: To remove all Group associations for User 67; Enter: ; 3 5 ; 6 7 : NOTE: If a User is associated with more than one Group, all associated Groups would have to be disabled before the User is disabled. ; 2 5 ; [ _ _ _ ] : (XXX Hours) 25. Timed Disable Group 1 ; 2 6 ; [ _ _ _ ] : (XXX Hours) 26. Timed Disable Group 2 ; 2 7 ; [ _ _ _ ] : (XXX Hours) 27. Timed Disable Group 3 ; 2 8 ; [ _ _ _ ] : (XXX Hours) 28. Timed Disable Group 4 ; 2 9 ; [ _ _ _ ] : (XXX Hours) 29. Timed Disable All Groups ; 3 0 ; [ _ _ _ ] : (XXX Hours) 30. Timed Enable Group 1 ; 3 1 ; [ _ _ _ ] : (XXX Hours) 31. Timed Enable Group 2 ; 3 2 ; [ _ _ _ ] : (XXX Hours) 32. Timed Enable Group 3 ; 3 3 ; [ _ _ _ ] : (XXX Hours) 33. Timed Enable Group 4 ; 3 4 ; [ _ _ _ ] : (XXX Hours) 34. Timed Enable All Groups 3 36 - 37. Reserved Clear All Timeout Functions by entering Function 13. NOTE: Programming Functions (contd)