Alarm Lock DK3000 Programming Manual
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Page 11
11 WIRING See the Installation Manual for detailed illustrations and additional information. External Power: Red / Black wires - External 12-24 Volts AC or DC Power Source. Remote Input: White / White wires - Wire a Normally Open Contact to wires (white and white). Momentarily close to allow device to unlock the door and allow entry. NOTE: Remote Input is enabled from the factory. (See page 25) Main/Entry Relay: The Main Relay (also called the Entry Relay) is, for example, used...
Page 12
12 BASIC WIRING: DK3000 Interfacing to an access control system to allow code access in addition to keyfob access. Auxiliary Relay is not connected. Wire nut connections are represented by a wire with a spherical end, intersecting another wire, as shown in the following illustration: = Required Programming Set appropriate Pass Time in Passage Options (3,10 or 15 seconds). Default Pass Time = 3 sec. Operation •The DK3000 interrupts Power Mag Power upon a successful code entry, initiating...
Page 13
13 TYPICAL APPLICATION: DK3000 Using a normally open push-button switch to provide passage via the door strike, and the Auxiliary Output to trigger a visual or audible device only when door is unlocked. Wire nut connections are represented by a wire with a spherical end, intersecting another wire, as shown in the following illustration: = + + DK3000 Power Input BLACK PURPLE BLUE N/C Com Entry Relay Output Remote Release Output RED Tamper Output Mounted to Housing Auxiliary...
Page 14
14 Quick Start First Time Start Up 1. Unpack the lock. 2. With the power disconnected, hold down the ; key for 10 seconds and release. 3. Connect the power and listen for 3 beeps. Within 5 seconds of hearing the 3 beeps, press and hold ; until beeping starts. This will clear the lock of all programmed data. Important: If you do not hear these 3 beeps, you must start over at step 2. 4. Listen for another series of beeps and LED flashes followed by 10 seconds of silence. The lock...
Page 15
15 Quick Start (cont’d) Delete a User Code 1. Enter Program Mode (if not in already). 2. Press ; 2 ; [User Number] :. The lock will flash a green LED and beep continuously for 6 seconds. When the red LED flashes, the User Code is deleted. 3. Repeat step 2 for each new User. User Code Conflicts Care should be taken not to program a new User Code which matches the first digits of any other User Code (only the User Code with the least number of digits will be recognized)....
Page 16
16 Function 1 Change Master Code See page 17 Function 2 Add/Delete/Change User Codes See page 17 Function 3 User Disable (By User Number) See page 18 Function 4 User Enable (By User Number) See page 18 Function 5 User Enable with Timeout See page 18 Function 6 Enable Total User Lockout See page 18 Function 7 Disable Total User Lockout See page 18 Function 8 Reserved - Function 9 Enable User 300 (Service Code) See page 18 Function 10 Erase All Users Except the Master Code See page 18 Function...
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17 1. New Master Code (User Number 1) 2. Add/Delete/Change User Codes 2-2000 ; 1 ; [ _ _ _ _ _ _ ] ; [ _ _ _ _ _ _ ] : (New Master Code) (Confirm New Master Code) ; 2 ; [ _ _ _ _ ] * ; [ _ _ _ _ _ _ ] : (User Number) (User Code) •User Number must be between 2 and 2000. •To delete a code, leave the User Code blank and wait for the rapid beeping to stop. •User Code must be 3-6 digits. •Each User Code can be...
Page 18
18 USERS (Continued) ; 6 : 6. Enable Total User Lockout Mode (This Function enabled through keypad only) 7. Disable Total User Lockout Mode (This Function enabled through keypad only) ; 7 : User Lockout Mode Prevents all User Codes (Except User 1 Code) from operating the lock. Note: No other programming functions or schedules will re-enable Users. Users must be re-enabled with Function 7. Note: Does not change the User enable/disable status. Note: If the lock is currently in Passage Mode...
Page 19
19 CLEAR FUNCTIONS Group Enable/Disable Enter the functions below to Enable/Disable Groups. Functions 14 - 23 will each override existing scheduled events. Therefore, Functions 14 - 23 are temporary, take effect im- mediately, and are always overridden by future scheduled events that already exist within the lock programming. 2 GROUPS 24. Reserved ; 1 4 : ; 1 5 : 16. Disable Group 3 ; 1 6 : 17. Disable Group 4 ; 1 7 : 18. Disable All Groups ; 1 8 : 19. Enable Group 1 ; 1 9 : 20. Enable...
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20 GROUPS Group Enable/Disable with Timeout (Enter Timeout, XXX Hours) (Functions 25-34 are enabled through the keypad only) •Hours must be between 1-999. Enter the functions below to Enable/Disable Groups for the amount of time entered in hours. NOTE: Only 4 Timeout Functions are allowed at any one time. An error beep will sound when attempting to program more than 4 Timeout Functions. Functions 25 - 34 will each override existing scheduled events. Therefore, Functions 25 - 34 are...