Yamaha Rx 7 User Manual
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3. T o restart playback from where it was stopped, press STOP/CONTINUE again. Pressing START instead re- commences playback from the beginnin g of the Song. 4. Afte r having stopped playback, you can select any other Song with the numeric keys. * Tempo adjustments can be made as explained for Patterns. * Click can be used but must be set in the Pattern Mode. REPEAT PLAYBACK In order to make room for the inserted Part in an existing song, the RX7 shifts al l subsequent Parts forward. Example: To inser t a Part consisting of Patter n 99 between Parts 02 and 03, select Part 03 for insertion. BEFORE INSERTING FUNCTIO NContinuously repeat a selected Song. OPERATIO N 1. After selecting the desired Song, or during playback of that Song, press the SWING/REPEAT button. The display will show 2 . You can now turn the repeat function on and off with the - 1/NO and + 1/YES keys. EDIT SONG FUNCTIO NCreate or alter Song s by combining Patterns. OPERATIO N 1. Selec t the desire d Son g number (memory location) and press REA L TIME WRITE/EDIT SONG. AFTER INSERTING OPERATIO N 1. Selec t th e Part of th e Son g where you wish to inser t a new Part and press STEP WRITE/INSERT. The prompt mark “**” will appear, asking you to input the contents o f the inserted Part. 2 . Inpu t either a Pattern or any other of the possibilities - a repeat symbol, a tempo or volume change command or a searc h mark. To cancel data entry, press - 1/NO. DELET E 2. Input the number of the Pattern you want to use fo r Part 1 with the numeric keys. 3 . Switc h to the next Part (and then forward/backward between Parts a s necessary ) with the - 1/NO and + 1/YES keys. 4. Input the contents of the following Parts - i.e. a Pattern, a repeat symbol, a tempo or volume change command or a search mark. Other practica l Edit Song functions you can now use are Insert, Delete and Pattern Copy. INSERT FUNCTIO NErase Parts of a Song . Delete is complementary to Insert - al l Parts after the deleted Part are moved backwards. OPERATIO N 1. Selec t the Part of the Song you wish to delete and press QUANTIZE/DELETE. The display will ask you to confirm: FUNCTIO NInsert new Parts in a Song. 2 . Press + 1/YES to confirm. The display will show the contents of th e next Part, which now has the number of the deleted Part. To cancel delete operation instead, press - 1/NO. 1 7
REPEAT COMMANDS FUNCTIO NEnters Repeat commands in a Song for re- petition of specified Parts. Instead of entering the same Pattern numbers over and over again in a Song, you can use Repeat commands. Specified Parts or groups of Parts can be repeated up to 99 times , and “nesting” (repetitions within repetitions) on up to ten levels i s als o possible . There are two Repeat commands, Begin Repeat and End Repeat, which are input at the beginning and end of the Part(s ) to be repeated. The number of repetitions can be specified within the End Repeat command. Remember that this number is always ONE LES S than the actual number of times you hear the specified section (which = 1 playback + N repetitions). 5 . You can now input the desired number of repetitions with the numeric keys and then continue editing.PART COPY FUNCTIO NCopy a specifie d number of consecutive Parts to any subsequent location in a Song. NOTE : Any Parts following the copy destination point will be erased . In effect, this means you can copy onl y to the end of a Song . • COPYING TO END OF SONG BEFORE COPYING AFTER COPYING ACTUAL-PLAYING SEQUENCE • COPYING TO DESTINATIO N BEFORE END OF SONG * Input of the Repeat commands is often easies t when done in combination with Insert, after having programmed the Song without repetitions. OPERATIO N 1. Selec t the Part of the Son g from which you want repe- tition to commence, and pres s SWING/REPEAT. The displa y will ask you to select the Begin or End Repeat command. BEFORE COPYING AFTER COPYING 2. Press numeric key 1 to input a Begin Repeat command, then continue editing (entering Parts) until your reach the location for the End Repeat command. 3 . Pres s SWING/REPEAT. The display will again ask you to selec t the Begin or End Repeat command. 4 . Pres s numeric key 2 to input an End Repeat command.Original Part s following copy destinatio n ar e cleared . OPERATIO N 1. Selec t the Part of the Son g to which you wish to cop y to (= cop y destination) and press COPY . The upper line o f the LCD will ask you to specify the first and final Parts of the section you want to copy: 18
2. Enter the three-digit numbers of the first and final Parts o f the sectio n to be copied , then press + 1/YES or EN- TER to complete data input. Copying is completed, and the LCD will displa y the number of the empty Part location now following the end of the copied section . * Should you make a mistake in specifying the sectio n to b e copied, one of the following error message s will appear and copying will be canceled . a ) I f the number of the first copie d Part is larger than that o f the final one, or a copy sectio n is specifie d that includes the destination Part, the LCD will show : b) Should you specify a Part for copying that does not exist, the LCD will show: 2. Press numeri c key 1 to select accelerando, key 2 for ri - tardando . Accelerando: Ritardando: TEMPO CHANGE COMMANDS FUNCTIO NEnters Tempo Change commands in a Song to make it gradually slower or faster. Natural , gradual changes in tempo - accelerando (increase) or ritardando (decrease) - can be created with these com- mands. Both the value (in quarter notes/minute) and the duration (in quarte r notes) of th e tempo change can be spe- cified. By entering a Tempo Change command within a repeated section, you can cause accelerando or ritardando over longer passages than the 99 quarter notes which normally is the limit fo r a single tempo change. * It is generally easiest to input tempo changes after having completed a song, by using Insert. NOTE : Unless you balance accelerandi with ritardandi, your Song will end in a different tempo than it started with. If you have not set an initial tempo for the Son g and start to play it again immediately, it will commence at this previous final tempo. It is there- fore recommended that you use Job #04 to specify an initial tempo. OPERATIO N 1. Selec t the Part of the Song from which you want the tempo to start changing, and press CLICK/TEMPO CHANGE. The display will ask you to select Accel(erando) or Rit(ardando). 3 . Inpu t th e value of the tempo change (i.e. by how much you wan t the tempo to increase/decrease) as the nu- merator and the duratio n o f the tempo change as the denominator of the fraction shown on th e LCD, using ACCENT 2 to switch between the two. Sa y you want the tempo to increase by 15 quarte r notes per minute over 4 measures. This means you have to set tempo change (accelerando) to +15/16, because 4 measures correspond to 16 quarte r notes. Instantaneous tempo changes can be achieved by setting the denominator to 0. VOLUME CHANGE COMMANDS FUNCTIONEnters Volume Change commands at any lo- cation in a Song, to raise or lower level. Any volume change within the voice level limits (0 ~ 63 ) is possible. By entering several Volume Change commands in subsequent Parts or using them in repeated sections, gradual volume changes can be achieved (e.g. for climaxes, fade-in or fade-out). OPERATIO N 1. Selec t the Part of the Song where you want the volume to change, and press EDIT PATTERN/VOLUME CHANGE. The display will ask you to selec t Up(ward) or Down(ward) change. 19
2. Press numeric key 1 to selec t Up or key 2 fo r Down. 3 . Input the degree (value) o f volume change with the nu- meric keys. SONG COPY FUNCTIO NCopy entire Songs to another location. Useful when you want to alter a Son g while retaining the original version. OPERATIO N 1. Selec t the SONG you want to cop y and pres s COPY . The LCD will ask you to input the copy destination number (new Song location). 2 . Enter the destination number with the numeric keys, then press + 1/YES to copy. Th e message “completed!” shows that copying has been carried out. * Shoul d you decid e to copy a different Song after having specifie d the copy destination, move the cursor to the upper LCD line with ACCENT 2 and enter a different Song number. * I f the specified copy destination already contains a Song, thi s Son g will be erased to make room for the new Song . T o avoid mistakes, the LCD asks if the copy destination is occupied. You can now cancel Song Copy with the - 1/NO key or execute copying with the + 1/YES key. SONG CLEAR 2. Press + 1/YES . The LCD will ask 3. Press + 1/YES to confirm (or - 1/NO to cancel Song Clear). After displaying the message “completed!”, the LCD will show the cleared Song location. JOBS The Song functions listed on the extreme left of the front panel Job Menu under SONG and EDIT SONG are selecte d by entering the respective Job number, i.e. by pressing JOB and then inputtin g a two-digit number with the numeric keys. Except for Job #01 , Mark Search, which is als o available in Song Selectio n mode, these Jobs can only be accessed during Edit Song mode. JOB #01: MARK/PART SEARCH FUNCTIONInstantly locate a specified point in a Song. A very useful feature both for playback and editing, this lets you instantly locate any Part in a Song or a location marked according to Job #02. OPERATIO N 1. Selec t Job #01 . The lower line of the displa y will ask you to input the Pattern or Mark you want to locate. 2 . a : PART SEARCH If you are looking for a certain Part, enter its three-digit number with the numeric keys. As soon a s the first digit is input, the display will change to FUNCTIO NErase entire Songs. * I t i s als o possible to clear all 20 Songs simultaneously with UTILITY Job #06. OPERATIO N 1. Selec t the Song you wan t to erase and press CLEAR. 20 Afte r all three digits have been entered correctly, the Part you were looking for will appear on the display.
Should you make a mistake during number entry (for instance forgetting to start with a zero for numbers under 100), the display will show If this occurs, select Job #01 again and carefully enter the right number. 2 . b : MARK SEARCH I f you are looking for a certain Mark previously input with Job #02, enter the Marks name using the alphabet keys (= Instrument keys) and numeric keys as explained for Job #02 below. After the entire Mark name has been entered cor- rectly, the marked location you were looking for will appear on th e display . If you have made a mistake during Mark name entry, the LCD will show If this happens, select Job #01 again and carefully enter the correct Mark name. JOB #02: MARK SET Lower case letters can be input by holding down SHIFT/COMPARE while pressing a letter key. The cursor is moved backward and forward with the - 1/NO and +1/YE S keys. * Note that Mark names can not begin with a numeral. 3 . When you have completed name input, press ENTER. The display will change to indicating that a Marker with the displayed name has been entered in the indicated Part location. JOB #03: SONG NAME FUNCTIO NName or rename a Song. OPERATIO N 1. Making sure that the Son g you want to name is selected an d Edit Song mode entered, access Job #03 . The lower line of the display will ask you to input the Son g name. FUNCTIO NName a specific point in a Son g for later in- stantaneous location. Any point in a Son g can be given a name consisting of up t o si x characters (letters and numerals). This “Mark” is useful both for making the structure of the Son g clearer (by entering names such a s “INTRO” or “1.MELO”) as wel l a s for later instant location at any time using Job #01 explained above. A Mark is als o counted as a Part. OPERATIO N 1. Making sure that the Edit Song mode is entered, select Job #02. The lower line o f the displa y will ask you to input the Mark you want to name. 2 . Input a name of up to six characters using the Instrument keys and numeric keys. * In addition to the Instrument keys, ACCENT 1 and 2 are use d to input Y and Z. EFFECT enters a space , and DAMP a period. 2 . Input a Son g name of up to eigh t characters as explained above for Mark name entry. * Unlike Mark names, Song names may begin with a nu - meral. 3. When you have completed input of the Song name, press ENTER. The LCD will revert to normal Edit Song display, indi- catin g that the Song name has been entered. * This function can also b e used to rename Songs, i.e . alter their present name. Th e Song s current name will be displaye d when the Son g Name Job is calle d up, and can then be changed in the sam e way as entering a new name. JOB #04: INITIAL TEMPO FUNCTIO NSet the initial tempo of a Song. Allows you to determine the tempo with which a Song will always start during playback. (Tempo changes within the Son g remain valid). Tempo can still be altered manually at any time. 21
CHAINS OVERVIEW The Chain Mode lets you * Create a maximum of 3 Chains consisting of up to 90 Son gs (Steps ). * Selec t a Chain and play it at the desired tempo. * Erase (clear) a Chain. Onthe RX7, the word “Chain” refersto a combination of Song s, ordered as “Step s” within the Chain. You can thuscreate accompaniment sequences for whole groups of Song s, either forlive performance or recording. * To use Chain functions, always enter Chain Playback Mode first bypressing CHAIN. Select other Jobs by then pressing Job and entering the Job number. JOB 01: CHAIN PLAYBACK JOB #02: CHAIN EDIT FUNCTIO NPlayback of select ed Chain. OPERATIO N 1. After pressing CHAIN, select the desired Chain with numeric keys0, 1 or 2. 2 . Pre ss START or STOP/CONTINUE The RUN LED will light, and the display will change to FUNCTIONCombining Songs to form a newChain, or altering existing Chains. Creating a Chain from Songs (Steps) is basically the same a s creating a So ng out of Patterns and other Parts. Maximum St ep number is 90 . OPERATIO N 1. After pressing CHAIN, selectthe desired Chain with numeric keys 0, 1 or 2, then access Job #02. The display continues to change, showing the current position in the Chain and the current Song(Step) until playback stops at the end of the Chain. 3 . To stop playback at any time, press STOP/CONTINUE. The RUN LED will go out, and the firstmeasure appears again on the LCD. 4. To restart playback from where it was stopped, press STOP/CONTINUE again. Pressing START instead re- commences playbackfrom thebeginning of the Chain. 5 . Aft er having stopped playback, you can select another Chain with numeric keys0 to 2. * Tempo adjustments canbe made as explained for Patterns. * Click can be used but must be set in th e Pattern Mode. ( I f you are altering an existing Chain, the first Song number will appear inplace o f the prompt marks “**”.) 2 . Selec t the Song to be used for Step 1 by entering its location withthe numeric keys. 3 . Pre ss + 1/YES to input the selected Song and switch to the next Step. (The - 1/NO and + 1/Y ES keys can be used to switch between existing Steps.) Continue this process until you have programmed the entire Chain. * The INSERT and DELETE keys can be usedas during Ed it Son g. JOB #03: CHAIN NAME FUNCTIO NNaming orrenaming Chains. OPERATIO N 1. Either callup the Chain Playback displayorselec t Job #03 . 23
2. Input a Chain name of up to eight characters as explained above for Mark name entry. Pressing ENTER after writing the Chain name returns you to the Chain Playback display. JOB #04: CHAIN CLEAR FUNCTIO NErasing entire Chains . OPERATIO N 1. Selec t the Chain you want to eras e and enter Job #04. 2 . Press + 1/YES . The LCD will ask 3 . Press + 1/YES to confirm (or - 1/NO to cance l Chain Clear). Afte r displaying the message “completed!”, the LCD will show the cleared Chain location. 24
EDIT VOICE OVERVIEW The Edit Voice mode lets you: * Edit (alter) parameters such as pitch, level or pan position for any voice. * Create special effects for individual voices, including pitch bends, vibrato and tremolo. * Store edited data in the internal memory. * Reset an edited voice to its original values. The character of individual instruments can be changed dramatically with Edit Voice, particularly by adjusting a combination of parameters, such as e.g . decay rate, pitch bend rate/range and pitch. Edit Voice allows you to set the basic values of certain parameters which can be additionally altered according to Key Assign (see below) and, on a note by note basis, with Edit Pattern as explained above. Changes made with Edit Voice also affect instruments in existing Patterns. Press EDIT VOICE to enter this mode. The display will show the voice and editing Job last selected . T o specify any other Job, press JOB. The lower line of the LCD will ask you to input the numbe r of th e desired Job: Enter the Job number with the numeric keys. Data is input with the - 1/NO and + 1/YES keys and the DATA entry slider As soon as any data is altered, the “E” in “Edit Voice” will change to lower case. You can compare this altered value with the previous one by pressing SHIFT/COMPARE (= STOP/CONTINUE key), in which cas e a bar will appear over the “e” in “edit” and the original value will be displayed. Data cannot be altered during the “e-bar” display. (The cursor disappears). To continue editing, press SHIFT/COMPARE again. JOB #01: VOICE SELECT FUNCTIO NSelect any voice for editing or for checking it s parameter settings. OPERATIO N 1. Select Job #01. 2 . Selec t the voice you wan t to edit or check by tapping its Instrumen t key or entering the voic e numbe r directly wit h the numeric keys. (See Voice List in th e BASIC CONCEPTS AND FEATURES section.) 25
* Selecting a voice currently not assigned to any Instrument key displays “key-” on the upper right. Such voices may be edited, but you can only hear the results if you play the corresponding key on a connected and appropriately assigned MIDI keyboard. 3 . Continue by selecting one of the following editing Jobs. NOTE : Edited values have to be stored (Job #07) to become permanent. If you have edited a voice but do not perform Voice Store, the first “e” of “edit Voice” will remain lower case, and all edited values will by los t i f a different voice is selecte d (or the same one specified again) with Job #01. Therefore, pay attention if you enter Voice Select mode and the first “e” o f “edit Voice ” i s lower case. (Lost data can be retrieved from the edit recall buffer with Job #09.) JOB #02: PITC H FUNCTIO NSets basi c pitch of selecte d voice . • Range: -3600 ~ +2400 cent (in 10-cen t steps) ( = -3 to +2 octaves) (10 0 cent = 1 semitone) OPERATIO N 1. Selec t Job #02. The lower display line will show 2 . T o adjust the pitch upward or downward in semitone (100 cent) steps, use the DATA slider or -1/NO and + 1/YES keys. For finer adjustments in 10-cent steps, hold down the numeric key 0 and press - 1/NO or + 1/YES. JOB #03: DECAY FUNCTIO NSets basi c decay rate of selecte d voice . • Range : Deca y Rate = 01 ~ 31 Think of the “decay” of a sound as the spee d with which it die s out. The faster the decay (= the HIGHER the Decay Rate value), the SHORTER the sound. The slower the decay ( = the lower the Decay Rate value), the longe r the sound. Try changing the Decay Rates of various voices to get a feeling fo r the influence of this setting on the sound characteristics . * The Decay Rate setting has no effect on “reverse” voices. OPERATIO N 1. Select Job #03. The lower display line will show 2 : 2. To lengthe n o r shorte n th e decay (= lowe r or raise the Decay Rate value) , use the - 1/N O and + 1/YES keys o r DATA slider. JOB #04: BEND FUNCTIO NSets bend parameters of selected voice. • Range: Bend Rate = 0 ~ 60 Bend Range = -60 ~ +6 0 The expression “bend” as used for th e RX 7 r efers to linear pitch bend effects which automatically raise or lower the pitch o f a note while it i s being played. Two parameters can be adjusted - Bend Rate, which deter- mines the speed of the pitch bend, and Bend Range, which determines how great the change in pitch will be. OPERATIO N 1. Select Job #04. The lower display line will show either o f the following display types. To switch between them. press numeric key 1 ( Rate) or 2 ( Range). 1 : The Bend Rate can be set between 0 and 60 (unit: 10 cent per 10 microseconds). Increasing this value speeds up the pitch bend effect. The Bend Range can be se t between - 60 and + 60 (unit: 10 0 cent = 1 semitone). Raising this value increases the pitch difference between the beginning and the end of the bend effect. JOB #05: VOICE LEVEL FUNCTIO NSets basic volume of selected voice. • Range: Voice Level = 0 ~ 63 OPERATIO N 1. Selec t Job #05. The lower display line will show 2 6