Yamaha Mg164 Owners Manual
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Making the Most Of Your Mixer MG16/4, MG12/4 11 The First Steps in Achieving Great Sound Before you even consider EQ and effects, or even the overall mix, it is important to make sure that levels are properly set for each individual source. This can’t be stressed enough—initial level setup is vitally important for achieving optimum performance from your mixer! Here’s why … and how. 3-1. The Head Amplifier “Gain” Control Is the Key! Let’s review our simplified mixer block diagram: Each and every “stage” in the mixer’s signal path will add a certain amount of noise to the signal: the head amp, the EQ stage, the summing amplifier, and the other buffer and gain stages that exist in the actual mixer circuit (this applies to analog mixers in particular). The thing to keep in mind is that the amount of noise added by each stage is usually not dependent to any significant degree on the level of the audio signal passing through the circuit. This means that the bigger the desired signal, the smaller the added noise will be in relation to it. In tech-speak this gives us a better “signal-to-noise ratio”—often abbreviated as “S/N ratio.” All of this leads to the following basic rule: In our mixer, that means the head amplifier. If you don’t get the signal up to the desired level at the head amplifier stage, you will need to apply more gain at later stages, which will only amplify the noise con- tributed by the preceding stages. Just remember that too much initial gain is bad too, because it will over- load our channel circuitry and cause clipping. To achieve the best overall system S/N ratio, amplify the input to the desired average level as early as possible in the signal path. 3 MG12-16_E.book Page 11 Monday, May 26, 2003 1:14 PM
Making the Most Of Your Mixer MG16/4, MG12/4 12 3-2. Level Setup Procedure For Optimum Performance Now that we know what we have to do, how do we do it? If you take another quick look at the mixer block diagram you’ll notice that there’s a peak indicator located right after the head amplifier and EQ stages, and therein lays our answer! Although the exact procedure you use will depend on the type of mixer you use and the application, as well as your personal preferences, here’s a general outline: That’s basically all there is to it. But do keep your eyes on the main output level meters while setting up the mix to be sure you don’t stay in the “peak zone” all the time. If the output level meters are peaking constantly you will need to lower the channel faders until the overall program falls within a good range— and this will depend on the “dynamic range” of your program material. 1 Start by setting all level controls to their minimum: master fad- ers, group faders (if provided), channel faders, and input gain controls. Also make sure that no EQ is applied (no boost or cut), and that all effects and dynamic processors included in the system are defeated or bypassed. 2 Apply the source signal to each channel one at a time: have singers sing, players play, and playback devices play back at the loudest expected level. Gradually turn up the input gain control while the signal is being applied to the corresponding channel until the peak indicator begins to flash, then back off a little so that the peak indicator flashes only occasionally. Repeat for each active channel. 3 Raise your master fader(s)—and group faders if available—to their nominal levels (this will be the “0” markings on the fader scale). 4 Now, with all sources playing, you can raise the channel fad- ers and set up an initial rough mix. MG12-16_E.book Page 12 Monday, May 26, 2003 1:14 PM
Making the Most Of Your Mixer MG16/4, MG12/4 13 External Effects, Monitor Mixes, and Groups 4-1. AUX Buses For Monitor Sends and Overall Effects There are a number of reasons why you might want to “tap” the signal flowing through your mixer at some point before the main outputs: the two most common being 1) to create a monitor mix that is separate from the main mix, and 2) to process the signal via an external effect unit and then bring it back into the mix. Both of these func- tions, and more, can be handled by the mixer’s AUX (Auxiliary) buses and level controls. If the mixer has two AUX buses, then it can handle both functions at the same time. Larger mixing con- soles can have 6, 8, or even more auxiliary buses to handle a variety of monitoring and processing needs. Using the AUX buses and level controls is pretty straightforward. The only thing you need to con- sider is whether you need a “pre-fader” or “post- fader” send. AUX sends often feature a switch that allows you to configure them for pre- or post- fader operation. Pre/Post—What’s the difference? 4 prepost A “pre-fader” signal is taken from a point before the channel fader, so the send level is affected only by the AUX send level control and not by the channel fader. Pre-fader sends are most commonly used to provide monitor mixes.A “post-fader” signal is taken from a point after the channel fader, so its level will be affected by both the AUX send level control and the channel fader. Post-fader sends are most commonly used in conjunc- tion with the mixer’s AUX or effect returns for external effect processing. Pre-fader send for a monitor mix. The send signal is fed to the monitor power amplifier and speaker system. The channel fader does not affect the send level so the monitor mix remains independent of the main mix. No return signal is used in this case. Post-fader send for external effects processing. The send signal is fed to the external effect unit—a reverb unit, for example—and the output from the effect unit is returned to the AUX Return jack and mixed back into the main program. The send level is affected by the channel fader so the effect level always remains in proportion to the channel signal. Channel FaderMaster Fader AUX Send Level AUX Send Level AUX Return Level MG12-16_E.book Page 13 Monday, May 26, 2003 1:14 PM
Making the Most Of Your Mixer MG16/4, MG12/4 14 4-2. Using Groups Group buses and faders can greatly simplify the mixing process—particularly in live situations in which changes have to be made as quickly as possible. If you have a group of channels that need to be adjusted all together while maintaining their relative levels, grouping is the way to go. Simply assign the group to a group bus, and make sure that group is also assigned to the main program bus. Then you can adjust the overall level of the group using a single group fader, rather than having to attempt to control multiple channels faders simultaneously. Group buses usually also have their own outputs, so you can send the group signal to a different external destination from the main mix. Channel faders Assigned to Group (Controlled As a Group) Stereo Master Fader Group Fader Channel faders Assigned to Stereo (Controlled Individually)A group of channels whose levels need to maintain the same relationship—a drum mix, for example—can be assigned to a group bus. Usually the group bus signal can be output independently via “Group” outputs, or it can be assigned to the main program (stereo) bus to be mixed in with the main stereo program. Once the mix between the channels assigned to the group is established via the channel faders, the overall level of the entire group can be conveniently adjusted via a single group fader. MG12-16_E.book Page 14 Monday, May 26, 2003 1:14 PM
Making the Most Of Your Mixer MG16/4, MG12/4 15 4-3. Channel Inserts for Channel-specific Processing Another way to get the mixer’s signal outside the box is to use the channel inserts. The channel inserts are almost always located before the channel fader and, when used, actually “break” the mixer’s internal sig- nal path. Unlike the AUX sends and returns, the channel insert only applies to the corresponding chan- nel. Channel inserts are most commonly used for applying a dynamics processor such as a compressor or limiter to a specific channel—although they can be used with just about any type of in/out processor. Channel insert jacks must be used with a special insert cable that has a TRS phone jack on one end and mono phone jacks on the split “Y” end. One of the mono phone jacks carries the “send” signal to be fed to the input of the external processor, and the other carries the “return” signal from the output of the pro- cessor. Channel Fader When a plug is inserted into the channel insert jack, the inter- nal signal path is interrupted and sent outside the mixer for external processing. TipRingSleeve To the INSERT I/O jackTo the input jack of the external processor To the output jack of the external processorTip Sleeve MG12-16_E.book Page 15 Monday, May 26, 2003 1:14 PM
Making the Most Of Your Mixer MG16/4, MG12/4 16 Making Better Mixes 5-1. Approaching the Mix—Where Do You Start? Mixing is easy, right? Just move the faders around until it sounds right? Well, you can do it that way, but a more systematic approach that is suited to the material you’re mixing will produce much better results, and faster. There are no rules, and you’ll probably end up developing a system that works best for you. But the key is to develop a system rather than working haphazardly. Here are a few ideas to get you started: Faders Down It might sound overly simple, but it is usually a good idea to start with all channel faders off—all the way down. It’s also possible to start with all faders at their nominal settings, but it’s too easy to lose perspective with this approach. Start with all faders down, then bring them up one by one to fill out the mix. But which channel should you start with? Example1: Vocal Ballad Backed by Piano Trio What are you mixing? Is it a song in which the vocals are the most important element? If so you might want to build the mix around the vocals. This means bringing the vocal channel up to nominal first (if your level setup procedure has been done properly this will be a good starting point), and then adding the other instruments. What you add next will depend on the type of material you are working with and your approach to it. If the vocals are backed by a piano trio and the song is a ballad, for example, you might want to bring in the piano next and get the vocal/piano relationship just right, then bring in the bass and drums to support the overall sound. Example2: Funky R&B Groove The approach will be totally different if you’re mixing a funky R&B number that centers on the groove. In this case most engineers will start with the drums, and then add the bass. The relation- ship between the drums and bass is extremely important to achieve the “drive” or groove the music rides on. Pay particular attention to how the bass works with the kick (bass drum). They should almost sound like a single instrument— with the kick supplying the punch and the bass supplying the pitch. Once again, there are no rules, but these are concepts that have been proven to work well. Music First—Then Mix In any case, the music comes first. Think about the music and let it guide the mix, rather than try- ing to do things the other way around. What is the music saying and what instrument or technique is being used to drive the message? That’s where the focus of your mix should be. You’re using a high- tech tool to do the mixing, but the mix itself is as much art as the music. Approach it that way and your mixes will become a vital part of the music. 5-2. Panning For Cleaner Mixes Not only does the way you pan your individual channels determine where the instruments appear in the stereo sound field, but it is also vital to give each instrument it’s own “space” so that it doesn’t conflict with other instruments. Unlike live sound in a real acoustic space, recorded stereo sound is basically 2-dimensional (although some types of surround sound are actually very 3-dimensional), and instruments positioned right on top of each other will often get in each other’s way—particu- larly if they are in the same frequency range or have a similar sound. 5 MG12-16_E.book Page 16 Monday, May 26, 2003 1:14 PM
Making the Most Of Your Mixer MG16/4, MG12/4 17 Spread them Out! Position your instruments so they have room to “breathe,” and connect in the most musical way with other instruments. Sometimes, however, you’ll want to deliberately pan sounds close together, or even right on top of one another, to emphasize their relationship. There are no hard- and-fast rules. Normally (but this is not a rule), bass and lead vocals will be panned to center, as will the kick drum if the drums are in stereo. 5-3. To EQ Or Not To EQ In general: less is better. There are many situations in which you’ll need to cut certain frequency ranges, but use boost sparingly, and with caution. Proper use of EQ can eliminate interference between instruments in a mix and give the overall sound better definition. Bad EQ—and most com- monly bad boost—just sounds terrible. Cut For a Cleaner Mix For example: cymbals have a lot of energy in the mid and low frequency ranges that you don’t really perceive as musical sound, but which can interfere with the clarity of other instruments in these ranges. You can basically turn the low EQ on cymbal channels all the way down without changing the way they sound in the mix. You’ll hear the difference, however, in the way the mix sounds more “spacious,” and instruments in the lower ranges will have better definition. Surpris- ingly enough, piano also has an incredibly power- ful low end that can benefit from a bit of low- frequency roll-off to let other instruments—nota- bly drums and bass—do their jobs more effec- tively. Naturally you won’t want to do this if the piano is playing solo. The reverse applies to kick drums and bass gui- tars: you can often roll off the high end to create more space in the mix without compromising the character of the instruments. You’ll have to use your ears, though, because each instrument is dif- ferent and sometimes you’ll want the “snap” of a bass guitar, for example, to come through. Boost With Caution If you’re trying to create special or unusual effects, go ahead and boost away as much as you like. But if you’re just trying to achieve a good- sounding mix, boost only in very small incre- ments. A tiny boost in the midrange can give vocals more presence, or a touch of high boost can give certain instruments more “air.” Listen, and if things don’t sound clear and clean try using cut to remove frequencies that are cluttering up the mix rather than trying to boost the mix into clarity.One of the biggest problems with too much boost is that it adds gain to the signal, increasing noise and potentially overloading the subsequent cir- cuitry. 5-4. Ambience Judicious application of reverb and/or delay via the mixer’s AUX busses can really polish a mix, but too much can “wash out” the mix and reduce overall clarity. The way you set up your reverb sound can make a huge difference in the way it meshes with the mix. Reverb/Delay Time Different reverb/delay units offer different capabil- ities, but most offer some means of adjusting the reverb time. A little extra time spent matching the reverb time to the music being mixed can mean the difference between great and merely average sound. The reverb time you choose will depend to a great degree on the tempo and “density” of the mix at hand. Slower tempos and lower densi- ties (i.e. sparser mixes with less sonic activity) can sound good with relatively long reverb times. But long reverb times can completely wash out a faster more active piece of music. Similar princi- ples applies to delay. Reverb Tone How “bright” or “bassy” a reverb sound is also has a huge impact on the sound of your mix. Dif- ferent reverb units offer different means of con- trolling this—balance between the high- and low- frequency reverb times, simple EQ, and others. A reverb that is too bright will not only sound unnat- ural, but it will probably get in the way of delicate highs you want to come through in your mix. If you find yourself hearing more high-end reverb than mix detail, try reducing the brightness of the reverb sound. This will allow you to get full-bod- ied ambience without compromising clarity. Reverb Level It’s amazing how quickly your ears can lose per- spective and fool you into believing that a totally washed-out mix sounds perfectly fine. To avoid falling into this trap start with reverb level all the way down, then gradually bring the reverb into the mix until you can just hear the difference. Any more than this normally becomes a “special effect.” You don’t want reverb to dominate the mix unless you are trying to create the effect of a band in a cave—which is a perfectly legitimate creative goal if that’s the sort of thing you’re aim- ing for. MG12-16_E.book Page 17 Monday, May 26, 2003 1:14 PM
MG16/4, MG12/4 18 Front & Rear Panels Note: Within this manual, all panel illustrations show the MG16/4 panel. 1GAIN Control Adjusts the input signal level. To get the best balance between the S/N ratio and the dynamic range, adjust the level so that the peak indicator ( 2) comes on only at about maximum input level. The –60 to –16 scale indicates the MIC input adjustment level. The –34 to +10 scale indicates the LINE input adjustment level. 2PEAK Indicator Detects the peak level of the post-EQ signal, and lights up red when the level reaches 3 dB below the clipping level. For XLR-equipped stereo input channels (9/10 and 11/12 on the MG16/4; 5/6 and 7/8 on the MG12/4), detects both post-EQ and post-mic-amp peak levels, and lights red if either of these levels reaches 3 dB below the clipping level. 3 Switch (High Pass Filter) This switch toggles the HPF on or off. To turn the HPF on, press the switch in ( ). The HPF cuts frequencies below 80 Hz. (But note that regardless of the switch setting, the mixer does not apply this HPF to the line inputs of stereo input chan- nels.) 4Equalizer (HIGH, MID, and LOW) This three-band equalizer adjusts the channel’s high, mid, and low frequency bands. Setting the knob to the position pro- duces a flat frequency response. Turning the knob to the right boosts the corresponding frequency band, while turning to the left attenuates the band. The following table shows the EQ type, base frequency, and maximum cut/boost for each of the three bands. 5AUX1 and AUX2 Controls The AUX1 knob controls the signal level that the channel sends to the AUX1 bus; the AUX2 knob controls the signal level to the AUX2 bus. The knob should generally be set close to the position. If you are using stereo channels, the signals from the L (odd) and R (even) channels are mixed and sent to the AUX1 and AUX2 buses. Allows you to output the signal to the buses regard- less of the setting of the ST switch 8. Channel Control Section 1 7 8 9 555 666 A 0 7 8 9 0 7 8 9 0 AA 3 4 2 Channels 1 to 8 (MG16/4) 1 to 4 (MG12/4) (Monaural)Channels 13/14 and 15/16 (MG16/4) 9/10 and 11/12 (MG12/4) (Stereo) Channels 9/10 and 11/12 (MG16/4) 5/6 and 7/8 (MG12/4) (Stereo) BandTypeBase FrequencyMaximum Cut/Boost HIGHShelving10 kHz ±15 dBMIDPeaking2.5 kHz LOWShelving100 Hz NOTE MG12-16_E.book Page 18 Monday, May 26, 2003 1:14 PM
Front & Rear Panels MG16/4, MG12/4 19 6PRE Switch Selects whether the pre-fader or the post-fader signal is fed to the AUX1 bus. If you set the switch on ( ), the mixer sends the pre-fader signal (the signal prior to passage though channel fader A) to the AUX1 bus, so that AUX1 output is not affected by the fader. If you set the switch off ( ) the mixer sends the post-fader signal to the AUX1 bus. Note that this switch applies to AUX1 only. The signal to the AUX2 bus always passes through the channel fader first. 7PAN Control (MG16/4: CHs 1 to 8. MG12/4: 1 to 4.) PAN/BAL Control (MG16/4: 9/10 and 11/12. MG12/4: 5/6 and 7/8.) BAL Control (MG16/4: 13/14 and 15/16. MG12/4: 9/10 and 11/12.) The PAN control determines the positioning of the channel’s signal on the Group 1 and 2 buses or on the Stereo L and R buses. The BAL control knob sets the balance between left and right channels. Signals into to the L input (odd channel) feed to the Group 1 bus or to the Stereo L bus; signals into the R input (even channel) feed to the Group 2 bus or the Stereo R bus. On channels where this knob provides both PAN and BAL controls (9/10 and 11/12 on the MG16/4; 5/6 and 7/8 on the MG12/4), the knob operates as a PAN control if you are inputting through the MIC jack or into the L (MONO) input only, and operates as a BAL control if you are inputting into both L and R inputs. 8ST Switch This switch assigns the channel’s signal to the Stereo L and R buses. To send the signal to the Stereo bus, set the switch on by pressing it in ( ). The switch lights up orange to indicate that it is on. 9PFL (Pre-Fader Listen) Switch This switch lets you monitor the channel’s pre-fader signal. To set the switch on, press it in ( ) so that it lights up. When the switch is on, the mixer outputs the channel’s pre-fader signal to the PHONES and C-R OUT jacks, for monitoring. 0GROUP Switch Use this switch to assign the channel’s signal to the Group out- put. Press the switch in ( ) to output the signal to the Group 1 and 2 buses. Allows you to output the signal to the buses regard- less of the setting of the ST switch 8. AChannel Fader Adjusts the output level of the signal being input to the chan- nel. Use these faders to adjust the volume balance among the various channels. To reduce noise, set the fader sliders for unused channels all the way down. NOTE NOTE NOTE MG12-16_E.book Page 19 Monday, May 26, 2003 1:14 PM
Front & Rear Panels MG16/4, MG12/4 20 1 ST Master Fader Adjusts the signal level to the ST OUT jacks. 2 GROUP 1-2 Fader Adjusts the signal level to the GROUP OUT 1 and GROUP OUT 2 jacks. 3 TO ST Switch If this switch is on ( ), the mixer sends the signals processed by the GROUP 1-2 fader ( 2 ) onto the Stereo bus. The Group 1 signal goes to Stereo L and the Group 2 signal goes to Stereo R. 4 Master SEND (AUX1 and AUX2 Controls) Adjust the signal level, respectively. These are the signals that are output to the AUX1 and AUX2 SEND jacks. 5 RETURN (AUX1, AUX2, and ST Controls) •AUX1 and AUX2 Controls Adjust the level of the mixed L/R signal sent from the RETURN jacks (L (MONO) and R) to the AUX1 and AUX2 buses. •ST Control Adjust the level of the signal sent from the RETURN jacks (L (MONO) and R) to the Stereo bus. If you supply a signal to the RETURN L (MONO) jack only, the mixer outputs the identical signal to both the L and R Stereo buses. 6 2TR IN Control Adjusts the level of the signal sent from the 2TR IN jack to the Stereo bus. 7 PHANTOM +48 V Switch This switch toggles phantom power on and off. If you set the switch on, the mixer supplies power to all channels that provide XLR mic input jacks (CHs 1–8, 9/10, 11/12 on MG16/4, 1–4, 5/6, 7/8 on MG12/4). Set this switch on when using one or more condenser microphones. When this switch is on, the mixer supplies DC +48 V power to pins 2 and 3 of all XLR-type MIC INPUT jacks. •Be sure to leave this switch OFF when you are not using phantom power. Humming or damage may result if you connect to an unbalanced device or to an ungrounded transformer while this switch is on. But note that the switch may be left on without problem when connecting to balanced dynamic microphones. •To avoid damage to speakers, be sure to turn off amplifiers (or powered speakers) before turning this switch on or off. Master Control Section B 76 A 9 4 3 21 5 0 8 NOTE NOTE MG12-16.fm Page 20 Thursday, December 11, 2003 9:03 AM