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Yamaha Dvx S80 User Manual

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    							Yamaha S80 - Sibelius Sound Set User Manual | 11
    3.3 Windows
    Installation under Windows operating systems requires copying files to the Sibelius 
    user settings directory which can be found in the following locations:
    Sibelius 5 (Windows XP)
    C:\Documents and Settings\username\Application Data\Sibelius Software\Sibelius 5
    Sibelius 5 (Windows Vista/Windows 7)
    C:\Users\username\AppData\Roaming\Sibelius Software\Sibelius 5
    Sibelius 6 (Windows XP)
    C:\Documents and Settings\username\Application Data\Sibelius Software\Sibelius 6
    Sibelius 6 (Windows Vista/Windows 7)
    C:\Users\username\AppData\Roaming\Sibelius Software\Sibelius 6
    Sibelius 7 (Windows Vista/Windows 7)
    C:\Users\username\AppData\Roaming\Avid\Sibelius 7
    Note: The Application Data and AppData folders are hidden by default. If not visible, 
    follow the instructions in our knowledge base article AppData Folder Not Visible 
    Windows or Application Data Folder Not Visible Windows before continuing with the 
    installation.
    In the Sibelius user settings directory locate the folder 
    named Sounds. If the folder is missing, create it and 
    name it appropriately.
    Copy the XML files from the 02 Sound Sets folder 
    in the sound set package to the Sounds folder in the 
    Sibelius user settings directory.
    User Settings Directory, Windows
      
    						
    							Yamaha S80 - Sibelius Sound Set User Manual | 12
    4. Using the Sound Set
    4.1 Selecting the Sound Set
    To use the sound set, a new playback configuration needs to be created so Sibelius 
    knows which plugin(s)/device(s) and sound set(s) to use for playback.\
     To create a new 
    playback configuration, open the Playback Devices dialog from Play > Playback De-
    vices in Sibelius’s menu (Sibelius 5 and Sibelius 6) or by clicking the dialog launcher 
    button in the Play > Setup group in the ribbon (Sibelius 7).
    At the top of this dialog Sibelius displays the name of the currently active playback 
    configuration, with buttons for several different actions including Save, New…,  
    Rename…, and Delete. Click New…, enter a name for the playback configuration, 
    and then click OK to create it.
    When you create a configuration, Sibelius uses the settings of the current configura-
    tion to create the default state of the new one. Select each plugin or device listed in the 
    Active Devices pane that is not required and click the > button to add it to the 
    configuration. In the Active Devices pane, use the drop-down menu in the Sound Set 
    column to select the Yamaha S80 sound set. Click the Save  button at the top of the 
    Playback Devices dialog to save your changes, and close the Playback Devices dialog.
    Playback Devices
      
    						
    							Yamaha S80 - Sibelius Sound Set User Manual | 13
    4.2 Preferred Sounds
    When multiple sound sets are used in the same playback configuration there is a good 
    chance that some instruments will be available in more than one device. For example, 
    “Library A” and “Library B” may both have a solo violin sound. Even though the 
    patch names in the sound sets are probably different, to Sibelius these two solo violin 
    sounds are equivalent because the underlying sound ID is the same. This poses a prob-
    lem because Sibelius will arbitrarily select one of these sounds which may or may not\
     
    be the desired sound.
    To instruct Sibelius from which device a sound should play, Preferred Sounds rules can 
    be added in the playback configuration. Using Preferred Sounds, sounds can be as-
    signed very specifically or very broadly to a particular device based on their sound IDs.
    Note: Preferred Sounds, despite their use in directing sounds to a device, are not a 
    replacement for a manual sound set when one must be used. They should b\
    e used in 
    addition to any channel assignments made in a manual sound set.
     
    From the Playback Devices dialog select the Preferred Sounds tab to view currently 
    applied Preferred Sounds rules (if any) and add new rules.
    Select a sound ID using the expanding list at 
    the left of this dialog. The more specific your 
    selection, the more targeted the preferred 
    sound rule will be. For example, if you select 
    Strings, all instruments whose sound IDs 
    begin with “strings” will be allocated to the 
    designated device. However, if you select 
    Strings > Violin, only instruments whose 
    sound IDs begin with “strings.violin” will be 
    allocated to the designated device.
    Once you’ve made your selection, use the drop-down menu at the right to select the 
    device you want to use for this sound, and click Add  to apply the rule. Be sure to save 
    the playback configuration after adding or editing rules so that the changes are stored.
    Preferred Sounds Tab
    Preferred Sounds, Sound ID Selection
      
    						
    							Yamaha S80 - Sibelius Sound Set User Manual | 14
    An important aspect of preferred sound assignments is the use of wildcard characters in 
    the sound IDs that are selected. Using the solo violin example, the complete rule is:
     For the sound ID: strings.violin.* 
      prefer this device: My Plugin
    While it’s the use of wildcards that makes Preferred Sounds so flexible, each rule should 
    be evaluated to see what effect it may have on other sounds. In this case, not only has 
    the solo violin sound been assigned, because of the wildcard character, violin section 
    sounds have also been assigned to this device. If the violin section sound should play 
    from a different device than the solo violin sound, a second rule is required:
      For the sound ID: strings.violin.ensemble.* 
      prefer this device: My Other Plugin
    This second, and more specific, rule overrides the broader rule created previously al-
    lowing violin section sounds to play from a different device. Keep this in mind while 
    assigning Preferred Sounds rules and you’ll be able to target sounds correctly.
      
    						
    							Yamaha S80 - Sibelius Sound Set User Manual | 15
    5. Working with Sounds
    5.1 Articulations/Techniques
    There are three primary ways of changing articulations and playing techniques in your 
    score, articulation markings, text instructions, and lines. Symbols may also be used, 
    but are not as common. Through the sound set these instructions are interpreted and 
    the appropriate MIDI data is generated, whether that be a keyswitch, continuous \
    con-
    troller change, or other similar message, invisibly, and automatically.
    Each of these methods creates sound changes in slightly different ways, and while stan-
    dard notation practice will generally dictate which method is used in a giv\
    en context, 
    understanding how each one works together and separately is important.
    Articulation Markings
    Includes such markings as staccato, staccatissimo, marcato, tremolo, etc. Articulation 
    markings are in effect for the duration of the note to which they are attached, after 
    which the sound is reset or changes to the next indicated sound. Using articulation 
    markings is perhaps the most obvious way of changing sounds in a score, but may not 
    be the most efficient in all contexts.
    Articulation marks generally change sounds by way of a sound ID change, with a fall-
    back behavior that will simulate the technique in the event a matching sound ID is not 
    found. For example, if a staccato mark is written but a staccato sample is not available, 
    Sibelius will shorten the note duration to mimic the staccato effect.
    The fallback behavior, while useful, is not entirely reliable with different issues ap-
    pearing in different versions of Sibelius. The two most common issues, which extend 
    to staff lines as well, include fallback behavior overriding a sound ID change and the 
    fallback behavior being executed in addition to the sound ID change (unmeasured 
    tremolo and slurs, respectively, are examples). In practice this will have little effect on 
    your work since the sound set and House Styles are built to accommodate these incon-
    sistencies, but it’s something to be aware of. 
    Because articulation markings are automatically reset/changed at the end of the note, 
    repeated notes using the same articulation (e.g., staccato) can suffer from a pulsing 
    and ill-defined effect, especially at faster tempi, as superfluous\
     MIDI data is generated 
    (a reset and retrigger for each individual note as opposed to once per passage). Our 
    Knowledge Base article Fast Staccato Passages Muddy sheds some light on this issue.
      
    						
    							Yamaha S80 - Sibelius Sound Set User Manual | 16
    Text Instructions
    Given that there are a limited number of articulation markings but seemingly infinite 
    technique variations, text instructions are responsible for a substantial number of 
    sound changes. Typically entered using Expression and/or Technique Text, nearly all 
    text instructions remain in effect until explicitly disabled making them an ideal choice \
    for sound changes that should persist for an extended period of time.
     
    Used alone, text instructions should be written in the score at the place the technique 
    is to begin and a reset instruction entered where the technique should end. For exam-
    ple, a passage to be played pizzicato might be indicated with the text instruction pizz. 
    and ended with the instruction arco. While some text instructions come in natural 
    pairs (such as pizzicato and arco, above; mute and open, etc.), others do not and will 
    need to be reset with an appropriate instruction such as normal or ord.
    The most important thing to remember is that unlike a live musician, who will 
    interpret instructions in the context of the piece, Sibelius reacts to markings literally. 
    Context may indicate that a marcato text instruction should naturally be discontin-
    ued, and any live player would recognize this, but Sibelius must receive an explicit 
    instruction or the marcato sound will persist.
    Differences between markup for live players and computer playback are quite evident 
    here, but it is possible to prepare scores that play correctly without excess visible and 
    unnecessary markup. Any text instruction that you do not want to print can be hidden 
    in the score by entering a tilde ~ in front of the part to be hidden.
    pp
    ppp
    q.=q
    6
    8
    c
    b b
    & bb
    b
    pizz. arco
    ..
    pizz.Narco
    Œ‰ ‰
    œœ 
    ™
    Œ‰
    ‰œœœ™œ ‰œ‰‰œœœ
    ‰‰œœœ
    ‰œ‰œ
    n ‰Œ
    ‰Œœ™œœŒ
    Text Instructions
    p
    pp
    q.=q
    p
    cresc. ff
    c6
    8
    6 8& bb
    b
    pizz. arco
    ..
    pizz.Narco
    &bb
    b 
    &bb
    b
    con espress.~ord.. .
    Œ‰ ‰œœœ™œ ‰œ‰‰œœœ
    ‰‰œœœ
    ‰œ‰œ
    n ‰Œ
    ‰Œœ™œœŒ
     ™™™
    b™œ™œ
    b™œ™œ™œ
    bœ
    JœœJœœ
    bœœ
    J
    ‰‰
    1
    Text Instructions, Hidden
      
    						
    							Yamaha S80 - Sibelius Sound Set User Manual | 17
    Lines
    Staff lines are similar to articulation marks with two notable differences: they may act 
    on multiple sequential notes, and the length of the line determines the \
    point at which 
    the technique or effect ends. Staff lines require less discussion than articulations or text 
    instructions, but the behavior of three common lines deserves a mention.
    Playback of slurs is dependent on a minimum of two notes, the first not\
    e to which the 
    slur is attached and the last note (and any notes in between). While the slur marking 
    will create a sound ID change at the beginning of the first note, the legato \
    transition 
    will not be heard until a subsequent note has been triggered. The transition will then 
    sound for each note under the slur line.
    Glissando and portamento lines react the same way as slurs but are worth mention-
    ing on their own because the effect of “waiting for the second note” is much more 
    pronounced. When written, glissando and portamento lines often indicate a transi-
    tion should be applied in the space between the notes to which the line is attached. 
    Live players accomplish this by looking ahead, finding the desired ending pitch, and 
    applying the transition accordingly. By contrast, Sibelius is not able to look ahead to 
    determine the ending pitch and instead must wait for that note to be tri\
    ggered before 
    applying the transition effect. The result is a transition that triggers in the space of the 
    second note rather than the space between notes. 
    Unfortunately, there is no easy way of overcoming this (short of entering hidden 
    pitches between the notes in an effort to “fake it”), but with the growing number of 
    libraries offering true glissando and portamento transitions, many include the ability 
    to control the speed of the transition. Though not a perfect solution in every situation, 
    when this control is available, altering the speed of the transition may help to disguise 
    this effect in some small way.
      
    						
    							Yamaha S80 - Sibelius Sound Set User Manual | 18
    5.2 Dynamics
    Fundamentally, dynamics in Sibelius consist of two parts, the Attack strength and 
    the Dynamic level. The Attack and Dynamic values are set in the playback diction-
    ary, with a number in the range 0-127. Attack and Dynamic are assigned to MIDI 
    functions in the sound set for each patch, and optionally, for specific articulations/
    techniques, allowing the values set in the playback dictionary to be sent using whatever 
    MIDI function(s) a device responds to.
    Different libraries and devices use different methods of controlling dynamic and attack 
    levels, some of which respond better than others in Sibelius, but generally fall into two 
    categories, crossfaded velocity layers and separate velocity layers.
    Crossfaded Velocity Layers
    Crossfaded patches (often abbreviated XF or DXF) allow for even, continuous changes 
    in level from the quietest to loudest sample. Crossfading frequently uses MIDI CC1, 
    commonly mapped to the ModWheel, to control dynamics and may or may not utilize 
    note velocity at all (or may assign it to another related function, such as attack speed). 
    These patches are generally preferable in Sibelius as they allow for smooth crescendo 
    and diminuendos over sustained notes. Depending on patch programming, the Attack 
    value sent by Sibelius may have no effect.
    Separate Velocity Layers
    Patches programmed with separate velocity layers allow attack and dynamic to be con-
    trolled separately, but usually prevent the continuous change in dynamics resulting in 
    staggered and “jumping” dynamics. Because the MIDI controller assigned to dynamics 
    (typically MIDI CC7 or CC11) operates within the active velocity layer rather than 
    the instrument as a whole, the output of low velocities at a
     fff dynamic is not the same 
    as high velocities at that same dynamic.
    While there are exceptions to this, the majority of devices that use velocity layers for 
    sustaining instruments will pose a problem when it comes to continuous dynamic 
    changes in a Sibelius score.
    Perhaps the best workaround is to utilize hidden dynamics and a plugin to create a 
    smooth dynamic change that ends at the desired level. Enter the dynamic mark that 
    should appear (print) in the score followed by a hidden marking that is the same as the 
    ending dynamic, such as 
    p~fff. Then, use the Cresc./Dim. Playback plugin to create 
    the crescendo from 
    p to fff using either MIDI CC7 or CC11.
      
    						
    							Yamaha S80 - Sibelius Sound Set User Manual | 19
     
    This works because the second, hidden, dynamic mark is the mark interpreted during 
    playback and triggers the same velocity layer as the note following the crescendo. By 
    using the Cresc./Dim. Playback plugin, the entire range of 0-127 is available for this 
    upper velocity layer allowing for a distinct and noticeable dynamic change across the 
    duration of the note.
    Recording Dynamics
    As evidenced by the workaround presented above, dynamics in Sibelius are linear in 
    nature. In the right, or wrong, context this can result in very unnatural dynamic move-
    ment, lacking the subtleties that make the music come alive.
    If you are working with a MIDI keyboard or controller that is capable of inputting 
    continuous data (via a fader, knob, wheel, foot pedal, etc.) you can overcome this by 
    recording dynamic changes in real time, shaping the performance while preserving the 
    appearance of the score.
    Open the Flexi-time Options dialog from Notes > Flexi-time Options… in Sibelius’s 
    menu (Sibelius 5 and Sibelius 6) or by clicking the dialog launcher button in the 
    Note Input > Flexi-time group in the ribbon (Sibelius 7).
    On the Flexi-time tab, select Overdub in the Existing 
    Music section at the lower left of the dialog. Under 
    Voices at the upper right, deselect Record into mul-
    tiple voices, and then select an unused voice (1-4) for 
    the MIDI data to be recorded in.
    Switch to the Notation tab briefly and verify that Keep 
    controller messages is selected in the MIDI Messages 
    section and then click OK to apply your settings.
    Align the playback cursor where you would like to re-
    cord dynamics, and when ready, start recording by pressing the record button in Sibel-
    ius’s transport. When finished, stop recording and your MIDI messages will be entered 
    in the score as hidden text instructions in the voice designated in Flexi-time Options.
    p~mf~
    ffff
    &
    ~C11,51~C11,52 ~C11,53~C11,54 ~C11,55~C11,56 ~C11,57~C11,58~C11,59 ~C11,60~C11,61 ~C11,62~C11,63 ~C11,64~C11,65~C11,66 ~C11,67~C11,68 ~C11,69~C11,70~C11,71 ~C11,72~C11,73 ~C11,74~C11,7 5
    ~C11,76 ~C11,77~C11,78 ~C11,79~C11,80 ~C11,81~C11,82~C11,83 ~C11,84~C11,85 ~C11,86 ~C11,109~C11,110~C11,111~C11,112~C11,11 3
    ~C11,11 4
    ~C11,11 5
    ~C11,116 ~C11,11 7
    ~C11,118 ~C11,119 ~C11,12 0
    ~C11,121 ~C11,122~C11,12 3
    ~C11,124U
    UÓŒœ
    # wœœw
    w
    b
    2Dynamics, Hidden
    Flexi-time, Overdub
    Flexi-time, Voices
      
    						
    							Yamaha S80 - Sibelius Sound Set User Manual | 20
    5.3 The Mixer
    The Sibelius mixer provides control over a variety of parameters associated with play-
    back, including MIDI volume level, panning, plugin audio levels, effects, and sound 
    assignments. With the exception of sound assignments, all of these behave as you 
    would expect and allow for finer control of the sounds used in the score.
    Audio and MIDI Levels and Control
    An important distinction needs to be made between audio and MIDI levels as con-
    trolled by the meters in the Mixer. For staff channel strips, the meters show MIDI 
    activity/level and are not indicative of the audio signal. The volume faders for these 
    channel strips are linked to MIDI CC7 and the pan controls to MIDI CC10. As 
    these are MIDI-level controls, their values can be altered by data in the score, such as 
    dynamic changes.
    For devices that offer a secondary volume control (via CC11), the staff volume faders 
    can be used to set overall MIDI volume levels and the value will not change. If, how-
    ever, the device uses CC7 alone, the value set in the mixer is subject to change when 
    different dynamics are entered in the score. Note that the display in the mixer will not 
    track these changes.
    Although generally of little consequence, understanding how these faders operate can 
    prevent frustration when the displayed levels seem to be changing or ignored alto-
    gether.
    Unlike staff channel strips, the virtual instrument and master channel strips display au-
    dio signal and control each plugin’s audio output level, and the summed audio output 
    level of all plugins, respectively. The virtual instrument faders in particular are useful 
    when mixing libraries together that have widely varied output. By balancing the output 
    levels at the plugin stage, the staff channel strips can be left to mix e\
    ach instrument at 
    the MIDI-level allowing greater flexibility and range.
    Sound Assignments
    Two types of sound assignment are possible using the mixer, device assignments and 
    patch assignments. However, with the exception of hardware MIDI synths, assigning 
    sounds and devices in the mixer is bad practice and is best avoided in all but a few spe-
    cific cases (and even then, only as a last resort). Doing so can result in incorrect sound 
    allocation, cause articulations and techniques to switch incorrectly, or prevent them 
    from switching at all.
      
    						
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