Williams Sinistar Instructions Service Manual
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ROM SUMMARY ROM PART NO. DESCRIPTION LOC. BOARD SINISTAR 1B A-5343-09961-A PROM, 4Kx8, REV 1 (Brown) 1D ROM SINISTAR 2B A-5343-09962-B PROM, 4Kx8, REV 1 (Brown) 1C ROM SINISTAR 3B A-5343-09963-B PROM, 4Kx8, REV 1 (Brown) 1A ROM SINISTAR 4B A-5343-09964-B PROM, 4Kx8, REV 1 (Brown) 2D ROM SINISTAR 5B A-5343-09965-B PROM, 4Kx8, REV 1 (Brown) 2C ROM SINISTAR 6B A-5343-09966-B PROM, 4Kx8, REV 1 (Brown) 2A ROM SINISTAR 7B A-5343-10150-B PROM, 4Kx8, REV 1 (Brown) 3D ROM SINISTAR 8B A-5343-09968-B PROM, 4Kx8, REV 1 (Brown) 3C ROM SINISTAR 9B A-5343-09969-B PROM, 4Kx8, REV 1 (Brown) 3A ROM SINISTAR 10B A-5343-10153-B PROM, 4Kx8, REV 1 (Brown) 4C ROM SINISTAR 11B A-5343-09971-B PROM, 4Kx8, REV 1 (Brown) 4A ROM Special Chip 1 A-5410-09911 Special Chip 1F & 2F ROM Decoder ROM 4 A-5342-09694 PROM, 512x8 3C CPU (Horizontal) Decoder ROM 6 A-5342-09821 PROM, 512x8 3G CPU (Vertical) ROM 13A (Sound) A-5343-10209 PROM, 4Kx8 IC12 SOUND ROM 14A (Speech)A-5343-10199 PROM, 4Kx8 IC4 SPEECH ROM 15A (Speech)A-5343-10200 PROM, 4Kx8 IC5 SPEECH ROM 16A (Speech)A-5343-10201 PROM, 4Kx8 IC6 SPEECH ROM 17A (Speech)A-5343-10201 PROM, 4Kx8 IC7 SPEECH *ROM 18A (Sound) A-5343-10140 PROM, 4Kx8 IC12 SOUND *Used on rear sound boards in Cockpit Games only.
1 INSTRUCTION MANUAL FOR UPRIGHT AND COCKPIT GAMES including … • operation • bookkeeping • adjustments • diagnostics • parts
2CONTENTS • CHAPTER 1 Game Setup Warnings & Notices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Game Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Examine your Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Location of Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 • CHAPTER 2 Game Operation Power Turn-On . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Game Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Bookkeeping Totals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Game Adjustments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Definitions of Pricing Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 • CHAPTER 3 Troubleshooting Procedures Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Power-Up Tests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 +5v DC Power Supply Adjustments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Self-Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Diagnostic Mode Tests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Sound Board Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 CMOS RAM Data Test Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 • CHAPTER 4 Parts Location
3 CHAPTER 1 Game Setup Warnings & Notices Game Features Examine your Game Location of Controls
5 Warnings & Notices WARNING: 1. FOR SAFETY AND RELIABILITY, WILLIAMS does not recommend or authorise any substitute parts or modifications of WILLIAMS Equipment. 2. USE OF NON-WILLIAMS PARTS and modification of game circuitry may adversely affect game play, or may cause injuries. 3. SUBSTITUTE PARTS, MODIFICATIONS AND GAME CONVERSIONS may void FCC type-acceptance. 4. SINCE THIS GAME IS PROTECTED by Federal copyright, trademark and paten laws, so-called game conversions may be illegal under Federal law. 5. THIS CONVERSION PRICIPLE ALSO APPLIES to unauthorised facsimiles of Williams equipment, logos, designs, publications assemblies and games (or game features not deemed to be in the public domain), weather manufactured with Williams components or not. RF INTERFERANCE NOTICE: CABLE ROUTING PLACEMENTS AND GROUND STRAP ROUTING on this game has been designed to keep RF radiation and conduction within levels accepted by FCC regulations. TO MAINTAIN THESE LEVELS , reposition harnesses and reconnect ground straps to their original placements if they should be disconnected during maintenance. Game Features 49-WAY OPTO-JOYSTICK MODELLED AFTER A MILITARY AIRCRAFT JOYSTICK, the SINISTAR upright and cockpit joystick is engineered to fit the hand and provide quick game response as well as durability. Mini games have the space saving standard joystick but retain the new opto technology. ELECTRONINCALLY THE JOYSTICK IS UNIQUE. Six opto-isolators (three on the X -axis and three on the Y-axis) are positioned to accept both direction and speed cues. A resolution of 49 directions and speed combinations is possible. See PLYER CONTROLS below. STEREO COCKPIT SOUND FOR THE FIRST TIME IN A WILLIAMS GAME weve included stereo sound! The new cockpit-style cabinet sufficiently encloses the player so that stereo sound will enhance the game experience. TRUE STEREO . Since true stereo requires two sound sources, the SINISTAR cockpit game has not only two speakers, but two entire sound boards ... complete with two separate volume controls for maximum operator control! SINISTAR SPEAKS! CHALLENGE FROM A STAR. Just as the SINISTAR character is no mere twinkle on the night horizon, this is no ordinary video game! The SINISTAR character is the archvillian players love to hate. One of the best reasons why is that he dares them to challenge him! ALL HIS WORDS ARE STORED IN ROM. A SINISTAR sound board addresses ROM chips on a separate speech board to access digitally-stored phrases. These phrases are converted from parallel to serial from on the sound board and then fed back to the speech board. THE SPEECH BOARD THEN TRANSLATES incoming digital pulses into analogue form and filters the resulting analogue speech. Next the speech is mixed with the sound effects stored and D/A converted to the sound board. Finally the speech and effects travel back to the sound boards power amplifier chip and out of the speaker.
6 Examine Your Game When you receive a new WILLIAMS game, examine it carefully before you power it up. Be sure that it was delivered in good condition! INSPECT THE OUTSIDE of the shipping carton and/or game cabinet for shipping damage. UPRIGHTS & MINIS: UNLOCK AND SET ASIDE THE TOP REAR PANEL. Undo the two trunk latches on the inside of the bottom door. Open the door. Now check circuitry. COCKPIT GAMES: (1) Unlock the cashbox door on the front of the game. (2) Now remove the cashbox and extend your arm to the left and right inside the door. Undo the two hood trunk latches. (3) Raise the hood. (4) Loosen the two access screws on the right side of the PC board panel. (5) Swing the panel up and to the left to inspect circuitry. ARE THE CONNECTORS SECURELY ATTACHED? Reconnect any found loose. DONT FORCE CONNECTORS. Theyre keyed and only fit one way. By the same token take care: reversed edge- connectors can damage PC boards. ARE PLUG IN CHIPS FIRMLY-SEATED in their sockets? UNWRAP THE POWER CORD coiled inside the cabinet. Now position the cord in the wood slot beneath the bottom door. (cockpit games: Drop the plug through the hole in the floor. This hole is near the front of the game and under the PC board panel.) DONT PLUG IN YET! SCRUTINIZE MAJOR SUBASSEMBLIES, such as the monitor, control panel, transformer board and power supply. Make sure theyre securely-mounted. Location of Controls THE ON-OFF SWITCH is situated on the top left corner of upright games as you face the back of the cabinet. Cockpit games have an on-off switch beneath the cashbox door. The switch is positioned in the floor of the games front end. THE VOLUME CONTROL in upright games is located inside the coin door and on the right cabinet wall as you face the game. THE COCKPIT GAME HAS TWO VOLUME CONTROLS, one for each sound board. These controls are located near circuit boards under the games hood (below the hinged panel underneath the hood). DIAGNOSTIC SWITCHES are on the back of the coin door in upright games. In cockpit games theyre under the hood and on the top-right side as you face the front of the game. These switches are used to access the Diagnostic-Mode tests, the BOOKKEEPING TOTALS screen and the GAME ADJUSTMENTS screen. Refer to the appropriate sections below for information on these important features. OTHER CONTROLS. Finally they are five more controls that are used somewhat less often than those above: (1) The memory-protect interlock switch is near the diagnostic switch bracket (see above). This switch must be open when you clear BOOKKEEPING TOTALS or make GAME ADJUSTMENTS. It automatically opens when the coin door is open on upright or mini games and when the hood is open on cockpit games. (2) The CPU board reset switch is located across the CPU board from the batteries. (3) The Cashbox advance switch , found inside the cashbox door on all models, allows bookkeeping information to be audited without permitting it to be zeroed. (4) The sound/speech mixer pot permits the operator to balance sound/speech to suit his location. This pot is on the speech board on all games.
7 CHAPTER 2 Game Operation Power Turn-On Game Operation Bookkeeping Totals Game Adjustments Definitions of Pricing Terms
8 Power Turn-On CAUTION : This game must be plugged into a properly grounded outlet to prevent shock hazard and to ensure proper game operation. DO NOT use a cheater plug to defeat the ground pin on the line cord, and DO NOT cut off the ground pin. WHEN THE GAME IS FIRST TURNED ON it produces a sound. Simultaneously general illumination should come on and a moment later a scanning “rug pattern” indicating the RAM test should appear on the screen. Next the rug should become stationary as the ROM test is performed. In a correctly running game the rug pattern will be followed by the message INITIAL CHECKS INDICATE ALL SYSTEMS GO. If RAM or ROM failure messages come up on the screen instead, refer to Power-Up Tests in TROUBLESHOOTING PROCEDURES. Game Operation GAME START Insert coins; a random sound is produced and credits are displayed on the CRT. With two or more credits displayed, pressing 2-player start initiates a 2-player, * 3-turn game. PLAYER CONTROLS CONTROLLED BY THE JOYSTICK, a unique configuration of optoswitches provides a faster response and a greatly increased number of vectors in each quadrant for the precise aiming of your space ship. TWO SETS OF THREE OPTOSWITCHS are each arranged at right angles to each other. One set is for aiming along the X-axis; the other is for aiming along the Y-axis. With the joystick in the centre position all six are blocked. AS THEY JOYSTICK IS ADVANCED or pulled back it actuates one or both sets of switches. The spaceship responds with extraordinary precision due to the sequential action of the optoswitches in each set. Each switch in the set is offset so that the joystick action multiplies the circuitry brought in by the switches, increasing the precision action of the spaceship. THE SPACESHIP ACCELERATES as the joystick is moved further from the centre position; it decelerates as the joystick is pulled or pushed back toward the centre position. SPECIAL CIRCUITRY is included for the spaceship to respond immediately to sudden reversals of joystick movement.PRESS FIRE! The spaceship fires at planetoids and also enemy Workers and Warriors . PRESS SINIBOMB! When your Sinibomb is made with ore from the planetoid, you may press the Sinibomb button to destroy the Sinistar . GAME PLAY ***YOUR INTERGALACTIC CRYSTAL-MINING MISSION takes you to the antipodes of the known universe. But your parametric DeepSpace scanner faithfully displays the sector of the galaxy you presently occupy (including an area fully 3 parsecs across, no less)! ***KEEP THE GALAXY SAFE for all its sinizens! Fiendish Worker ships from the planet Sporg will attempt to fabricate a Sinistar from the remains of derelict planetoids in your very sector. You must not let them do this for two reasons: (1) These planetoids contain the life-sustaining crystals that your civilisation requires for its vital technologies. (2) With the eminently unstable Sinistar in their possession, the Sprogites can lay waste to any civilisation in your sector. You alone stand in their way. ***YOU MUST MINE THE SINISITE CRYSTALS. Williams has equipped you with the latest heuristic electret cannon technology. All you need to do is aim at a planetoid and shoot. Now collect your motherlode! ***IN FACT, ONLY WITH SINISITE CAN YOU MANUFAC- TURE SINIBOMBS to eradicate the Sinistar . But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! Its up to you space cadet! HIGH SCORE SIGNATURE Select letters with the joystick. Push right to move forward through the alphabet; push left to move backward. Then push the FIRE button to lock in the letter. ________________ * Adjustable Feature