Williams Defender Operation Manual
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16P-3000-103This booklet provides operation, auditing, adjustment, and diagnostics for DEFENDER.POWER TURN ONWith power first applied, a sound is produced, general illumination comes on, andrandom patterns appear on the CRT as the game sequences through RAM, ROM, andbattery checks. The game then comes up in game over. Messages are displayed for RAMor ROM failures; refer to Power Up and Reset RAM/ROM Tests. If the game comes up inBookkeeping, turn the game OFF and back ON.a.If the game now sequences through the tests and then comes up in game over,the bookkeeping totals have been reset to zero.b.If the game still comes up in bookkeeping, open coin door and turn the gameOFF and ON. The game will now sequence through the tests and come up inbookkeeping. This is an indication of battery failure and the game has reverted tofactory settings. To return to game over:1. Set switch to MANUAL-DOWN.2. Depress ADVANCE to display Function 28.3. Set switch to AUTO-UP and depress ADVANCE.GAME OPERATIONGAME START - Insert coins - credits are displayed on CRT. Press 1 or 2-playerstart.PLAYER CONTROLSUP-DOWN Switch – maneuvers player ship.REVERSE Switch - reverses player ship direction.THRUST Switch - controls player ship speed.FIRE Switch - activates laser gun.HYPERSPACE Switch - warps rocket to another quadrant, danger of possibleannihilation.SMART BOMB Switch - destroys all alien ships on screen. A maximum of 3* per play.GAME PLAYDestroy alien ships and missiles. Rescue humanoids, pick them up, and return tosurface. Destroy all enemy ships for humanoid bonus and additional alien waves.Bonus ships and Smart Bombs provided every 10,000* points.HIGH SCORE SIGNATUREUse UP/DOWN to select letters and FIRE button to lock in letter.* Indicates adjustable features.
BOOKKEEPING AND EVALUATION TOTALS (Functions 1-7)1. In game over mode, set switch to AUTO-UP and depress ADVANCE. The CRTindicates Function 1 and total left chute coins.2.Records audit totals and depress ADVANCE for functions 1-7. To review a totalthat has been advanced past, set switch to MANUAL-DOWN and depress ADVANCE.Functions are displayed one at a time as follows:FunctionTota1*Description10(Total) COINS LEFT20(Total) COINS CENTRE30(Total) COINS RIGHT40TOTAL PAID (Games)50(Total Bonus) SHIPS WON60TOTAL (Play) TIME (Minutes)70TOTAL SHIPS (Played)* Factory Settings3. Operate ADVANCE to display Function 28, SPECIAL FUNCTION. From Function 28you can return to game over or zero audit totals and return to game over.4.With switch set to AUTO-UP, perform a. or b. as desired.a. To return to game over depress ADVANCE.b. To zero audit totals and return to game over, operate HIGH SCORE RESET toindicate 35 on CRT for Function 28 and then depress ADVANCE.GAME ADJUSTMENTS (Functions 8-21)l.In game over mode set switch to AUTO-UP and depress ADVANCE. The CRTindicates Function 1 and total left chute coins.2.To raise Function number on CRT, operate ADVANCE pushbutton with switch setto AUTO-UP. To lower Function number operate ADVANCE with it set to MANUAL-DOWN.3. With desired Function indicated, raise adjustment value by operating HIGHSCORE RESET with switch set to AUTO-UP; 1ower value by operating HIGH SCORE RESETwith it set to MANUAL-DOWN. Value left on CRT is new setting. For values, see belowand, for pricing, Table l.FunctionTota1*Description810,000BONUS SHIP LEVEL(O=No Bonus ships)93SHIPS PER GAME103COINAGE SELECT111LEFT COIN MULT124CENTER COIN MULT131RIGHT COIN MULT141COINS FOR CREDIT150COINS FOR BONUS160MINIMUM COINS170FREE PLAY (Set to 1 for Free Play)180STARTING DIFFICULTY: O=LIB; 1=MOD; 2=CONS1910PROGRESSIVE WAVE DIFFICULTY LIMIT> 4-25e.g. 5=LIB; 10=MOD; 15=CONS201BACKGROUND SOUND 0 =OFF 1 = ON215PLANET RESTORE WAVE NUMBER220NOT USED230NOT USED240NOT USED250NOT USED260NOT USED270NOT USED280SPECIAL FUNCTION* Factory Settings4. Repeat steps 2 and 3 until all desired adjustments have been made.5. Operate ADVANCE until 28 0 SPECIAL FUNCTION is indicated on CRT. FromFunction 28 you can return to game over or restore factory setting. Perform step 6or 7 as desired.6. To return to game over, depress ADVANCE with switch set to AUTO-UP.
FUNCTIONCOIN DOOR MECHANISMCREDITS10111213141516All USA Variants˜1/25¢, 5/$1˜2/50¢, 5/$1l1/25¢, 4/$1˜2/50¢, 4/$1˜1/50¢, 3/$1, 4/$1.25˜1/50¢, 3/$1, 7/$2l1/50¢, 3/$1, 6/$2l1/50¢00000300000001050101010103120101040404041248040401010101031201010101010104140202040400001596040000020002002400001DM, 5DM20-Cent, 50-Centl1/1DM, 6/5DM˜1/20¢, 3/50¢02000601000001010102000000001 Franc, 5 Francl1/2F, 3/5F only0401160602000025 Cent,1 Guilderl1/25¢, 4/1G˜1/25¢, 5/1G06000101000004040101000400005 Franc,10 Francl1/5F, 2/10Fl1/10F07080101000002020102000000001 Franc, 2 Francl2/1F 5/2F02000401040000100 Lire, 200 Lire˜1/200 Lire00010002020000Twin Coinl1/1 Coinl1/2 Coins˜1/3 Coins, 2 5 Coins0305000101020404000101020102050000000000001 Unit, 5 Unitl1/2, 3/5˜1/1, 5/5˜1/3, 2/5040000010102000000060510020105000000000000l Indicates standard price settings by adjusting only Function 10. For other pricesettings, set Function 10 to 00 and set. Functions 11 through 16 to the valuesindicated in the chart.Table 1. Standard and Custom Price Settings7.To restore factory settings and zero audit totals:a. Operate HIGH SCORE RESET in AUTO-UP to indicate 45 on CRT for Function 28.b. Depress ADVANCE. The game returns to Audit Function l.c. Set switch to MANUAL-DOWN and depress ADVANCE to indicate Function 28 on the CRT.d. Set switch to AUTO-UP and depress ADVANCE.RESETTING HIGH SCORE FEATURETo reset the high score to the factory setting and erase signatures, depressHIGH SCORE RESET in game over mode.POWER-UP AND RESET RAM/ROM TESTSTest initiated at power turn-on and after depressing RESET pushbutton on CPU/VideoBoard.RESULTCRTINDICATIONLEDINDICATIONCORRECTIVE ACTIONPASSINITIALTESTS OKllll4 LEDs blinktwiceNoneFAIL RAMRAM TESTFAILEDl¡¡l 1st and 4thLED’s lightFAIL ROMROM TESTFAILEDNoneDepress ADVANCE inMANUAL-DOWN whilefailure message isdisplayed to enterDiagnostics.
ROM DIAGNOSTICS – TEST 1From game over, depress ADVANCE IN MANUAL-DOWN.RESULTCRTINDICATIONLED INDICATIONCORRECTIVE ACTIONPASSALL ROMS OKl¡¡¡ 1st LED blinkstwice.NoneFAILROM FAILURExl¡¡¡ 1st LED lights.Replace ICx on ROM Boardor depress ADVANCE inMANUAL-DOWN; Replace:(x=ROM No1 – 12)Chip Indicated:¡¡¡l¡¡l¡¡¡ll¡l¡¡¡l¡l¡ll¡¡llll¡¡¡l¡¡ll¡l¡l¡llll¡¡IC1IC2IC3IC4IC5IC6IC7IC8IC9IC10IC11IC12RAM DIAGNOSTICS – TEST 2From ROM Diagnostics depress ADVANCE in AUTO-UP.RESULTCRTINDICATIONLED INDICATIONCORRECTIVE ACTIONTESTINGRandomPatternNoneDepress ADVANCE in AUTOto bypass test.PASSALL RAMS OK¡l¡¡2nd LED blinkstwice.NoneFAILRAM FAILURExy¡l¡¡2nd LED lights.Replace RAM (seefollowing) or depressADVANCE in MANUAL-DOWN(x=Bank,y=Chip No)Bank Indicated:l¡¡¡ = 1¡l¡¡ = 2¡¡l¡ = 3Depress ADVANCE inMANUAL-DOWNChip Indicated:¡¡¡l = 1¡¡l¡ = 2¡¡ll = 3¡l¡¡ = 4¡l¡l = 5¡ll¡ = 6¡lll = 7l¡¡¡ = 8Replace in bank: 1 2 3 4L 5L 6L 4M 5M 6M 4N 5N 6N 4O 5O 6O 4P 5P 6P 4Q 5Q 6Q 4R 5R 6R 4S 5S 6S
CMOS RAM DIAGNOSTICS – TEST 3From RAM Diagnostics depress ADVANCE in AUTO-UP.RESULTCRTINDICATIONLED INDICATIONFAULTY AREAPASSCMOS RAMTEST PASSED¡¡l¡ 3rd LED blinkstwice.NoneFAILCMOS RAMFAILURE¡¡l¡ 3rd LED lights.CMOS RAM 1I memoryprotect gates 2H, 1K, oraddress decoder 2F, 4E.CMOSINTERLOCKFAILURE¡¡l¡ 3rd LED lights.Coin door interlock,Memory protect gates 1J,2H, OR CMOS RAM 1ICOLOUR RAM TEST – TEST 4From CMOS RAM test depress ADVANCE in AUTO-UP.FAULTCOLOURSEQUENCESRAM 1LRAM 1O1 LIGHT RED2 RED3 DARK REDBand of redintensity varianceor washoutBand of magenta4 LIGHT GREEN5 GREEN6 DARK GREENBand of yellowBand of cyan7 LIGHT BLUE8 BLUE9 DARK BLUEBand of magentaBand of blueintensity varianceor washout4 LIGHT GREENBand of greenBand of dark greenor washout5 GREENBand of light greenBand of faintgreen, Band ofdarker green6 DARK GREENBand of washoutCRT SEQUENCES THROUGH 8COLOURS, 2 SECONDS EACHVERTICAL BAND INDICATESCOLOUR RAM FAULT.¡¡¡l4TH LED REMAINS LITDURING TESTNote that a blank sequence or two sequences with sameshade indicate 1L or 10 RAM or color analogue circuitfaulty.Tests 5 and 7 provide sequential subtests. To stop automatic cycling setswitch to MANUAL/DOWN. Depress ADVANCE in MANUAL-DOWN to step throughsubtests.SOUND TEST – TEST 5From Color RAM test, depress ADVANCE in AUTO-UP.Test sequences sounds 1 through 31, skipping 19, 27, and 28.Missing Check12P4/10P3 Pin 322P4/lOP3 Pin 242P4/10P3 Pin 582P4/10P3 Pin 4162P4/10P3 Pin 7AllPerform Sound Board Diagnostics
SWITCH TEST – TEST 6CRT indicates AUTO-UP closed and any stuck switches. Set switch to MANUAL-DOWN and clear any stuck switches. CRT should indicate no switches closed.Operate switches and check for display of switch name.Coin DoorPlayer PanelADVANCEUPHIGH SCORE RESETDOWNLEFT COINREVERSECENTER COIN1 - PLAYER STARTRIGHT COIN2 - PLAYER STARTHYPERSPACESMART BOMBTHRUSTFIREMONITOR SET UP TEST PATTERNS - TEST 7From Switch Test depress ADVANCE in AUTO-UP.Pattern Alignment/AdjustmentCROSS HATCHVertical and Horizontal Linearity, Convergence, FocusREDGREENBLUECOLOUR BARS}} Color Purity}12345678 1 = RED 2 = GREEN 3 = BLUE 4 = WHITE 5 = BLACK 6 = YELLOW 7 = CYAN 8 = MAGENTAThe color bar pattern is also analyzed to detect color RAM faults. If Color RAMTest 4 indicates no faults, a double-width band, half width bands, transposition ormissing bands indicates a fault in 2I, 1L, or 1O chips.To return to game over:l.Depress ADVANCE in AUTO-UP. Audit function 1 is displayed.2.Set switch to MANUAL-DOWN and depress ADVANCE. Special Adjustment Function 28 isdisplayed.3.Set switch to AUTO-UP and depress ADVANCE.INITIATING AUTO-CYCLE MODE1.Set switch to AUTO-UP and depress ADVANCE. Audit Function 1 is indicated on CRT.2.Set switch to MANUAL-DOWN and depress ADVANCE to indicate SPECIAL FUNCTION 28 onCRT.3.Set switch to AUTO-UP and operate HIGH SCORE RESET to indicate 15 on CRT forFunction 28.4.Depress ADVANCE. The game sequences through ROM, RAM, Sound tests and monitortest patterns.5.To exit the AUTO-CYCLE mode, depress ADVANCE in AUTO-UP.
SOUND BOARD DIAGNOSTICSDepress DIAGNOSTIC pushbutton on the bottom of the Sound Board. A check is made ofthe Sound ROM and sounds are produced if the check is good. If sounds are producedbut not produced in Audio Test 5 check for ROM board PIA outputs on Sound Boardinputs that is stuck low. If no sound is produced either the Sound ROM, inputpower, or other Sound Board circuitry is faulty.Warning: This equipment generates, uses, and canradiate radio frequency energy and if not installedand used in accordance with the instructions manual,may cause interference to radio communications. Astemporarily permitted by regulation it has not beentested for compliance pursuant to Subpart J of Part 15of FCC Rules, which are designed to provide reasonableprotection against such interference. Operation ofthis equipment in a residential area is likely tocause interference in which case the user at his ownexpense will be required to take whatever measures maybe required to correct the interference.