Home > Williams > Games > Williams Defender Booklet Manual

Williams Defender Booklet Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Williams Defender Booklet Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 58 Williams manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    							16P-3000-103
    This booklet provides operation, auditing, adjustment, and diagnostics for DEFENDER.
    POWER TURN ON
    With power first applied, a sound is produced, general illumination comes on, and random
    patterns appear on the CRT as the game sequences through RAM, ROM, and battery checks.
    The game then comes up in game over. Messages are displayed for RAM or ROM failures;
    refer to Power Up and Reset RAM/ROM Tests. If the game comes up in Bookkeeping, turn the
    game OFF and back ON.
    a. If the game now sequences through the tests and then comes up in game over, the
    bookkeeping totals have been reset to zero.
    b. If the game still comes up in bookkeeping, open coin door and turn the game OFF and
    ON. The game will now sequence through the tests and come up in bookkeeping. This is an
    indication of battery failure and the game has reverted to factory settings. To return to
    game over:
    1. Set switch to MANUAL-DOWN.
    2. Depress ADVANCE to display Function 28.
    3. Set switch to AUTO-UP and depress ADVANCE.
    GAME OPERATION
    GAME START - Insert coins - credits are displayed on CRT. Press 1 or 2-player start.
    PLAYER CONTROLS
    UP-DOWN Switch – maneuvers player ship.
    REVERSE Switch - reverses player ship direction.
    THRUST Switch - controls player ship speed.
    FIRE Switch - activates laser gun.
    HYPERSPACE Switch - warps rocket to another quadrant, danger of possible annihilation.
    SMART BOMB Switch - destroys all alien ships on screen. A maximum of 3* per play.
    GAME PLAY
    Destroy alien ships and missiles. Rescue humanoids, pick them up, and return to surface.
    Destroy all enemy ships for humanoid bonus and additional alien waves. Bonus ships and
    Smart Bombs provided every 10,000* points.
    HIGH SCORE SIGNATURE
    Use UP/DOWN to select letters and FIRE button to lock in letter.
    * Indicates adjustable features. 
    						
    							BOOKKEEPING AND EVALUATION TOTALS (Functions 1-7)
    1.
     In game over mode, set switch to AUTO-UP and depress ADVANCE. The CRT indicates
    Function 1 and total left chute coins.
    2. Records audit totals and depress ADVANCE for functions 1-7. To review a total that
    has been advanced past, set switch to MANUAL-DOWN and
     depress ADVANCE. Functions are
    displayed one at a time as follows:
    Function
    Tota1*Description1 0 (Total) COINS LEFT
    2 0 (Total) COINS CENTRE
    3 0 (Total) COINS RIGHT
    4 0 TOTAL PAID (Games)
    5 0 (Total Bonus) SHIPS WON
    6 0 TOTAL (Play) TIME (Minutes)
    7 0 TOTAL SHIPS (Played)
    * Factory Settings
    3.
     Operate ADVANCE to display Function 28, SPECIAL FUNCTION. From Function 28 you can
    return to game over or zero audit totals and return to game over.
    4. With switch set to AUTO-UP, perform a. or b. as desired.
    a. To return to game over depress ADVANCE.
    b. To zero audit totals and return to game over, operate HIGH SCORE RESET to
    indicate 35 on CRT for Function 28 and then depress ADVANCE.
    GAME ADJUSTMENTS (Functions 8-21)
    1. In game over mode set switch to AUTO-UP and depress ADVANCE. The CRT indicates
    Function 1 and total left chute coins.
    2. To raise Function number on CRT, operate ADVANCE pushbutton with switch set to
    AUTO-UP. To lower Function number operate ADVANCE with it set to MANUAL-DOWN.
    3.
     With desired Function indicated, raise adjustment value by operating HIGH SCORE
    RESET with switch set to AUTO-UP; 1ower value by operating HIGH SCORE RESET with it set
    to MANUAL-DOWN. Value left on CRT is new setting. For values, see below and, for pricing,
    Table l.
    Function
    Tota1*Description8 10,000 BONUS SHIP LEVEL(O=No Bonus ships)
    9 3 SHIPS PER GAME
    10 3 COINAGE SELECT
    11 1 LEFT COIN MULT
    12 4 CENTER COIN MULT
    13 1 RIGHT COIN MULT
    14 1 COINS FOR CREDIT
    15 0 COINS FOR BONUS
    16 0 MINIMUM COINS
    17 0 FREE PLAY (Set to 1 for Free Play)
    18 0 STARTING DIFFICULTY: O=LIB; 1=MOD; 2=CONS
    19 10 PROGRESSIVE WAVE DIFFICULTY LIMIT> 4-25
    e.g. 5=LIB; 10=MOD; 15=CONS
    20 1 BACKGROUND SOUND 0 =OFF 1 = ON
    21 5 PLANET RESTORE WAVE NUMBER
    22 0 NOT USED
    23 0 NOT USED
    24 0 NOT USED
    25 0 NOT USED
    26 0 NOT USED
    27 0 NOT USED
    28 0 SPECIAL FUNCTION
    * Factory Settings
    4.
     Repeat steps 2 and 3 until all desired adjustments have been made.
    5.
     Operate ADVANCE until 28 0 SPECIAL FUNCTION is indicated on CRT. From Function 28
    you can return to game over or restore factory setting. Perform step 6 or 7 as desired.
    6.
     To return to game over, depress ADVANCE with switch set to AUTO-UP. 
    						
    							FUNCTIONCOIN DOOR MECHANISM CREDITS
    10 11 12 13 14 15 16
    All USA Variants!1/25¢, 5/$1!2/50¢, 5/$11/25¢, 4/$1!2/50¢, 4/$1!1/50¢, 3/$1, 4/$1.25!1/50¢, 3/$1, 7/$21/50¢, 3/$1, 6/$21/50¢00
    00
    03
    00
    00
    00
    01
    0501
    01
    01
    01
    03
    12
    01
    0104
    04
    04
    04
    12
    48
    04
    0401
    01
    01
    01
    03
    12
    01
    0101
    01
    01
    01
    04
    14
    02
    0204
    04
    00
    00
    15
    96
    04
    0000
    02
    00
    02
    00
    24
    00
    001DM, 5DM
    20-Cent, 50-Cent1/1DM, 6/5DM!1/20¢, 3/50¢02
    0006
    0100
    0001
    0101
    0200
    0000
    001 Franc, 5 Franc1/2F, 3/5F only 04 01 16 06 02 00 0025 Cent,
    1 Guilder1/25¢, 4/1G!1/25¢, 5/1G06
    0001
    0100
    0004
    0401
    0100
    0400
    005 Franc,
    10 Franc1/5F, 2/10F1/10F07
    0801
    0100
    0002
    0201
    0200
    0000
    001 Franc, 2 Franc2/1F 5/2F 02 00 04 01 04 00 00100 Lire, 200 Lire!1/200 Lire 00 01 00 02 02 00 00Twin Coin1/1 Coin1/2 Coins!1/3 Coins, 2 5 Coins03
    05
    0001
    01
    0204
    04
    0001
    01
    0201
    02
    0500
    00
    0000
    00
    001 Unit, 5 Unit1/2, 3/5!1/1, 5/5!1/3, 2/504
    00
    0001
    01
    0200
    00
    0006
    05
    1002
    01
    0500
    00
    0000
    00
    00 Indicates standard price settings by adjusting only Function 10. For other price
    settings, set Function 10 to 00 and set. Functions 11 through 16 to the values
    indicated in the chart.
    Table 1. Standard and Custom Price Settings
    7. To restore factory settings and zero audit totals:
    a. Operate HIGH SCORE RESET in AUTO-UP to indicate 45 on CRT for Function 28.
    b. Depress ADVANCE. The game returns to Audit Function l.
    c. Set switch to MANUAL-DOWN and depress ADVANCE to indicate Function 28 on the CRT.
    d. Set switch to AUTO-UP and depress ADVANCE.
    RESETTING HIGH SCORE FEATURE
    To reset the high score to the factory setting and erase signatures, depress HIGH
    SCORE RESET in game over mode.
    POWER-UP AND RESET RAM/ROM TESTS
    Test initiated at power turn-on and after depressing RESET pushbutton on CPU/Video Board.
    RESULTCRT
    INDICATIONLED
    INDICATIONCORRECTIVE ACTION
    PASSINITIAL
    TESTS OK4 LEDs blink
    twiceNone
    FAIL RAMRAM TEST
    FAILED##!1st and 4thLED’s light
    FAIL ROMROM TEST
    FAILEDNoneDepress ADVANCE in
    MANUAL-DOWN while
    failure message is
    displayed to enter
    Diagnostics. 
    						
    							ROM DIAGNOSTICS – TEST 1
    From game over, depress ADVANCE IN MANUAL-DOWN.
    RESULTCRT
    INDICATIONLED INDICATION CORRECTIVE ACTION
    PASS ALL ROMS OK###!1st LED blinks
    twice.None
    FAILROM FAILURE
    x###!1st LED lights.Replace ICx on ROM Board
    or depress ADVANCE in
    MANUAL-DOWN; Replace:
    (x=ROM No
    1 – 12)Chip Indicated:######
    #####
    ####
    #
    #####
    ###
    ##
    IC1
    IC2
    IC3
    IC4
    IC5
    IC6
    IC7
    IC8
    IC9
    IC10
    IC11
    IC12
    RAM DIAGNOSTICS – TEST 2
    From ROM Diagnostics depress ADVANCE in AUTO-UP.
    RESULTCRT
    INDICATIONLED INDICATION CORRECTIVE ACTION
    TESTINGRandom
    PatternNoneDepress ADVANCE in AUTO
    to bypass test.
    PASS ALL RAMS OK###2nd LED blinks
    twice.None
    FAILRAM FAILURE
    xy###2nd LED lights.Replace RAM (see
    following) or depress
    ADVANCE in MANUAL-DOWN
    (x=Bank,
    y=Chip No)Bank Indicated:### = 1### = 2### = 3
    Depress ADVANCE in
    MANUAL-DOWN
    Chip Indicated:### = 1### = 2## = 3### = 4## = 5## = 6# = 7### = 8Replace in bank:
    $ 1     2     3$4L    5L    6L$4M    5M    6M$4N    5N    6N$4O    5O    6O$4P    5P    6P$4Q    5Q    6Q$4R    5R    6R$4S    5S    6S 
    						
    							CMOS RAM DIAGNOSTICS – TEST 3
    From RAM Diagnostics depress ADVANCE in AUTO-UP.
    RESULTCRT
    INDICATIONLED INDICATION FAULTY AREA
    PASSCMOS RAM TEST
    PASSED###!3rd LED blinks
    twice.None
    FAILCMOS RAM
    FAILURE###!
    3rd LED lights.CMOS RAM 1I memory
    protect gates 2H, 1K, or
    address decoder 2F, 4E.
    CMOS
    INTERLOCK
    FAILURE###!
    3rd LED lights.Coin door interlock,
    Memory protect gates 1J,
    2H, OR CMOS RAM 1I
    COLOUR RAM TEST – TEST 4
    From CMOS RAM test depress ADVANCE in AUTO-UP.
    FAULT
    COLOUR
    SEQUENCES
    RAM 1L RAM 1O
    1 LIGHT RED
    2 RED
    3 DARK REDBand of red
    intensity variance
    or washoutBand of magenta
    4 LIGHT GREEN
    5 GREEN
    6 DARK GREENBand of yellow Band of cyan
    7 LIGHT BLUE
    8 BLUE
    9 DARK BLUEBand of magenta Band of blue
    intensity variance
    or washout
    4 LIGHT GREEN Band of green Band of dark  green
    or washout
    5 GREEN Band of light green Band of faint
    green, Band of
    darker green
    6 DARK GREEN Band of washout
    CRT SEQUENCES THROUGH 8
    COLOURS, 2 SECONDS EACH
    VERTICAL BAND INDICATES
    COLOUR RAM FAULT.
    ###4TH LED REMAINS LIT
    DURING TESTNote that a blank sequence or two sequences with same
    shade indicate 1L or 10 RAM or color analogue circuit
    faulty.
    Tests 5 and 7 provide sequential subtests. To stop automatic cycling set switch to
    MANUAL/DOWN. Depress ADVANCE in MANUAL-DOWN to step through subtests.
    SOUND TEST – TEST 5
    From Color RAM test, depress ADVANCE in AUTO-UP.
    Test sequences sounds 1 through 31, skipping 19, 27, and 28.
    Missing
         Check1 2P4/10P3 Pin 3
    2 2P4/lOP3 Pin 2
    4 2P4/10P3 Pin 5
    8 2P4/10P3 Pin 4
    16 2P4/10P3 Pin 7
    All Perform Sound Board Diagnostics 
    						
    							SWITCH TEST – TEST 6
    CRT indicates AUTO-UP closed and any stuck switches. Set switch to MANUAL-DOWN and
    clear any stuck switches. CRT should indicate no switches closed. Operate switches
    and check for display of switch name.
    Coin DoorPlayer PanelADVANCE UP
    HIGH SCORE RESET DOWN
    LEFT COIN REVERSE
    CENTER COIN 1 - PLAYER START
    RIGHT COIN 2 - PLAYER START
    HYPERSPACE
    SMART BOMB
    THRUST
    FIRE
    MONITOR SET UP TEST PATTERNS - TEST 7
    From Switch Test depress ADVANCE in AUTO-UP.
    Pattern
        Alignment/AdjustmentCROSS HATCH Vertical and Horizontal Linearity, Convergence, Focus
    RED
    GREEN
    BLUE
    COLOUR BARS}
    } Color Purity
    }
    12345678
        1 = RED
        2 = GREEN
        3 = BLUE
        4 = WHITE
        5 = BLACK
        6 = YELLOW
        7 = CYAN
        8 = MAGENTA
    The color bar pattern is also analyzed to detect color RAM faults. If Color RAM Test 4
    indicates no faults, a double-width band, half width bands, transposition or missing
    bands indicates a fault in 2I, 1L, or 1O chips.
    To return to game over:
    l. Depress ADVANCE in AUTO-UP. Audit function 1 is displayed.
    2. Set switch to MANUAL-DOWN and depress ADVANCE. Special Adjustment Function 28 is
    displayed.
    3. Set switch to AUTO-UP and depress ADVANCE.
    INITIATING AUTO-CYCLE MODE
    1. Set switch to AUTO-UP and depress ADVANCE. Audit Function 1 is indicated on CRT.
    2. Set switch to MANUAL-DOWN and depress ADVANCE to indicate SPECIAL FUNCTION 28 on
    CRT.
    3. Set switch to AUTO-UP and operate HIGH SCORE RESET to indicate 15 on CRT for
    Function 28.
    4. Depress ADVANCE. The game sequences through ROM, RAM, Sound tests and monitor test
    patterns.
    5. To exit the AUTO-CYCLE mode, depress ADVANCE in AUTO-UP. 
    						
    							SOUND BOARD DIAGNOSTICS
    Depress DIAGNOSTIC pushbutton on the bottom of the Sound Board. A check is made of the
    Sound ROM and sounds are produced if the check is good. If sounds are produced but not
    produced in Audio Test 5 check for ROM board PIA outputs on Sound Board inputs that is
    stuck low. If no sound is produced either the Sound ROM, input power, or other Sound
    Board circuitry is faulty.
    Warning: This equipment generates, uses, and can radiate
    radio frequency energy and if not installed and used in
    accordance with the instructions manual, may cause
    interference to radio communications. As temporarily
    permitted by regulation it has not been tested for
    compliance pursuant to Subpart J of Part 15 of FCC Rules,
    which are designed to provide reasonable protection against
    such interference. Operation of this equipment in a
    residential area is likely to cause interference in which
    case the user at his own expense will be required to take
    whatever measures may be required to correct the
    interference. 
    						
    All Williams manuals Comments (0)

    Related Manuals for Williams Defender Booklet Manual