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Wells-Gardner Vector Monitor 6100 Faq And Guide Version

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    							Wells-Garnder Color Vector Monitor Guide Page 21 of 75 HV Board Notes. 
    On the HV circuit board there are two diodes, which the Atari TM-183 manual does not identify. 
    They are just referred to as silicon diodes. Apparently the replacement for these is NTE558. 
    Also be careful installing the zener diode ZD902. Apparently some people mistakenly install this 
    at D902 instead of ZD902. The monitor will not work if you make this mistake! 
     
    Please be careful if you decide to replace R918 (25K potentiometer) in the HV unit. R918 needs 
    to start out adjusted to an in-circuit resistance of 5.5K when testing the upper two contacts of the 
    three. This is the average of the normal adjustment range, which is always between 5K and 6K. 
    If you have the potentiometer maxed out you will probably damage your unit when you turn it 
    on. 
      
    NECK BOARD 
     
    The Neck Board is the PCB attached to the neck of the monitor tube.  
     
    Zanen Neck Board Parts Location Part Number C503 33 mfd 250v axial capacitor  
      
    						
    							Wells-Garnder Color Vector Monitor Guide Page 22 of 75  
    CAP KIT SUMMARY: 
     
    Parts you need to buy in addition to the Zanen cap kit.  
     
    Summary: Parts you need to buy in addition to the Zanen cap kit Quantity Description Location (1) LV2000 board (http://www.diac.com/~jeffh/lv2000/)   (1)* NTE50 (do not buy if you are installing an LV2000) Q101 (2) NTE49 (or MPSU07 (NTE188) if the heavier duty NTE49 can not 
    be found) Q604, Q704 (1) 3.9 ohm ½ watt resistor R903 (2) 3.9 ohm 3 watt resistor R901, R907 (1) 22 ohm 3 watt resistor R106 (1) 1.3k ohm 5 watt resistor R701 (1) 2.2 ohm 3 watt resistor R926 (1) 4.7k ohm ¼ watt resistor R911 (1) 6.8k ohm ¼ watt resistor R910 (2)* 5.6k ohm ¼ watt resistor (only needed for revision P327 or P339 
    Deflection board; not needed if you have revision P314) R812, R813 (4) 1 mfd 50v axial capacitor C800-C803 (2) 220 uF 50v axial capacitor C901, C902 (2) 4700 uF 50v axial capacitor C100, C101 (4) 1N4007 (NTE125) rectifier diode D100-D103 (2) 6.25 amp slo-blo fuse F100, F101 * these parts may be optional for your monitor.  
     
     
    Here are some good parts places to get the big transistors (and other things): 
    · Allied Electronics; +1.800.433.5700; www.alliedelec.com 
    · Digi-Key; +1.800.344.4539; www.digikey.com 
    · Mouser Electronics; +1.800.346.6873; www.mouser.com 
    · Newark Electronics; +1.708.495.7740; www.newark.com 
    · Circuit Specialists; +1.800.528.1417; www.web-tronics.com 
     
    Here are a few surplus type places that have great prices on things like electrolytic capacitors:  
    · All Electronics; +1.818.904.0524; www.allelectronics.com 
    · BG Micro; +1.972.205.9447; www.bgmicro.com 
    · Marlin P. Jones; +1.407.848.8236; www.mpja.com 
    · HSC Electronic Supply; +1.408.732.1573; www.halted.com  
    						
    							Wells-Garnder Color Vector Monitor Guide Page 23 of 75  
    TESTING YOUR WORK 
     
    Test the Game Board Outputs before Turning the Monitor On. 
    Make sure the game board is outputting correct voltages before you power the monitor 
    on! Otherwise you can waste the monitor and all the above work. To test the outputs, set 
    your meter on DC volts and measure the leads of R600 and R700 (fuses) of the deflection 
    board. These are connected to the plug with wire colors yellow (R600) and orange 
    (R700). The correct voltage should be in the +0.5 to -0.5 volt range (basically zero volts). 
    The voltage will fluctuate because of changing deflection signals. If the measured voltage 
    is between 5 and 15 volts (positive or negative), then check the X and Y amplifiers on the 
    GAME board. Also check for broken potentiometers on the game board.  
     
    Spot Killer On. 
    If the spot killer LED lights on the monitors deflection board, this indicates there is a 
    problem. First test the voltages going to the large chassis-mounted transistors (2N3716 
    and 2N3792). Set your meter on DC volts. With the monitor powered on, put the black 
    lead on ground (the metal monitor chassis), and put the red lead on the metal case of each 
    of the chassis-mounted transistors. You should get either +30 or -30 volts DC. If you do 
    not, theres a good chance one of those chassis-mounted transistors is bad. With the 
    monitor off, use your meter (set to continuity ohms) and make sure the metal monitor 
    chassis is not shorted to the metal case of each chassis mounted transistor. If it is, the 
    mica insulator is probably damaged (and the transistor is probably blown). 
     
    Screen Glitters After the Game Warms Up. 
    The small XY adjustment trim pots on the game boardset are probably at fault. These 
    trim pots are factory adjusted and sealed with some hot-melt glue. As the board warms 
    up, the expansion rate of the trim pots and the hot-melt glue is different. The glue can 
    expand enough to separate and damage the small plastic pots! You can try removing the 
    glue, but often you will have to replace the small trim pots (10k, 2k, 200 ohms). The only 
    hard value to find is the 200-ohm pot (the 10k trim pots you can get at Radio Shack). You 
    can get the 2k and 200-ohm trim pots from Mouser Electronics, or other electronic parts 
    houses. 
      
    						
    							Wells-Garnder Color Vector Monitor Guide Page 24 of 75 DIAGNOSING YOUR WELLS-GARDNER MONITOR  
     
    All the documentation and boards for the Wells-Gardner 6100 monitors refer to X as the longer 
    axis and Y as the shorter axis, independent of how the monitor is oriented in your game. 
    Confusion arises because the game PCB will refer to X as the axis parallel to the floor and Y 
    as the axis perpendicular to the floor and this is dependent on how your monitor is oriented. Why 
    is this important to distinguish? Well if you notice that there is a horizontal line on your Tempest 
    screen and you go to figure out why you are not getting any Y deflection, you must check the 
    Y portions of the vector generator circuitry on your game PCB but you need to check the X 
    portions of your monitor deflection board! 
     
    If your monitor is not working, the very first thing you should do is check all the fuses in the 
    machine with a meter. There are four on the deflection board and most Atari machines have 
    seven more in the power supply at the bottom of the machine (six in a fuse block on the left, and 
    one under a black cap on the right). Remember to check resistance on the fuse HOLDER not on 
    the fuse itself. Many times a fuse will meter out OK but it is not making good contact with the 
    fuse holder so it is not conducting. If you always put your probes on the fuse holder, a bad 
    contact will never trick you. Many times fuses that are not conducting can be made to do so 
    merely by reseating them after pinching the fuse holder clips tighter. Sometimes the clips are 
    corroded and need to be cleaned first. The wire contacts connecting to the fuse holders may also 
    not be conducting properly so you may want to move your leads and test there to cover all your 
    bases. This rule applies to fuses in general anywhere you find them. 
     
    Before you begin work on your monitor, you must discharge the CRT - even if you are just going 
    to be unplugging the socket from the neck of the CRT (i.e., to gain access to another part). A 
    tube that has some air in it can deliver a nasty shock back out of the neck pins. It is extremely 
    inadvisable to work on the HV section while the machine is turned on or even plugged in; 
    always unplug the game before you work on the HV section. 
     
    I would recommend using a High Voltage Probe to discharge the monitor. This is the safest 
    method, as the probe is designed to withstand extremely high voltages (hence the name, right?).  
     
    Lacking an HV probe, you can use this tried and true method, be it a little more dangerous. Use a 
    plastic handled screwdriver; connect one end of a wire with an alligator clip at each end to 
    chassis ground and the other end to the metal shaft of the screwdriver. Be certain you have a 1 
    Meg ohm resistor somewhere in your connection. Using ONE HAND ONLY (put the other in 
    your pocket) and touching ONLY the plastic handle of the screwdriver (DO NOT TOUCH THE 
    METAL SHAFT) work the end of the screwdriver under the big suction cup on the top of the 
    tube until you hit metal. Be prepared for a fairly loud pop and a flash. The longer the monitor has 
    been turned off, the smaller the pop and dimmer the flash. But BE CAREFUL, picture tubes will 
    hold a very healthy charge for at least a week if not longer. Even after you’ve discharged it once, 
    it may still carry a residual charge. It’s better to be too careful than dead, which is why electronic 
    equipment always carries stickers referring servicing to qualified personnel. Handle the side with 
    the viewing screen against your chest when changing it. ALWAYS wear safety goggles when 
    handling the picture tube.  
    						
    							Wells-Garnder Color Vector Monitor Guide Page 25 of 75  
    You may want to leave the game plugged in BUT TURNED OFF for this step so that you can 
    ground to the earth instead of just the chassis. If you plan to remove the HV unit, you must 
    disconnect the secondary anode from the tube, which is a little tricky if you have never done it. 
    Under that suction cup is a double-barb connector. The barbs extend perpendicular to the wire as 
    it enters the suction cup. Simply pinch the suction cup as best as you can and wiggle it back and 
    forth while pushing in at the edges and pulling out at the center. It will eventually come off. Here 
    is a cut-away depiction of the anode; the wire will run perpendicular to this view (i.e., 
    towards/away from the reader): 
     
                             |    /\   /\    | 
                              \     \ /     / 
                               \____|_|____/ 
     
     
    WARNING: That picture tube is a bomb!  When it breaks, first it implodes, then it explodes. Large pieces of glass have been known to fly in excess of 20 feet in all directions. DO NOT carry it by the long, thin neck. Discharge its voltage to ground by shorting the anode hole to ground.  
     
     CHASSIS TRANSISTORS 
     
    There are two types of the large chassis deflection transistors on the Wells-Gardner 6100. They 
    are the six large TO-3 package transistors mounted to the chassis (package refers to the 
    physical description of the transistor, NOT the electrical characteristics). The three NPNs are 
    2N3716s and the three PNPs are 2N3792s, which are all in the final stages of the deflection 
    amplifiers or the power supplies. The deflection amps are like an audio push-pull amplifier and 
    to power these amps the monitor takes AC in and produces plus and minus DC voltages. 
     
    · 2N3716 (NPN); widely available replacement is NTE284 
    Q705: +X (right) for horizontal; +Y (top) for vertical 
    Q605: +Y (top) for horizontal; -X (left) for vertical 
    Q102: output positive (+) power supply 
     
    · 2N3792 (PNP); widely available replacement is NTE285 
    Q706: -X (left) for horizontal; -Y (bottom) for vertical 
    Q606: -Y (bottom) for horizontal; +X (right) for vertical 
    Q103: output negative (-) power supply 
     
    SPECIAL NOTE: Q705 and Q102 lie in such close proximity that it is not uncommon for their 
    respective transistor sockets to be switched at some point, which obviously swaps the 
    corresponding functionalities (symptoms). 
      
    						
    							Wells-Garnder Color Vector Monitor Guide Page 26 of 75 This gives reference frames for when the monitor is mounted horizontally (for games like Space 
    Duel and Major Havoc conversions) and vertically (for games like Tempest). 
     
    An easy way to remember which kind of transistor goes where is to know that each connector 
    has one of each kind; the 2N3716s are on pins 1, 3, and 4 (key at pin 2) and the 2N3792s are on 
    pins 5, 6, and 7. If the wiring has not been altered, all 2N3716s are connected to the yellow, 
    green, and red wires and all 2N3792s are connected to the purple, blue, and white wires. Here are 
    2 diagrams of the layout as viewed from the top:  
     
     
       +---------------------------------------+---------------------+ 
       |          (front; Picture Tube)        |                    / 
       |               2   _                   |  2   _            / 
       |               N  / \                  9  N  / \          / 
       |               3 / Q \                 0  3 / Q \        / 
       |               7| 705 |                |  7| 605 |      / 
       |               1 \   /                 d  1 \   /      / 
       |               6  \_/                  e  6  \_/      / 
       |   2   _                    2   _      g 2   _       / 
       |   N  / \                   N  / \     r N  / \     / 
       |   3 / Q \                  3 / Q \    e 3 / Q \   / 
       |   7| 706 |                 7| 103 |   e 7| 606 | / 
       |   9 \   /                  9 \   /    | 9 \   / / 
       |   2  \_/                   2  \_/     b 2  \_/ / 
       |               2   _                   e       / 
       |               N  / \                  n      / 
       |               3 / Q \                 d     / 
       |               7| 102 |                |    / 
       |               1 \   /                 u   / 
       |               6  \_/                  p  / 
       |                                       | / 
       |                (back)                 |/ 
       +---------------------------------------+ 
     
     
        or, more simply (where 2 = 2N3792 and 6 = 2N3716):  
     
                      _________________ 
                     /      FRONT      \ 
                    |   Picture Tube    | 
                    |-------------------| 
                    +-----+   6  +-----+6 
                    |HV   | 2    |Def.2|| 
                    |Cage |   6  |PCB  |2 
                    +-----+------+-----+- 
     
      
    						
    							Wells-Garnder Color Vector Monitor Guide Page 27 of 75 These transistors often go bad and here is a quick lesson on how to check a transistor with a 
    meter. Unplug the red plugs from the deflection board to isolate the transistor from the circuit. 
    From the bottom of the transistor, the configuration is:  
     
                        _ 
                       / \ 
              base -> /o o\ 
    						
    							Wells-Garnder Color Vector Monitor Guide Page 28 of 75 Deflection Board 
     
    On the deflection board, the most common failures are Q100 and Q101 and when these fail they 
    take R100 and R101 (respectively) with them. These transistors are part of the + & - power 
    supply circuit and are often bad when the resistors are really burnt. To properly test these 
    transistors, they should be desoldered and removed from the PCB. Even in-circuit and not 
    isolated from other components you can still get a pretty good idea with a multi-meter (analog 
    meters work best since digital meters show infinite resistance most of the time) if the transistors 
    are bad as transistors tend to fail catastrophically. In other words, they usually completely short 
    (0 Ohms) or open. If you see 0 Ohms where there should be an open circuit or 2.5K Ohms, then 
    the transistor is probably shorted. If you see greater than 2.5K Ohms when the reading should be 
    in that range the transistor is probably open. When these transistors are bad, they usually show a 
    large crack in the case if you look closely at them. 
     
    Replace Q100 with the same type transistor, but if Q101 is bad (and even if it is not), you are 
    STRONGLY suggested to upgrade it to a larger transistor that will handle more current. 
    ALWAYS replace Q101 with a TO-202 package instead of the much smaller TO-92 package 
    that the board comes with. In fact, the P327, and P339 versions of the deflection board were 
    manufactured with this upgrade. Use an NTE50 or equivalent. 
     
    Even though these transistors (and resistors) are the most common failures on the deflection 
    board, you will most likely NEVER see them go bad after Q101 is upgraded to a NTE50. If you 
    cannot find the generic parts, a common modern day replacement for MPSA06 (Q100) is 
    NTE287 and a common modern day replacement for MPSA56 (Q101) is NTE159 (but I cannot 
    stress enough the utility of going with the larger replacement for Q101). Upgrading Q101 should 
    always be the first thing you do to any deflection board; replacing it before it fails will save you 
    from having to replace the other parts that go bad when it does fail. 
     
    It is unusual, but sometimes some of the four heat sinked transistors on the deflection board will 
    die (Q603; Q604; Q703; Q704). If any of these transistors are bad, you will usually get no 
    picture at all, but you will see background brightness that lets you know some electrons are 
    being thrown at the tube. Be sure to check the resistors and diodes around any bad transistors you 
    find. 
     
    Very infrequently, you may have problems with some other transistors in the X/Y amp section of 
    the board. Most of the other transistors that populate the deflection board (Q600-602, 700-702) 
    are type TPS98 and are not easily found anymore. The good news is that TPS98 is equivalent to 
    the PN3569 and the ECG or NTE 194. All Electronics (800-826-5432) usually has PN3569 
    transistors in stock. 
     
    Once in a while you will see D104 or D105 open or shorted as well. 
     
      
    						
    							Wells-Garnder Color Vector Monitor Guide Page 29 of 75 Neck Board 
     
    The neck board very seldom has problems. Occasional faults will be caused from mishandling 
    where someone has broken some of the pots that control the RGB drives. Check the pots if you 
    are missing a color. If you are blowing your 5A fuses and your other boards are OK, check C503 
    (33 uF @ 250V). If this is open, shorted or cold soldered, it will cause the 5A (or 6.25A 
    depending on your board) fuses to blow. 
     
     
    HV Supply 
     
    Last is the HV supply. The HV transformer (or flyback) is fairly robust, and does not fail very 
    often. Normally, HV failures are due to a semiconductor or capacitor failure. Unfortunately, 
    replacement HV transformers are unavailable, although the Atari-designed Disco raster monitor 
    contains an identical HV transformer. The Disco monitors are very difficult to find as well. 
     
    You will frequently see HV units with the protective metal shield removed from the case and 
    discarded in attempt to keep it cooler. The shield reduces the EMF emissions and the picture 
    distortions that go along with it. If your picture is slightly distorted, this may be the cause. If you 
    upgrade the HV section as outlined in this document, your monitor should run much cooler and 
    removing the metal shield should be unnecessary. However, it is always a good idea to run your 
    games with the back door removed to allow for proper airflow. 
     
     
    Solder Joints 
     
    Also watch for broken solder joints at the base of the connector pins for all the major connectors. 
    You tend to rock the plugs back and forth when you pull the connectors off and this often cracks 
    the solder joints to the circuit boards, which were poorly soldered to begin with. You may also 
    want to check each pin for continuity with the next component on its trace line (and also with 
    adjacent pins), and remove and resolder any dubious connections. While you are at it, resolder 
    the three pins of the PTC thermistor (in the middle, along the left edge of the deflection board) as 
    they are almost always loose for some reason. 
     
     
      
    						
    							Wells-Garnder Color Vector Monitor Guide Page 30 of 75 TEMPEST DISPLAY TROUBLESHOOTING (FLOWCHART)  
     
    The following flowchart is excerpted from the Star*Tech Journal, which means it was 
    originally in an Atari Field Service Bulletin. 
     
    Most problems in the Tempest display can be found by following the procedure shown in the 
    chart below. 
     
                              No picture and... 
             +--------YES---- 5 amp fuse (F100 or F101)----NO-------+ 
             |                on Deflection PCB blows?              | 
            \|/                                                    \|/ 
    Cannot get/keep +/- 28 Volts.           Turn up brightness and contrast controls 
    Disconnect P600, P700, andR101, R102, and R103       |          | 
             |                              for open circuits.         |          | 
         YES |                                      |                  |          | 
            \|/                        +------------+                  |          | 
    Replace the following components   |                              \|/         | 
    if defective: Q603, Q605, Q606,appear as though being viewed through 
    Check remaining transistors        |    a magnifying glass)?         | 
    in the X and Y amplifiers.         |         |                       | 
    Then make sure the following-------+      NO |                   YES | 
    resistors are not open: R702,               \|/                     \|/ 
    R703, R711, R712, R602, R603,              >END
    						
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