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Tascam Portastudio 424mkIII Owners Manual

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    							23 Connections
    Master level
    Monitor source
    Routing inputs
    Playback levelHow to mix down
    When the 4 tracks are all recorded, the final step is mixing them into a
    standard stereo format. This procedure is known as Remixing or
    Mixing down. During this procedure the tracks are blended together
    and balanced to create the desired sound.
    1. Connect the LINE OUTPUT L jack of the 424 MKIII to the left line
    input of the mixdown deck, and the LINE OUTPUT R jack to the
    right line input.
    2. Raise the MASTER fader to the shaded area between 7 and 8.
    3. Set the MONITOR SELECT LINE OUT switch to the L-R position.
    4. Set all the INPUT select switches on the input channels to the
    right TAPE position.
    5. Press PLAY and, while listening to the tape play, tentatively set
    the channel faders.
    6. Adjust the PAN controls to set each tracks left-to-right position
    for the desired stereo image. You may also want to use the EQ
    controls to adjust the individual tracks for the desired tonality.
    (For using effects, see page 35.)
    7. Using the MASTER fader, adjust the overall playback level so the
    monitor level meter averages around 0 and peaks below +6. 
    						
    							24Review
    Record level8. When the signal balance, level, and tonality sound right, rewind
    the tape, and press PLAY again to check the result.
    9. Rewind the multitrack tape again. Put a blank tape in the
    mixdown deck and let it play for 5 seconds, then stop it and reset
    the mixdown decks counter to zero.
    10. Press PLAY on the 424 MKIII.
    11. Put the mixdown deck into its Record Ready mode, and adjust
    its input level controls for the desired record level.
    12. Rewind the multitrack tape to the beginning of the recording.
    13. Put the mixdown deck into Record mode then press PLAY on the
    424 MKIII.
    14. When recording is done, stop both machines, rewind the
    mixdown tape and listen to it.
    If the mixdown tape does not sound right, make the necessary
    corrections and re-do from the beginning.
    Using channels 5 and 6 with alternative inputs at mixdown: 
    When channels 1 through 4 are being used to replay previously-
    recorded tape tracks, channels 5 and 6 can be used to add signals
    received at the MIC/LINE INPUTS of channels 1–4.
    Set the INPUT switch for channel 5 to 1 or 3 or 5, and the INPUT
    switch for channel 6 to 2 or 4 or 6.
    These signals will appear in the final stereo mix. Use the PAN control
    to position them in the desired stereo position. 
    						
    							25
    Using Memory Location Points
    MEMO 1
    MEMO 2
    Establishing new MEMOs
    Recalculation of MEMOs
    Checking MEMO points
    ErasingLoading MEMO points
    Two autolocation points can be established in the 424 MKIIIs memory
    system.
    At the desired moment, hold the MEMO IN key and press the LOC 1
    key. The MEMO 1 indicator will turn on, showing that the current tape
    location is loaded into that register.
    Similarly, if you hold MEMO IN and press LOC 2, the current tape
    location is loaded as memory point 2 into that register.
    Each time LOC 1 or 2 is pressed while MEMO IN is held down, a new
    memory point is established, and the previous memory point is
    erased. 
    MEMO points cant be entered while the tape is locating to either
    MEMO point or during REPEAT.
    If the COUNTER RESET button is pressed, both MEMO points are
    automatically recalculated, so they stay the same relative to their
    original tape positions.
    When the tape is stopped, hold down the desired LOC key 
    (for 0.5 second or more). The content of the corresponding MEMO
    register will be displayed in the counter window.
    Remember :If you dont hold down but just hit the LOC key, the tape
    is autolocated to the corresponding MEMO point.
    Both MEMO points are erased when the cassette is taken out from
    the compartment or the power is turned off. 
    						
    							26To zero
    To MEMO 1
    To MEMO 2
    Auto playLocating the tape
    Press the RTZ key to fast wind the tape to the counter zero point.
    If you press COUNTER RESET during the RTZ process, the tape
    counter is reset to 0000 and the tape stops.
    Hit the LOC 1 key to fast wind the tape to the MEMO 1 point.
    Note :Only touch the LOC key. If you hold it down for 0.5 second or
    more, autolocation does not start and only the tape counter shows
    the location point.
    Hit the LOC 2 key to fast wind the tape to the MEMO 2 point.
    Note :For the deck to autolocate, the current point must be 0003 or
    more higher or lower than the memo point. A shorter distance only
    causes the MEMO 1 (or 2) indicator to flash upon hitting the LOC 1 (or
    2) key.
    If PLAY is pressed after RTZ, LOC 1 or LOC 2, the tape will auto-
    matically start playing when the location point is reached. 
    						
    							27
    Repeat Play
    Operating procedure
    To interrupt REPEAT
    sequence
    Note 1
    Note 2
    The REPEAT function provides a Playback Loop or Block Repeat
    between the two programmed MEMO points. The 424 MKIII
    understands the lower MEMO point as the start point of the loop, and
    the higher point as the end.
    1. Use MEMO IN and LOC 1 and LOC 2 (as explained above) to
    establish the beginning and the end of loop.
    2. Press the REPEAT key. The tape will fast wind to the lower MEMO
    point.
    3. As soon as that location is reached, the tape will automatically
    start playing to the higher MEMO location.
    4. When the tape reaches the end of the loop, it will automatically
    rewind to the lower MEMO location and start over.
    Press any transport keys (except Play). The function pressed will be
    activated. If the tape is wound outside the repeat loop points, the
    REPEAT LED that was on solid will start blinking.
    To resume the REPEAT sequence –;
    -Press the LOC 1 or LOC 2 key.
    OR
    -If you are now within the loop or shortly behind the lower MEMO
    point, press PLAY.
    Repeat Play does not work while the 424 MKIII is in Record mode
    (REC LED is blinking or lights on solid).
    A space of 0003 or more (as controlled on the tape counter) is
    required between two memo points. If you create a smaller loop and
    press REPEAT, the REPEAT indicator does not light up in the display
    and both the MEMO 1 and MEMO 2 indicators flash, showing that the
    loop cannot be played. 
    						
    							28
    PUNCH-IN or INSERT Recording
    Selecting in and 
    out pointsPunching in or insert recording is recording over a small section
    of previously recorded track to correct or improve a performance,
    while keeping the rest of the track intact. The mixer settings should
    be exactly the same as they were during the original recording.
    In the following, well use track 2 as the punch-in track as an example.
    1. As the punch-in track is track 2 in our example, your input must
    be sent to the stereo right bus. To do so, rotate the PAN control of
    the channel into which your source instrument is plugged all the
    way to the right.
    2. TAPE CUE signal path is used to hear the tape, so set the 
    EFFECT 2/TAPE CUE select switch (located below the 
    MONITOR LEVEL control) to the TAPE CUE position and set the
    EFFECT/CUE monitor switch to EFFECT 2/CUE.
    3. To hear the instrument, set the MONITOR SELECT LINE OUT
    switch to the MONO position. 
    4. Press PLAY to play the tape, adjust the TAPE CUE control on
    channel 2 until the MONITOR level meters read a maximum of
    from 0 to +3, and adjust the MONITOR LEVEL control for the
    desired headphone listening level.
    5. Play the instrument. Youll hear it together with the tape signals
    through the headphones. Stop the tape, and you hear only the
    instrument being played.
    6. Set the TRK 2 RECORD FUNCTION switch to BUSS R. The REC 2
    indicator will start blinking in the display window, and meter 2
    will show your instruments output level. Adjust the channel and
    MASTER faders for the proper recording level.
    For both musical and technical reasons, when punching in or out of a
    track, you must select points that are in the points clear, i.e., in
    pauses between phrases or notes. Sound seems unnatural and
    inserts are noticeable if a new note is recorded before the old one has
    ended, or a note is held as you punch in or out. Making smooth
    inserts requires practice. Spacing between the erase and record
    heads requires that you anticipate in/out points by a fraction of a
    second for extremely tight cues. Use the following procedures with
    the REHEARSAL switch on.
    Preliminary 
    						
    							29 Rehearsing Punch-in
    (Insert) recording
    Storing the punch-in and
    out points into memoryRehearsal and Auto In/Out Procedures
    You can rehearse your punch-in as many times needed without
    affecting the existing recording. During rehearsal, what you hear in
    the monitor mix and read on the level meters will be the same as
    during recording, but signal wont be recorded on tape.
    1. Cue the tape up a few seconds before you reach the expected
    punch-in point.
    2. Press the REHEARSAL switch. The RHSL indicator will start
    blinking in the display.
    3. Press PLAY to start playing (preroll). The START indicator will
    glow on the display. The counter readout at which the key was
    pressed is stored as the START point. The MEMO 1 or 2 indicator
    turns off (if it was lit).
    4. When you reach JUST BEFORE the error, press RECORD to start
    recording (punch in). The IN indicator will glow on the display
    and an LED will start flashing above the RECORD button. The
    counter readout at which the key was pressed is stored as the
    PUNCH-IN point.
    5. When the tape reaches the expected punch-out point, press PLAY.
    The OUT indicator will turn on, and the IN indicator and the
    LED above the RECORD button will turn off. The counter readout
    at which the key was pressed is stored as the PUNCH-OUT point.
    6. The tape will play for about 3 seconds (postroll), then will
    automatically rewind, stopping at the START point. The RHSL
    indicator that was blinking will glow solid in the display.
    7. Press PLAY (or REPEAT if you want to practice the performance
    over and over again, continuously). When the tape reaches the
    preset punch-in point, the monitor will switch from tape to live
    instrument on the punch-in track (in our example, on track 2).
    The RECORD LED will blink to indicate that you are rehearsing
    punch-in recording, not actually recording. Rehearsal 
    						
    							30When the tape reaches the preset punch-out point, you will be
    able to hear the old material existing on track 2, letting you check
    that the new material is smoothly followed by the old one. The
    RECORD LED will turn off, indicating that the dry-run record is
    over.
    After 3 seconds of play (postroll) the tape will automatically
    rewind, stopping at the START point, so you can again go
    through the rehearsal procedure.
    cTo change the punch-in and out points, press CLEAR, and
    restart from the beginning.
    cIf you want to quit Rehearsal mode for any reason, press
    CLEAR. RHSL goes out and the start, punch-in and out points
    are cleared from memory.
    -Practice the performance until you are sure that you will get it
    right when actually recording. Remember, punching-in over
    existing material erases the original signal.
    -When the REHEARSAL key is pressed during playback, the
    counter readout at which the key is pressed is stored as the
    START point. 
    -You can store the Punch-In/Out or Rehearsal point also using the
    optional remote footswitch (RC-30P). 
    Suggestion: During the punch-in setting or the rehearsal process,
    if you press the footswitch after STOP, the tape will rewind to
    your START point.
    -Rehearsal function is not available while the 424 MKIII is in the
    locate, repeat or record mode.
    -Locate or repeat function is not available while storing Punch-
    In/Out points in memory. 
    -After the Punch-In/Out points have been stored in memory, the
    424 MKIII cannot enter the record mode (whereby RECORD LED
    blinks or glows).
    -If you press any of the transport keys during storage of the
    Rehearsal (Punch-In/Out) points, the 424 MKIII will start operation
    corresponding to the key pressed. However, only when the REW
    key is pressed, the tape will rewind, stopping at that Start point.
    Once youre sure your performance and the in/out points selected are
    correct, youre ready to actually record the insert using the Auto
    Punch-In/Out feature.
    Before proceeding to the next step, #8, check to see that the RHSL
    indicator is on solid in the display, showing that your punch-in and
    out points are in memory, and that all REC indicators beneath the
    meters are off (except the one for the punch-in track), showing that all
    non-punch-in tracks are in Safe mode.
    Actual Auto Punch In/Out 
    						
    							31 Manual Punch-in
    8. Press the AUTO PUNCH switch. RHSL will turn off and AUTO
    will start blinking in the display.
    9. Press PLAY.
    What you have anticipated in REHEARSAL will automatically
    occur in sequence: preroll, punch in, punch out, postroll, rewind,
    and stop.
    AUTO will be solidly displayed when the 424 MKIII punches out
    of record.
    10. Press PLAY (or the optional footswitch). The tape will play the
    entire length of insert and rewind to the START point.
    After completing auto review if you want to re-do the auto
    punch-in and out using the same settings, press the AUTO
    PUNCH switch once more and AUTO, which was lit steadily,
    starts flashing as before, showing that the auto punch-in process
    will restart when pressing PLAY.
    cTo Disable AUTO PUNCH Mode,press CLEAR. The memory
    points will be cleared and AUTO will turn off in the display.
    The 424 MKIII lets you manually punch in, too. There are 2 ways to
    initiate the punch-in recording. The first is with the transport RECORD
    button, and the second is with the optional footswitch.
    We always use track 2 as the punch-in track in the following example.
    Perform the Preliminary on page 28, if you havent yet done so.
    1. Check to see that the REC 2 indicator is blinking showing track 2
    is in Rec Ready mode. Locate the tape a little behind the expected
    punch-in point. Then press PLAY.
    2. When you reach JUST BEFORE the error, press RECORD. The
    REC 2 indicator that was blinking will be solidly displayed and
    track 2 enters Record mode. 
    3. To punch-out of record, press PLAY. The REC 2 indicator that was
    solidly displayed again blinks to indicate that recording is over.
    4. To stop the tape, press STOP. Auto Review
    Punching-in/out with
    RECORD 
    						
    							32Using the remote
    footswitch (RC-30P)If you are recording alone and are too busy playing an instrument to
    push the switches, the optional remote footswitch really comes in
    handy.
    1. Plug the RC-30P into the REMOTE PUNCH IN/OUT jack on the
    rear panel of the 424 MKIII.
    2. Check that the REC 2 indicator is blinking, and locate the tape to a
    point a little before the error, then press PLAY.
    3. When you reach JUST BEFORE the error, press the footswitch.
    This has the same effect as pressing RECORD, and the REC 2
    indicator that was blinking will glow steadily to indicate track 2 is
    in Record mode.
    4. To punch-out of record, press the footswitch again. It has the
    same effect as pressing PLAY. The REC 2 indicator will start
    blinking again.
    5. To stop the tape press STOP. 
    						
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