Tascam HD P2 Recorder Quick Start Guide
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» HD-P2 Quick Start Guide 1 First Recording Apply power Connect the AC power adaptor to your HD-P2; turn it ON by momentarily pressing the spring-loaded p o w e r s w i t c h . T h e H D - P 2 w i l l p o w e r u p i m m e d i a t e l y. T h e H D - P 2 ’s o p e r a t i n g s y s t e m i s stored in internal memory, not the CF card, so you can turn on the HD-P2 without a CF card inserted. Adjust the Display Press the DISPLAY key. Turn the DATA wheel to a d j u s t C o n t r a s t f o r o p t i m a l v i e w i n g . P r e s s t h e D I S P L AY k e y a g a i n . Tu r n t h e D ATA w h e e l t o adjust Brightness. Press the CANCEL key to end adjustments. These settings are remembered when the unit is power cycled. Insert Media Insert a media card into the media slot. The HD-P2 will ask if you would like to format the media. If this is the first time the media has been used with the HD-P2 (and it has no other data you wish to keep) press the SELECT key to format the media. Once formatting is complete the HD-P2 will make a default project (PROJ0001) and return to the main screen. Record Audio Flip the LEFT INPUT and RIGHT INPUT switches (top of unit) to MIC. Set the MIC switch to INT. Press the PAUSE key to enter Monitor mode and while speaking into the Microphone adjust the input Levels using the on-screen meters. Press the REC key and speak into the microphone for a short test. Press the STOP key when you are done. Play Audio R e t u r n t o t h e b e g i n n i n g o f t h e a u d i o y o u j u s t recorded by pressing the STOP+REW or LOCATE Ô key. Press the PLAY key. Adjust the Monitor (Headset) level control to hear the audio in the speaker, or headset if one is plugged in. Note that connecting a headset disables the built-in speaker. Create a New Project 1. Hold the MENU key and press the PROJECT key 2. Use the DATA wheel to scroll to Create New Project 3. Press the SELECT key 4. Use the DATA wheel to scroll to Use Default �emplate 5. Press the SELECT key 6. Press the SELECT key again to confirm (or wait two seconds) Load A Project 1. Hold the MENU key and press the PROJECT key 2. Use the DATA wheel to scroll to the project to be loaded 3. Press the SELECT key 4. Load Project should already be selected 5. Press the SELECT key Delete A Project 1. Hold the MENU key and press the PROJECT key 2. Use the DATA wheel to scroll to the project to be deleted 3. Press the SELECT key 4. Use the DATA wheel to scroll to Delete 5. Press the SELECT key 6. Press the SELECT key again to confirm this action cannot be undone Rename A Project 1. Press the MENU key 2. U s e t h e D ATA w h e e l t o s c ro l l t o P ro j e c t Menu (this references the currently loaded project) 3. Press the SELECT key 4. Use the DATA wheel to scroll to �ename 5. Press the SELECT key to enter the naming interface
2 Set Up Default Project Settings 1. Press the MENU key 2. Use the DATA wheel to scroll to System Menu 3. Press the SELECT key 4. U s e t h e D ATA w h e e l t o s c ro l l t o D e f a u l t Project Settings 5. Press the SELECT key 6. Use the DATA wheel to scroll to the desired setting to change 7. Press the SELECT key, change the setting, press the SELECT key again 8. �epeat Step 7 for all desired settings NOTE A l l n e w l y c r e a t e d p r o j e c t s w i l l u s e t h e s e settings unless a user defined project template is used. Set Up Project Templates 1. Press the MENU key 2. Use the DATA wheel to scroll to Project Menu 3. Press the SELECT key 4. U s e t h e DATA wh e e l t o s c ro l l t o S a v e a s Project Template 5. Press the SELECT key 6. Name your project template and Save NOTE • This will save the system settings (excluding recorded audio and markers) of the currently loaded project as a project template. • A list of currently available project templates is available under the System Menu where they can be renamed or deleted. Input Settings This is a two part operation consisting of top panel switch settings and menu settings. Top Panel • Set the LEFT INPUT and RIGHT INPUT switches to LINE or MIC. When set to LINE, the HD-P2 a c c e p t s a n a l o g i n p u t f r o m t h e a p p r o p r i a t e R C A j a c k . W h e n s e t t o M I C, t h e H D - P 2 accepts analog input from the appropriate XLR jack. Note that one side (Left or Right) can accept input from only one analog source at a time. These settings for Left and Right are independent of each other. • Set the MIC switch to INT to use the built-in mono microphone or EXT to use microphones connected to the XLR inputs. • E n a b l e P H A N T O M i f m i c r o p h o n e s a r e c o n n e c t e d t o t h e X L R i n p u t s t h a t r e q u i r e phantom power. • Enable the LEFT and/or RIGHT -20dB PAD if recording from a particularly loud source. This is only for the XLR inputs. • Enable LOW CUT if there is undesirable low frequency energy present such as traffic or air conditioning rumble. This introduces an analog filter at 100Hz. • Enable LIMTER to protect against unexpected transients from overloading the D/A converters. T h e S T E R E O L I N K s w i t c h , w h e n e n a b l e d , causes the limiter to engage on both channels when only one channel receives loud input. Otherwise loud input on one channel will not trigger the limiter on the other channel. Menus The Left/Right input source can be selected between Analog and S/PDIF. This setting cannot be made independently for the Left & Right channels. There are two places where this setting can be selected: 1 . W i t h i n t h e c u r r e n t l y l o a d e d p r o j e c t ’s Settings menu:
3 Main Menu > Project Menu > Settings > Input Source C h a n g e s t h e s e t t i n g f o r t h e c u r r e n t l y l o a d e d project 2. Within Default Project Settings M a i n M e n u > S y s t e m M e n u > D e f a u l t Project Settings > Input Source This setting will be used for new projects unless a user defined project template is used. Setting The Clock Source There are two places where this setting can be selected: 1 . W i t h i n t h e c u r r e n t l y l o a d e d p r o j e c t ’s Settings menu: Main Menu > Project Menu > Settings > Clock Source C h a n g e s t h e s e t t i n g f o r t h e c u r r e n t l y l o a d e d project 2. Within Default Project Setttings M a i n M e n u > S y s t e m M e n u > D e f a u l t Project Settings > Clock Source This setting will be used for new projects unless a user defined project template is used. Enabling Time Code Chase This is a two part operation consisting of a front panel key setting and menu settings. Menus There are two places where this setting can be selected: 1. W i t h i n t h e c u r r e n t l y l o a d e d p r o j e c t ’s Settings menu: Main Menu > Project Menu > Settings > � imecode Enables/disables time code functionality for the currently loaded project Main Menu > Project Menu > Settings > � imecode Settings The previous menu (Timecode) must be enabled to use this menu to change timecode settings for the currently loaded project. 2. Within Default Project Setttings M a i n M e n u > S y s t e m M e n u > D e f a u l t Project Settings > � imecode This setting will be used for new projects unless a user defined project template is used. M a i n M e n u > S y s t e m M e n u > D e f a u l t Project Settings > � imecode Settings S e t t i n g s h e r e m a y b e m a d e w h e t h e r o r n o t Timecode is enabled in the previous menu. Front Panel When Timecode is enabled in the project, pressing the TIME CODE key (LED illuminates) sets the HD-P2 ready to chase incoming timecode according to the timecode settings of the project. Immediate Record Go to Main Menu > System Menu > Immediate �e c o r d t o c h a n g e t h i s s e t t i n g . W h e n e n a b l e d , recording is started simply by pressing the REC key. When disabled, pressing the REC key puts the HD-P2 into Input Monitor / Record Ready (press the REC key again or the PLAY key to start recording). Reformat Media G o t o M a i n M e n u > S y s t e m M e n u > M e d i a Management > �eformat Media. WARNING This will destroy all data on the inserted media. Be sure to back up the data before reformatting.
TEAC CORPORATION Phone: +81-422-52-5082 3-7-3, Nakacho, Musashino-shi, Tokyo 180-8550, Japan D00903720A Printed in China FireWire Dock Dock the HD-P2 1. Connect the HD-P2 to a WinXP or OSX 10.3+computer with the supplied FireWire cable. 2. If this is the first time it’s been connected, t h e c o m p u t e r m a y n e e d a m o m e n t t o recognize the device. 3. Go to Main Menu > FireWire Dock NOTE T h e m e d i a i n s e r t e d i n t o t h e H D - P 2 b e c o m e s available to the computer as a drive. Undock the HD-P2 To prevent data loss and/or data corruption, the HD-P2 must be Undocked before disconnecting it from a computer. Windows • Right-click the drive icon representing the HD-P2’s media and choose Eject. NOTE This does not unmount the media from the HD-P2 itself. Unmounting the media from the HD-P2 must be done on the HD-P2. • B e f o r e d i s c o n n e c t i n g H D - P 2 f r o m t h e c o m p u t e r, c l i c k o n t h e “ S a f e l y R e m o v e Hardware” icon in the System tray and select the TASCAM HDP2 device. OSX 10.3+ • Drag the drive icon representing the HD-P2 to the trash or use the Eject button next to the drive icon in the Finder’s drive tree. NOTE This does not unmount the media from the HD-P2 itself. Unmounting the media from the HD-P2 must be done on the HD-P2. • There is no further action needed to disconnect the HD-P2. Transport & Markers Transport Functions STOP+REW locates to the beginning of recorded audio. STOP+F FWD locates to the end of recorded audio. ������������ After a record pass, pressing the RETAKE key will move audio files created on that record pass to the trash and locate the transport to where that record pass began. This is a quick way to undo and set up for another take in one action. �uto �ppend W h e n e n a b l e d , t h i s o p t i o n a u t o m a t i c a l l y locates the transport to the end of recorded audio before recording new audio. Please note that this is not applicable during when timecode chase is enabled. Markers 1. P re s s t h e M A R K E R k e y t o p l a c e a l o c a t e marker at the current location. Markers can be placed in any transport mode. 2. Press the Ô (LOCATE) key to locate to the previous marker. 3. Press the �(LOCATE) key to locate to the next marker. 4. Hold the MENU key and press the LOCATE Ô/� keys to display a list of the current project’s markers.