Steinberg Nuendo 5.5 New Features Manual
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11 Working with the new featuresAbout Group Editing Limitations Applying time stretching or pitch shifting to audio material can lead to a degradation in audio quality and to audible artifacts. The result depends on many factors, such as the source material, the particular stretch and pitch operations applied, and the selected audio algorithm preset. As a rule of thumb, smaller changes in pitch or duration cause less degradation. However, there are additional issues one should be aware of when working with time stretching and pitch shifting algorithms. Reverse Playback and Scrubbing Most of the algorithms used for time stretching and pitch shifting only support forward playback. Reverse playback or scrubbing of warped audio events can lead to recurring artifacts in the playback. Pitch and Stretch Factor Limitations Some algorithms may put limitations on the maximum degree of time stretching or pitch shifting supported. For the élastique presets, the maximum pitch shift factor is 4, and the stretch factor is limited to 10. In case your settings cause a higher factor, Nuendo displays a warning message and deactivates the algorithm for the affected events until the settings are changed to stay within the valid bounds. About Group Editing The Group Editing mode for folders allows you to quickly group events and parts across multiple tracks without having to select all the events or parts. This is useful for multi-track recordings of drum sets, where you often want to edit the different drum tracks (bass drum, snare, toms, etc.) together. Edit groups are also useful if you want to quantize multiple tracks. You activate the Group Editing mode by clicking the Group Editing button (the “=” sign) for a folder in the track list. If you select an event or part in Group Editing mode, the selection is applied across all tracks inside the folder track. All events or parts that have the same start time, end time, and playback priority are selected and grouped. If you create a selection range in Group Editing mode, it is also applied across all tracks in the folder track. Edit actions, such as resizing, affect all grouped events, parts, or selection ranges. You can also switch between takes for all the selected tracks simultaneously, which is useful for comping the tracks of a multi-track recording. ÖIn rare cases, editing warped audio events may cause discontinuities at the edit points. You can then try to move the edit point to a different position or bounce the audio event prior to editing.
12 Working with the new featuresWorking With Lanes A grouping is automatically cancelled if you make a different selection or click in an empty area of the event display. Working With Lanes To simplify matters, the descriptions in the following paragraphs focus on cycle recordings with takes. However, you can also apply lane operations and comping methods on overlapping events or parts that you assemble on one track. If you perform a cycle recording in the “Keep History” or in “Cycle History + Replace” modes (audio) or in the “Stacked” or “Mix-Stacked” modes (MIDI), the recorded cycle laps are shown on the track with the last recorded take active and shown on top. The “Show Lanes” mode provides a very comfortable working environment and a good overview of all your takes. If you activate the “Show Lanes” button, the recorded takes are shown on separate lanes. Lanes are handled differently, depending on whether you work with audio or MIDI: •Audio As each audio track can only play back one single audio event at a time, you will only hear the take that is activated for playback (e. g. the last lap of a cycle recording). •MIDI Overlapping MIDI takes (parts) can be played back simultaneously. For example, if you recorded in “Mix-Stacked” mode, you hear all takes from all cycle laps. There is no playback priority between lanes on a MIDI track. Lanes can be reordered, sized, and zoomed like regular tracks. In the following you will learn how to play back, cut, and activate different takes on different lanes. ÖThe Group Editing setting overwrites any regular group settings in the edit group. For further information, see the ƒto display the recorded takes on different lanes.
13 Working with the new featuresWorking With Lanes Comping Operations After performing a cycle recording and activating the “Show Lanes” button to display the recorded laps on separate lanes, you have several possibilities to assemble a “perfect” take. This process is often referred to as comping. You can comp your takes using the Object Selection or the Range Selection tools. Comping With the Object Selection Tool With the Object Selection tool selected, you can perform the following actions: •To select a take for playback, click on it in the event display. The selected take is displayed in the current track color on the lane and on the main track. All other takes are dimmed. On playback, you will only hear the selected take. •To audition a certain section of a take, hold down [Ctrl]/[Command] and click with the Speaker tool. This works even if the take is not selected for playback. •To cut a take, hold down [Alt]/[Option] and click at the position where you want to cut. The cutting affects all lanes of a track. If you cut a MIDI part and the cut position intersects one or several MIDI notes, the result depends on the “Split MIDI Events” option in the Preferences dialog. •To adjust the cut position, position the mouse pointer over a cut and move the cut point to the left or to the right. This way you can fine-tune your edits. If you position the mouse pointer in the lower part of a cut take, you will adjust the length instead. •To correct the timing of a take, select the desired take, hold down [Ctrl]/[Command]-[Alt]/[Option] (the tool modifier for Slip Event) and drag with the mouse. The mouse pointer changes its shape to indicate that you can change the timing. Comping With the Range Selection Tool With the Range Selection tool selected, you can perform the following actions: •To bring the selected range to front, select a range on a lane and double-click it. Double-clicking the range brings it to front.
14 Working with the new featuresWorking With Lanes •To glue cuts, select a range that spans all the cuts that you want to glue and double-click. The gluing affects all the lanes of a track. •To correct the timing of a range, hold down [Ctrl]/[Command]-[Alt]/[Option] (the tool modifier for Slip Event) and drag with the mouse. The mouse pointer changes its shape to indicate that you can change the timing. You can also perform a multi-track comping using edit groups, for example, to comp two guitar tracks recorded with different microphones. Comping With the Cursor Keys Another way of comping is to use the cursor keys to navigate through the takes and the lanes and the “Move To Front (Uncover)” key command (by default [U]) to bring the active take to front. Using the Solo Button To solo a lane, you can activate the Solo button for it. This allows you to hear the lane in project context. If you want to hear the take without project context, you will also have to activate the main track’s Solo button. Additional Steps After rearranging the overlapping events so that you hear what you want, you can perform additional steps. Audio 1.Apply auto fades and crossfades to the comped events. 2.Select all events and select “Delete Overlaps” from the Advanced submenu on the Audio menu to put all events in the top lane and resize the events so that overlapping sections are removed. 3.Open the Audio menu and select the “Bounce Selection” function to create a new and continuous event of all selected events. MIDI 1.Open your takes in a MIDI editor to perform fine adjustments like removing or editing notes. 2.Select all parts in the Project window and use the “Merge MIDI in Loop” option from the MIDI menu with the “Erase Destination” option activated to create a single MIDI part containing your “perfect take”. Öp EventŽ, Snap is taken into account. ÖThe Solo button also comes in handy in case you used the lowest lane for assembling
15 Working with the new featuresAudio Editing Improvements Audio Editing Improvements Audio Processing When offline processing is applied to audio events, you can now extend the processed range beyond the event borders. This is done in the extended section of the audio processing dialog. When “Extend Process Range” is activated, you can specify which portions of audio to the left and right of the event borders are affected (provided that the event plays only a part of the audio clip, i. e. audio is available outside the event borders). For example, this allows you to enlarge the event even after applying the processing. Note that this option works globally. When you activate it for one offline process, it stays activated for all further processing until you switch it off again. Audio Import When creating split files from multi-channel files, you can now specify how the split files are named. This allows for compatibility with other products when exchanging audio files. Select an option from the “Split File Name Format” pop-up menu, which can be found below the “Split multi-channel files” or “Split channels” options in the Preferences dialog (Editing–Audio page), the Import Options dialog, or the Export Audio Mixdown dialog. This allows you, for example, to add the suffix “_L” to the left channel and the suffix “_R” to the right channel. Ö ÖThis only works if the entire audio event is selected (separately or as part of a selection range). ÖWhen you try to process an event whose clip is also used by another event, a warning message appears. To apply the processing as specified (i. e. beyond the event
16 Working with the new featuresVideo Improvements Video Improvements Sometimes, video problems, such as stutters during playback, are caused by the codec not supporting multi-threading. This can be the case for video files that use single-threaded decoding, such as Motion-JPEG, Photo-JPEG, and QuickTime DV. This kind of file is typically created when capturing video with Decklink/AJA cards. To compensate for this, the Video Player page in the Device Setup dialog now contains the “Boost Video (Reduce Audio Performance)” option. When this option is activated, one of the available CPU cores is excluded from audio processing and reserved for video tasks like decoding and playback. However, this may reduce the audio performance. VST Amp Rack The VST Amp Rack is a powerful guitar amp simulator. It offers a choice of amplifiers and speaker cabinets that can be combined with stomp box effects. The audio effect plug-in processes the mono sum of the channel and outputs a mono or stereo signal, depending on the track configuration. At the top of the plug-in panel there are six buttons, arranged according to the position of the corresponding elements in the signal chain. These buttons open different pages in the Display section of the plug-in panel: Pre-Effects, Amplifiers, Cabinets, Post-Effects, Microphone Position, and Master. Below the Display section, the selected amplifier is shown. The color and texture of the area below the amplifier indicate the selected cabinet. Pre/Post-Effects On the Pre-Effects and the Post-Effects pages, you can select up to six common guitar effects. On both pages the same effects are available, the only difference being the position in the signal chain (before and after the amplifier). On each page, every effect can be used once. ÖFor this option to have an effect, the Multi Processing option must also be activated in the Device Setup dialog (VST Audio System page).
17 Working with the new featuresVST Amp Rack Each effect features an On/Off button known from stompbox effects, as well as individual parameters. The following effects and parameters are available: EffectOptionDescription Wah WahPedalControls the filter frequency sweep. VolumePedalControls the level of the signal passing through the effect. CompressorIntensityChanges the intensity of the compressor effect. ChorusRateAllows you to set the sweep rate. This parameter can be synchronized to the project tempo, see “Sync Mode” on page 18. WidthDetermines the depth of the chorus effect. Higher settings produce a more pronounced effect. PhaserRateAllows you to set the sweep rate. This parameter can be synchronized to the project tempo, see “Sync Mode” on page 18. WidthDetermines the width of the modulation effect between higher and lower frequencies. FlangerRateAllows you to set the sweep rate. This parameter can be synchronized to the project tempo, see “Sync Mode” on page 18. FeedbackDetermines the character of the flanger effect. Higher settings produce a more “metallic” sounding sweep. MixSets the level balance between the dry and the wet signal. TremoloRateAllows you to set the modulation speed. This parameter can be synchronized to the project tempo, see “Sync Mode” on page 18. DepthGoverns the depth of the amplitude modulation. OctaverDirectAdjusts the mix of the original signal and the generated voices. A value of 0 means only the generated and transposed signal is heard. By raising this value, more of the original signal is heard. Octave 1Adjusts the level of the signal that is generated one octave below the original pitch. A setting of 0 means that the voice is muted. Octave 2Adjusts the level of the signal that is generated two octaves below the original pitch. A setting of 0 means that the voice is muted. DelayDelaySets the delay time in milliseconds. This parameter can be synchronized to the project tempo, see “Sync Mode” on page 18. FeedbackSets the number of repeats for the delay. MixSets the level balance between the dry and the wet signal. Tape DelayDelayTape Delay creates a delay effect known from tape machines. The Delay parameter sets the delay time in milliseconds. This parameter can be synchronized to the project tempo, see “Sync Mode” on page 18. FeedbackSets the number of repeats for the delay.
18 Working with the new featuresVST Amp Rack Sync Mode For some controls, the sync mode can be activated to synchronize the corresponding parameter with the tempo of the host application. These plug-in parameters are then used to specify the base note value for tempo syncing (1/1 to 1/32, straight, triplet, or dotted). The names of these parameters are underlined. Click on a control knob to activate/deactivate tempo sync. An LED at the top right of the knob indicates that Sync mode is active. You can then select a base note value for tempo syncing from the pop-up menu above the control. MixSets the level balance between the dry and the wet signal. Tape Ducking DelayDelayTape Ducking Delay creates a delay effect known from tape machines with a ducking parameter. The Delay parameter sets the delay time in milliseconds. This parameter can be synchronized to the project tempo, see “Sync Mode” on page 18. FeedbackSets the number of repeats for the delay. DuckWorks like an automatic mix parameter. If the level of the input signal is high, the portion of the effect signal is lowered, i. e. ducked (low internal mix value). If the level of the input signal is low, the portion of the effect signal is raised (high internal mix value). This way the delayed guitar signal stays rather dry during loud or intensely played passages. OverdriveDriveOverdrive creates a tube-like overdrive effect. The higher the Drive value, the more harmonics are being added to the output signal of this effect. ToneWorks as a filter effect on the added harmonics. LevelAdjusts the output level. FuzzBoostFuzz creates a rather harsh distortion effect. The higher the Boost value, the more distortion is being created. ToneWorks as a filter effect on the added harmonics. LevelAdjusts the output level. GateThresholdDetermines the level where Gate is activated. Signal levels above the set threshold trigger the gate to open, and signal levels below the set threshold close the gate. ReleaseSets the amount of time it takes for the gate to close. EqualizerLowChanges the level of the low-frequency portion of the incoming signal (from -12 dB to 12 dB). MiddleChanges the level of the mid-frequency portion of the incoming signal (from -12 dB to 12 dB). HighChanges the level of the high-frequency portion of the incoming signal (from -12 dB to 12 dB). ReverbTypeA convolution-based reverb effect. The Type parameter allows you to switch between different reverb types (Studio, Hall, Plate, and Room). MixSets the level balance between the dry and the wet signal. Effect Option Description
19 Working with the new featuresVST Amp Rack Using Effects •To insert a new effect, click the plus button that appears when hovering with the mouse over an empty plug-in slot or over one of the arrows before or after a used effect slot. •To remove an effect from an effect slot, click on the effect name and select “None” from the pop-up menu. On this pop-up menu you can also choose a different effect. •To change the order of the effects in the chain, click on an effect and drag it to another position. •To activate or deactivate an effect, click on the pedal-like button below the effect’s name. When an effect is active, the LED next to the button is lit. Amplifiers The amps available on the Amplifiers page were modeled on real-life amplifiers. Each amp features settings typical for guitar recording, such as gain, equalizers, and master volume. The sound-related parameters (Bass, Middle, Treble, and Presence) have a significant impact on the overall character and sound of the corresponding amp. The following amp models are available: - Plexi – Classic British rock tone; extremely transparent sound, very responsive. - Plexi Lead – British rock tone of the 70’s and 80’s. - Diamond – The cutting edge hard rock and metal sounds of the 90’s. - Blackface – Classic American clean tone. - Tweed – Clean and crunchy tones; originally developed as a bass amp. - Deluxe – American crunch sound coming from a rather small amp with a big tone. - British Custom – Produces the sparkling clean or harmonically distorted rhythm sounds of the 60’s. The different amps keep their settings when you switch models. However, if you want to use the same settings after reloading the plug-in, you need to set up a preset. Using Amplifiers •To switch amps on the Amplifiers page, simply click on the model that you want to use. •Select “No Amplifier” if you only want to use the cabinets and effects. Cabinets The cabinets available on the Cabinets page simulate real-life combo boxes or speakers. For each amp, a corresponding cabinet type is available. However, you can combine amps and cabinets at will. Using Cabinets •To switch cabinets on the Cabinets page, simply click on the model that you want to use. Select “No Cabinet” if you only want to use the amps and effects. •If you select “Link Amplifier & Cabinet Choice”, the plug-in automatically selects the cabinet corresponding to the selected amp model. !Pre-effects are always mono, while post-effects can be mono or stereo, depending on the track configuration. ÖUsing the Quick Controls in Nuendo, you can conveniently set up an external MIDI device such as a foot controller to control the VST Amp Rack effects. For more ick ControlsŽ in the Operation Manual.
20 Working with the new featuresVST Amp Rack Microphone Position On the Microphone Position page, you can choose between 7 positions to place the microphone. These positions result from two different angles (center and edge) and three different distances from the speaker, as well as an additional center position at an even greater distance from the speaker. You can choose between two microphone types: a large-diaphragm condenser microphone and a dynamic microphone. Crossfading between the characteristics of the two microphones is also possible. Placing the Microphone •To select a microphone position, simply click on the corresponding ball in the graphic. The selected position is marked in red. •To select one of the microphone types or blend between the two types, turn the Mix control between the two microphones. Master Use the Master page to fine-tune the sound. There is an additional three-band Equalizer, a Tuner, and a Master level control for the output of the plug-in. Using the Master Controls •To activate/deactivate the Equalizer, click the pedal-like On/Off button. When the Equalizer is active, the LED next to the button is lit. •To activate/deactivate an equalizer band, click the corresponding Gain knob. When a band is active, the LED to the left of the Gain knob is lit. •To tune your guitar strings, click the pedal-like On/Off button to activate the Tuner and play a string. When the correct pitch is displayed and the row of LEDs below the digital is green, the string is tuned correctly. The more red LEDs on the left/right are lit, the lower/higher the pitch. •To mute the output signal of the plug-in, click the pedal-like Master button. When the LED is off, the output is muted. Use this to tune your guitar in silence, for example. •To change the volume of the output signal, use the Level control in the Master section. View Settings Two different views for the VST Amp Rack plug-in panel are available: the default view and a compact view, which takes up less screen space. In the default view, you can use the top buttons to open the corresponding page in the Display section above the amp controls. In the compact view the page display is hidden from view. You can still change the amp settings and switch amps or cabinets using the mouse wheel. •In the default view, you can horizontally resize the plug-in panel by clicking and dragging the edges or corners. Using the Hover Controls Hover controls are buttons that become visible on the plug-in frame if the mouse pointer is positioned somewhere on the plug-in panel.