Steinberg Nuendo 4 Plug In Reference Manual
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51 The included effect plug-ins MixerDelay The MixerDelay is a tool that allows you to adjust and ma- nipulate each individual channel in a surround track, group or bus. Each channel has the following controls: Level faders allow you to fine-tune the volume balance between the surround channels. Mute and Solo buttons are useful for listening to individual channels, etc. Phase switches let you invert the phase or polarity for individ- ual channels. Delay controls allow you to delay individual speaker channels. The delay times are shown in milliseconds and centimeters, making this feature very useful for distance compensation when playing back surround mixes on different speaker setups, etc. It is common for the center channel in a 5.1 speaker configuration to be closer to the mix position in order to accommodate large video monitors or projection screens. In cases like this, Mixerdelay can be used to com- pensate for the center channel being too close. Simply adjust the delay for the center channel by the difference in distance (in cm) between it and the other speakers to the mix position. You must delay the closer speaker so that the sound from it arrives at the same time as the sound from the more distant speakers. Note that Mixerdelay has a wide range (up to 1000 ms) and fine adjustments are best made by numerically en- tering the delay time in centimeters for speaker alignment. The channel routing section lets you select/switch the desired outputs for the channels quickly. You can assign the same output to several channels by holding down the [Alt]/[Option] key while selecting. Note that there are also several channel routing presets available. (Simply click the “Select Presets” button on the common panel to open a pop-up menu listing the available presets.) Finally there is a common panel to the right with global but- tons for turning off Mute, Solo and Input Phase switches for all channels. SurroundDither SurroundDither is not an “effect” as such. Dithering is a method for controlling the noise produced by quantization errors in digital recordings. The theory behind this is that during low level passages, only a few bits are used to rep- resent the signal, which leads to quantization errors and hence distortion. For example, when “truncating bits”, as a result of moving from 24- to 16-bit resolution, quantization errors are added to an otherwise immaculate recording. By adding a special kind of noise at an extremely low level, the effect of these errors is minimized. The added noise could be perceived as a very low-level hiss under exacting listen- ing conditions. However, this is hardly noticeable and much preferred to the distortion that otherwise occurs. !The MixerDelay is not a mixer – the number of out- puts is the same as the number of inputs. If you need to mix down a surround signal to stereo, you should use the Mix6to2, Mix8to2 or Mixconvert plug-ins.
52 The included effect plug-ins When should I use SurroundDither? Basically anytime you mix down to a lower resolution, ei- ther in real-time (playback) or with the Export Audio Mix- down function, you should consider dithering. Since SurroundDither is capable of dithering up to six channels at the same time, it is recommended if you’re us- ing surround channels. If not, you may want to use the UV22 HR instead, see “Mastering – UV 22 HR” on page 28. The following options can be set in the SurroundDither control panel: Dithering Type There are no hard and fast rules for the following options, it all depends on the type of material you are processing. We recommend that you experiment and let your ears be the final judge: Noise Shaping Options (Off, Type 1–3) This parameter alters the character of the noise added when dithering. Again, there are no fixed general rules, but you may notice that the higher the number selected here, the more the noise is moved out of the ear’s most sensitive range, the mid-range. Ditherbits This is used to specify the intended bit resolution for the final result. The section has six buttons, one for each channel. Above each button there are six corresponding value fields that display the bit resolution the files will be con- verted to. Clicking a button several times cycles through the available bit resolution values. An Example Say you have set up a project to record 24-bit files. After completion, you want to create a digital 16-bit master for CD burning. Proceed as follows: 1.Add SurroundDither to a post fader insert effect slot for the output bus. I.e. in one of the last two slots. 2.Open the control panel for SurroundDither, and select the Dithering and Noise Shaping Type. 3.Set the Ditherbit destination to “16” for all the master mix outputs currently used, as defined in the VST Connec- tions dialog. If you are not using Surround channels, this will be Channel 1 and 2. 4.When you now play back the Project, the digital out- puts of your audio hardware will output the mix with 16-bit resolution, with dithering applied. Option Description Off No dithering is applied. Type 1 Try this first, it is the most “allround” type. Type 2 This method emphasizes higher frequencies more than Type 1.
53 The included effect plug-ins Tools plug-ins This section describes the plug-ins in the “Tools” category. MultiScope The MultiScope can be used for viewing the waveform, phase linearity or frequency content of a signal. There are three different modes: Oscilloscope (Ampl.) Phase Correlator (Scope) Frequency Spectrum analyzer (Freq.) Ampl (Oscilloscope) mode To view a signal waveform, open the MultiScope control panel and make sure that the button “Ampl.” in the lower left corner is lit. If the source signal is stereo you can now select either the Left or Right channel for viewing, or Stereo for both channels to be shown in the window. If it is a Mono signal, this won’t matter. If the MultiScope is used with a multi-channel track or output bus, you can select any speaker channel for view- ing, or All Channels to view them all at once.You can now adjust the Amplitude knob to increase/de- crease the vertical size of the waveform, and the fre- quency knob to select the frequency area for viewing. The “Freeze” button can be used to freeze the display for all three Scope modes. Click it again to exit freeze mode. Phase Correlator mode To select the phase correlator, click the “Scope” button so that it lights up. The phase correlator indicates the phase and amplitude relationship between channels in a stereo pair or a surround configuration. For stereo pairs, the indications work in the following way: A vertical line indicates a perfect mono signal (the left and right channels are the same). A horizontal line indicates that the left channel is the same as the right, but with an inverse phase. A random but fairly round shape indicates a well balanced ste- reo signal. If the shape “leans” to the left, there is more energy in the left channel and vice versa (the extreme case of this is if one side is muted, in which case the Phase Meter will show a straight line, angled 90° to the other side). A perfect circle indicates a sine wave on one channel, and the same sine wave shifted by 90° on the other.
54 The included effect plug-ins Generally, the more you can see a “thread”, the more bass in the signal, and the more “spray-like” the display, the more high frequencies in the signal. When the MultiScope is used with a surround channel in Scope mode, the pop-up menu to the right of the Scope button determines the result: If “Stereo (Front)” is selected, the display will indicate the phase and amplitude relationship between the front stereo channels. If “Surround” is selected, the display indicates the energy distribution in the surround field. Frequency Spectrum Analyzer Click on the “Freq” button so that it lights up in yellow. The MultiScope is now in Frequency Spectrum analyze mode, and will divide the frequency spectrum into separate vertical bands, which allows you to get a visual overview of the different frequencies’ relative ampli- tude. The frequency bands are shown left to right, starting with the lower frequencies. If the source signal is stereo you can now select either the Left or Right channel for viewing, or Stereo for both channels to be shown in the window. If it is a Mono signal, this won’t matter.If the MultiScope is used with a multi-channel track or output bus, you can select any speaker channel for view- ing, or All Channels to view them all at once. Adjust the Amplitude knob to increase/decrease the vertical range of the bands. By adjusting the Frequency knob, you can divide the frequency spectrum into 8, 15, or 31 bands, or you can select “Spectrum”, which shows a high resolution view. Use the Mode A and Mode B buttons to switch be- tween different view modes. Mode A is more graphically detailed, showing a solid, blue amplitude bar for each band. Mode B is less detailed, showing a continuous blue line that displays the peak levels for each band. These view modes don’t have any effect if you have selected “Spectrum” with the Frequency knob. SMPTEGenerator This plug-in is not an effect device. It sends out SMPTE time code to an audio output, allowing you to synchronize other equipment to Nuendo (provided that the equipment can sync directly to SMPTE time code). This can be very useful if you don’t have access to a MIDI-to-time code converter. The following items and parameters are available: Still Button Activate this to make the device generate SMPTE time code at the current cursor position in stop mode. Generate Button Activate this to make the device generate SMPTE time code.
55 The included effect plug-ins Link Button This synchronizes the time code output to the Transport time positions. When Link is activated, the time code output will exactly match the play position in Nuendo. Activating the Generate button makes the device send the SMPTE time code in “free run” mode, meaning that it will output continuous time code, independently from the transport status in Nuendo. If you wish to “stripe” a tape with SMPTE, you should use this mode. Start Time This sets the time at which the SMPTE Generator starts, when activated in “free run” mode (Link button off). To change the Start time, click on a digit and move the mouse up or down. Current Time When Link is on this shows the current position in Nuendo. If Link is off it shows the current time of the SMPTE Generator in “free run” mode. This cannot be set manually. Framerate This defaults to the frame rate set in the Project Setup dialog. If you wish to generate time code in another frame rate than the Project is currently set to (for example to stripe a tape), you can select another format on the Framerate pop-up (provided that “Link” is off). Note, however, that for the other device to synchronize correctly with Nu- endo, the framerate has to be the same in the Project Setup dialog, the SMPTE Generator and in the receiving device. Example – Synchronizing a device to Nuendo Proceed as follows: 1.Connect the SMPTE Generator as an insert effect on an audio channel, and route the output of that channel to a separate output. Make sure that no other insert or send effects are used on the time code channel. You should also disable EQ, if this is active. 2.Connect the corresponding output on the audio hard- ware to the time code input on the device you wish to syn- chronize to Nuendo. Make all necessary settings in the other device, so that it is set to syn- chronize to incoming timecode. 3.Adjust the level of the time code if needed, either in Nuendo or in the receiving device. Activate Generate button (make the device send the SMPTE time code in “free run” mode) to test the level. 4.Make sure that the frame rate in the receiving device matches the frame rate set in the SMPTE Generator. 5.Activate the Link button. The SMPTE Generator will now output time code that matches the posi- tion of the Nuendo Transport panel. Press Play on the Nuendo Transport panel. The other device is now synchronized and will follow any position changes set with the Nuendo transport controls. Drag offset for display If you want to enter an offset, click with the mouse into the display and drag upwards or downwards to change the val- ues. This enters a display offset - the current cursor position will not be affected. In Generate mode this offsets the Start Time, in Link mode it offsets the generated Timecode. TestGenerator This utility allows you to generate an audio signal, which can be recorded as an audio file. The resulting file can then be used for a number of purposes: For testing the specifications of audio equipment. For measurements of various kinds, including calibrating tape recorders. For testing signal processing methods. For educational purposes. The TestGenerator is based on a waveform generator which can generate a number of basic waveforms such as sine and saw and various types of noise. In addition, you can also set the frequency and amplitude of the generated signal.
56 The included effect plug-ins As soon as you add the TestGenerator as an effect to an audio track and activate it, a signal is generated. You can then activate recording as usual to record an audio file ac- cording to the signal specifications: Parameter Description Waveforms By clicking these buttons, you select the basis for the signal generated by the waveform generator. You can se- lect between four basic waveforms: Sine, Square, Saw- tooth and Triangle, or three types of noise (white, brown and pink noise – from left to right). Frequency This controls the frequency of the generated signal, from 1 Hz to 20000 Hz. Gain This controls the amplitude of the signal. The higher the value (up to 0 dB) the stronger the signal.
58 MIDI effects Introduction This chapter describes the included MIDI realtime effects and their parameters. How to apply and handle MIDI effects is described in the chapter “MIDI realtime parameters and effects” in the Op- eration Manual. Arpache 5 A typical arpeggiator accepts a chord (a group of MIDI notes) as input, and plays back each note in the chord separately, with the playback order and speed set by the user. The Arpache 5 arpeggiator does just that, and more. Before describing the parameters, let’s look at how to cre- ate a simple, typical arpeggio: 1.Select a MIDI track and activate monitoring (or record enable it) so that you can play “thru” the track. Check that the track is properly set up for playback to a suitable MIDI in- strument. 2.Select and activate the arpeggiator. For now, use it as an insert effect for the selected track. 3.In the arpeggiator panel, use the Quantize setting to set the arpeggio speed. The speed is set as a note value, relative to the project tempo. For exam- ple, setting Quantize to “16” means the arpeggio will be a pattern of six- teenth notes. 4.Use the Length setting to set the length of the arpeg- gio notes. This allows you to create staccato arpeggios (Length smaller than the Quantize setting) or arpeggio notes that overlap each other (Length greater than Quantize). 5.Set the Semi-Range parameter to 12. This will make the notes arpeggiate within an octave. 6.Play a chord on your MIDI instrument. Now, instead of hearing the chord, you will hear the notes of the chord played one by one, in an arpeggio. 7.Try the different arpeggio modes by clicking the Play- mode buttons. The symbols on the buttons indicate the playback order for the notes (up, down, up+down, etc.). The Play Order settings are described below. Parameters The Arpache 5 has the following settings: Setting Description Playmode buttonsAllows you to select the playback order for the arpeggi- ated notes. The options are down+up, up+down, up, down, random (“?” button) and “Order off”, in which case you can set the playback order manually with the Play Or- der fields below. Quantize Determines the speed of the arpeggio, as a note value re- lated to the project tempo. The range is 32T (1/32 note triplets) to “1.” (dotted note values). Length Sets the length of the arpeggio notes, as a note value re- lated to the project tempo. The range is the same as for the Quantize setting. Semi-Range Determines the arpeggiated note range, in semitones counted from the lowest key you play. This works as fol- lows: – Any notes you play that are outside this range will be transposed in octave steps to fit within the range. – If the range is more than one octave, octave-trans- posed copies of the notes you play will be added to the arpeggio (as many octaves as fit within the range). Thru If this is activated, the notes sent to the arpeggiator (i.e. the chord you play) will be passed through the plug-in (sent out together with the arpeggiated notes). Play Order If the “Order on” playmode is selected, you can use these “slots” to specify a custom playback order for the arpeg- gio notes: Each slot corresponds to a position in the arpeggio pat- tern. For each slot, you specify which note should be played on that position by selecting a number. The num- bers correspond to the keys you play, counted from the lowest pressed key. So, if you play the notes C3-E3-G3 (a C major chord), “1” would mean C3, “2” would mean E3, and “3” would mean G3. Note that you can use the same number in sev- eral slots, creating arpeggio patterns that are not possi- ble using the standard play modes.
59 MIDI effects Arpache SX This is an even more versatile and advanced arpeggiator, capable of creating anything from traditional arpeggios to complex, sequencer-like patterns. The Arpache SX has the following parameters: Seq mode When Seq mode is selected in the Arp Style section, the Arpache SX uses an additional MIDI part as a pattern. This pattern then forms the basis for the arpeggio, in conjunc- tion with the MIDI input. To import a MIDI part into the Arpache SX, drag it from the Project window and drop it in the “Drop a MIDI Part” section on the Arpache SX. Now, the notes in the dropped MIDI part will be sorted in- ternally, either according to their pitch (“Sort Phrase by Pitch” checkbox activated) or according to their play order in the part. This results in a list of numbers. For example, if the notes in the MIDI part are C E G A E C and they are sorted according to pitch, the list of numbers will read 1 2 3 4 2 1. Here, there are 4 different notes/numbers and 6 trigger positions. Now the MIDI input (the chord you send into the Arpache SX) will also generate a list of numbers, with each note in the chord corresponding to a number depending on the Sort Mode setting. The two lists of numbers will now be matched – the Ar- pache SX tries to play back the pattern from the dropped MIDI file but using the notes from the MIDI input (chord). The result depends on the Trigger Mode setting: Parameter Description Arp Style Determines the basic behavior of the Arpache SX. In the Seq mode, the arpeggiator uses an imported MIDI part as a starting point for the pattern – this is described be- low. All other modes describe how the notes in the chord you play should be arpeggiated – up, down, up & down, mostly up or mostly down. Quantize Determines the resolution of the arpeggio, i.e. its “speed”. The “Source” setting is used in Seq mode, see below. Length Determines the length of the arpeggio notes. The “Source” setting is used in Seq mode, see below. Transpose When a mode other than “Off” is selected, the arpeggio will be expanded upwards, downwards or both (depend- ing on the mode). This is done by adding transposed re- peats of the basic arpeggio pattern. The “Octave” setting sets the number of transposed repeats and the “Semi- Steps” setting determines how much each repeat will be transposed. Play Mode See the description of Seq mode below! Trigger Mode See the description of Seq mode below! Velocity Source Determines the velocity of the notes in the arpeggio. The options are Seq (used in Seq mode only), Input (the same as the velocity values of the corresponding notes in the chord you play) or Fixed, in which case all arpeggio notes will get the velocity set in the value field to the right. Thru If this is activated, the notes sent to the arpeggiator (i.e. the chord you play) will be passed through the plug-in (sent out together with the arpeggiated notes). Poly Determines how many notes should be accepted in the input chord. The “All” setting means there are no limita- tions. Sort Mode When you play a chord into the Arpache SX, the arpeg- giator will look at the notes in the chord as sorted in the order specified here. For example, if you play a C-E-G chord, with “Note Lowest” selected, C will be the first note, E will be the second and G the third. This affects the result of the Arp Style setting. Trigger Mode Description Trigger The whole pattern from the dropped MIDI file will be played back, but transposed according to one of the notes in the MIDI input. Which note is used for transpos- ing depends on the Sort Mode setting. Trigger Cnt. As above, but even when all keys are released, the phrase continues playing from the last position (where it stopped), when a new key is pressed on the keyboard. This is typically used when playing “live” through the Ar- pache SX. Parameter Description
60 MIDI effects Finally, the Play Mode setting affects the resulting arpeggio. Note also that you can choose to keep the original note tim- ing, note length and note velocities from the dropped MIDI part, by selecting “Source” in the Quantize and Length fields, and “Seq” in the Velocity Source section. Autopan This plug-in works a bit like an LFO in a synthesizer, allow- ing you to send out continuously changing MIDI controller messages. One typical use for this is automatic MIDI pan- ning (hence the name), but you can select any MIDI Con- tinuous Controller event type. The Autopan effect has the following parameters: Waveform selectors These determine the shape of the controller curves sent out. The results of most of these waveforms are obvious from looking at the buttons, but a few of them require some extra explanations: This generates a “random” controller curve. These generate curves with a “periodical envelope”. The amplitude will gradually increase or decrease over a time, set with the Period parame- ter (see below). Period This is where you set the speed of the Autopan, or rather the length of a single controller curve cycle. The value can be set in ticks (1/480ths of quarter notes), or as rhythmi- cally exact note values (by clicking the arrow buttons next to the value). The lower the note value, the slower the speed. For example, if you set this to 240 (“8th”) the waveform will be repeated every eighth note. Density This determines the density of the controller curves sent out. The value can be set in ticks (1/480ths of quarter notes), or as rhythmically exact note values (by clicking the arrow buttons next to the value). The higher the note value, the smoother the controller curve. For example, if you set this to 60 (shown as “32th”) a new controller event will be sent out every 60th tick (at every 1/32 note position). Sort Normal Matches the notes in the MIDI input to the notes in the dropped MIDI part. If there are fewer notes (numbers) in the MIDI input, some steps in the resulting arpeggio will be empty. Sort First As above, but if there are fewer notes in the MIDI input, the missing notes will be replaced by the first note. Sort Any As above, but if there are fewer notes in the MIDI input, the missing notes will be replaced by any (random) note. Arp. Style As above, but if there are fewer notes in the MIDI input, the missing notes will be replaced by the last valid note in the arpeggio. Trigger Mode Description !You should probably avoid extremely low Density val- ues, as these will generate a very large number of events (which may cause the MIDI instrument to “choke”, delaying notes etc.).