Steinberg Nuendo 4 Operation Manual
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Page 281
281 The Sample Editor The “Use” pop-up menu in Hitpoints tab of the Sample Editor Inspector affects which hitpoints are shown and is a useful tool for removing unwanted hitpoints. The options on the pop-up menu are: If your main reason for slicing the loop is to change the tempo, you generally need as many slices as you can get, but never more than one per individual “hit” in the loop. If you want to create a groove (see “Creating groove quantize maps” on page 283), you should try to get ap-...
Page 282
282 The Sample Editor 6.Click on the handle to lock the new slice. Locked hitpoints are displayed in a darker color. 7.Drag the sensitivity slider to the original setting. The locked hitpoint will remain shown. You can unlock a locked hitpoint by clicking it again with the Edit Hitpoints tool. Setting hitpoints manually If you cannot get the desired result by adjusting sensitivity, disabling or locking, you can add, move and delete hit- points manually. Manually adding hitpoints can be done in...
Page 283
283 The Sample Editor To activate Q-points, open the Preferences (Editing– Audio page) and activate the option “Hitpoints have Q- Points”. Next time you use the Calculate Hitpoints function, the hitpoints will have Q-points. To offset the position of a Q-point in relation to the hit- point, simply click on the “Q” icon and drag it to the right to the desired position. Creating slices When you have specified the correct loop length and time signature and worked on the hitpoints in the Sample Edi- tor...
Page 284
284 The Sample Editor 4.If you now pull down the Quantize Type pop-up menu in the Project window you will find an additional item at the bottom of the list, with the same name as the file from which you extracted the groove. This groove can now be selected as a base for quantizing, just like any other quantize value. See “The Quantizing functions” on page 352. 5.If you want to save this Groove, open the Quantize Setup dialog and store it as a preset. ÖYou can also create grooves from a MIDI part by...
Page 285
285 The Sample Editor Free Warp Warp tabs are a kind of marker or anchor that can be attached to musically relevant time positions in an audio event, e.g. the first beat of every bar. Warp tabs can be dragged to the corresponding time positions in the project, and the audio will be stretched accordingly. A typical application of warp tabs is to use them to synchro- nize audio to video, i.e. manipulate audio that is not musical. You can also use warp tabs for further tweaking after hav- ing applied...
Page 286
286 The Sample Editor 8.In our example, the first beat of the third bar in the au- dio event is slightly offset from the corresponding grid po- sition and thus needs to be moved back a bit. 9.Place the pointer at the position of the first beat of the third bar in the audio event and click and hold. When you click, a warp tab is added. If the position where you clicked was off, you can adjust it by dragging the tab in the ruler. 10.With the mouse button still pressed, drag the warp tab so that the...
Page 287
287 The Sample Editor This example illustrates the general methods of using warp tabs and the Free Warp tool. But you can of course use warp tabs for other operations than aligning down- beats to grid positions. With the Free Warp tool, you can literally stretch any region within a sample to any position! Editing warp tabs Moving the destination position of existing warp tabs To move a destination position of a warp tab (and thus stretch the audio), select the Free Warp tool and position the pointer...
Page 288
288 The Sample Editor Realtime pitch-shifting of audio events Audio events can be pitch-shifted in realtime just like MIDI events. The process is very simple: 1.Open the audio event in the Sample Editor and open the Playback tab. 2.Set a value in the corresponding field in the Transpose section. The value range is up/down two octaves in semitone steps. 3.Press [Enter]. The audio event is now transposed to the set value using pitch-shift. 4.If a root key is specified or if the Transpose track has...
Page 289
289 The Sample Editor The MPEX3 algorithm allows you to select one of seven different quality settings: ÖNote that you can only select the MPEX 3 algorithm if the time-stretching factor is between 0.5 and 2 through- out the whole event. For audio that has been stretched with a factor outside this range, only the Realtime algo- rithm can be used. If the audio has been transposed, the dialog also con- tains the option “Formant Correction”. Activate this if you want to e.g. avoid a “chipmunk voice”...