Steinberg Nuendo 4 Manual
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Page 271
271 The Sample Editor Drawing in the Sample Editor It is possible to edit the audio clip at sample level by draw- ing with the Pencil tool. This can be useful if you need to manually edit out a spike or click, etc. 1.Zoom in to a zoom value lower than 1. This means that there is more than one screen pixel per sample. 2.Select the Pencil tool. 3.Click and draw at the desired position in the waveform display. When you release the mouse button, the edited section is automatically selected. Options and...
Page 272
272 The Sample Editor Audio Warp realtime processing / Tempo matching audio to the project tempo Audio warp is the generic name for the realtime time- stretching and pitch-shifting functions in Nuendo. The main audio warp features are tempo-matching any audio loop to the project tempo (see “Determining the tempo of an audio loop and slicing your audio” on page 277) and matching up an audio clip with fluctuating tempo to a fixed tempo. If you want to tempo match an audio loop to the project tempo,...
Page 273
273 The Sample Editor Make a selection range in a longer clip and click the Au- dition Loop button. Adjust the selection range until the loop is smooth. A 4 bar loop has been selected. 3.Open the Definition tab and make sure the Bars value corresponds to the length of the audio file, or the selection range, respectively. If necessary, listen to your audio to determine the correct bar length. 4.Cick the Auto Adjust button to automatically adjust the grid to the audio file.When you click Auto Adjust,...
Page 274
274 The Sample Editor In this pop-up you can find various options that govern the audio quality of the realtime time-stretching. There are pre- sets for common types of audio material and an Advanced option where you can manually set warp parameters:If you select the Advanced menu item, a dialog opens where you can manually adjust the three parameters that govern the sound quality of the time-stretching: 6.If you are satisfied with the result, i.e. the vertical lines match bars and beats positions,...
Page 275
275 The Sample Editor About the Straighten Up mode The Straighten Up mode is one of the key audio warp fea- tures. It allows you to lock audio clips to the project tempo by using realtime time-stretching. This is very useful if you want to use loops in your project and do not want to worry too much about timing. Straighten Up mode is automatically activated if the Pre- view button on the Definition tab is activated and the tempo of the audio file or loop has been specified either automatically by...
Page 276
276 The Sample Editor 2.Audition the file to determine where the first downbeat occurs. 3.Move the mouse pointer to the beginning of the audio file until the pointer changes to a green flag (Set Grid Start). 4.Click and drag the green flag to the right until it matches the first downbeat in the sample and release the mouse button. Now the ruler grid is offset so that it starts on the first downbeat in the sample. 5.Make sure that the length in bars shown in the lower section of the Definition tab...
Page 277
277 The Sample Editor 10.Now have a look at the single beats in between the bars, and, if necessary, hold down [Ctrl]/[Command] to use the blue flag (Adjust Beat Position - Single) to adjust them. Drag the flag until the single beat position is aligned with the waveform, and release the mouse button. 11.Activate playback. If you find that the beat sounds too straight, you can either adjust the Quantize value on the Playback tab or move the Swing slider to add swing. The loop will automatically...
Page 278
278 The Sample Editor Working with hitpoints and slices Hitpoint detection is a special feature of the Sample Edi- tor. It detects attack transients in an audio file and then adds a type of marker, a “hitpoint”, at each transient. These hitpoints allow you to create “slices”, where each slice ideally represents each individual sound or “beat” in a loop (drum or other rhythmic loops work best with this feature). When you have successfully sliced the audio file, you can do a number of useful things...
Page 279
279 The Sample Editor 4.If you now move the hitpoint sensitivity slider to the left, this gradually hides the hitpoints. Moving the slider to the right increases the sensitivity to reveal additional hit- points detected during the calculate process. The basic aim is to add, remove or edit the hitpoints in various other ways so that one individual sound is played between each hitpoint. For details, see “Editing hitpoints” on page 279. 5.Verify the tempo and bars in the Definition tab. In the next...
Page 280
280 The Sample Editor Auditioning slices A slice is a section of the waveform, from one hitpoint to the next. The first thing you should do before editing hitpoints is to listen to each slice in the Sample Editor to determine what they contain. The aim is to avoid “double hits”, like a snare hit being followed by a hi-hat hit within the same slice. You also want to determine whether any hitpoints have been added that should be removed: 1.Open a loop in the Sample Editor. If you have already...