Home > Steinberg > Music Production System > Steinberg Cubase SX/SL 3 Operation Manual

Steinberg Cubase SX/SL 3 Operation Manual

Here you can view all the pages of manual Steinberg Cubase SX/SL 3 Operation Manual. The Steinberg manuals for Music Production System are available online for free. You can easily download all the documents as PDF.

Page 161

CUBASE SX/SLFolder tracks 7 – 161
Handling folder tracks
Creating a folder track
Folder tracks are created just like any other track: Select “Add Track” 
from the Project menu and select “Folder” from the submenu that ap-
pears.
Moving tracks into a folder
You can move any type of track into a folder by using drag and drop:
1.In the Track list, click on a track that you want to move into a folder, 
and drag it onto a folder track.
A green arrow pointing to a folder appears when you drag the track onto...

Page 162

CUBASE SX/SL7 – 162 Folder tracks
Removing tracks from a folder
To remove a track from a folder, simply drag it out of the folder and re-
lease it in the Track list.
Hiding/showing tracks in a folder
You can hide or show the tracks located in a folder by clicking on the 
“Show/Hide” button (the plus sign) in the Track list for the folder track. 
Hidden tracks are still played back as usual.
When a folder is “closed” this way, the folder part(s) still give you a 
graphic representation of the parts and...

Page 163

CUBASE SX/SLFolder tracks 7 – 163
Working with folder parts
A folder part is a graphic representation of events and parts on the 
tracks in the folder. Folder parts indicate the position and length of the 
events and parts, as well as on which track they are (their vertical po-
sition). If part colors are used, these are also shown in the folder part.
Folder parts are created automatically when there are parts or events 
on the tracks within the folder. The following rules apply:
•If there is a gap...

Page 164

CUBASE SX/SL7 – 164 Folder tracks
If you move the MIDI part slightly to the right, the overlap is less than half its length. 
This means a new folder part is created.
Handling and editing folder parts
Any Project window editing you perform to a folder part affects all its 
contained events and parts (those elements on the track within the 
folder that are represented by the folder part). You can select several 
folder parts if you like – this allows you to handle and edit them to-
gether. The editing you...

Page 165

CUBASE SX/SLFolder tracks 7 – 165
An example
Editing tracks within folder parts
Tracks inside a folder can be edited as one entity, by performing the 
editing directly on the folder part containing the tracks as explained 
above. You can also edit individual tracks within the folder, by show-
ing the contained tracks, selecting parts and opening editors as usual.
Double clicking a folder part opens the editors for the corresponding 
track classes present in the folder. The following applies:
•All MIDI...

Page 166

CUBASE SX/SL7 – 166 Folder tracks 

Page 167

8
Using markers 

Page 168

CUBASE SX/SL8 – 168 Using markers
About markers
Markers are used to quickly locate any position. If you often find your-
self jumping to a specific position, you can set up that position as a 
marker. There are two types of markers: 
• Cycle markers, which allow you to store the start and end positions of a range. 
• Standard markers which store a specific position. 
Markers can be created and edited in several ways: 
• By using the Marker window (see below).
• By using the Marker track (see page 172).
•...

Page 169

CUBASE SX/SLUsing markers 8 – 169
The Marker window columns
The Marker window is divided into six columns which are used for per-
forming the following operations:
• The leftmost column is the Locate column. 
Clicking in this column will move the project cursor to the corresponding Marker posi-
tion. A blue arrow indicates the Marker at the project cursor position (or the closest 
marker before the project cursor).
• The ID column is used to edit marker ID-numbers. 
See page 171.
• The Position column...

Page 170

CUBASE SX/SL8 – 170 Using markers
Moving marker positions in the Marker window
The Move button in the Marker window can be used to “reprogram” 
marker positions. Proceed as follows:
1.Set the project cursor to the position to which you want to move (or 
re-program) a marker.
2.Select the marker which you want to change in the Marker window.
Do not select the marker by clicking in the leftmost column, as this will move the 
project cursor you set up in the previous step.
•If a cycle marker is selected,...
Start reading Steinberg Cubase SX/SL 3 Operation Manual

Related Manuals for Steinberg Cubase SX/SL 3 Operation Manual

All Steinberg manuals