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Steinberg Cubase Studio 4 User Manual

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    							New Features in Cubase Studio 4.5 
    						
    							Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer
    The information in this document is subject to change without notice and does not represent a commitment on the part 
    of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement 
    and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publica-
    tion may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission 
    by Steinberg Media Technologies GmbH.
    All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of 
    Microsoft Corporation. Windows Vista is either a registered trademark or trademark of Microsoft Corporation in the 
    United States and/or other countries. The Mac logo is a trademark used under license. Macintosh and Power Macintosh 
    are registered trademarks.
    Release Date: July 15, 2008
    © Steinberg Media Technologies GmbH, 2008.
    All rights reserved. 
    						
    							Table of Contents 
    						
    							4
    Table of Contents
    5Introduction
    6Welcome!
    7Working with the new features
    8VST Sound
    8Plug and Play support for ASIO devices
    8Automatically generated VST Connection presets
    9Monitoring improvements (Cubase only)
    9Mac OS X improvements
    9Remote Devices
    10Key Commands for MediaBay options
    10Importing OMF files (Cubase only)
    10Routing the metronome click to a VST Instrument
    10Suspending Autoscroll
    11New option in the Project Synchronization Setup 
    dialog
    12Index 
    						
    							Introduction 
    						
    							6
    Introduction
    Welcome!
    Welcome to Cubase 4.5! This version adds support for the 
    Advanced Integration Controller CC121 and the Advanced 
    Integration FireWire Interfaces MR816 X/MR816 CSX  to-
    gether with new features for every Cubase user.
    This document lists and describes the features that have 
    been added to or modified in the program since version 4.1.
    About the program versions
    The documentation covers two different operating sys-
    tems or “platforms”; Windows and Mac OS X. 
    Some features and settings are specific to one of the plat-
    forms. This is clearly stated in the applicable cases. In 
    other words:
    ÖIf nothing else is said, all descriptions and procedures 
    in the documentation are valid for both Windows and Mac 
    OS X.
    Key command conventions
    Many of the default key commands in Cubase use modifier 
    keys, some of which are different depending on the oper-
    ating system. For example, the default key command for 
    Undo is [Ctrl]-[Z] under Windows and [Command]-[Z] un-
    der Mac OS X.
    When key commands with modifier keys are described in 
    this manual, they are shown with the Windows modifier 
    key first, in the following way:
    [Win modifier key]/[Mac modifier key]-[key]
    For example, [Ctrl]/[Command]-[Z] means “press [Ctrl] 
    under Windows or [Command] under Mac OS X, then 
    press [Z]”. 
    Similarly, [Alt]/[Option]-[X] means “press [Alt] under Win-
    dows or [Option] under Mac OS X, then press [X]”.
    ÖPlease note that this manual might refer to right-click-
    ing, e.g. to open context menus, etc. If you are using a Mac 
    with a single-button mouse, hold down [Ctrl] and click. 
    						
    							Working with the new features 
    						
    							8
    Working with the new features
    VST Sound
    With version 4.5, Steinberg introduced VST Sound, a new 
    version of the SoundFrame media management system that 
    is directly integrated into VST3. VST Sound allows direct 
    integration into the MediaBay to third party manufacturers 
    of plug-ins and instruments, and encompasses all formats 
    and file types previously supported by SoundFrame such as 
    audio, loops, VSTi presets, video, MIDI files and track pre-
    sets. VST Sound has now replaced SoundFrame, which 
    was part of previous versions of Steinberg applications.
    Plug and Play support for ASIO 
    devices
    The Steinberg MR816 hardware series supports Plug and 
    Play in Cubase. These devices can be plugged in and 
    switched on while the application is running. Cubase will 
    automatically use the driver of the MR816 series and will 
    re-map the VST connections accordingly.
    •Please note that Steinberg cannot guarantee that this 
    will work with other hardware. If you are unsure of whether 
    your device supports plug and play, please consult its 
    documentation.
    Automatically generated VST 
    Connection presets
    In the VST Connections window (opened from the Devices 
    menu), on the Inputs and Outputs tabs, you will find a Pre-
    sets menu. A number of standard bus configurations are 
    provided by default, and you can also save your own cus-
    tomized setups as presets.
    In this version of Cubase, a new type of preset has been 
    added to complement the standard presets as known from 
    the previous program version: On each startup, Cubase 
    will analyze the physical inputs and outputs provided by 
    your audio hardware, and will automatically create presets 
    tailored to your specific hardware configuration. These hardware-dependent presets can have the follow-
    ing configurations:
     one stereo bus
     various combinations of stereo and mono busses
     a number of mono busses
     Cubase only: one 5.1 bus (if you have 6 or more inputs)
     Cubase only: various combinations of 5.1 and stereo busses 
    (if you have 6 or more inputs)
     Cubase only: various combinations of 5.1 and mono busses 
    (if you have 6 or more inputs)
    The Presets menu on the Outputs tab of the VST Connections window, 
    with the standard presets (top) and the automatically generated presets 
    (bottom).
    The automatically generated presets make it easy to install 
    and use an audio hardware device very quickly, as it is no 
    longer necessary to manually specify the bus-port assign-
    ments for the current device in the VST Connections win-
    dow every time before you can start working. This is very 
    handy, especially if you have a number of different devices 
    you want to use or if you are working in different studios.
    !If a device that does not support Plug and Play is 
    connected/disconnected when the computer is run-
    ning, it might get damaged. 
    						
    							9
    Working with the new features
    Monitoring improvements (Cubase 
    only)
    Regarding ASIO Direct Monitoring, some improvements 
    have been made for this version of Cubase.
    Depending on the audio hardware, you can now control 
    the monitoring level and panning from the mixer (including 
    the Control Room section) by adjusting the volume faders, 
    the input gain controls and the Control Room’s studio 
    send levels.
    When using Steinberg hardware (MR816 series) in com-
    bination with ASIO Direct Monitoring, monitoring will be 
    virtually latency-free.
    Mac OS X improvements
    Retrieving channel names
    For some audio cards, it is now possible to automatically 
    retrieve the “ASIO” channel names for the ports of your 
    audio hardware:
    1.Open the Device Setup dialog via the Devices menu.
    2.On the VST Audio System page, select your audio 
    card on the “ASIO driver” pop up menu.
    3.In the Devices list to the left, select your audio card.
    The available settings are displayed.
    4.In the settings section to the right, click the Control 
    Panel button.
    This opens the control panel for your audio hardware.
    5.Activate the “Use CoreAudio Channel Names” option.
    6.When you now open the VST Connections window to 
    set up the busses in your system, you will find that the port 
    names in the Device Port column correspond to the 
    names that are used by the CoreAudio driver.
    ÖIf you want to use the project later on with an earlier 
    version of Cubase, you will have to re-assign the port con-
    nections in the VST Connections window.
    Port selection and activation
    On the settings page for your audio card (opened via the 
    Devices menu, see above), you can now specify which in-
    put and which output port should be active. This allows 
    you e. g. to use the Microphone input instead of the Line 
    input or even to deactivate the audio card input or output 
    completely, if required.
    ÖThis function is only available for Built-In Audio, stan-
    dard USB audio devices and a certain number of other au-
    dio cards (e. g. Pinnacle CineWave).
    Making settings for the hardware
    When you click the “Open Config App” button on the set-
    tings page for your audio device in the Device Setup dia-
    log, the Control Panel for your audio device will be opened 
    (if applicable). Here, you can make various settings relat-
    ing to your audio hardware. The available settings depend 
    on the installed hardware, so please refer to the documen-
    tation that came with the audio hardware for information.
    Remote Devices
    On the Device Setup dialog, on the page for your remote 
    device, some (or all) of the following new functions may be 
    available (depending on your remote device):
    Option Description
    Reset This allows you to revert to the factory default settings for 
    the remote device.
    Bank If your remote device contains several banks, you can se-
    lect the bank you want to use on this pop-up menu. 
    The bank you select here will be the one used by default 
    when Cubase is launched.
    Smart Switch 
    DelaySome of the Cubase functions (e. g. Solo and Mute) sup-
    port the so called “smart switch” behavior: In addition to 
    regular activation/deactivation of a function by clicking a 
    button, you can also activate the function for as long as 
    the button is pressed. Upon releasing the mouse button, 
    the function is deactivated. 
    This pop-up menu allows you to specify how long a but-
    ton must be pressed before it goes into “smart switch” 
    mode. When “Off” is selected, the “smart switch” func-
    tion is deactivated in Cubase. 
    						
    							10
    Working with the new features
    Key Commands for MediaBay 
    options
    Several commands relating to the MediaBay can now be 
    performed using keyboard shortcuts. These are set up in 
    the Key Commands dialog (opened via the File menu). 
    New key commands are available for the following actions: 
    you can step through presets, open the Presets browser, 
    and use the arrow keys on your keyboard to navigate in the 
    MediaBay windows. Furthermore, you can reset the search 
    criteria or revert to the MediaBay as it was when you 
    launched the program.
    ÖNote that this makes it possible to remote control 
    several of the MediaBay functions.
    Importing OMF files (Cubase only)
    When importing OMF files, you can now choose between 
    two options specifying at which time position the files will 
    be placed in the project.
    The Import options dialog for an OMF file
    “Import at Timecode Position” will insert the elements 
    contained in the OMF file at their original timecode posi-
    tions.
    This is useful when you want to position every imported element at its ex-
    act timecode position, i. e. as it was saved in the OMF file. This way, the 
    elements will end up at their correct time positions even when Cubase 
    uses a different frame rate than the OMF file.
    This is usually required in a picture-related context.
    “Import at Absolute Time” will insert the elements con-
    tained in the OMF file starting at the timecode position 
    saved in the file and keeping the relative distances be-
    tween the elements.
    This is required when the relative positioning of the elements inside the 
    OMF file needs to be maintained after importing it into the Cubase time-
    line (even if Cubase is set to a different frame rate than the OMF file).
    This is usually required in musical environments, where the timing be-
    tween objects has highest priority.
    Routing the metronome click to a 
    VST Instrument
    When setting up a metronome MIDI click, you can use a 
    VST Instrument to provide the sound for the click.
    1.On the Transport menu, select “Metronome Setup…”.
    2.In the MIDI Click section, open the MIDI Port/Channel 
    pop-up menu and select a VST Instrument from the list.
    Note that the instrument must have been set up in the VST Instruments 
    window. Make sure that Activate MIDI Click is activated.
    When you now start playback and a sound is selected in 
    your VST Instrument, the metronome click will be heard 
    using the VSTi selected above.
    Suspending Autoscroll
    On the main toolbar in the Project window, as well as in 
    the various editors, you will find the Autoscroll button. 
    When this button is activated, the display will scroll during 
    playback, keeping the project cursor visible in the window 
    at all times.
    When editing parts or events during playback with Auto-
    scroll enabled, you may suddenly “loose sight” of the ed-
    ited material as the display follows the project cursor.
    If you don’t want the Project window display to change 
    when editing during playback, you can activate the “Sus-
    pend Autoscroll when Editing” button. You will find this 
    button right next to the Autoscroll button.
    Suspend Autoscroll when Editing
    Options for 
    positioning 
    the data on 
    the timeline 
    						
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