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Steinberg Cubase Studio 4 Menu Reference Studio Manual

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Menu Reference
Track Folding (Cubase only)
Here you can quickly show, hide or invert what is dis-
played in the Project window event display. This enables 
you to fold in automation subtracks, for example.
Pool
This opens the audio Pool, which contains all clips (audio 
and video) that belong to a project.
Markers
This opens the Marker window. Markers store positions to 
facilitate quick navigation to important locations in a project.
Tempo Track
This menu item opens the Tempo Track Editor. For tempo...

Page 12

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Menu Reference
Audio menu
Process
Basically, you apply audio processing by making a selec-
tion and selecting a function from the Process submenu. 
For details about the functions and parameters in the vari-
ous processing dialogs, use the Help button in the corre-
sponding dialog.
Plug-ins (Cubase only)
All installed effect plug-ins are available separately on the 
Audio menu. This allows you to apply effects processing 
to one or several selected events. 
Spectrum Analyzer (Cubase only)
This...

Page 13

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Menu Reference
Hitpoints
This submenu relates to Cubase’s special Hitpoint detec-
tion functions. This is a special feature that detects transient 
attacks in audio material and adds a type of marker, a “hit-
point” at each attack. Once the hitpoints have been cor-
rectly set, you can slice up the file which amongst other 
things enables you to change the tempo without affecting 
pitch. 
The submenu contains the following items:
Realtime Processing
The items on this submenu relate to the realtime...

Page 14

14
Menu Reference
Snap Point to Cursor
This allows you to set the snap point to the current cursor 
position.
Bounce Selection
This allows you to create either a new clip or a new audio 
file from a selection.
Find Selected in Pool
This can be used to quickly find the clips in the Pool for 
events selected in the Project window. When this menu 
item is selected, the Pool opens with the corresponding 
clip(s) highlighted.
Update Origin
The original start position where a clip was recorded in the 
project...

Page 15

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Menu Reference
MIDI menu
Open Key Editor
This opens the Key Editor for the selected MIDI part(s) or 
track(s). This editor consists of a piano-roll type graphic 
interface, with the notes shown as boxes in a grid.
Open Score Editor 
This opens the Score Editor where MIDI data is inter-
preted as a musical score.
Open Drum Editor 
This opens the Drum Editor which is designed especially 
for editing drum and percussion tracks.
Open List Editor
This opens the List Editor. In this editor, MIDI notes,...

Page 16

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Menu Reference
Dissolve Part 
This item has two uses:
To separate events according to MIDI channel when a 
MIDI Part contains events on different channels (MIDI 
channel “Any”).
To separate MIDI events according to pitch.
Drum tracks typically have separate drum sounds for each pitch.
O-Note Conversion 
This function (only available if a drum map has been as-
signed for the MIDI track) goes through the selected MIDI 
part(s) and sets the actual pitch of each note according to 
its O-note setting. This...

Page 17

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Menu Reference
Logical Editor…
This opens the Logical Editor where you can perform ad-
vanced “search and replace” operations on MIDI data.
Logical Presets
This submenu contains various presets for use with the 
Logical Editor.
Drum Map Setup… 
This is where you load, create, modify and save drum 
maps. The list to the left shows the currently loaded drum 
maps; selecting a drum map in the list displays its sounds 
and settings to the right.
Insert Velocities…
All MIDI editors feature an Insert...

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Menu Reference
Flip
This allows you to flip a selected crescendo/diminuendo 
symbol.
Align Elements
Make Chord Symbols
This analyzes the selected notes and displays the result-
ing chord symbols.
Make Guitar Symbols
This analyzes the selected notes and displays the result-
ing guitar chord symbols.
Functions
Auto Layout…
Here you can set the preferences for the automatic layout 
of the Score Editor.
Reset Layout…
This function allows you to delete invisible layout ele-
ments, which in effect restores...

Page 19

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Menu Reference
Import Pool… (Cubase only)
Steinberg’s Cubase applications, as well as Nuendo, can 
export the Pool as a separate file (file extension “.npl”). 
Such Pool files can be imported into Cubase by using the 
Import Pool command on the Media menu. When you im-
port a Pool file, the file references in it are “added” to the 
current Pool.
The audio and video files themselves are not saved in the 
Pool file, only a reference to them. For there to be any 
point in importing a Pool file, you need...

Page 20

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Menu Reference
Set Pool Record Folder
This is used to designate a new Pool Record folder. Se-
lect the folder, and choose this command to change the 
Pool Record folder to the selected folder.
Minimize File
This allows you to change the size of audio files according 
to the audio clips referenced in a project. The files pro-
duced using this option will only contain the audio file por-
tions actually used in the project, which can significantly 
reduce the size of the project (given that large...
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