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Steinberg Cubase SE 3 Operation Manual

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Page 181

CUBASE SE
The mixer 9 – 181
Utilities
Link/Unlink channels
This function is used to “link” selected channels in the mixer so that 
any change applied to one channel will be mirrored by all channels in 
that group. You can link as many channels as you like, and you can 
also create as many groups of linked channels as you like. To link 
channels in the mixer, proceed as follows:
1.Press [Ctrl]/[Command] and click on the strip just above the name 
field for all the channels that you want to link.
There is...

Page 182

CUBASE SE
9 – 182 The mixer
What will be linked?
The following rules apply for linked channels:
•Fader levels will be “ganged”.
The relative level offset between channels will be kept if you move a linked channel 
fader.
The three channels shown are linked. Pulling down one fader changes the levels for 
all three channels, but keeps the relative level mix.
•Any individual channel settings you have made before linking will re-
main until you alter the same setting for any of the linked channels.
For...

Page 183

CUBASE SE
The mixer 9 – 183
Saving mixer settings
Saving/Loading mixer settings does not apply to MIDI channels in the 
mixer – only audio related channels (group, audio, effect return, VSTi 
and ReWire) are saved with this function!
It is possible to save complete mixer settings for selected or all audio 
channels in the mixer. These can later be loaded into any project. Chan-
nel settings are saved as mixer settings files. These have the Windows 
file extension “.vmx”. 
Right-clicking (Win) or...

Page 184

CUBASE SE
9 – 184 The mixer
Loading mixer settings 
Load Selected Channels
To load mixer settings saved for selected channels, proceed as follows:
1.Select the same number of channels in the new project to match the 
number of channels you saved settings for in the previous project.
For example, if you saved settings for six channels, then select six channels in the mixer.
•Mixer settings will be applied in the same order as they appear in the 
mixer, when saved. 
Thus, if you save settings from channels...

Page 185

CUBASE SE
The mixer 9 – 185
About the VST Performance window
The VST Performance window is opened by selecting it from the De-
vices menu. It indicates the current load on the CPU and the hard disk 
transfer rate. It is recommended that you check this from time to time, 
or keep it open always. Even though you have been able to activate a 
number of audio channels in the project without getting any warning, 
you may possibly run into performance problems when adding EQ or 
effects.
•The upper bar graph...

Page 186

CUBASE SE
9 – 186 The mixer 

Page 187

10
Audio effects 

Page 188

CUBASE SE
10 – 188 Audio effects
About this chapter
Cubase SE comes with a number of effect plug-ins included. This 
chapter contains general details about how to assign, use and orga-
nize effect plug-ins. The effects and their parameters are described in 
the separate pdf document “Audio Effects and VST Instruments”.
This chapter describes audio effects, i.e. effects that are used to process 
audio, group, VST Instrument and ReWire channels. For info on how to 
use MIDI effects, see page 352.
Overview...

Page 189

CUBASE SE
Audio effects 10 – 189
About VST plug-ins and tempo sync
Version 2.0 of the VST plug-in standard (and later) allows plug-ins to 
receive MIDI from the host application (in this case, Cubase SE). A 
typical use for this feature is tempo-based effects (such as delays, 
auto-panning, etc.), but it is also used in other ways for certain plug-ins.
•MIDI timing information is automatically provided to any VST 2.0 plug-
in that “requests it”.
You don’t need to make any special settings for this.
•In...

Page 190

CUBASE SE
10 – 190 Audio effects
Insert effects
Background
As the name implies, insert effects are inserted into the audio signal 
path – this means that the audio will be routed through the effect. You 
can add up to five different insert effects independently for each audio 
channel (audio track, group channel track, FX channel track, VST Instru-
ment channel or ReWire channel) or bus. The signal passes through 
the effects in series from the top downwards, with the signal paths 
shown in this figure:...
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