Steinberg Cubase SE 3 Getting Started Manual
Here you can view all the pages of manual Steinberg Cubase SE 3 Getting Started Manual. The Steinberg manuals for Music Production System are available online for free. You can easily download all the documents as PDF.
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CUBASE SESetting up your system 4 – 51 Optimizing audio performance This section gives you some hints and tips on how to get the most out of your Cubase SE system, performance-wise. Some of this text refers to hardware properties and can be used as a guide when upgrading your system. This text is very brief. Look for details and current informa- tion on the Steinberg web site (see page 12)! Two aspects of performance There are two distinct aspects of performance in respect to Cubase SE: Tracks and...
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CUBASE SE4 – 52 Setting up your system System factors that affect performance CPU and processor cache It goes without saying that the faster the computer processor, the bet- ter. But there are a number of factors that affect the apparent speed of a computer: the bus speed and type (PCI is strongly recommended), the processor cache size and of course, the processor type and brand. Cubase SE relies heavily on floating point calculations. When shopping for a processor, please make sure you get one that...
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CUBASE SESetting up your system 4 – 53 • Under Mac OS X, audio hardware with properly written Mac OS X (Core Audio) drivers can be very efficient and produce very low latency times. However, there are additional features currently only available with ASIO drivers, such as the ASIO Positioning Protocol. Making settings that affect performance Choosing a driver for your audio hardware As described on page 39, it is recommended to install and use a stan- dard ASIO driver if available for your specific...
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CUBASE SE4 – 54 Setting up your system Optimizing processor scheduling (Windows only) To get the lowest possible latencies when using ASIO under Windows XP (on a single CPU system), the “system performance” has to be op- timized for background tasks: 1.Open the Control Panel from the Start menu and select System. 2.Select the Advanced tab and click the Settings button in the Perfor- mance section. The Performance Options dialog appears. 3.Select the Advanced tab. 4.In the Processor Scheduling section,...
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CUBASE SE5 – 56 Basic Cubase SE concepts About this chapter This chapter describes the basic “building blocks” and terminology in Cubase SE. Please take your time to read this chapter thoroughly be- fore moving on! The project The native document format of Cubase SE is called a project. Before you can start recording, playing back or editing you always have to cre- ate a new project, or open a saved project file from disk. There can be several projects open at the same time, but one is always the...
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CUBASE SEBasic Cubase SE concepts 5 – 57 About the file and folder structure A project file (file extension “.cpr” under Windows) is always associated with a project folder on your hard disk. Several projects can share the same project folder (which is practical if you have several versions of your project, for example). •The Audio folder contains audio files referenced by the project. It is also possible for the project to refer to audio files elsewhere on your disk(s) – you can even specify...
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CUBASE SE5 – 58 Basic Cubase SE concepts Audio terminology When you record audio in Cubase SE, this is what happens: • An audio file is created on the hard disk. • In Cubase SE, an audio clip is created. The audio clip refers to the audio file on disk. • An audio event is also created in Cubase SE. This plays back the audio clip. There are good reasons for this long chain of references: • The audio event is the object that you place on a time position in Cubase SE. If you make copies of an audio event...
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CUBASE SEBasic Cubase SE concepts 5 – 59 Audio tracks, parts and channels For an audio event to be played back in Cubase SE, it has to be placed on an audio track. This is similar to a track on a multi-track tape recorder, and allows you to view the event and move it along the timeline. You can place any number of audio events on an audio track, but only one at a time can be played back. You can have a virtually unlimited number of audio tracks, although the number of tracks you can play back at...
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CUBASE SE5 – 60 Basic Cubase SE concepts MIDI terminology When you are recording MIDI (or entering MIDI data manually in an editor), MIDI events are created. For example, each note you record is a separate MIDI event, and if you record the movement of a modulation wheel or other controller, a large number of densely spaced events are created. MIDI events are always placed in MIDI parts. These are “containers”, al- lowing you to move or copy a number of MIDI events (e.g. a recorded MIDI melody...