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Steinberg Cubase LE 4 Menu Reference Manual

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    Menu Reference 
    						
    							Revision and Quality Control:
    Cristina Bachmann, Heiko Bischoff, Sabine Pfeifer
    The information in this document is subject to change without notice and does not represent a commitment on the part 
    of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement 
    and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publica-
    tion may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission 
    by Steinberg Media Technologies GmbH.
    All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of 
    Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered 
    trademarks.
    © Steinberg Media Technologies GmbH, 2007.
    All rights reserved. 
    						
    							1
    Menu Reference 
    						
    							4
    Menu Reference
    Introduction
    This manual lists all main menu items in Cubase LE for 
    quick reference. For any further information, please refer 
    to the Operation Manual.
    Cubase LE menu (Mac OS X only)
    About Cubase LE
    This opens a window with information about the Cubase 
    LE version number etc.
    Preferences…
    The Preferences dialog contains various settings and op-
    tions. The dialog has several pages that you access by se-
    lecting items in the Finder-like list on the left. To make 
    settings without closing the dialog use the Apply button.
    Use the Help button in the dialog for information about the 
    items on the selected page.
    Quit
    This quits the program. If there are any unsaved changes 
    in an open project, you will have the option of keeping 
    these or discarding them before the program quits.
    File menu
    New Project
    This item allows you to create a new untitled project. A list 
    appears allowing you to select an empty project or a 
    project template. The factory templates are preconfigured 
    setups to suit various types of projects. A project can be 
    saved as a template, and will then appear on this list.
    After making a selection, a project file dialog appears al-
    lowing you to specify a folder where all files relating to the 
    new project will be stored. Select an existing folder or 
    click the Create button to create a new folder.
    Open…
    This opens a file dialog allowing you to locate and open 
    saved project files. Cubase LE Project files have the exten-
    sion “.cpr”. Several projects can be open at the same time, 
    but only one can be active. The active project is indicated 
    by a blue button at the top left corner of the Project window.
    Close
    This closes the active window. If the Project window is ac-
    tive, the corresponding project will be closed.
    Save
    This saves any changes made to the project since you last 
    saved. The Save command stores the project under its 
    current name and location.
    Save As…
    Save As allows you to specify a new name and a new 
    project folder for the project. 
    Save Project to New Folder…
    This item allows you to save the project into a new empty 
    folder. It has some additional features that can be used for 
    archiving purposes.
    When a new empty folder has been selected, a dialog ap-
    pears where you can change the name of the project and 
    set the following options:
    •You can choose to minimize audio files.
    This will crop files based on the audio clips referenced in the project. As 
    the clips used in the project may be references to much larger audio files, 
    this can reduce the project size significantly.
    You can apply Freeze Edits.
    This will make all processing and applied effects permanent for clips.
    You can choose to remove all unused files.
    When you save a project to a new folder, all files relating 
    to the project based on the options set will be saved in the 
    new project folder. The contents of the original project 
    folder will be left untouched. If you are absolutely certain 
    that you do not have any further need for the original 
    project files, you can delete them.
    Save as Template…
    You can save any project as a template. When you create 
    a new project, the available templates are listed, allowing 
    you to base the new project on the selected template.
    Saved templates will contain everything that was in the 
    original project, including clips and events. 
    						
    							5
    Menu Reference
    Revert
    This menu item allows you revert to the last saved version 
    of a project. If any new audio files have been recorded 
    since you last saved, you have the option of keeping or 
    deleting these.
    Page Setup…
    This item opens the standard Page Setup dialog, used for 
    deciding about paper formats etc., before printing a score. 
    The item is only available when the Score Editor is open.
    Print…
    Opens the standard Print dialog, allowing you to select 
    which pages to print, how many copies of each etc. This 
    item is only available when the Score Editor is open.
    Import
    Audio File…
    This command lets you import audio files directly into a 
    project. The imported file will be placed at the current cur-
    sor position of the selected audio track.
    Video File…
    This opens a file dialog allowing you to import a video file 
    onto the video track. You do not have to create a video 
    track before importing, it is automatically created. The im-
    ported video will be placed at the current cursor position.
    MIDI File…
    You can import Standard MIDI Files of Type “0” (all data 
    on single track) or Type “1” (data on several tracks). When 
    you import, you can choose to import the file into the cur-
    rent project, or to create a new project.
    Export
    MIDI File…
    This allows you to export your MIDI files as a Standard 
    MIDI file.
    Audio Mixdown…
    This allows you to mix down and export an output bus.
    Preferences…
    ÖUnder Mac OS X, the Preferences dialog is accessed 
    from the Cubase LE menu.
    The Preferences dialog contains various settings and op-
    tions. The dialog has several pages that you access by se-
    lecting items in the Explorer-like list on the left. To make 
    settings without closing the dialog, use the Apply button.
    Use the Help button in the dialog for information about the 
    items on the selected page.
    Key Commands…
    The Key Commands dialog allows you to specify key com-
    mands for virtually any Cubase LE function, as well as 
    customize existing key commands to your liking. Use the 
    Help button in the dialog for information about the items in 
    the dialog.
    Recent Projects
    This submenu provides shortcuts to the most recent 
    projects you have been working with. The list is chrono-
    logical with the most recent project at the top of the list.
    Quit
    ÖUnder Mac OS X, this item is accessed from the Cu-
    base LE menu.
    This quits the program. If there are any unsaved changes 
    in an open project, you will have the option of keeping 
    these or discarding them before the program quits. 
    						
    							6
    Menu Reference
    Edit menu
    Undo/Redo
    Cubase LE offers wide-ranging, multiple Undo, allowing 
    you to undo virtually any action you perform.
    To undo the last performed action, select Undo from the 
    Edit menu, or use the corresponding key command (by 
    default [Ctrl]/[Command]+[Z]).
    If you select Undo again, the previously performed action will be undone, 
    and so on.
    To redo the last undone action, select Redo from the 
    Edit menu or use the corresponding key command (by de-
    fault [Ctrl]/[Command]+[Shift]+[Z]).
    Undone actions will be available for Redo until you perform another action 
    (at which point the “Redo Stack” is cleared – see “History…” below).
    History…
    The Edit History window contains a graphic representa-
    tion of the “Undo Stack” (the performed actions, with the 
    most recent action at the top of the stack) and the “Redo 
    Stack” (the undone actions, with the most recently un-
    done action at the bottom of the stack). The two stacks 
    are separated by a divider line.
    The Edit History dialog allows you to undo or redo several 
    actions in one go, by moving the divider between the Undo 
    Stack and the Redo Stack (in essence, moving actions 
    from the Undo Stack to the Redo Stack, or vice versa).
    Cut/Copy/Paste
    You can cut or copy selected events (or selection ranges) 
    and paste them in again at the current cursor position on 
    the original track(s).
    Paste at Origin
    This will paste an event at its original position, i.e. where it 
    was originally cut or copied from.
    Delete
    This will delete all selected events.
    Split at Cursor
    This splits selected events at the cursor position. If no 
    events are selected, all events on all tracks intersected by 
    the cursor will be split.
    Split Loop
    This splits all events at the left and right locator positions.
    Range
    The items on the Range submenu have the following func-
    tions:
    Select
    The items on this submenu have different functions, de-
    pending on whether the regular event selection tool 
    (Arrow tool) or the Range Selection tool is selected:
    Event selection
    !You can specify how many levels of Undo should be 
    available with the “Maximum Undo” setting on the 
    General page in the Preferences on the File menu.
    Option Description
    Global Copy This copies everything in the selection range.
    Cut Time Cuts out the selection range and moves it to the clip-
    board. Events to the right of the removed range are 
    moved to the left to fill out the gap.
    Delete Time The selection range is removed and events to the right 
    are moved to the left to fill out the gap.
    Paste Time Pastes the clipboard data at the start position and track 
    of the current selection. 
    Existing events are moved to make room for the pasted 
    data.
    Paste Time 
    at OriginPastes the clipboard data back at its original position. Ex-
    isting events are moved to make room for the pasted 
    data.
    Split Splits any events or parts that are intersected by the se-
    lection range, at the positions of the selection range 
    edges.
    Crop All events or parts that are partially within the selection 
    range are cropped, that is sections outside the selection 
    range are removed, leaving only events that are fully in-
    side or outside the selection range.
    Insert Silence Inserts empty track space at the start of the selection 
    range. The length of the inserted silence equals the 
    length of the selection range. Events to the right of the 
    selection range start are moved to the right to “make 
    room”. Events that are intersected by the selection range 
    start are split, and the right section is moved to the right.
    Option Description
    All Selects all events in the window.
    None Deselects all events. 
    						
    							7
    Menu Reference
    Range selection
    Duplicate/Repeat…
    Duplicate creates a copy of the selected event and 
    places it directly after the original.
    If several events are selected, all of these are copied “as one unit”, main-
    taining the relative distance between the events.
    Selecting “Repeat…” from the Edit menu opens a dia-
    log, allowing you to create a number of copies (regular or 
    shared) of the selected event(s).
    This works just like the Duplicate function, except that you can specify 
    the number of copies.
    Fill Loop
    This creates a number of copies starting at the left locator 
    and ending at the right locator. The last copy is automati-
    cally shortened to end at the right locator position.
    Move to
    The following functions are available from this submenu:
    Convert to Real Copy
    This creates a new version of a clip (that can be edited in-
    dependently) and adds this to the Pool.
    Mute/Unmute
    You can mute (silence) events by selecting them and se-
    lecting “Mute”.
    Similarly, you can unmute the selected events by selecting 
    “Unmute”.
    Automation follows Events
    This option can also be activated in the Preferences (Edit-
    ing page). It is however also available on the Edit menu for 
    quick activation and deactivation. When activated, auto-
    mation events will automatically follow when you move an 
    event or part on a track that contains automation for them. 
    I.e. the automation events that affect an event will be 
    moved along with it rather than remain in a specific posi-
    tion in the project.
    Auto Select Events under Cursor
    This option can also be activated in the Preferences (Edit-
    ing page). It is however also available on the Edit menu for 
    quick activation and deactivation. When activated, all 
    events on the selected track(s) that are “touched” by the 
    project cursor are automatically selected.
    In Loop Selects all events that are partly or wholly between the 
    left and right locator.
    From Start to 
    CursorSelects all events that begin to the left of the project cur-
    sor.
    From Cursor to 
    EndSelects all events that end to the right of the project cur-
    sor.
    All on Selected 
    TracksSelects all events on the selected track.
    Option Description
    All In the Project window, this makes a selection that covers 
    all tracks, from the start of the project to the end. In the 
    Sample Editor, this selects the whole clip.
    None Removes the current selection range.
    In Loop Makes a selection between the left and right locator. In 
    the Project window, the selection will span all tracks.
    From Start to 
    CursorMakes a selection from the start of the project to the 
    project cursor. In the Project window, the selection will 
    span all tracks.
    From Cursor to 
    EndMakes a selection from the project cursor to the end of 
    the project. In the Project window, the selection will span 
    all tracks.
    Select Event This item (only available in the Sample Editor) selects the 
    audio that is included in the edited event only.
    Left Selection 
    Side to CursorMoves the left side of the current selection range to the 
    project cursor position.
    Right Selection 
    Side to CursorMoves the right side of the current selection range to the 
    project cursor position. Option Description
    Option Description
    Cursor Moves the selected event to the project cursor position. If 
    there are several selected events on the same track, the 
    first event will start at the cursor, and the following will be 
    lined up end-to-start after the first one.
    Origin Moves the selected events to their original positions, i.e. 
    the positions at which they were originally recorded.
    Front/
    BackThis function doesn’t actually change the position of the 
    events, but moves the selected events to the front or 
    back, respectively. This is useful if you have overlapping 
    events and want to see one that is partially obscured.
    For audio events, this is an extra important feature, since 
    only the visible sections of events will be played back. 
    Moving an obscured audio event to front (or moving the 
    obscuring event to back) will allow you to hear the whole 
    event on playback.
    Note that it is also possible to use the “Front” function on 
    the event context menu for this (although this works in a 
    different way). 
    						
    							8
    Menu Reference
    Enlarge Selected Track
    This option can also be activated in the Preferences dia-
    log (Editing – Project & Mixer page). When activated, the 
    selected tracks in the Project window are automatically 
    enlarged in height.
    Zoom
    The following options are available on the Zoom submenu 
    on the Edit menu:
    Project menu
    Add Track
    Select a track type from the Add Track submenu to add a 
    new track.
    Duplicate Track
    This will create a duplicate (copy) of the selected track.
    Remove Selected Tracks
    This will remove all selected tracks and any parts or events 
    on them from the Project window.
    Hide All Automation
    This closes all open automation subtracks.
    Pool
    This opens the audio Pool, which contains all clips (audio 
    and video) that belong to a project.
    Markers
    This opens the Marker window. Markers store positions to 
    facilitate quick navigation to important locations in a project.
    Tempo Track
    This menu item opens the Tempo Track Editor. For tempo 
    based tracks, the tempo can follow the Tempo track (acti-
    vated with the Master button on the Transport panel), 
    which may contain tempo changes.
    Project Setup…
    This dialog contains general settings for a project. See the 
    dialog help for specifics.
    Auto Fades Settings…
    This opens the Auto Fades dialog, where you can specify 
    various fade options. Use the Help button in the dialog for 
    details.
    Option Description
    Zoom In Zooms in one step, centering on the position cursor.
    Zoom Out Zooms out one step, centering on the position cursor.
    Zoom  Full Zooms out so that the whole project is visible. “The whole 
    project” means the timeline from the project start to the 
    Length set in the Project Setup dialog.
    Zoom to 
    SelectionZooms in both horizontally and vertically so that the cur-
    rent selection fills the screen.
    Zoom to 
    Selection 
    (Horiz.)Zooms in horizontally so that the current selection fills the 
    screen.
    Zoom to Event This option is available only in the Sample Editor.
    Zoom In Vertical Zooms in one step vertically.
    Zoom Out 
    VerticalZooms out one step vertically.
    Zoom In 
    TracksZooms in selected track(s) one step vertically.
    Zoom Out 
    TracksZooms out selected track(s) one step vertically.
    Zoom Selected 
    TracksThis zooms in vertically on the selected track(s) and min-
    imizes the height of all other tracks. 
    						
    							9
    Menu Reference
    Audio menu
    Process
    Basically, you apply audio processing by making a selec-
    tion and selecting a function from the Process submenu. 
    For details about the functions and parameters in the vari-
    ous processing dialogs, use the Help button in the corre-
    sponding dialog.
    Envelope
    The Envelope function allows you to apply a volume enve-
    lope to the selected audio.
    Fade In/Out
    Allows you to set fade-ins and fade-outs.
    Gain
    Allows you to change the gain (level) of the selected audio.
    Merge Clipboard
    This function mixes the audio from the clipboard into the 
    audio selected for processing, starting at the beginning of 
    the selection.
    For this function to be available, you need to have cut or 
    copied a range of audio in the Sample Editor first.
    Noise Gate
    Scans the audio for sections weaker than a specified 
    threshold level, and silences them.
    Normalize
    The Normalize function allows you to specify the desired 
    maximum level of the audio. It then analyzes the selected 
    audio and finds the current maximum level. Finally it sub-
    tracts the current maximum level from the specified level, 
    and raises the gain of the audio by the resulting amount (if 
    the specified maximum level is lower than the current max-
    imum, the gain will be lowered instead). A common use for 
    normalizing is to raise the level of audio that was recorded 
    at too low an input level.
    Phase Reverse
    Reverses the phase of the selected audio, turning the 
    waveform “upside down”.
    Remove DC Offset
    This function will remove any DC offset in the audio selec-
    tion. A DC offset is when there is too large a DC (direct 
    current) component in the signal, sometimes visible as the 
    signal not being visually centered around the “zero level 
    axis”. DC offsets do not affect what you actually hear, but 
    they affect zero crossing detection and certain process-
    ing, and it is recommended that you remove them.
    It is recommended that this function is applied to com-
    plete audio clips, since the DC offset (if any) is normally 
    present throughout the entire recording.
    Reverse
    Reverses the audio selection, as when playing a tape 
    backwards.
    Silence
    Replaces the selection with silence.
    Stereo Flip
    This function works with stereo audio selections only. It al-
    lows you to manipulate the left and right channel in various 
    ways.
    Hitpoints
    This submenu relates to Cubase LE’s special Hitpoint de-
    tection functions. This is a special feature that detects 
    transient attacks in audio material and adds a type of 
    marker, a “hitpoint” at each attack. Once the hitpoints 
    have been correctly set, you can slice up the file which 
    amongst other things enables you to change the tempo 
    without affecting pitch. 
    The submenu contains the following items:
    Option Description
    Calculate 
    HitpointsInvokes the hitpoint calculation in the Sample Editor.
    Create Audio 
    Slices from 
    HitpointsSlices the event according to the hitpoints and adjusts 
    the tempo of the loop to the current project tempo.
    Create Markers 
    from HitpointsCreates markers (on the Marker track) according to the 
    hitpoints. 
    						
    							10
    Menu Reference
    Realtime Processing
    The items on this submenu relate to the realtime process-
    ing features in Cubase LE.
    The submenu contains the following items:
    Advanced
    The Advanced submenu contains the following items:
    Events to Part
    This allows you to create a part from selected audio events.
    Dissolve Part
    This menu item dissolves a selected audio part and makes 
    any audio events it contains appear as independent ob-
    jects on the track.
    Bounce Selection
    This allows you to create either a new clip or a new audio 
    file from a selection.
    Find Selected in Pool
    This can be used to quickly find the clips in the Pool for 
    events selected in the Project window. When this menu 
    item is selected, the Pool opens with the corresponding 
    clip(s) highlighted.
    Crossfade
    This allows you to create a crossfade between two se-
    lected consecutive audio events.
    If the two events overlap, the crossfade will be applied 
    to the overlapping area.
    If they do not overlap (but their respective audio clips 
    do), the events are resized and a crossfade is applied in 
    the overlapping range.
    Remove Fades
    This will remove any fades or crossfades from a selected 
    event.
    Open Fade Editor(s)
    This opens the Fade dialog for a selected event. Note that 
    this will open two dialogs if the event has both fade-in and 
    fade-out curves.
    Adjust Fades to Range
    This allows you to adjust a fade area according to a range 
    selection.
    Freeze Edits
    This allows you to make any processing or applied effects 
    permanent for a clip.
    Divide Audio 
    Events at 
    HitpointsSplits the event into several events, according to the hit-
    points.
    Remove 
    HitpointsThis removes all hitpoints.
    Option Description
    Freeze Time-
    strech and 
    TransposeThis allows you to freeze the realtime processing to con-
    serve CPU power.
    Unstretch 
    AudioThis allows you to undo the realtime time stretching pro-
    cessing. An audio event has to be open in the Sample 
    Editor for this item to be selectable.
    Option Description
    Set Audio Event 
    from LoopResizes the event to fit the loop range (as set up when 
    you create hitpoints).
    Set Tempo 
    from EventAdjusts the project tempo to the tempo detected in the 
    edited loop.
    Close Gaps Applies time stretch to close the gaps between slices 
    (typically when the project tempo is lower than the loop 
    tempo).
    Stretch to 
    Project TempoStretches the selected event(s) to fit the project tempo. 
    Requires that hitpoints have been calculated for the 
    event(s).
    Delete 
    OverlapsUsed when recording audio in Stacked Cycle Recording 
    mode. In this mode, each take (cycle lap) ends up on a 
    separate lane on the track in the Project window. After 
    editing the takes (composing a “perfect take” for exam-
    ple), you can select Delete Overlaps to turn the separate 
    takes back to a single lane and remove all overlapped 
    material – e.g. only the material that will be played back 
    will be visible in the Project window. Option Description 
    						
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