Steinberg Cubase Essential 4 Operation Manual
Here you can view all the pages of manual Steinberg Cubase Essential 4 Operation Manual. The Steinberg manuals for Music Production System are available online for free. You can easily download all the documents as PDF.
Page 82
82 Using markers About markers Markers are used to locate certain positions quickly. If you often find yourself jumping to a specific position within a project, you should insert a marker at this position. There are two types of markers: Cycle markers allow you to store the start and end positions of a range. Standard markers store a specific position. Markers can be created and edited in several ways: By using the Marker window (see below). By using the Marker track (see “Using the Marker...
Page 83
83 Using markers Moving marker positions in the Marker window The Move button in the Marker window can be used to “reprogram” marker positions. Proceed as follows: 1.Set the project cursor to the position to which you want to move (or re-program) a marker. 2.Select the marker that you want to change in the Marker window. Do not select the marker by clicking in the leftmost column, as this will move the project cursor to this marker. If a cycle marker is selected, the Move operation affects the cycle...
Page 84
84 Using markers Editing markers on the Marker track The following editing functions can be performed directly on the Marker track: Adding position markers “on the fly”. Use the [Insert] key (Win) or the “Add Marker” button in the Track list for the Marker track to add position markers at the current cursor position during playback. Adding a cycle marker at the left and right locator positions. Clicking the “Add Cycle Marker” button in the Track list for the Marker track adds a cycle marker...
Page 85
85 Using markers Using markers to make range selections in the Project window Besides enabling you to quickly move the project cursor and the locators, markers can be used in conjunction with the Range Selection tool to make range selections in the Project window. This is useful if you quickly want to make a selection that spans all tracks in the project. Double-click with the Range Selection tool between any two markers – this creates a selection range between the markers, spanning all tracks in...
Page 87
87 The mixer About this chapter This chapter contains detailed information about the ele- ments used when mixing audio and MIDI, and the various ways you can configure the mixer. Some mixer-related features are not described in this chapter. These are the following: Setting up and using audio effects. See the chapter “Audio effects” on page 103. Setting up and using MIDI effects. See the chapter “MIDI realtime parameters and effects” on page 205. Automation of all mixer parameters. See the chapter...
Page 88
88 The mixer Configuring the mixer The mixer window can be configured in various ways to suit your needs and to save screen space. Here follows a run through of the various view options (the following de- scriptions assume that you have an active project contain- ing some tracks): The mixer shows the channel faders for the various tracks of your project. On the right of the fader panel you find the output channel fader. On the left is the common panel which allows for global settings affecting all...
Page 89
89 The mixer Showing/hiding individual channels (the “Can Hide” setting) You can also show/hide individual channels of any type in the mixer. For this, you can assign channels a “Can Hide” status, which allows you to hide these channels collec- tively. Proceed as follows: 1.Pull down the View options pop-up menu for the chan- nel you want to hide and activate the “Can Hide” option or [Alt]/[Option]-click the / icon (visible when moving the mouse pointer to the top middle of a channel strip) for the...
Page 90
90 The mixer About the Command Target Command targets let you specify which channels should be affected by the “commands” (basically all the functions that can be assigned key commands) when working with the Mixer, e.g. the width setting of the channel strips, etc. You can set command targets using the Mixer common panel or the context menu. The following options are available: All Channels Select this if you want your commands to affect all channels. Selected Only Select this if you want your...