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Steinberg Cubase Essential 4 Operation Manual

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Page 81

9
Using markers 

Page 82

82
Using markers
About markers
Markers are used to locate certain positions quickly. If you 
often find yourself jumping to a specific position within a 
project, you should insert a marker at this position. There 
are two types of markers:
 Cycle markers allow you to store the start and end positions of 
a range.
 Standard markers store a specific position. 
Markers can be created and edited in several ways: 
 By using the Marker window (see below).
 By using the Marker track (see “Using the Marker...

Page 83

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Using markers
Moving marker positions in the Marker window
The Move button in the Marker window can be used to 
“reprogram” marker positions. Proceed as follows:
1.Set the project cursor to the position to which you 
want to move (or re-program) a marker.
2.Select the marker that you want to change in the 
Marker window.
Do not select the marker by clicking in the leftmost column, as this will 
move the project cursor to this marker.
If a cycle marker is selected, the Move operation affects 
the cycle...

Page 84

84
Using markers
Editing markers on the Marker track
The following editing functions can be performed directly 
on the Marker track:
Adding position markers “on the fly”.
Use the [Insert] key (Win) or the “Add Marker” button in the Track list for 
the Marker track to add position markers at the current cursor position 
during playback. 
Adding a cycle marker at the left and right locator 
positions.
Clicking the “Add Cycle Marker” button in the Track list for the Marker 
track adds a cycle marker...

Page 85

85
Using markers
Using markers to make range selections in the 
Project window
Besides enabling you to quickly move the project cursor 
and the locators, markers can be used in conjunction with 
the Range Selection tool to make range selections in the 
Project window. This is useful if you quickly want to make 
a selection that spans all tracks in the project. 
Double-click with the Range Selection tool between any 
two markers – this creates a selection range between the 
markers, spanning all tracks in...

Page 86

10
The mixer 

Page 87

87
The mixer
About this chapter
This chapter contains detailed information about the ele-
ments used when mixing audio and MIDI, and the various 
ways you can configure the mixer. 
Some mixer-related features are not described in this 
chapter. These are the following:
Setting up and using audio effects.
See the chapter “Audio effects” on page 103.
Setting up and using MIDI effects.
See the chapter “MIDI realtime parameters and effects” on page 205.
Automation of all mixer parameters.
See the chapter...

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The mixer
Configuring the mixer
The mixer window can be configured in various ways to 
suit your needs and to save screen space. Here follows a 
run through of the various view options (the following de-
scriptions assume that you have an active project contain-
ing some tracks):
The mixer shows the channel faders for the various tracks 
of your project. On the right of the fader panel you find the 
output channel fader. On the left is the common panel 
which allows for global settings affecting all...

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The mixer
Showing/hiding individual channels (the “Can 
Hide” setting)
You can also show/hide individual channels of any type in 
the mixer. For this, you can assign channels a “Can Hide” 
status, which allows you to hide these channels collec-
tively. Proceed as follows:
1.Pull down the View options pop-up menu for the chan-
nel you want to hide and activate the “Can Hide” option or 
[Alt]/[Option]-click the / icon (visible when moving the 
mouse pointer to the top middle of a channel strip) for the...

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The mixer
About the Command Target
Command targets let you specify which channels should 
be affected by the “commands” (basically all the functions 
that can be assigned key commands) when working with 
the Mixer, e.g. the width setting of the channel strips, etc. 
You can set command targets using the Mixer common 
panel or the context menu.
The following options are available:
All Channels
Select this if you want your commands to affect all channels.
Selected Only
Select this if you want your...
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