Steinberg Cubase 6 Manual
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681 Creating tablature About this chapter In this chapter you will learn: • How to create tablature, automatically and manually. • How to control the appearance of the tablature notes. • How to edit tablature. Cubase is able to produce score in tablature format. This can be done automatically, by “converting” recorded MIDI information. You can also create a tablature staff from scratch and enter the notes “by hand”. Creating tablature automatically This assumes you have a regular score on screen...
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682 Creating tablature 1.Many guitar synthesizers are able to transmit each string on a different MIDI channel. If you have such an in - strument, set it up so that the high E string transmits on MIDI channel 1, the B string transmits on MIDI channel 2, etc. This feature can be used for MIDI string instruments with up to six strings. 2.Record the project. Quantize and edit it as desired. 3.Make sure that the “MIDI Channel 1–6” option is acti- vated and convert the notes into tablature, as described...
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683 Creating tablature Editing Tablature can be edited like any other score. You can move notes, handle beaming, stem direction, etc. Moving notes to another string If you want for example a “C” to appear as a “8” on the low E-string rather than a “3” on the A-string on a guitar, pro - ceed as follows: 1.Select one note or a number of notes that you want to move to a new string. 2.Right-click on one of the selected notes and, from the “Move to String” submenu, select the desired string. The Fret...
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685 The score and MIDI playback About this chapter In this chapter you will learn: • How to use the Arranger mode to have the playback follow the structure of the score. • How to use the “mapped” Dynamics symbols. ÖCubase only: You can also play back articulations in the Score using the Expression Map and Note Expression functions, see “Expression maps (Cubase only)” on page 419 and “Note Expression (Cubase only)” on page 428. Scores and the Arranger mode Repeats (bar lines) appear in all layouts,...
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686 The score and MIDI playback In the dialog, you can make the following settings: Change Velocities You can create dynamics by defining different velocities for the different symbols. Proceed as follows: 1.Activate the “Change Velocities” checkbox in the lower section of the dialog. 2.Set up a percentage value (positive or negative) in the Velocity column to specify by how much the correspond - ing symbol will raise or reduce the current velocity value of a note. Send Volume You also have the...
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687 The score and MIDI playback •Crescendi and Decrescendi are updated intelligently, i. e. when you have inserted a crescendo between two dynam - ics symbols and the order of these symbols is reversed, the decrescendo automatically becomes a crescendo. •When you insert a crescendo symbol which is not pre- ceded by a Dynamic symbol, the “assumed” start value is mezzo forte (mf). •Likewise, if a crescendo symbol is not followed by a dy- namic symbol, an end value will be calculated automatically. For...
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689 Tips and Tricks Overview This chapter provides useful information about editing tech- niques and answers to a number of questions that might arise when you use the Score Editor. For more information about the functions referred to, please use the index and check the previous chapters. Useful editing techniques Use this section to find out more about some editing tech- niques that help you to use the score functions more effi- ciently. Moving a note without transposing it If you hold down...
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690 Tips and Tricks In this case, try using the “Scores Notes To MIDI” func- tion. Note that you should work on a copy of the track! For more information, see “Using “Scores Notes To MIDI”” on page 572. Optimizing rests If you have a number of consecutive empty bars, you can replace them with one multiple rest, see “Multiple rests” on page 667. Zero system lines Having no system lines at all might seem like a stupid idea to start with. But this option allows you to create chord sheets really...