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Sony Projector VPL-GT100 User Manual

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    							71 
    Others
    z : Adjustable/can be set
    –  : Not adjustable/cannot be set
    Screen menu
    z : Adjustable/can be set
    – : Not adjustable/cannot be set
    *
    1: For further details, refer to the tables in “Aspect Mode.” (1 page 73)
    When connecting a cable such as an HDMI cable, etc., check the type of the signal in the Information 
     menu (1 page 49) and Digital signal (1 page 69), and check items that are adjustable/can be 
    set.Color Correctionzz
    z
    Clear Whitezzz
    x.v.Color z––
    Color Space
    zzz
    Item Input signal
    Component signal Video GBR signal Computer signal
    Item Input signal
    Component signal Video GBR signal Computer signal
    Aspect*
    1z
    (excluding preset 
    memory number 76 and 
    96)z
    (excluding preset 
    memory number 76 and 
    96)–
    Over Scanz
    (excluding preset 
    memory numbers 74, 
    76, and 93 to 96)z
    (excluding preset 
    memory numbers 74, 
    76, and 93 to 96)–
    Image Shiftz
    (preset memory 
    numbers 74, 93, 94, 95 
    only)z
    (preset memory 
    numbers 74, 93, 94, 95 
    only)–
    Note 
    						
    							 72
    This unit accepts the following types of 3D signals.
    *: Mandatory 3D format of the HDMI standards.
    Some items on the menus may not be available to adjust/set, depending on the 3D signals.
    The items that cannot be adjusted are not displayed on the menu. The following tables 
    indicate those items.
    z: Adjustable/can be set
    –: Not Adjustable/cannot be set
    Compatible 3D Signals
    Resolution 3D signal format
    720/60, 50p Side-by-Side format
    Over-Under format*
    Frame packing*
    1080/60, 50i Side-by-Side format*
    1080/24p Over-Under format*
    Frame packing*
    1080/60, 50p Side-by-Side format
    Over-Under format
    3D Signals and Adjustable/Setting Items
    Item 3D signals
    720/60, 50p 1080/60, 50i 1080/24p 1080/60, 50p
    Reality Creationzzzz
    Advanced Iris––––
    Lamp Controlzzzz
    Film Projection––––
    Motion Enhancer – –z–
    NR ––––
    MPEG NR––––
    Smooth 
    Gradation––––
    Film Mode––––
    x.v.Colorzzzz
    Aspectz
    (Squeeze cannot 
    be selected)z
    (Squeeze cannot 
    be selected)zz
    Over Scan–––– 
    						
    							73 
    Others
    When the unit is set to convert 2D video images to 3D video images, some items on the 
    menus may be not available to adjust/set, depending on the “3D Format” settings on the 
    Function   menu. The items that cannot be adjusted are not displayed on the menu. The 
    following tables indicate these items.
    *1: For further details, refer to the tables in “Aspect Mode.” (1 page 73)
    Selectable items vary depending on the type of input signal or 3D format.
    For details, see the tables below. Items that cannot be selected are not displayed in the 
    menu.
    Item 3D format
    Over-Under Side-by-Side Simulated 3D
    Reality Creationzzz
    Advanced Iris–––
    Lamp Controlzzz
    Film Projection – – –
    Motion Enhancerz
    (preset memory
    number 14 only)–z
    NR – –z
    MPEG NR – –z
    Smooth Gradation – –z
    Film Mode – – –
    x.v.Colorzzz
    Aspect*
    1zzz
    Over Scan –––
    Aspect Mode 
    						
    							 74
    2D
    *1: Not displayed in the menu as fixed at Normal.
    3D
    *2: Squeeze cannot be selected if preset memory number 7, 8 or 13  (1 page 68) is input.
    Each adjustable/setting item is individually stored according to the storage conditions in 
    the following table. For further details, see the tables below.
    Preset memory numbers for each input signal
    Acceptable signals 4096 × 2160 3840 × 2160 1920 × 1080
    1280 × 720720 × 480
    720 × 576Others
    Preset memory 
    number (1 page 68)76, 96 74, 93 to 95 7, 8, 10 to 
    145, 6 26, 32, 37, 
    45, 47, 50, 
    55
    1.85:1 Zoom – –
    zz–
    2.35:1 Zoom –
    zzz–
    Normal
    z *1zzzz *1
    Stretch – – –z–
    V Stretch – –
    zz–
    Squeeze – –
    zz–
    Acceptable signals 1920 × 1080, 1280 × 720
    3D format Side-by-Side Over-Under Frame packing Simulated 3D
    Preset memory 
    number (1 page 68)7, 8, 10 to 13 10 to 14 18 to 20 18 to 20
    1.85:1 Zoom
    zzzz
    2.35:1 Zoomzzzz
    Normalzzzz
    Stretch – – – –
    V Stretch
    zzzz
    Squeezez *2zzz
    Storage Conditions of Adjustable/Setting Items
    Input Preset memory numbers
    HDMI (2D) 5 to 8, 10 to 14, 18 to 20, 26, 32, 37, 45, 47, 50, 55, 93 to 96
    DisplayPort 1 (2D) 5 to 8, 10 to 14, 26, 32, 37, 45, 47, 50, 55, 74, 76, 93 to 96
    DisplayPort 2 (2D)
    HDMI (3D) 7, 8, 10 to 14, 18 to 20 
    						
    							75 
    Others
    Picture menu
    Item Storage conditions
    Calib. Preset For each input connector and preset signal
    Reset For each input connector and Calib. Preset
    Reality Creation
    Advanced Iris
    Lamp Control
    Film Projection
    Motion Enhancer
    Contrast
    Brightness
    Color
    Hue
    Color Temp.
    D93-D55
    Custom 1-5
    Gain R For each Color Temp., Custom 1-5
    Gain G
    Gain B
    Bias R
    Bias G
    Bias B
    Sharpness For each input connector and Calib. Preset
    NR
    MPEG NR
    Smooth Gradation
    Film Mode
    Black Level Adj.
    Gamma Correction
    Color Correction
    Clear White
    x.v.Color
    Color Space 
    						
    							 76
    Screen menu
    Item Storage condition
    Aspect For Picture Position 1.85:1, 2.35:1, or Custom 1-3
    Over Scan For each input connector and preset signal 
    						
    							77 
    Others
    Projection Distance and Lens Shift Range
    The projection distance refers to the distance between the front of the lens and the 
    projected surface.
    The lens shift range represents the distance in percent (%) by which the lens can be shifted 
    from the center of the projected image. The lens shift range is regarded as 0% when the 
    point A in the illustration (point where a line drawn from the center of the lens and the 
    projected image cross at right angles) is aligned with the center of the projected image and 
    full width or full height of the projected image is regarded as 100%.
    VS 
    +:  Vertical lens shift range (up) [%]
    VS 
    –:  Vertical lens shift range (down) [%]
    HS 
    +:  Horizontal lens shift range (right) [%]
    HS 
    –:  Horizontal lens shift range (left) [%]
    Projected image Projection distance L
    Front of the lens
    Projected image
    Center of the lensVS 
    +Center of the 
    projected 
    image
    50%
    50%HS 
    –HS +
    VS –Projected imageCenter of the lens
    Shaded region: Lens shift range Lens shift range
    Side of the unit A
    Projected image
    Center of the 
    lens Center of the 
    projected 
    image
    50%
    50%Lens shift range
    Top of the unit A 
    						
    							 78
    When projecting in 1.90:1 (Native Full Display 17:9) format
    Projection distance
    Unit: m (inches)
    Projection distance formula
    D: Projected image size (Diagonal) Unit: m (inches)
    Lens shift range
    Projection image sizeProjection distance LDiagonalWidth × Height
    80 (2.03 m) 1.80 × 0.95 (71 × 37) 2.23 – 4.90 (88 – 192)
    100 (2.54 m) 2.25 × 1.18 (88 × 47) 2.81 – 6.14 (111 – 241)
    120 (3.05 m) 2.70 × 1.42 (106 × 56) 3.39 – 7.38 (134 – 290)
    150 (3.81 m) 3.37 × 1.78 (133 × 70) 4.25 – 9.25 (168 – 364)
    200 (5.08 m) 4.49 × 2.37 (177 × 93) 5.70 – 12.36 (225 – 486)
    1.90
    1
    Projection distance L (minimal length)Projection distance L (maximal length)
    L=0.028860 × D – 0.0800
    (L=1.136218 × D – 3.1491)L=0.062212 × D – 0.0756
    (L=2.449310 × D – 2.9775)
    80%
    31% 31%
    VS + = VS – = 80 – 2.581 × (HS + or HS –) [%]
    HS + = HS – = 31 – 0.388 × (VS + or VS –) [%]
    80% 
    						
    							79 
    Others
    When projecting in 1.78:1 (16:9) format
    Projection distance
    Unit: m (inches)
    Projection distance formula
    D: Projected image size (Diagonal) Unit: m (inches)
    Lens shift range
    Projection image sizeProjection distance LDiagonalWidth × Height
    80 (2.03 m) 1.77 × 1.00 (70 × 39) 2.35 – 5.15 (93 – 202)
    100 (2.54 m) 2.21 × 1.25 (87 × 49) 2.96 – 6.46 (117 – 254)
    120 (3.05 m) 2.66 × 1.49 (105 × 59) 3.56 – 7.77 (141 – 305)
    150 (3.81 m) 3.32 × 1.87 (131 × 74) 4.47 – 9.73 (176 – 383)
    200 (5.08 m) 4.43 ×2.49 (174 × 98) 5.99 – 13.00 (236 – 511)
    Video display area
    Projection area 1.78
    1
    Projection distance L (minimal length)Projection distance L (maximal length)
    L=0.030333 × D – 0.0800
    (L=1.194198 × D – 3.1491)L=0.065387 × D – 0.0756
    (L=2.574296 × D – 2.9775)
    80%
    33% 33%
    VS + = VS – = 80 – 2.424 × (HS + or HS –) [%]
    HS + = HS – = 33 – 0.413 × (VS + or VS –) [%]
    80% 
    						
    							 80
    When projecting in 2.35:1 format
    Projection distance
    Unit: m (inches)
    Projection distance formula
    D: Projected image size (Diagonal) Unit: m (inches)
    Lens shift range
    Projection image sizeProjection distance LDiagonalWidth × Height
    80 (2.03 m) 1.87 × 0.80 (74 × 31) 2.33 – 5.10 (92 – 200)
    100 (2.54 m) 2.34 × 0.99 (92 × 39) 2.93 – 6.39 (116 – 251)
    120 (3.05 m) 2.80 × 1.19 (110 × 47) 3.53 – 7.69 (139 – 302)
    150 (3.81 m) 3.51 × 1.49 (138 × 59) 4.43 – 9.63 (175 – 379)
    200 (5.08 m) 4.67 × 1.99 (184 × 78) 5.93 – 12.86 (234 – 506)
    Video display area
    Projection area 2.35
    1
    Projection distance L (minimal length)Projection distance L (maximal length)
    L=0.030024 × D – 0.0800
    (L=1.182064 × D – 3.1491)L=0.064723 × D – 0.0756
    (L=2.548138 × D – 2.9775)
    100%
    31% 31%
    VS + = VS – = 100 – 3.226 × (HS + or HS –) [%]
    HS + = HS – = 31 – 0.310 × (VS + or VS –) [%]
    100% 
    						
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