Sony Fs5 Owners Manual
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Why High Dynamic Range? •Shooting in High Dynamic range solves one persistent difficulty of video imaging since it’s creation: how to maintain image detail in the shadows and highlights simultaneously. • Although it can be more complicated to expose correctly, High Dynamic Range video is useful for situations of high contrast. • High Dynamic range video uses logorithmicsampling. Sony calls their version of this: SLog.
Exposure Using Linear Sampling Linear sampling does not provide enough detail to reproduce the luminance range that the eye can perceive. So it discards highlight information. Any video camera that cannot shoot in high dynamic range, discards this information. Diagrams from: Digital Compositing for Film and Video, Third Edition: Steve Wright, Focal Press 2010.
Linear: mathematically consistentLog: perceptually consistent Diagrams from: Digital Compositing for Film and Video, Third Edition: Steve Wright, Focal Press 2010. Log sampling varies the luminance distance between samples. There are greater jumps between samples in the highlight areas where we perceive less variation.
Exposure Using Log Sampling Diagrams from: Digital Compositing for Film and Video, Third Edition: Steve Wright, Focal Press 2010. Log sampling is capable of reproducing the entire perceived range of luminance. High dynamic range cameras also use a higher bit rate codec. In this chart we have 10 bit sampling (1024 variations). The Sony FS5 uses 10 bits in HD only.
What is Image Noise? •Image noise occurs when there are not enough samples to accurately reproduce the variations of light and color. • We get noise in the shadow areas of the image when shooting because reproducing low light requires a high sampling rate. • One solution to eliminate noise is to eliminate this shadow area from our sample range. • Push the image information up into the lower midsand highlights in the histogram where the sampling rate is more sufficient for a greater amount of light.
SLOG exposure •Keep your picture information in the mid and highlight area. • Yo u n e v e r w a n t t o b e i n t h e s i t u a t i o n o f h a v i n g t o r a i s e y o u r s h a d o w areas in post production -this creates noise. • Yo u a l w a y s w a n t t o l o w e r t h e midsand highlights in post production when “normalizing” the shot (making the contrast seem correct on a computer display).
http://www.xdcam -user.com /2016/06/pxw -fs5 -tutorial -videos/ The website of AlisterChapman, cinematographer, has two videos on the FS5 with information on how to shoot with SLOG picture profiles. I recommend this site. The following recommendations are based on Mr.Chapman’s but adjusted with my own experience.
When to use SLOG •When you have a situation with shadows and bright highlights and you want to preserve this dynamic range, shoot in SLOG. • Do not use SLOG Picture Profiles when there are no highlights. • If the situation is dark, shadows and midsonly, shoot with standard REC.709 picture profiles like PP 3 or PP4. • SLOG has twice the dynamic range of Rec.709 Gamut but it favors highlight information. • It is much easier to shoot in SLOG with the FS5 in HD 1080p than 4K. • This is because HD is a 10 bit 4.2.2 image and 4K is an 8 Bit 4.2.0 image
Shooting SLOG •SLOG is Sony’s High Dynamic Range setting • Shoot with Picture Profile 7 (PP7) for SLOG 2 and PP9 for SLOG3 • SLOG 3 is easier to normalize. • SLOG 2 is easier to look at in the LCD monitor (it has more contrast). • I prefer SLOG 3 (PP9) even though the image looks very washed out in the LCD.