Sega Virtua Tennis Owners Manual
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18 Open COIN CHUTE DOOR, and the switch unit shown appears. The function of each switch is as follows:7 - 1 SWITCH UNIT AND COIN METERNever touch places other than those specified. Touching places not specified can cause electric shock and short circuit. Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible.2 13SWITCH UNIT45SPEAKER VOLUME:Sound Volume can be adjusted for the 2 Speakers. WOOFER VOLUME:Sound Voume can be adjusted for the WOOFER. TEST BUTTON:For the handling of the TEST BUTTON, refer to the following pages. SERVICE BUTTON:Gives credits without registering on the coin meter. DEMAG. SWITCH:Eliminates the on-screen color unevenness due to magnetization of CRT. First use this SW before performing the monitor’s color adjustment.
19 7 - 2 SYSTEM TEST MODE The contents of setings chnaged in the TEST mode are stored when the TEST mode is finished from EXIT in the MENU mode. If the power is turned off before the TEST mode is finished, the contents of setting chnage become ineffective. Executing “BACKUP DATA CLEAR” in the SYSTEM TEST MODE does not clear the BOOKKEEPING data in the GAME TEST MODE. Entering the TEST mode clears fractional number of coins less than one credit and BONUS ADDER data.The SYSTEM TEST mode mainly allows for IC Board functioning check, monitor adjustment, coin assignments, etc. For details, refer to NAOMI SERVICE MANUAL. The following assignments, however, should be designated for this product. CABINET TYPE:1 PLAYER (S) MONITOR TYPE:HORIZONTAL COIN CHUTE TYPE:COMMON 7 - 3 GAME TEST MODE Press the TEST button to display the SYSTEM TEST MODE MENU. By pressing the SERVICE button, move the arrow (->) to select the GAME TEST MODE. Press the TEST button to enter GAME TEST MODE. The screen displays the GAME TEST MODE MENU. By pressing the SERVICE button, move the arrow (->) to select the desired item. Press the TEST button to execute the selected item. Select EXIT and press the TEST button to exit from the GAME TEST MODE and return to the SYSTEM TEST MODE MENU. Further, select EXIT and press the TEST button to finish SYSTEM TEST MODE and return to the normal mode. SOUND TEST VOICE EFFECT B.G.M >EXIT SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT SOUND TEST VOICE EFFECT B.G.M >EXIT SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
20 Select INPUT TEST to have the screen shown below appear and to observe the status of each switch and the value of each V.R. on the Control Panel. Periodically check the status of each switch and V.R. on this screen. 7 -4 INPUT TEST FIG. 7.4 INPUT TESTBy pressing each switch, if the display on the right-hand side of the name of each switch changes to ON from OFF, the SW and the wiring connections are satisfactory. To check CHUTE 1 & CHUTE 2 coin switches, open the COIN CHUTE DOOR and insert a coin(s) in the slot. Press either the TEST BUTTON and the START BUTTON to return to the test menu. As a standard, refer to the following for each of the Volume’s adjustment. By operating the Handle (Steering Wheel) and Pedal, if the V of each Volume guage smoothly moves as the corresponding value varies ina natural manner, then it is satisfactory.Choose OUTPUT TEST to cause the following lower screen to appear. In this test, check the status of each lamp. The right-hand side “ON” & “OFF” display of START LAMP automatically alternates. The lamp lights up when “ON” is displayed and goes off when “OFF” is displayed. Check to ensure that the lamp lights up and goes off in consistency with the display of “ON” and “OFF”. Press the TEST button to return to the TEST MENU. FIG. 7.5 OUTPUT TEST 7 - 5 OUTPUT TEST SOUND TEST VOICE EFFECT B.G.M >EXIT SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT SOUND TEST VOICE EFFECT B.G.M >EXIT SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
21This test mode allows each sound related board and speaker to be checked. Press the Service Button to select the sound to be tested, and press the Test Button to have the selected Sound Test screen appear. Select EXIT and press the Test Button to return to the Test Menu. 7 - 6 SOUND TEST FIG. 7.6 SOUND TEST SOUND TEST AUTO SE B.G.M & VOICE >EXIT SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXITSelect C.R.T. TEST to cause the MONITOR to display the screen shown left, allowing MONITOR adjustment status to be checked. Periodically check the MONITOR adjustment status on this screen. The screen (1/2) enables color adjustment check to be performed. The color bar of each of the 4 colors, i.e.,red, green, blue, and white, is the darkest at the extreme left and becomes brighter towards the extreme right. Press the TEST BUTTON to shift to the next screen (2/2). The screen (2/2) allows screen size and distortion to be tested. Check if the CROSSHATCH FRAME LINE goes out of the screen and if the crosshatch lines are distorted. Press the TEST BUTTON to return to the MENU mode. C.R.T. TEST 2/2 PRESS TEST BUTTON TO EXIT FIG. 7.7 C.R.T. TESTC.R.T. TEST 1/2 RED GREEN BLUE WHITE PRESS TEST BUTTON TO CONTINUE 7 - 7 C.R.T. TEST
227 - 8 VS. TEAM DATA FIG. 7.8 VS. TEAM DATAVS> TEAM DATA USE: WIN: DRAW: LOSE: >EXIT PRESS TEST BUTTON TO EXITUSE: Displays team selection frequency. WIN: Displays each team’s total number of victories in versus games. DRAW: Displays each team’s total number of draws in versus games. LOSE: Displays each team’s total number of losses in versus games. In this test, the Team Data in the VS. mode can be checked.
23 7 - 9 GAME ASSIGNMENTS Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content.SETTING CHANGE PROCEDUREPress the SERVICE BUTTON to move the “>” to the desired item. Choose the desired setting change item by using the TEST BUTTON. To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.12TIME SET The time for one play can be set within a range of 1’15” and 3’00”. ONE MATCH MODE Select from among OFF, 1 GAME, and FULL GAME. OFF- This is the standard setting 1 GAME- Game is over when one game is finished. This option is for some sorts of event such as game competition, etc. FULL GAME- Regardless of communication mode 1P (against the computer) mode, the game starts at the 1st quarter. GAME DIFFICULTY Sets the difficulty level in 4 categories, i.e., EASY, NORMAL, HARD, and HARDEST. CONTINUE TYPE Game continue setting. “CHARGE” and “WINNER NO CHARGE” settings are available. The standard setting is WINNER NO CHARGE. WINNER NO CHARGE>The player who wins the versus game can continue to play. CHARGE>In this option, each time game is finished, the player who plays the game against the computer is urged to continue whether he wins or not. In versus game, the players are urged to continue each time quarter ends regardless of win or loss. VS. WIN TO CHARGE>In this option, when played against a computer, the player is urged to continue each time when game is finished. When played in VS. mode, the player who wins the game can continue the game.3 GAME ASSIGNMENTS START TIME50 TIME DIFICULTY4/8 GAME DIFFICULTY4/8 >EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON TO EXIT
24 The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses “how many coins correspond to how many credits.”SETTING CHANGE PROCEDUREPress the SERVICE BUTTON to move the arrow to the desired item. Choose the desired setting change item by using the TEST BUTTON. To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.7 - 10 COIN ASSIGNMENTS COIN/CREDIT SETTING Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 7.10a, 7.10b) #27 refers to FREE PLAY. When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as indicated in TABLE 7.10b. MANUAL SETTING This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/CREDIT SETTING (refer to TABLE 7.10c).123 COIN ASSIGNMENTS COIN/CREDIT SETTING#1 CHUTE#11 COIN1 CREDIT CHUTE#21 COIN1 CREDIT ADDITIONAL SETTING MANUAL SETTING >EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTONSetting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT. 7 - 10 COIN ASSIGNMENTS
25 TABLE 7.10a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE) SETTINGFUNCTIONING OF CHUTE#1 SETTING #11 COIN1 CREDIT SETTING #21 COIN2 CREDITS SETTING #31 COIN3 CREDITS SETTING #41 COIN4 CREDITS SETTING #51 COIN5 CREDITS SETTING #61 COIN2 CREDITS SETTING #71 COIN5 CREDITS SETTING #81 COIN3 CREDITS SETTING #91 COIN4 CREDITS SETTING #101 COIN5 CREDITS SETTING #111 COIN6 CREDITS SETTING #122 COINS1 CREDIT SETTING #131 COIN1 CREDIT SETTING #141 COIN2 CREDITS SETTING #151 COIN1 CREDIT 2 COINS3 CREDITS SETTING #161 COIN3 CREDITS SETTING #173 COINS1 CREDIT SETTING #184 COINS1 CREDIT SETTING #191 COIN1 CREDIT 2 COINS2 CREDITS 3 COINS3 CREDITS 4 COINS5 CREDITS SETTING #201 COIN5 CREDITS SETTING #215 COINS1 CREDIT SETTING #221 COIN2 CREDITS SETTING #232 COINS1 CREDIT 4 COINS2 CREDITS 5 COINS3 CREDITS SETTING #241 COIN3 CREDITS SETTING #251 COIN1 CREDIT 2 COINS2 CREDITS 3 COINS3 CREDITS 4 COINS4 CREDITS 5 COINS6 CREDITS SETTING #261 COIN1 CREDITS SETTING #27FREE PLAY
26MANUAL SETTING Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen. FIG. 7.11b MANUAL SETTING BONUS ADDERNO BONUS ADDER 2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COINTable 7.10c MANUAL SETTINGDetermines Coin/Credit setting. This sets how many coins should be inserted to obtain one Service Coin. This sets how many tokens one coin represents. COIN TO CREDIT1 COIN1 CREDIT 2 COINS1 CREDIT 3 COINS1 CREDIT 4 COINS1 CREDIT 5 COINS1 CREDIT 6 COINS1 CREDIT 7 COINS1 CREDIT 8 COINS1 CREDIT 9 COINS1 CREDITCOIN CHUTE MULTIPLIER1 COIN COUNTS AS 1 COIN 1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINSMANUAL SETTING COIN TO CREDIT1 COIN1 CREDIT BONUS ADDERNO BONUS ADDER COIN CHUTE #1 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN1 2 3 4 5 6 7 8 9 CREDIT1 2 3 4 5 6 7 8 9 COIN CHUTE #2 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN1 2 3 4 5 6 7 8 9 CREDIT1 2 3 4 5 6 7 8 9 >EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON123312
27In Page 2/5, Histogram of Number of Play as against Play Time is displayed. For setting the DIFFICULTY, refer to this histogram. 7 - 11 BOOKKEEPING Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2.BOOKKEEPINGPAGE1/5 COIN CHUTE #1XXXXXXXXXXX COIN CHUTE #2XXXXXXXXXXX TOTAL COINSXXXXXXXXXXX COIN CREDITSXXXXXXXXXXX SERVICE CREDITSXXXXXXXXXXX TOTAL CREDITSXXXXXXXXXXX NUMBER OF GAMESXXXXXXXXXXX TOTALTIMEXDXXHXXMXXS 1P PLAYTIMEXDXXHXXMXXS VS. PLAYTIMEXDXXHXXMXXS AVERAGE PLAYTIME XXMXXS LONGEST PLAYTIME XXMXXS SHORTEST PLAYTIME XXMXXS PLAY TIME RATEXXX VS. PLAY RATEXXX PRESS TEST BUTTON TO CONTINUE FIG. 7.11a BOOKKEEPING (1/5)COIN CHUTE#*: Number of coins put in each Coin Chute. TOTAL COINS: Total number of activations of Coin Chutes. COIN CREDITS: Number of credits registered by inserting coins. BOOKKEEPING PAGE 4/5 DRAW COUNTXX VS. WINS MAXIMUMXX VS. WINS HISTOGRAMXX PRESS TEST BUTTON TO CONTINUE FIG. 7.11d BOOKKEEPING (4/5) BOOKKEEPING 5/5 TOURNAMENT REPORT >EXIT SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT FIG. 7.11e BOOKKEEPING (5/5) BOOKKEEPING PAGE 2/5 TIME HISTOGRAM COURSEBEGINNER ADVANCEDEXPERT ~2M29S000 2M30S~2M44S000 2M45S~2M59S000 3M00S~3M14S000 3M15S~3M29S000 3M30S~3M44S000 3M45S~3M59S000 4M00S~4M14S000 4M15S~4M29S000 4M30S~000 PRESS TEST BUTTON TO CONTINUE FIG. 7.11b BOOKKEEPING (2/5) BOOKKEEPING 3/5 TOTAL GAME COUNTXXX CONTINUE GAME COUNTXXX PLAYER 1 GAME COUNTXXX PLAYER 2 GAME COUNTXXX PRESS TEST BUTTON TO CONTINUE FIG. 7.11c BOOKKEEPING (3/5)