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Sega Virtua Tennis Owners Manual

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    							18 Open COIN CHUTE DOOR, and the
    switch unit shown appears. The function
    of each switch is as follows:7 - 1  SWITCH UNIT AND COIN METERNever touch places other than those specified. Touching places not
    specified can cause electric shock and short circuit.
    Adjust to the optimum sound volume by considering the environmental
    requirements of the installation location.
    If the COIN METER and the game board are electrically disconnected,
    game play is not possible.2 13SWITCH UNIT45SPEAKER VOLUME:Sound Volume can be adjusted for the 2 Speakers.
    WOOFER VOLUME:Sound Voume can be adjusted for the WOOFER.
    TEST BUTTON:For the handling of the TEST BUTTON, refer to the following pages.
    SERVICE BUTTON:Gives credits without registering on the coin meter.
    DEMAG. SWITCH:Eliminates the on-screen color unevenness due to magnetization of CRT. First use this
    SW before performing the monitor’s color adjustment. 
    						
    							19  7 - 2  SYSTEM TEST MODE
    The contents of setings chnaged in the TEST mode are stored when the TEST mode
    is finished from EXIT in the MENU mode. If the power is turned off before the TEST
    mode is finished, the contents of setting chnage become ineffective.
    Executing “BACKUP DATA CLEAR” in the SYSTEM TEST MODE does not clear the
    BOOKKEEPING data in the GAME TEST MODE.
    Entering the TEST mode clears fractional number of coins less than one credit and
    BONUS ADDER data.The SYSTEM TEST mode mainly allows for IC Board functioning check, monitor adjustment, coin assignments, etc.
    For details, refer to NAOMI SERVICE MANUAL.  The following assignments, however, should be designated for this
    product.
    CABINET TYPE:1 PLAYER (S)
    MONITOR TYPE:HORIZONTAL
    COIN CHUTE TYPE:COMMON
    7 - 3  GAME TEST MODE
    Press the TEST button to display the SYSTEM TEST MODE MENU.
    By pressing the SERVICE button, move the arrow (->) to select the GAME TEST MODE.
    Press the TEST button to enter GAME TEST MODE. The screen displays the GAME TEST MODE MENU.
    By pressing the SERVICE button, move the arrow (->) to select the desired item. Press the TEST button to execute
    the selected item.
    Select EXIT and press the TEST button to exit from the GAME TEST MODE and return to the SYSTEM TEST
    MODE MENU. Further, select EXIT and press the TEST button to finish SYSTEM TEST MODE  and return to the
    normal mode. SOUND TEST
    VOICE
    EFFECT
    B.G.M
    >EXIT
                SELECT WITH SERVICE BUTTON
                   PRESS TEST BUTTON TO EXIT SOUND TEST
    VOICE
    EFFECT
    B.G.M
    >EXIT
                SELECT WITH SERVICE BUTTON
                   PRESS TEST BUTTON TO EXIT 
    						
    							20 Select INPUT TEST to have the screen shown below appear and to observe the status of each switch and the
    value of each V.R. on the Control Panel. Periodically check the status of each switch and V.R. on this screen. 7 -4  INPUT TEST
    FIG. 7.4 INPUT TESTBy pressing each switch, if the display on the right-hand side
    of the name of each switch changes to ON from OFF, the SW
    and the wiring connections are satisfactory.
    To check CHUTE 1 & CHUTE 2 coin switches, open the
    COIN CHUTE DOOR and insert a coin(s) in the slot.
    Press either the TEST BUTTON and the START BUTTON
    to return to the test menu.
    As a standard, refer to the following for each of the Volume’s
    adjustment. By operating the Handle (Steering Wheel) and
    Pedal, if the V of each Volume guage smoothly moves as the
    corresponding value varies ina natural manner, then it is
    satisfactory.Choose OUTPUT TEST to cause the following lower screen
    to appear. In this test, check the status of each lamp.
    The right-hand side “ON” & “OFF” display of START
    LAMP automatically alternates. The lamp lights up
    when “ON” is displayed and goes off when “OFF” is
    displayed. Check to ensure that the lamp lights up and
    goes off in consistency with the display of “ON” and
    “OFF”.
    Press the TEST button to return to the TEST MENU.
    FIG. 7.5 OUTPUT TEST 7 - 5  OUTPUT TEST SOUND TEST
    VOICE
    EFFECT
    B.G.M
    >EXIT
                SELECT WITH SERVICE BUTTON
                   PRESS TEST BUTTON TO EXIT SOUND TEST
    VOICE
    EFFECT
    B.G.M
    >EXIT
                SELECT WITH SERVICE BUTTON
                   PRESS TEST BUTTON TO EXIT 
    						
    							21This test mode allows each sound related board and
    speaker to be checked.
    Press the Service Button to select the sound to be tested,
    and press the Test Button to have the selected Sound
    Test screen appear.
    Select EXIT and press the Test Button to return to the
    Test Menu. 7 - 6  SOUND TEST
    FIG. 7.6 SOUND TEST SOUND TEST
    AUTO
    SE
    B.G.M & VOICE
    >EXIT
                SELECT WITH SERVICE BUTTON
                   PRESS TEST BUTTON TO EXITSelect C.R.T. TEST to cause the MONITOR to display the
    screen shown left, allowing MONITOR adjustment status
    to be checked.
    Periodically check the MONITOR adjustment status on
    this screen.
    The screen (1/2) enables color adjustment check to be
    performed. The color bar of each of the 4 colors, i.e.,red,
    green, blue, and white, is the darkest at the extreme left and
    becomes brighter towards the extreme right.
    Press the TEST BUTTON to shift to the next screen (2/2).
    The screen (2/2) allows screen size and distortion to be
    tested.
    Check if the CROSSHATCH FRAME LINE goes out of
    the screen and if the crosshatch lines are distorted.
    Press the TEST BUTTON to return to the MENU mode. C.R.T. TEST 2/2
    PRESS TEST BUTTON TO EXIT
    FIG. 7.7 C.R.T. TESTC.R.T. TEST 1/2
          RED
        GREEN
         BLUE
       WHITE
    PRESS TEST BUTTON TO CONTINUE 7 - 7  C.R.T. TEST 
    						
    							227 - 8  VS. TEAM DATA
    FIG. 7.8 VS. TEAM DATAVS> TEAM DATA
    USE:
    WIN:
    DRAW:
    LOSE:
    >EXIT
              PRESS TEST BUTTON TO EXITUSE:
    Displays team selection frequency.
    WIN:
    Displays each team’s total number of victories in versus
    games.
    DRAW:
    Displays each team’s total number of draws in versus
    games.
    LOSE:
    Displays each team’s total number of losses in versus
    games. In this test, the Team Data in the VS. mode can be checked. 
    						
    							23 7 - 9   GAME ASSIGNMENTS
    Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings
    to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each
    item displays the following content.SETTING CHANGE PROCEDUREPress the SERVICE BUTTON to move the “>” to the desired item.
    Choose the desired setting change item by using the TEST BUTTON.
    To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.12TIME SET
    The time for one play can be set within a range of 1’15” and
    3’00”.
    ONE MATCH MODE
    Select from among OFF, 1 GAME, and FULL GAME.
    OFF- This is the standard setting
    1 GAME- Game is over when one game is finished. This
    option is for some sorts of event such as game competition, etc.
    FULL GAME- Regardless of communication mode 1P (against
    the computer) mode, the game starts at the 1st quarter.
    GAME DIFFICULTY
    Sets the difficulty level in 4 categories, i.e., EASY, NORMAL,
    HARD, and HARDEST.
    CONTINUE TYPE
    Game continue setting. “CHARGE” and “WINNER NO
    CHARGE” settings are available. The standard setting is
    WINNER NO CHARGE.
    WINNER NO CHARGE>The player who wins the versus
    game can continue to play.
    CHARGE>In this option, each time game is finished, the
    player who plays the game against the computer is urged to
    continue whether he wins or not. In versus game, the players
    are urged to continue each time quarter ends regardless of win
    or loss.
    VS. WIN TO CHARGE>In this option, when played against a
    computer, the player is urged to continue each time when game
    is finished. When played in VS. mode, the player who wins the
    game can continue the game.3
           GAME ASSIGNMENTS
    START TIME50
    TIME DIFICULTY4/8
    GAME DIFFICULTY4/8
    >EXIT
                                    SELECT WITH SERVICE BUTTON
                                  AND PRESS TEST BUTTON TO EXIT 
    						
    							24 The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers
    of coins and credits. This mode expresses “how many coins correspond to how many credits.”SETTING CHANGE PROCEDUREPress the SERVICE BUTTON to move the arrow to the desired item.
    Choose the desired setting change item by using the TEST BUTTON.
    To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.7 - 10  COIN ASSIGNMENTS
    COIN/CREDIT SETTING
    Sets the CREDITS increase increment per coin insertion.
    There are 27 setings from #1 to #27, expressed in XX
    CREDIT as against XX COINS inserted. (TABLE 7.10a,
    7.10b) #27 refers to FREE PLAY.
    When the COIN CHUTE TYPE is set to INDIVIDUAL,
    there are some setting numbers not displayed as indicated in
    TABLE 7.10b.
    MANUAL SETTING
    This allows credit increase setting as against coin insertion
    to be further set in the manner finer than COIN/CREDIT
    SETTING (refer to TABLE 7.10c).123
    COIN ASSIGNMENTS
    COIN/CREDIT SETTING#1
    CHUTE#11 COIN1 CREDIT
    CHUTE#21 COIN1 CREDIT
    ADDITIONAL SETTING
    MANUAL SETTING
    >EXIT
              SELECT WITH SERVICE BUTTON
                   AND PRESS TEST BUTTONSetting changes cannot be stored unless the TEST BUTTON is pressed
    while the arrow is on EXIT.
    7 - 10 COIN ASSIGNMENTS 
    						
    							25 TABLE 7.10a  COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
    SETTINGFUNCTIONING OF CHUTE#1
    SETTING #11 COIN1 CREDIT
    SETTING #21 COIN2 CREDITS
    SETTING #31 COIN3 CREDITS
    SETTING #41 COIN4 CREDITS
    SETTING #51 COIN5 CREDITS
    SETTING #61 COIN2 CREDITS
    SETTING #71 COIN5 CREDITS
    SETTING #81 COIN3 CREDITS
    SETTING #91 COIN4 CREDITS
    SETTING #101 COIN5 CREDITS
    SETTING #111 COIN6 CREDITS
    SETTING #122 COINS1 CREDIT
    SETTING #131 COIN1 CREDIT
    SETTING #141 COIN2 CREDITS
    SETTING #151 COIN1 CREDIT
    2 COINS3 CREDITS
    SETTING #161 COIN3 CREDITS
    SETTING #173 COINS1 CREDIT
    SETTING #184 COINS1 CREDIT
    SETTING #191 COIN1 CREDIT
    2 COINS2 CREDITS
    3 COINS3 CREDITS
    4 COINS5 CREDITS
    SETTING #201 COIN5 CREDITS
    SETTING #215 COINS1 CREDIT
    SETTING #221 COIN2 CREDITS
    SETTING #232 COINS1 CREDIT
    4 COINS2 CREDITS
    5 COINS3 CREDITS
    SETTING #241 COIN3 CREDITS
    SETTING #251 COIN1 CREDIT
    2 COINS2 CREDITS
    3 COINS3 CREDITS
    4 COINS4 CREDITS
    5 COINS6 CREDITS
    SETTING #261 COIN1 CREDITS
    SETTING #27FREE PLAY 
    						
    							26MANUAL SETTING
    Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen.
    FIG. 7.11b MANUAL SETTING
    BONUS ADDERNO BONUS ADDER
    2 COINS GIVE 1 EXTRA COIN
    3 COINS GIVE 1 EXTRA COIN
    4 COINS GIVE 1 EXTRA COIN
    5 COINS GIVE 1 EXTRA COIN
    6 COINS GIVE 1 EXTRA COIN
    7 COINS GIVE 1 EXTRA COIN
    8 COINS GIVE 1 EXTRA COIN
    9 COINS GIVE 1 EXTRA COINTable 7.10c MANUAL SETTINGDetermines Coin/Credit setting.
    This sets how many coins should be inserted to obtain one Service Coin.
    This sets how many tokens one coin represents.
    COIN TO CREDIT1 COIN1 CREDIT
    2 COINS1 CREDIT
    3 COINS1 CREDIT
    4 COINS1 CREDIT
    5 COINS1 CREDIT
    6 COINS1 CREDIT
    7 COINS1 CREDIT
    8 COINS1 CREDIT
    9 COINS1 CREDITCOIN CHUTE MULTIPLIER1 COIN COUNTS AS 1 COIN
    1 COIN COUNTS AS 2 COINS
    1 COIN COUNTS AS 3 COINS
    1 COIN COUNTS AS 4 COINS
    1 COIN COUNTS AS 5 COINS
    1 COIN COUNTS AS 6 COINS
    1 COIN COUNTS AS 7 COINS
    1 COIN COUNTS AS 8 COINS
    1 COIN COUNTS AS 9 COINSMANUAL SETTING
    COIN TO CREDIT1 COIN1 CREDIT
    BONUS ADDERNO BONUS ADDER
    COIN CHUTE #1 MULTIPLIER
        1 COIN COUNTS AS 1 COIN
        COIN1          2          3          4          5          6          7          8          9
        CREDIT1          2          3          4          5          6          7          8          9
    COIN CHUTE #2 MULTIPLIER
        1 COIN COUNTS AS 1 COIN
        COIN1          2          3          4          5          6          7          8          9
        CREDIT1          2          3          4          5          6          7          8          9
    >EXIT
              SELECT WITH SERVICE BUTTON
                    AND PRESS TEST BUTTON123312 
    						
    							27In Page 2/5, Histogram of Number of Play as against Play
    Time is displayed. For setting the DIFFICULTY, refer to this
    histogram. 7 - 11 BOOKKEEPING
    Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2
    pages. Press the TEST BUTTON to proceed to PAGE 2/2.BOOKKEEPINGPAGE1/5
    COIN CHUTE #1XXXXXXXXXXX
    COIN CHUTE #2XXXXXXXXXXX
    TOTAL COINSXXXXXXXXXXX
    COIN CREDITSXXXXXXXXXXX
    SERVICE CREDITSXXXXXXXXXXX
    TOTAL CREDITSXXXXXXXXXXX
    NUMBER OF GAMESXXXXXXXXXXX
    TOTALTIMEXDXXHXXMXXS
    1P PLAYTIMEXDXXHXXMXXS
    VS. PLAYTIMEXDXXHXXMXXS
    AVERAGE PLAYTIME               XXMXXS
    LONGEST PLAYTIME               XXMXXS
    SHORTEST PLAYTIME               XXMXXS
    PLAY TIME RATEXXX
    VS. PLAY RATEXXX
    PRESS TEST BUTTON TO CONTINUE
    FIG. 7.11a  BOOKKEEPING (1/5)COIN CHUTE#*:
    Number of coins put in each Coin Chute.
    TOTAL COINS:
    Total number of activations of Coin Chutes.
    COIN CREDITS:
    Number of credits registered by inserting coins.          BOOKKEEPING  PAGE 4/5
    DRAW COUNTXX
    VS. WINS MAXIMUMXX
    VS. WINS HISTOGRAMXX
    PRESS TEST BUTTON TO CONTINUE
    FIG. 7.11d BOOKKEEPING (4/5)  BOOKKEEPING 5/5
    TOURNAMENT REPORT
    >EXIT
               SELECT WITH SERVICE BUTTON
                   PRESS TEST BUTTON TO EXIT
    FIG. 7.11e BOOKKEEPING (5/5)          BOOKKEEPING  PAGE 2/5
    TIME HISTOGRAM
    COURSEBEGINNER    ADVANCEDEXPERT
    ~2M29S000
    2M30S~2M44S000
    2M45S~2M59S000
    3M00S~3M14S000
    3M15S~3M29S000
    3M30S~3M44S000
    3M45S~3M59S000
    4M00S~4M14S000
    4M15S~4M29S000
    4M30S~000
    PRESS TEST BUTTON TO CONTINUE
    FIG. 7.11b BOOKKEEPING (2/5)  BOOKKEEPING 3/5
    TOTAL GAME COUNTXXX
    CONTINUE GAME COUNTXXX
    PLAYER 1 GAME COUNTXXX
    PLAYER 2 GAME COUNTXXX
    PRESS TEST BUTTON TO CONTINUE
    FIG. 7.11c BOOKKEEPING (3/5) 
    						
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