Sega Virtua Fighter 4 Evolution Kit Installation Service Manual
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16www.seuservice.com17www.seuservice.com 4. TEST MODE A. SYSTEM MENU When settings are changed in SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS, and GAME ASSIGNMENTS of GAME TEST MODE, be sure to exit from the test mode of SYSTEM MENU screen. The contents of setting changes are stored in the IC on the BOARD when exiting from the Test Mode. If the power is turned off in the Test Mode (before exiting), the contents of setting changes are ineffective. In this case, the settings remain unchanged. This test mode mainly allows the IC Board to be checked for accurate func tioning, monitor color to be adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNMENTS to be adjusted. 1) Connect the power, and press the TEST Button. Then the following SYSTEM MENU screen appears. SYSTEM MENU RAM TEST JVS TEST SOUND TEST C.R.T. TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR CLOCK SETTING ROM BOARD TEST GAME TEST MODE [XXXXXXXXX ] -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON For the SYSTEM ASSIGNMENTS, do notchange the following default settings: CABINET TYPE: 2 PLAYER(S)MONITOR TYPE: HORIZONTALSERVICE TYPE: COMMON For the COIN ASSIGNMENTS, set as follows:COIN CHUTE TYPE: COMMONCOIN/CREDIT SETTING: at discretionSEQUENCE: at discretion Out of the COIN ASSIGNMENTS items, the SEQUENCE # items means as follows: SEQUENCE 1: The number of credits required for starting the gameSEQUENCE 2: The number of credits required for continuing the gameSEQUENCE 3 to 8: Not Used BOOKKEEPING 2/2 means as follows:P1 SEQ 1: Play frequency of Player 1P2 SEQ 2: Frequency of CONTINUE by Player 1P3 SEQ 3-8: Not Used 2) Press the SERVICE Button to move the -> mark to any desired item, and press the TEST Button. 3) Press the SERVICE Button to move the -> mark to GAME TEST MODE item, and press the TEST Button. Then the GAME TEST MENU screen appears that enables to test the items specific to this game. For the details, see the following pages. 4) After testing, select the EXIT and press the TEST Button. The game advertising screen reappears. NOTE:For more information about the SYSTEM MENU screen, see the NAOMI 2 Service Manual. STOP IMPORTANT!
18www.seuservice.com19www.seuservice.com B. GAME TEST MODE Press the SERVICE Button to move the arrow mark to the GAME TEST MODE item on the SYSTEM MENU screen, and press the TEST Button. The GAME TEST MENU screen, specific for this game, opens. Press the SERVICE Button to move the arrow mark to a desired test item on the GAME TEST MENU screen, and press the TEST Button to open the related screen. After testing, move the arrow mark to the EXIT item and press the TEST Button. The SYSTEM MENU screen reappears VF4 EVOLUTION GAME TEST MENU -> INPUT TEST GAME ASSIGNMENTS 1P ARRIVAL STAGE CHARA DATA TOTAL DATA VS DIAGRAM GAME BOOKKEEPING BACKUP DATA CLEAR EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON GAME TEST MENU Screen
18www.seuservice.com19www.seuservice.com INPUT TEST PLAYER 1P 2P START OFF OFF UP OFF OFF DOWN OFF OFF LEFT OFF OFF RIGHT OFF OFF GUARD OFF OFF PUNCH OFF OFF KICK OFF OFF TEST OFF SERVICE OFF PRESS SERVICE+TEST BUTTON TO EXIT START DEFENSE (GUARD) PUNCH KICKUPRIGHT LEFT DOWN a. INPUT TEST INPUT TEST Screen CONTROL PANEL This test displays the state of each switch and button. If the switch goes ON when the switch/button is pressed, it is satisfactory . Press SERVICE Button and TEST Button simultaneously to have the MENU return on to the screen.
20www.seuservice.com21www.seuservice.com b. GAME ASSIGNMENTS Allows game difficulty adjustments, time setting, etc. to be changed. Move the arrow to the desired item by SERVICE Button and press the TEST Button to change the setting. Select EXIT to return to the MENU screen. GAME ASSIGNMENTS Screen GAME ASSIGNMENTS ENEMY LEVEL NORMAL ENERGY MAX(1P) 200 ENERGY MAX(VS) 200 MATCH COUNT(1P) 2 MATCH COUNT(VS) 2 TIME LIMIT 30 STAGE SELECT RANDOM CONTINUE ON VS FINISH OFF RETURN TO DEFAULT SETTING -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
20www.seuservice.com21www.seuservice.com ENEMY LEVEL: Sets the difficulty level of the one-person match. VERY EASYEASYNORMALHARDVERY HARD (De- fault: NORMAL) ENERGY MAX (1P): Sets the energy (initial value) in a one-person game. 180200220240 (Default: 200) ENERGY MAX (VS): Sets the energy (initial value) in a person-vs-person game. 180200220240 (Default: 200) MATCH COUNT (1P): Sets the number of the rounds that a player aims to gain for winning the related match in a one-person game. 2345 (Default: 2) MATCH COUNT (VS): Sets the number of the rounds that a player aims to gain for winning the related match in a person-vs-person game. 2345 (Default: 2) TIME LIMIT: Sets the limit time of a match. 304560 (Default: 30) STAGE SELECT: Sets the method of selecting a stage in a person-vs-person game. RANDOM indicates an automatic selection by the computer. RANDOMSELECTIVE (Default: RANDOM) CONTINUE: Determines whether you can continue to play the lost match in a one-person game. ON indicates that you can play the lost match. ONOFF (Default: ON) VS FINISH: Determines whether to finish the game after you have successfully played the matches. The *WIN settings indicate that the game is finished for both the players after you have won consecutively * times (Note that the * mark is equal to 1 up to 10 or the number of winning matches as be- low). These settings are prepared for some competitions or events. Usually, therefore, set this item to OFF. OFF1 WIN2 WINS3 WINS4 WINS5 WINS 6 WINS 7 WINS8 WINS9 WINS10 WINS (Default: OFF) RETURN TO DEFAULT SETTING: Resets all the GAME ASSIGNMENTS items to the default values. EXIT: Returns to the GAME TEST MENU screen.
22www.seuservice.com23www.seuservice.com c. 1P ARRIVAL STAGE Lists the playing statistics by difficulty level. 1P ARRIVAL STAGE 1/5 Screen ARRIVAL STAGE 1/5: Indicates that the statistics is for a VERY EASY level of one-person game. 1COIN: Indicates how many times each stage has been reached in a VERY EASY level of one-person game, excluding the number of continuing. TOTAL: Indicates how many times each stage has been reached in a VERY EASY level of one-person game, including the number of continuing. Press the TEST Button to open the next screen. Press the TEST Button on the last 5/5 screen to return to the GAME TEST MENU screen. ARRIVAL STAGE 2/5: Indicates the similar statistics in an EASY level. ARRIVAL STAGE 3/5: Indicates the similar statistics in a NORMAL level. ARRIVAL STAGE 4/5: Indicates the similar statistics in a HARD level. ARRIVAL STAGE 5/5: Indicates the similar statistics in a VERY HARD level. ARRIVAL STAGE 1/5 1P GAME STAGE RECORDS VERY EASY TOTAL 1COIN #1 0 0 #2 0 0 #3 0 0 #4 0 0 #5 0 0 #6 0 0 #7 0 0 #8 0 0 #9 0 0 #10 0 0 #11 0 0 PRESS TEST BUTTON TO CONTINUE
22www.seuservice.com23www.seuservice.com d. CHARA DATA Lists the playing statistics by character. The following 1/15 screen is the example for the character named Akira. CHARA DATA 1/15 AKIRA MAX COMBO 0 MAX DAMAGE 0 MAX WALL COMBO 0 MAX WALL DAMAGE 0 PRESS TEST BUTTON TO CONTINUE PRESS SERVICE+TEST BUTTON TO EXIT CHARA DATA 1/15 Screen MAX COMBO: Indicates the maximum number of the combos without walls. MAX DAMAGE: Indicates the maximum damages without walls. MAX WALL COMBO: Indicates the maximum number of the combos with walls. MAX WALL DAMAGE: Indicates the maximum damages with walls. Press the TEST Button to open the next screen. Press the TEST Button on the last 15/15 screen to return to the GAME TEST MENU screen. Press the TEST and SERVICE Buttons simultaneously to directly return to the GAME TEST MENU screen. CHARA DATA 2/15 SARAH: Indicates the similar statistics on Sarah. CHARA DATA 3/15 LAU: Indicates the similar statistics on Lau. CHARA DATA 4/15 SHUN: Indicates the similar statistics on Shun. CHARA DATA 5/15 JEFFRY: Indicates the similar statistics on Jeffry. CHARA DATA 6/15 PAI: Indicates the similar statistics on Pai. CHARA DATA 7/15 JACKY: Indicates the similar statistics on Jacky. CHARA DATA 8/15 KAGE: Indicates the similar statistics on Kage. CHARA DATA 9/15 LION: Indicates the similar statistics on Lion. CHARA DATA 10/15 WOLF: Indicates the similar statistics on Wolf. CHARA DATA 11/15 AOI: Indicates the similar statistics on Aoi. CHARA DATA 12/15 LEIFEI: Indicates the similar statistics on Lei Fei. CHARA DATA 13/15 VANESSA: Indicates the similar statistics on Vanessa. CHARA DATA 14/15 GOH: Indicates the similar statistics on Goh. CHARA DATA 14/15 BRAD: Indicates the similar statistics on Brad.
24www.seuservice.com25www.seuservice.com e. TOTAL DATA Lists the entire statistics by character. TOTAL DATA 1/1 SERIES OF WINS WINS OF CHARA 1ST 20 AKIRA AKIRA 0 2ND 20 SARAH SARAH 0 3RD 20 LAU LAU 0 4TH 20 SHUN SHUN 0 5TH 19 JEFFRY JEFFRY 0 6TH 19 PAI PAI 0 7TH 19 JACKY JACKY 0 8TH 18 KAGE KAGE 0 9TH 18 LEIFEI LION 0 10TH 18 AOI WOLF 0 AOI 0 LEIFEI 0 VANESSA 0 GOH 0 BRAD 0 PRESS TEST BUTTON TO EXIT TOTAL DATA Screen SERIES OF WINS: Indicates the number of the consecutive winnings for each character. WINS OF CHARA: Indicates the accumulated number of the winnings for each character. Press the TEST Button to return to the GAME TEST MENU screen.
24www.seuservice.com25www.seuservice.com f. VS DIAGRAM Illustrates a matching diagram. VS DIAGRAM ---------------------------------------------------------------- |AKI|SAR|LAU|SHN|JEF|PAI|JAK|KAG|LIO|WOL|AOI|LEI|VAN|GOH|BRD| ---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---- AKI | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- SAR | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- LAU | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- SHN | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- JEF | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- PAI | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- JAK | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- KAG| | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- LIO | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- WOL| | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- AOI | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- LEI | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- VAN| | | | | | | | | | | | | | | | 0.00% 1 ---------------------------------------------------------------- GOH| | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- BRD| | | | | | | | | | | | | | | | 0.00% 1 ---------------------------------------------------------------- PRESS TEST BUTTON TO EXIT VS DIAGRAM Screen The percentage of wins is indicated on the second rightmost column of the screen. The order of wins percentage is indicated on the rightmost column of the screen. Press the TEST Button to return to the GAME TEST MENU screen. Abbreviations on the Screen for the Character Names Abbreviations: Character Names AKI: AKIRA SAR: SARAH LAU: LAU SHN: SHUN JEF: JEFFRY PAI: PAI JAK: JACKY KAG: KAGE LIO: LION WOL: WOLF AOI: AOI LEI: LEI FEI VAN: VANESSA GOH: GOH BRD: BRAD
26www.seuservice.com27www.seuservice.com g. GAME BOOKKEEPING Indicates the overall statistics. Three screens are available. Press the TEST Button to migrate from one screen to another. Press the TEST Button on the third screen to return to the GAME TEST MENU screen. GAME BOOKKEEPING (1/4) Screen NUMBER OF GAMES: The total number of the games played 1P GAMES: The number of the one-person games played VS GAMES: The number of the person-vs-person games played NUMBER OF CONTINUE: The number of accumulated continuing-times CHALLENGE/PARTICIPATION: The number of accumulated joining-times TOTAL TIME: The accumulated power-up time period TOTAL PLAY TIME: The accumulated playing time period ALL AVERAGE PLAY TIME: The averaged playing time period (one-person + person-vs-person) 1P AVERAGE PLAY TIME: The averaged playing time period (one-person) 1P LONGEST PLAY TIME: The longest playing time period (one-person) 1P SHORTEST PLAY TIME: The shortest playing time period (one-person) VS AVERAGE PLAY TIME: The averaged playing time period (person-vs-person) VS LONGEST PLAY TIME: The longest playing time period (person-vs-person) VS SHORTEST PLAY TIME: The shortest playing time period (person-vs-person) OPERATING RATIO: TOTAL PLAY TIME/TOTAL TIME (%) GAME BOOKKEEPING 1/4 NUMBER OF GAMES 0 1P GAMES 0 VS GAMES 0 NUMBER OF CONTINUE 0 CHALLENGE/PARTICIPATION 0 TOTAL TIME 0D 0H 0M 0S TOTAL PLAY TIME 0D 0H 0M 0S ALL AVERAGE PLAY TIME 0H 0M 0S 1P AVERAGE PLAY TIME 0H 0M 0S 1P LONGEST PLAY TIME 0H 0M 0S 1P SHORTEST PLAY TIME 0H 0M 0S VS AVERAGE PLAY TIME 0H 0M 0S VS LONGEST PLAY TIME 0H 0M 0S VS SHORTEST PLAY TIME 0H 0M 0S OPERATING RATIO 0.0% PRESS TEST BUTTON TO CONTINUE