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Sega Virtua Fighter 4 Evolution Kit Installation Service Manual

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    4.  TEST MODE
    A.  SYSTEM MENU
    When settings are changed in SYSTEM ASSIGNMENTS, COIN 
    ASSIGNMENTS, and GAME ASSIGNMENTS of GAME TEST MODE, be sure 
    to exit from the test mode of SYSTEM MENU screen.  The contents of setting 
    changes are stored in the IC on the BOARD when exiting from the Test Mode.  If 
    the power is turned off in the Test Mode (before exiting), the contents of setting 
    changes are ineffective.  In this case, the settings remain unchanged.
    This test mode mainly allows the IC Board to be checked for accurate func tioning, monitor color 
    to be adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNMENTS to be adjusted.
    1) Connect the power, and press the TEST Button. Then the following SYSTEM MENU screen 
    appears.
       SYSTEM MENU
       RAM TEST   JVS TEST   SOUND TEST   C.R.T. TEST   SYSTEM ASSIGNMENTS   COIN ASSIGNMENTS   BOOKKEEPING   BACKUP DATA CLEAR   CLOCK SETTING
       ROM BOARD TEST   GAME TEST MODE [XXXXXXXXX            ]
    -> EXIT
    SELECT WITH SERVICE BUTTON            AND    PRESS TEST BUTTON
           
        
                   
    For the SYSTEM ASSIGNMENTS, do notchange the following default settings: CABINET TYPE: 2 PLAYER(S)MONITOR TYPE: HORIZONTALSERVICE TYPE: COMMON
    For the COIN ASSIGNMENTS, set as follows:COIN CHUTE TYPE: COMMONCOIN/CREDIT SETTING: at discretionSEQUENCE: at discretion
    Out of the COIN ASSIGNMENTS items, the SEQUENCE # items means as follows: SEQUENCE 1: The number of credits required for starting the gameSEQUENCE 2: The number of credits required for continuing the gameSEQUENCE 3 to 8: Not Used
    BOOKKEEPING 2/2 means as follows:P1 SEQ 1: Play frequency of Player 1P2 SEQ 2: Frequency of CONTINUE by Player 1P3 SEQ 3-8: Not Used
    2) Press the SERVICE Button to move the -> mark to any desired item, and press the TEST 
    Button.
    3) Press the SERVICE Button to move the -> mark to GAME TEST MODE item, and press the 
    TEST Button. Then the GAME TEST MENU screen appears that enables to test the items 
    specific to this game. For the details, see the following pages.
    4) After testing, select the EXIT and press the TEST Button. The game advertising screen 
    reappears.
    NOTE:For more information about the SYSTEM MENU screen, see the NAOMI 2 Service 
    Manual.
    STOP
    IMPORTANT! 
    						
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    B.  GAME TEST MODE
    Press the SERVICE Button to move the arrow mark to the GAME TEST MODE item on the 
    SYSTEM MENU screen, and press the TEST Button. The GAME TEST MENU screen, specific 
    for this game, opens. 
    Press the SERVICE Button to move the arrow mark to a desired test item on the GAME TEST 
    MENU screen, and press the TEST Button to open the related screen.
    After testing, move the arrow mark to the EXIT item and press the TEST Button. The SYSTEM 
    MENU screen reappears
             VF4 EVOLUTION GAME TEST MENU
                     ->   INPUT TEST                       GAME ASSIGNMENTS                       1P ARRIVAL STAGE                       CHARA DATA                       TOTAL DATA                       VS DIAGRAM                       GAME BOOKKEEPING                       BACKUP DATA CLEAR
                           EXIT
                  SELECT WITH SERVICE BUTTON                   AND PRESS TEST BUTTON
    GAME TEST MENU Screen 
    						
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                                                      INPUT TEST
                                          PLAYER    1P        2P
                                          START     OFF      OFF                                      UP            OFF      OFF                                      DOWN     OFF      OFF              LEFT        OFF      OFF                                      RIGHT     OFF      OFF
                                          GUARD   OFF      OFF                                      PUNCH    OFF      OFF                                      KICK        OFF      OFF                                          TEST        OFF                                      SERVICE OFF
    PRESS SERVICE+TEST BUTTON TO EXIT
    START 
    DEFENSE (GUARD)
    PUNCH
    KICKUPRIGHT
    LEFT DOWN
    a.  INPUT TEST
    INPUT TEST Screen
    CONTROL PANEL
    This test displays the state of each switch and button.
    If the switch goes ON when the switch/button is pressed, it is satisfactory .
    Press SERVICE Button and TEST Button simultaneously to have the MENU return on to the 
    screen. 
    						
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    b.  GAME ASSIGNMENTS
    Allows game difficulty adjustments, time setting, etc. to be changed.  Move the arrow to the 
    desired item by SERVICE Button and press the TEST Button to change the setting.  Select EXIT 
    to return to the MENU screen.
    GAME ASSIGNMENTS Screen
                                             GAME ASSIGNMENTS
                                  ENEMY LEVEL           NORMAL                              ENERGY MAX(1P)     200                              ENERGY MAX(VS)    200                              MATCH COUNT(1P)   2                              MATCH COUNT(VS)  2                              TIME LIMIT                 30
                                  STAGE SELECT          RANDOM                              CONTINUE                 ON                              VS FINISH                   OFF
                                 RETURN TO DEFAULT SETTING                        -> EXIT
                   SELECT WITH SERVICE BUTTON                                AND PRESS TEST BUTTON 
    						
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     ENEMY LEVEL:             Sets the difficulty level of the one-person match.
                                                 VERY EASYEASYNORMALHARDVERY HARD (De-
    fault: NORMAL)
     ENERGY MAX (1P):      Sets the energy (initial value) in a one-person game. 
                                                  180200220240 (Default: 200)
     ENERGY MAX (VS):     Sets the energy (initial value) in a person-vs-person game. 
                                                  180200220240 (Default: 200)
     MATCH COUNT (1P):    Sets the number of the rounds that a player aims to gain for winning 
    the related match in a one-person game. 
                                                  2345 (Default: 2)
     MATCH COUNT (VS):   Sets the number of the rounds that a player aims to gain for winning 
    the related match in a person-vs-person game. 
                                                  2345 (Default: 2)
     TIME LIMIT:                   Sets the limit time of a match.
                                                  304560 (Default: 30)
     STAGE SELECT:             Sets the method of selecting a stage in a person-vs-person game.
                                                  RANDOM indicates an automatic selection by the computer.
                                                  RANDOMSELECTIVE (Default: RANDOM)
     CONTINUE:                    Determines whether you can continue to play the lost match in a 
    one-person game.
                                                  ON indicates that you can play the lost match.
                                                  ONOFF (Default: ON)
     VS FINISH:                      Determines whether to finish the game after you have successfully 
    played the matches. 
                                                 The *WIN settings indicate that the game is finished for both the 
    players after you have won consecutively * times (Note that the * 
    mark is equal to 1 up to 10 or the number of winning matches as be-
    low). These settings are prepared for some competitions or events. 
    Usually, therefore, set this item to OFF. 
                                                  OFF1 WIN2 WINS3 WINS4 WINS5 WINS
    6 WINS 7 WINS8 WINS9 WINS10 WINS 
    (Default: OFF)
     RETURN TO DEFAULT SETTING:       Resets all the GAME ASSIGNMENTS items to the 
    default values.
     EXIT:                                Returns to the GAME TEST MENU screen.  
    						
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    c.  1P ARRIVAL STAGE
    Lists the playing statistics by difficulty level.
    1P ARRIVAL STAGE 1/5 Screen
     ARRIVAL STAGE 1/5:
        Indicates that the statistics is for a VERY EASY level of one-person game.
     1COIN:
        Indicates how many times each stage has been reached in a VERY EASY level of one-person 
    game, excluding the number of continuing. 
     TOTAL:
        Indicates how many times each stage has been reached in a VERY EASY level of one-person 
    game, including the number of continuing.
    Press the TEST Button to open the next screen. Press the TEST Button on the last 5/5 screen to 
    return to the GAME TEST MENU screen. 
    ARRIVAL STAGE 2/5:     Indicates the similar statistics in an EASY level.
    ARRIVAL STAGE 3/5:     Indicates the similar statistics in a NORMAL level. 
    ARRIVAL STAGE 4/5:     Indicates the similar statistics in a HARD level.
    ARRIVAL STAGE 5/5:     Indicates the similar statistics in a VERY HARD level. 
                                                        ARRIVAL STAGE 1/5
                                 1P GAME STAGE RECORDS
                                            VERY EASY
                                       TOTAL        1COIN                                #1   0                    0         #2   0                    0         #3   0                    0         #4   0                    0         #5   0                    0         #6   0                    0         #7   0                    0         #8   0                    0         #9   0                    0       #10   0                    0       #11   0                    0   
                         PRESS TEST BUTTON TO CONTINUE 
    						
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    d.  CHARA DATA
    Lists the playing statistics by character. The following 1/15 screen is the example for the 
    character named Akira.
                                 CHARA DATA 1/15
                               AKIRA
                              MAX COMBO                 0                          MAX DAMAGE              0                              MAX WALL COMBO     0                          MAX WALL DAMAGE  0
     
                 PRESS TEST BUTTON TO CONTINUE          PRESS SERVICE+TEST BUTTON TO EXIT
    CHARA DATA 1/15 Screen
    MAX COMBO: Indicates the maximum number of the combos without walls.
    MAX DAMAGE: Indicates the maximum damages without walls.
    MAX WALL COMBO: Indicates the maximum number of the combos with walls.
    MAX WALL DAMAGE: Indicates the maximum damages with walls.
    Press the TEST Button to open the next screen. Press the TEST Button on the last 15/15 screen 
    to return to the GAME TEST MENU screen. 
    Press the TEST and SERVICE Buttons simultaneously to directly return to the GAME TEST 
    MENU screen. 
    CHARA DATA 2/15 SARAH: Indicates the similar statistics on Sarah. 
    CHARA DATA 3/15 LAU: Indicates the similar statistics on Lau. 
    CHARA DATA 4/15 SHUN: Indicates the similar statistics on Shun.
    CHARA DATA 5/15 JEFFRY: Indicates the similar statistics on Jeffry.
    CHARA DATA 6/15 PAI: Indicates the similar statistics on Pai. 
    CHARA DATA 7/15 JACKY: Indicates the similar statistics on Jacky.
    CHARA DATA 8/15 KAGE: Indicates the similar statistics on Kage. 
    CHARA DATA 9/15 LION: Indicates the similar statistics on Lion. 
    CHARA DATA 10/15 WOLF: Indicates the similar statistics on Wolf. 
    CHARA DATA 11/15 AOI: Indicates the similar statistics on Aoi. 
    CHARA DATA 12/15 LEIFEI: Indicates the similar statistics on Lei Fei. 
    CHARA DATA 13/15 VANESSA:        Indicates the similar statistics on Vanessa.
    CHARA DATA 14/15 GOH: Indicates the similar statistics on Goh. 
    CHARA DATA 14/15 BRAD: Indicates the similar statistics on Brad.  
    						
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    e.  TOTAL DATA
    Lists the entire statistics by character.
                                                       TOTAL DATA 1/1
                       SERIES OF WINS            WINS OF CHARA
                           1ST   20  AKIRA          AKIRA      0          2ND   20  SARAH        SARAH     0            3RD   20  LAU              LAU          0          4TH   20  SHUN            SHUN       0          5TH   19  JEFFRY         JEFFRY     0          6TH   19  PAI                PAI             0              7TH   19  JACKY          JACKY      0                      8TH   18  KAGE            KAGE       0                      9TH   18  LEIFEI           LION         0        10TH   18  AOI                WOLF       0
                                                                  AOI           0                                                             LEIFEI       0                                     VANESSA  0                                     GOH           0                                     BRAD         0
                       PRESS TEST BUTTON TO EXIT
    TOTAL DATA  Screen
     SERIES OF WINS: Indicates the number of the consecutive winnings for each character.
     WINS OF CHARA: Indicates the accumulated number of the winnings for each character.
    Press the TEST Button to return to the GAME TEST MENU screen. 
    						
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    f.  VS DIAGRAM
    Illustrates a matching diagram.
                                  VS DIAGRAM  ----------------------------------------------------------------     |AKI|SAR|LAU|SHN|JEF|PAI|JAK|KAG|LIO|WOL|AOI|LEI|VAN|GOH|BRD|  ---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+----  AKI   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  SAR  |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  LAU |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  SHN |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  JEF   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  PAI   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  JAK  |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  KAG|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  LIO  |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  WOL|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  AOI  |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  LEI  |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  VAN|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ----------------------------------------------------------------  GOH|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----  BRD|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  0.00%  1  ----------------------------------------------------------------                         PRESS TEST BUTTON TO EXIT
    VS DIAGRAM Screen
    The percentage of wins is indicated on the second rightmost column of the screen. The order of 
    wins percentage is indicated on the rightmost column of the screen.
    Press the TEST Button to return to the GAME TEST MENU screen.
    Abbreviations on the Screen for the Character Names
    Abbreviations: Character Names
    AKI:                 AKIRA
    SAR:                SARAH
    LAU:                LAU
    SHN:                SHUN
    JEF:                  JEFFRY
    PAI:                  PAI
    JAK:                JACKY
    KAG:               KAGE
    LIO:                 LION
    WOL:               WOLF
    AOI:                 AOI
    LEI:                  LEI FEI
    VAN:                VANESSA
    GOH:               GOH
    BRD:                BRAD 
    						
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    g.  GAME BOOKKEEPING
    Indicates the overall statistics. Three screens are available. Press the TEST Button to migrate 
    from one screen to another. Press the TEST Button on the third screen to return to the GAME 
    TEST MENU screen.
    GAME BOOKKEEPING (1/4) Screen
    NUMBER OF GAMES: The total number of the games played
    1P GAMES: The number of the one-person games played
    VS GAMES: The number of the person-vs-person games played
    NUMBER OF CONTINUE: The number of accumulated continuing-times 
    CHALLENGE/PARTICIPATION: The number of accumulated joining-times 
    TOTAL TIME: The accumulated power-up time period
    TOTAL PLAY TIME: The accumulated playing time period
    ALL AVERAGE PLAY TIME: The averaged playing time period
     (one-person + person-vs-person)
     1P AVERAGE PLAY TIME: The averaged playing time period (one-person)
     1P LONGEST PLAY TIME: The longest playing time period (one-person)
     1P SHORTEST PLAY TIME: The shortest playing time period (one-person)
     VS AVERAGE PLAY TIME: The averaged playing time period (person-vs-person) 
     VS LONGEST PLAY TIME: The longest playing time period (person-vs-person)
     VS SHORTEST PLAY TIME: The shortest playing time period (person-vs-person)
     OPERATING RATIO: TOTAL PLAY TIME/TOTAL TIME (%)
                          GAME BOOKKEEPING 1/4
                       NUMBER OF GAMES    0                   1P GAMES                         0                               VS GAMES                       0
                NUMBER OF CONTINUE             0
                            CHALLENGE/PARTICIPATION    0
                           TOTAL TIME  0D  0H  0M  0S                       TOTAL PLAY TIME  0D  0H  0M  0S
          ALL AVERAGE PLAY TIME  0H  0M  0S      1P  AVERAGE PLAY TIME  0H  0M  0S      1P  LONGEST PLAY TIME  0H  0M  0S      1P SHORTEST PLAY TIME  0H  0M  0S      VS  AVERAGE PLAY TIME  0H  0M  0S      VS  LONGEST PLAY TIME  0H  0M  0S      VS SHORTEST PLAY TIME  0H  0M  0S
          OPERATING RATIO   0.0%
                           PRESS TEST BUTTON TO CONTINUE 
    						
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