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Sega Sports Jam Instruction And Service Manual

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    							9
    When using the cabinet that shares the coin chute between 1P and
    2P (such as the NAOMI CABINET, BLAST CITY, etc.), change
    the setting of the COIN CHUTE TYPE item in the COIN
    ASSIGNMENTS screen, from INDIVIDUAL to COMMON.
    Using these cabinets with the setting of INDIVIDUAL disables to
    play from the 2P side.
    For more information about the COIN ASSIGNMENTS screen,
    see the Naomi Service Manual.
    When having connected the power for the first time, open the
    SYSTEM MENU - GAME TEST MODE - INPUT  TEST screen
    and test the input devices; thereby make sure that they can
    function normally.
    This game is available only with the NAOMI GD-ROM system. It
    is not available with other hardware.
    This game cannot support the competitor connection kit of the
    NAOMI CABINET. When connecting the wire to the control
    panel, therefore, connect it only to a single I/O board.
    BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
    1.   HANDLING PRECAUTIONS .................................................................................... 1
    2.   SPECIFICATIONS ...................................................................................................... 2
    3.   CONTENTS OF GAME .............................................................................................. 3
    4.   TEST MODE ................................................................................................................ 7
                 A.SYSTEM MENU
                 B.GAME TEST MODE
                     a.INPUT TEST
                        Switch input test is performed.
                     b.GAME ASSIGNMENTS
                        Various settings such as game difficulty, etc. can be set.
                     c.BOOKKEEPING
                         Allows for checking data such as the number of coins inserted,
                         operation time, game time, etc.
                     d.BACKUP DATA CLEAR
                         Clears the contents of BOOKKEEPING.
    5.   GAME BOARD ......................................................................................................... 14
    6.   SOFT KIT ...................................................................................................................16
    TABLE OF CONTENTS
    Use of this product is unlikely to cause physical injuries or damages to
    property.  However, where special attention is required this is indicated by a
    thick line, the word "IMPORTANT" and its sign in this manual.
    Indicates that mishandling the product by disregarding this
    display can cause the product's intrinsic performance not to be
    obtained, resulting in malfunctioning.
    STOP
    IMPORTANT
    STOP
    IMPORTANT 
    						
    							10
    To prevent electric shock or IC Board malfunctioning, be sure to
    turn off the power for the cabinet when installing or removing the
    IC Board.
    Extraneous matter such as dust on the IC Board can cause the IC
    Board to generate heat and result in a fire due to short circuit, etc.
    Ensure the IC Board surfaces are always kept clean.
    Use NAOMI for the cabinets compatible with JVS.  Using
    NAOMI for the cabinet other than those compatible with JVS can
    cause generation of heat and a fire.
    Be sure to connect the IC Board and connectors completely.
    Insufficient insertion can damage IC Board, etc.
    For the IC Board circuit inspection, only the use of Logic Tester is
    permitted.
    The use of ordinary testers is not permitted as these can damage
    the IC Board.
    Do not subject the IC Board to static electricity when installing the
    IC Board in the cabinet or when connecting wire harness
    connectors to the IC Board.
    When soldering buttons, etc. to the wire harnesses, be sure to
    remove the wire harnesses from the IC Board so as not to subject
    the IC Board to heat.
    Using NAOMI without the Shield Case can cause electric wave
    trouble.  Be sure to use NAOMI together with the accessory Shield
    Case.
    The monitor frequency corresponding to NAOMI is 15kHz or
    31kHz.
    NAOMI can not be used for the cabinet incorporating a monitor or
    projector not corresponding to 15kHz or 31kHz.
    1.  HANDLING PRECAUTIONS
    STOP
    IMPORTANT
    Concerning the display of JAMMA VIDEO STANDARD:
    JAMMA VIDEO STANDARD adopted by NAOMI is referred to as JVS.  As
    against this Standard, the conventional JAMMA STANDARD which employs
    56P Edge Connectors adopted by ST-V, etc. is displayed as Old JAMMA
    STANDARD.
    The specific Manual attached to each game sometimes displays JVS as JV
    STANDARD, New JAMMA STANDARD, or JAMMA 2 STANDARD
    AGAINST OLD JAMMA STANDARD as JAMMA STANDARD, JS, etc.
    The contents herein described are subject to change without notice. 
    						
    							11
    8WAYS
    SW1SW2
    START SW1P 2P
    8WAYS
    SW1SW2
    Minimum DIMM Memory Capacity
    256 MB
    PLAYER 1 PLAYER 2
    2.  SPECIFICATIONS
    ON-SCREEN DISPLAY
        Monitor Position
    Synchronous Frequency
    15/31 kHz
    CONTROL PANEL
    HORIZONTAL
    1
    2
    3 
    						
    							12
    3.  HOW TO PLAY THE GAME
    A player plays the most popular sports in the world (8 events and 12 games). The
    player  aims  to  take  first  money  and  thereby  to  be  designated  as  a  KING  OF
    SPORTS.
    Following  the  3  stages,  a  player  ventures  to  play  the  events,  one  each  on  a  stage.
    Then the player moves to a final stage and chooses the best event out of the finished
    3 events so as to be designated a KING OF SPORTS.
    First Stage
    Second Stage
    Third Stage
    Final Stage
    (KING OF SPORTS)
    Aims to be designated as a KING OF SPORTS.
    Selects and plays an event.
    Selects and plays an event.
    Selects and plays an event.
    Selects an event out of the finished
    3 events and plays it.
    Introduction to the Game
    Stages toward a KING OF SPORTS 
    						
    							13
    The player tries to
    shoot, within a limited
    time, from the 5
    positions in the three-
    point field.The player tries to hit a
    home run into an
    outfield stands.
    The two players try to
    compete for a
    touchdown.The player tries to tee
    off the ball nearest to
    the pin.
    The player tries to
    score a goal with a
    long shoot.The player tries to
    receive the ball back
    into the target in the
    displayed court.
    The two players try to
    rally.The player tries to
    score a goal with a
    direct shoot.
    Games and Operation (1) 
    						
    							14
    The player tries to
    sprint around the track
    two times for the
    shortest time.The player tries to putt.
    The player tries to
    score a field goal.The player, as a goalie,
    tries to save the shots
    as many as possible.
    Special Command
    A special command is available to enable a player to select all the
    games at the beginning (not one stage by one stage).
    To activate the special command:
    When a shutter is going to open after the coins have been inserted,
    move the control stick upward, downward, rightward, and leftward,
    and then press the SW1 and SW2 switches - all in this order.
    Games and Operation (2) 
    						
    							15
     When in a 1-person play:
    The game is over if the player fails to satisfy the clearing condition within a
    specified time interval.
     When in a 2-person play:
    The player who has won the two matches is a winner.
    If both the players have equal scores, the result of the game is decided with a
    sudden death rule. (If the result can not be decided even with a sudden death rule,
    the game is over.)
     Indicates a
     second player. Indicates a
    present stage.
    Indicates a
    clearing condition.
    Indicates points
    of the game.
    Indicates a remaining time.
    Indicates a first player.
    Indicates a
    present stage.Indicates a
    remaining time.Indicates thenumber of wins.
    Instructions on the Screen
    Indicates a total
    of prize money.
    Indicates the number of credits. 
    						
    							16 This test mode mainly allows the IC Board to be checked for accurate functioning,
    monitor color to be adjusted as well as COIN ASSIGNMENTS and GAME
    ASSIGNMENTS to be adjusted.
    1) Connect the power, and press the test button. Then the following SYSTEM
    MENU screen appears.
    2) Press the service button to move the -> mark to any desired item, and press the
    test button.
    3) Press the service button to move the -> mark to GAME TEST MODE item, and
    press the test button. Then the GAME TEST MENU screen appears that
    enables to test the items specific to this game. For the details, see the following
    pages.
    4) After testing, select the EXIT and press the test button. The game advertising
    screen reappears.
    NOTE: For more information about the SYSTEM MENU screen, see the
    GD-ROM Service Manual (No.: 420-6620-01).
    4.  TEST MODE
    A.  SYSTEM MENU
    When settings are changed in SYSTEM ASSIGNMENTS, COIN
    ASSIGNMENTS, and GAME ASSIGNMENTS of GAME TEST MODE,
    be sure to exit from the test mode of SYSTEM MENU screen.  The contents
    of setting changes are stored in the IC on the BOARD when exiting from the
    Test Mode.  If the power is turned off in the Test Mode (before exiting), the
    contents of setting changes are ineffective.  In this case, the settings remain
    unchanged.
    STOP
    IMPORTANT
       SYSTEM MENU
       RAM TEST
       JVS TEST
       SOUND TEST
       C.R.T. TEST
       SYSTEM ASSIGNMENTS
       COIN ASSIGNMENTS
       BOOKKEEPING
       BACKUP DATA CLEAR
       CLOCK SETTING
       DIMM BOARD TEST
       GAME TEST MODE
     [XXXXXXXXX            ]
    -> EXIT
    SELECT WITH SERVICE BUTTON
                AND
        PRESS TEST BUTTON
    123
    123 1444244443In the SYSTEM ASSIGNMENTS,
    CABINET TYPE is set to 2 PLAYER(S),
    MONITOR TYPE is set to HORIZONTAL,
    and SERVICE TYPE is set to COMMON.
    COIN ASSIGNMENTS initial settings as follows:
    COIN CHUTE TYPE: COMMON
    COIN/CREDTI SETTING: #1
    COIN CHUTE #1 (#2): 1 COIN 1 CREDIT
    SEQUENCE SETTING of COIN ASSIGNMENTS functions as follows:
    SEQUENCE 1: Number of credits required for game start
                (initial value = 1 CREDIT).
    SEQUENCE 2: Number of credits required for CONTINUE
                (initial value = 1 CREDIT)
    SEQUENCE 3 ~ 8: NOT USED.
    MEANING OF DISPLAY IN BOOKKEEPING 2/2
    P1 (P2) SEQ 1: Play frequency of Player 1 (Player 2)
    P1 (P2) SEQ 2: Frequency of CONTINUE by Player 1 (Player 2).
    P1 (P2) SEQ 3 ~ 8: NOT USED. 
    						
    							17 B.  GAME TEST MODE
    GAME TEST MENU Screen
    Press the service button to move the -> mark to any desired item, and press the
    test button. Then the corresponding screen appears.
    After testing, select the EXIT and press the test button. Then the SYSTEM
    MENU screen reappears.
           GAME TEST MENU
          INPUT TEST
          GAME ASSIGNMENTS
          BOOKKEEPING
          BACKUP DATA CLEAR
       -> EXIT
    SELECT WITH SERVICE BUTTON
                AND
        PRESS TEST BUTTON 
    						
    							18 a.  INPUT TEST
    This screen tests the input devices. Make sure that each of the input devices can
    change its indication from OFF to ON as you operate the corresponding device.
    After testing, press the test button and the service button simultaneously. Then the
    GAME TEST MENU screen reappears.
                 INPUT TEST
    START1          : OFF    START1         : OFF
    SW_SHOT10  : OFF    SW_SHOT20  : OFF
    SW_SHOT11  : OFF    SW_SHOT21  : OFF
    SW_UP1         : OFF    SW_UP2          : OFF
    SW_DOWN1  : OFF    SW_DOWN2  : OFF
    SW_LEFT1     : OFF    SW_LEFT2     : OFF
    SW_RIGHT1  : OFF    SW_RIGHT2   : OFF
    TEST-SW       : OFF    SERVICE-SW  : OFF
          PRESS SERVICE BUTTON
                  AND
           TEST BUTTON TO EXIT
    INPUT TEST Screen
    CONTROL PANEL 
    						
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