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Sega Naomi Gd Rom Service Manual

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    							24
    CAUTION 51
    [DISPLAY] CAUTION 51
    GAME ASSIGNMENTS ARE
    INCORRECT.
    SET CORRECTLY IN SYSTEM
    ASSIGNMENTS OF TEST MODE.
    [CAUSE] CABINET TYPE setting is not correct for the game.
    [COUNTERMEASURES] Enter the TEST mode and change the CABINET TYPE setting of SYSTEM
    ASSIGNMENTS to the setting suitable for the game.
    For the correct setting, refer to the Instruction Manual attached to the game.
    Certain games require the replacement of Control Panel.
    CAUTION 52
    [DISPLAY] CAUTION 52
    CHANGE VIDEO OUTPUT OF
    THIS GAME TO THE SETTING
    CORRESPONDING TO HORIZONTAL
    SCANNING FREQUENCY 15kHz.
    [CAUSE] 31kHz is employed when the game is corresponding to Horizontal Scanning
    Frequency of 15kHz only.
    [COUNTERMEASURES] Set the monitor to 15kHz, and No. 1 of NAOMI FILTER BD DIP SW to
    ON.
    For the setting method of monitor's Frequency, refer to the Instruction
    Manual of the cabinet.  If the monitor is not corresponding to 15kHz, the
    game is not playable.
    CAUTION 53
    [DISPLAY] CAUTION 53
    CHANGE VIDEO OUTPUT OF
    THIS GAME TO THE SETTING
    CORRESPONDING TO HORIZONTAL
    SCANNING FREQUENCY 31kHz.
    [CAUSE] 15kHz is employed when the game is corresponding to Horizontal Scanning
    Frequency of 31kHz only.
    [COUNTERMEASURES] Set the monitor to 31kHz, and No. 1 of NAOMI FILTER BD DIP SW to
    OFF.
    For the setting method of monitor's Frequency, refer to the Instruction
    Manual of the cabinet.  If the monitor is not corresponding to 31kHz, the
    game is not playable.
    CAUTION 54
    [DISPLAY] CAUTION 54
    GAME ASSIGNMENTS ARE
    INCORRECT.
    SET CORRECTLY IN SYSTEM
    ASSIGNMENTS OF TEST MODE.
    [CAUSE] The setting of MONITOR TYPE differs from the correct setting of the game.
    [COUNTERMEASURES] Enter the TEST mode, and change the MONITOR TYPE setting of
    MONITOR TYPE in SYSTEM ASSIGNMENTS to the correct setting
    suitable for the game.  For the correct setting, refer to the Instruction Manual
    attached to the game.  If necessary, perform Horizontal/Vertical
    transposition of the monitor, as applicable. 
    						
    							25
    5.  SYSTEM TEST MODE
    This test mode mainly allows the IC Board to be checked for accurate functioning, monitor
    color to be adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNMENTS to be
    adjusted.
    After turning power on, press the TEST button to have the following test item menu displayed.
            SYSTEM MENU
           JAPAN VERSION
        RAM TEST
        JVS TEST
        SOUND TEST
        C.R.T. TEST
        SYSTEM ASSIGNMENTS
        COIN ASSIGNMENTS
        BOOKKEEPING
        BACKUP DATA CLEAR
        CLOCK SETTING
        DIMM BOARD TEST--------------------
        GAME TEST MODE
        [*****************]----------------
     -> EXIT
    SELECT WITH SERVICE BUTTON
                AND
         PRESS TEST BUTTON
    Press the SERVICE button to move the arrow.  Bring the arrow to the desired item and press the
    TEST button.
    Select the GAME TEST MODE item and press the test button. The system displays a test menu
    screen specific to each game.
    For further information about a system test mode, see the Service Manual that comes with each
    game.
    Upon finishing the test, bring the arrow to EXIT and press the TEST button to return to the
    Game mode.
    The contents of setting changes in SYSTEM ASSIGNMENTS, COIN
    ASSIGNMENTS, and GAME TEST MODE are stored when the test mode is
    EXITed.  If the power is turned off before EXITing, the contents of setting
    changes are ineffective.  Be very careful of this point.
    Do not activate a system test mode while the system is reading out and
    checking the GD-ROM. If you do so, you can not activate a game test mode,
    or an error message may appear on the screen when you exit a system test
    mode.STOP
    IMPORTANT
    This item is indicated as ROM BOARD TEST
    if a ROM board is connected.
    Game name is entered.
    1
    2
    3
    4 
    						
    							26
    5 - 1  RAM TEST
    This screen enables to test the performance of the RAM on the NAOMI main board.
    Immediately when this screen appears, the system starts to test.
    The TESTING NOW message is displayed on the screen while the system is testing.
    When you test the NAOMI software with the NAOMI or NAOMI 2 main board, the following
    screen may appear.
    The GOOD message appears on the right of a RAM if it has been judged as normal while BAD
    if abnormal. It takes about 2 minutes and 20 seconds to complete testing all the RAMs.
    After testing, press the TEST button to return to the system menu screen.
    When you test the NAOMI 2 software with the NAOMI 2 main board, the following screen may
    appear. The test takes approximate 5 minutes and 10 seconds to complete.
            RAM TEST
       IC29 GOOD
       IC35 GOOD
       IC09 GOOD IC10 GOOD
       IC11 GOOD IC12 GOOD
       IC16 GOOD IC18 GOOD
       IC20 GOOD IC22 GOOD
       IC17 GOOD IC19 GOOD
       IC21 GOOD IC23 GOOD
    PRESS TEST BUTTON TO EXIT
            RAM TEST
      IC 29 GOOD
      IC 35 GOOD
      IC 09 GOOD  IC 10 GOOD
      IC 11 GOOD  IC 12 GOOD
      IC 16 GOOD  IC 18 GOOD
      IC 20 GOOD  IC 22 GOOD
      IC 17 GOOD  IC 19 GOOD
      IC 21 GOOD  IC 23 GOOD
      IC106 GOOD  IC107 GOOD
      IC108 GOOD  IC109 GOOD
      IC111 GOOD  IC113 GOOD
      IC115 GOOD  IC117 GOOD
      IC112 GOOD  IC114 GOOD
      IC116 GOOD  IC118 GOOD
    PRESS TEST BUTTON TO EXIT 
    						
    							27
    5 - 2  JVS TEST
                  JVS TEST
                 INPUT TEST               (A)
                 NEXT NODE                (B)
              -> EXIT                           (C)
      NODE       1/1
      NAME       XXXXXXXXXX
                 I/O XXX-XXXXX
                 VER XXXX
                 XX/XX
      CMD VER    1.1
      JVS VER    2.0
      COM VER    1.0
      SWITCH     2PLAYER(S) 11BITS
      COIN       2SLOT
      ANALOG     8CH
      ROTARY     0CH
      KEYCODE    0
      SCREEN     X:0 Y:0 CH:0
      CARD       OSLOT
      HOPPER OUT 0CH
      DRIVER OUT 8SLOT
      ANALOG OUT 0CH
      CHARACTER  CHARA:0 LINE:0
      BACKUP     0
    SELECT WITH SERVICE BUTTON
               AND
        PRESS TEST BUTTON
    Name and version of I/O BOARD.
    123
    INPUT TEST SCREEN
                  JVS TEST
                 INPUT TEST
                 NEXT NODE
              -> EXIT
      NODE 1/1
      SWITCH
       SYSTEM    00000000
       PLAYER1   00000000
                 00000000
       PLAYER2   00000000
                 00000000
      COIN
        0000 0000
      ANALOG
        0000 0000 0000 0000
        0000 0000 0000 0000
    SELECT WITH SERVICE BUTTON
               AND
        PRESS TEST BUTTON
    When INPUT is performed for the switches
    of Control Panel, etc., the value changes to
    1 from 0.
    If the Coin SW is inputted, the count starts.
    When the TEST MODE is finished, the
    count is cleared and returned toÅu0000Åv.
    Analogue values are displayed between
    0000 and FF00.
    In this test, Specifications of the I/O Board connected to NAOMI can be checked, and INPUT
    TEST can be performed.  First, I/O Board Specifications are displayed.
    Select with the SERVICE button and press the TEST button.
    (A) INPUT TEST : Proceeds to the INPUT TEST of I/O BOARD being displayed.
    (B) NEXT NODE : In the case where more than 2 I/O Boards are connected, proceeds to
    the next I/OBoard.
    (C) EXIT : Returns to the menu mode.The screen at the left is displayed
    when a SEGA I/O board is used.
    If you use an I/O board of another
    version, a different screen than this
    one is displayed. 
    						
    							28
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    12345678901234567890123
    5 - 3  SOUND TEST
    Sound Output test can be performed.  Beep sounds can be emitted from each of left/right Speakers.
            SOUND TEST
        RIGHT SPEAKER    OFF
        LEFT SPEAKER     OFF
     -> EXIT
    SELECT WITH SERVICE BUTTON
               AND
         PRESS TEST BUTTON
    -----------Emitted from the right-hand side Speaker.
    -----------Emitted from the left-hand side Speaker.
    -----------Returns to the menu mode.
    5 - 4  C.R.T. TEST
    A) RGB COLOR ADJUSTMENT SCREEN
    In this page, monitor color can be checked.
    Each of red, green, and blue is the darkest at the
    leftmost end, and becomes brighter towards the
    right-hand end in 31 gradations.  Monitor
    brightness is satisfactory if the white color bar
    is black at the left end and if it is white at the
    right end.
    Press the TEST button to proceed to the next
    page.
    B) MONITOR SIZE ADJUSTMENT SCREEN
    In this page, monitor size can be checked.
           C.R.T. TEST 1/2
    1    32
                RED
                GREEN
                BLUE
                WHITE
    PRESS TEST BUTTON TO CON-
    TINUE
                  C.R.T. TEST 2/2
       PRESS TEST BUTTON TO EXIT
    Adjust so that the checkered patterns do not go
    beyond the screen.
    Press the TEST button to return to the menu
    mode. 
    						
    							29
    5 - 5  SYSTEM ASSIGNMENTS
    The settings of cabinet and board can be changed.  Game related assignments such as game
    difficulty, etc. are performed in 5-11 GAME TEST MODE.
    Press the SERVICE button to move the arrow.  Bring the arrow to the desired item.
    Press the TEST button to change the setting.
    Upon finishing the setting, move the arrow to EXIT and press the TEST button.
         SYSTEM ASSIGNMENTS
       CABINET TYPE    2PLAYER(S)   (A)
       ADVERTISE SOUND ON   (B)
       MONITOR TYPE    HORIZONTAL   (C)
       SERVICE TYPE    COMMON   (D)
    -> EXIT
     SELECT WITH SERVICE BUTTON
                AND
         PRESS TEST BUTTON
    If the settings of CABINET TYPE and MONITOR TYPE are not suitable for the
    connected game, Error Message is displayed after turning power on and upon
    finishing the TEST mode, and in this case, game is not playable.
    For the contents of settings suitable for each game, refer to the Instruction Manual
    attached to the game.  Especially, when there is no special notes or descriptions,
    perform the settings as seen fit by judging from the statuses of cabinet and control
    panel Specifications.STOP
    IMPORTANT
    (A) CABINET TYPE (1PLAYER(S), 2PLAYER(S), 3PLAYER(S), 4PLAYER(S))
    Sets the number of players between 1 and 4.
    (B) ADVERTISE SOUND(ON, OFF)
    Sets whether ADVERTISE sound is to be emitted or not.
    (C) MONITOR TYPE (HORIZONTAL, VERTICAL)
    Sets the on-screen display to the positional direction of monitor (HORIZONTAL/VERTICAL)
    HORIZONTAL: Normal on-screen display
    VERTICAL: On-screen display when the monitor is vertically positioned as against
    normal HORIZONTAL position.
    (D) SERVICE TYPE (COMMON, INDIVIDUAL)
    Sets the functioning of when the SERVICE button is pressed, in case that several SERVICE
    buttons exist.
    COMMON: By pressing any SERVICE button, Service credit can be obtained for all
    Players.
    INDIVIDUAL: By pressing SERVICE button, Service credit can be obtained for the Player
    corresponding to the SERVICE button pressed.
    1
    2
    3 
    						
    							30
    5 - 6  COIN ASSIGNMENTS
    In this mode, the setting of incremental credit increase as against coin insertion can be changed.
    Press the SERVICE button to move the arrow.  Bring the arrow to the desired item.
    Press the TEST button to change the setting.
    Upon finishing the setting, bring the arrow to EXIT and press the TEST button.
              COIN ASSIGNMENTS
       COIN CHUTE TYPE       COMMON    (A)
       COIN/CREDIT SETTING       #1    (B)
    COIN CHUTE #1
       1 COIN  1 CREDIT
    COIN CHUTE #2
       1 COIN  1 CREDIT
      MANUAL SETTING    (C)
      SEQUENCE SETTING                 (G)
    ->EXIT
         SELECT WITH SERVICE BUTTON
                    AND
             PRESS TEST BUTTON          COIN ASSIGNMENTS
       COIN CHUTE TYPE   INDIVIDUAL
       COIN/CREDIT SETTING       #1
    COIN CHUTE
       1 COIN  1 CREDIT
      MANUAL SETTING
      SEQUENCE SETTING
    ->EXIT
         SELECT WITH SERVICE BUTTON
                    AND
             PRESS TEST BUTTON
    FIG. 5 - 6 A (Setting to COMMON) FIG. 5 - 6 B (Setting to INDIVIDUAL)
    (A) COIN CHUTE TYPE (COMMON, INDIVIDUAL)
    Perform setting in the manner corresponding to Coin Chute Specifications.
    COMMON
    This setting is for the cabinet which has a coin chute(s) for common use by plural players.  Up
    to 2 Coin Chutes (#1 and #2) can be used and also, (B) COIN/CREDIT SETTING ratio can be
    set separately for #1 and #2.
    INDIVIDUAL
    This setting is for the cabinet in which each player uses an independent coin chute.  Coins
    inserted by each player are handled as the player's credits.  Depending on the CABINET TYPE
    setting in the SYSTEM ASSIGNMENTS and the functioning of the connected I/O Board, the
    number of Coin SW INPUT ports varies between 1 and 4. (B) COIN/CREDIT SETTING ratio
    is common for eath Coin Chute.
    (B) COIN/CREDIT SETTING (#1 ~ #27)
    Sets the credit increase increment per coin insertion.  There are 27 settings from #1 to #27,
    expressed in OO credit(s) as against OO coins inserted.  #27 refers to FREE PLAY.
    For details, refer to Table 1 (COMMON) and Table 2 (INDIVIDUAL).
    1
    2
    3 
    						
    							31
    (C) MANUAL SETTING
    The Credit's incremental increase settings as against a coin insertion are shown in further details
    than in (B) above (refer to Table 3).  Also, note that when this MANUAL SETTING is
    performed, (B) COIN CREDIT setting becomes ineffective.
    MANUAL SETTING
               COIN ASSIGNMENTS
                MANUAL SETTING
      COIN TO CREDIT          1                (D)
      BONUS ADDER             NO BONUS ADDER                (E)
      COIN CHUTE #1 MULTIPLIER
      1 COIN COUNT AS 1 COIN
      COIN   1 2 3 4 5 6 7 8 9
      CREDIT 1 2 3 4 5 6 7 8 9
      COIN CHUTE #2 MULTIPLIER
      1 COIN COUNT AS 1 COIN
      COIN   1 2 3 4 5 6 7 8 9
      CREDIT 1 2 3 4 5 6 7 8 9
      SEQUENCE SETTING                (G)
    ->EXIT
           SELECT WITH SERVICE BUTTON
                      AND
               PRESS TEST BUTTON           COIN ASSIGNMENTS
                MANUAL SETTING
      COIN TO CREDIT          1
      BONUS ADDER             NO BONUS ADDER
      COIN CHUTE    MULTIPLIER
      1 COIN COUNT AS 1 COIN
      COIN   1 2 3 4 5 6 7 8 9
      CREDIT 1 2 3 4 5 6 7 8 9
      SEQUENCE SETTING
    ->EXIT
           SELECT WITH SERVICE BUTTON
                      AND
               PRESS TEST BUTTON
    FIG. 5 - 6 C (Setting to COMMON) FIG. 5 - 6 D (Setting to INDIVIDUAL)
    (D) COIN TO CREDIT
    Determines COIN/CREDIT setting.
    (E) BONUS ADDER
    This sets how many coins should be inserted to obtain one SERVICE COIN.
    (F) COIN CHUTE (#1 /#2) MULTIPLIER
    This sets how many tokens one coin represents. 
    						
    							32
    NAME OF SETTINGCOIN CHUTE 1 COIN CHUTE 2
    SETTING  #1 1 COIN 1 CREDIT 1 COIN 1 CREDIT
    SETTING  #2 1 COIN 2 CREDITS 1 COIN 1 CREDIT
    SETTING  #3 1 COIN 3 CREDITS 1 COIN 1 CREDIT
    SETTING  #4 1 COIN 4 CREDITS 1 COIN 1 CREDIT
    SETTING  #5 1 COIN 5 CREDITS 1 COIN 1 CREDIT
    SETTING  #6 1 COIN 2 CREDITS 1 COIN 2 CREDITS
    SETTING  #7 1 COIN 5 CREDITS 1 COIN 2 CREDITS
    SETTING  #8 1 COIN 3 CREDITS 1 COIN 3 CREDITS
    SETTING  #9 1 COIN 4 CREDITS 1 COIN 4 CREDITS
    SETTING  #10 1 COIN 5 CREDITS 1 COIN 5 CREDITS
    SETTING  #11 1 COIN 6 CREDITS 1 COIN 6 CREDITS
    SETTING  #12 2 COINS 1 CREDIT 2 COINS 1 CREDIT
    SETTING  #13 1 COIN 1 CREDIT 2 COINS 1 CREDIT
    SETTING  #14 1 COIN 2 CREDITS 2 COINS 1 CREDIT
    SETTING  #15 1 COIN 1 CREDIT 1 COIN 1 CREDIT
    2 COINS 3 CREDITS 2 COINS 3 CREDITS
    SETTING  #16 1 COIN 3 CREDITS 1 COIN 1 CREDIT
    2 COINS 3 CREDITS
    SETTING  #17 3 COINS 1 CREDIT 3 COINS 1 CREDIT
    SETTING  #18 4 COINS 1 CREDIT 4 COINS 1 CREDIT
    SETTING  #19 1 COIN 1 CREDIT 1 COIN 1 CREDIT
    2 COINS 2 CREDITS 2 COINS 2 CREDITS
    3 COINS 3 CREDITS 3 COINS 3 CREDITS
    4 COINS 5 CREDITS 4 COINS 5 CREDITS
    SETTING  #20 1 COIN 5 CREDITS 1 COIN 1 CREDIT
    2 COINS 2 CREDITS
    3 COINS 3 CREDITS
    4 COINS 5 CREDITS
    SETTING  #21 5 COINS 1 CREDIT 5 COINS 1 CREDIT
    SETTING  #22 1 COIN 2 CREDITS 3 COINS 1 CREDIT
    5 COINS 2 CREDITS
    SETTING  #23 2 COINS 1 CREDIT 2 COINS 1 CREDIT
    4 COINS 2 CREDITS 4 COINS 2 CREDITS
    5 COINS 3 CREDITS 5 COINS 3 CREDITS
    SETTING  #24 1 COIN 3 CREDITS 2 COINS 1 CREDIT
    4 COINS 2 CREDITS
    5 COINS 3 CREDITS
    SETTING  #25 1 COIN 1 CREDIT 1 COIN 1 CREDIT
    2 COINS 2 CREDITS 2 COINS 2 CREDITS
    3 COINS 3 CREDITS 3 COINS 3 CREDITS
    4 COINS 4 CREDITS 4 COINS 4 CREDITS
    5 COINS 6 CREDITS 5 COINS 6 CREDITS
    SETTING  #26 1 COIN 6 CREDITS 1 COIN 1 CREDIT
    2 COINS 2 CREDITS
    3 COINS 3 CREDITS
    4 COINS 4 CREDITS
    5 COINS 6 CREDITS
    SETTING  #27 FREE PLAY FREE PLAY
    Table 1:  COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE) 
    						
    							33
    NAME OF SETTINGEACH SEAT'S COIN CHUTE
    SETTING #1 1 COIN   1 CREDIT
    SETTING #2 1 COIN   2 CREDITS
    SETTING #3 1 COIN   3 CREDITS
    SETTING #4 1 COIN   4 CREDITS
    SETTING #5 1 COIN   5 CREDITS
    SETTING #11 1 COIN   6 CREDITS
    SETTING #12 2 COINS   1 CREDIT
    SETTING #15 1 COIN   1 CREDIT
    2 COINS   3 CREDITS
    SETTING #17 3 COINS   1 CREDIT
    SETTING #18 4 COINS   1 CREDIT
    SETTING #19 1 COIN   1 CREDIT
    2 COINS   2 CREDITS
    3 COINS   3 CREDITS
    4 COINS   5 CREDITSNAME OF SETTINGEACH SEAT'S COIN CHUTE
    SETTING #21 5 COINS   1 CREDIT
    SETTING #23 2 COINS   1 CREDIT
    4 COINS   2 CREDITS
    5 COINS   3 CREDITS
    SETTING #25 1 COIN   1 CREDIT
    2 COINS   2 CREDITS
    3 COINS   3 CREDITS
    4 COINS   4 CREDITS
    5 COINS   6 CREDITS
    SETTING #27 FREE PLAY
    Table 2:  COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE)
    Table 3:  MANUAL SETTING
                      COIN TO CREDIT 1     COIN            1 CREDIT
    2     COINS          1 CREDIT
    3     COINS          1 CREDIT
    4     COINS          1 CREDIT
    5     COINS          1 CREDIT
    6     COINS          1 CREDIT
    7     COINS          1 CREDIT
    8     COINS          1 CREDIT
    9     COINS          1 CREDIT
                    BONUS ADDER NO BONUS ADDER
    2         COINS GIVE          1 EXTRA COIN
    3         COINS GIVE          1 EXTRA COIN
    4         COINS GIVE          1 EXTRA COIN
    5         COINS GIVE          1 EXTRA COIN
    6         COINS GIVE          1 EXTRA COIN
    7         COINS GIVE          1 EXTRA COIN
    8        COINS GIVE           1 EXTRA COIN
    9        COINS GIVE           1 EXTRA COIN
    COIN CHUTE (#1 / #2) MULTIPLIER 1          COIN COUNTS AS               1 COIN
    1 COIN COUNTS AS               2 COINS
    1          COIN COUNTS AS               3 COINS
    1          COIN COUNTS AS               4 COINS
    1          COIN COUNTS AS               5 COINS
    1          COIN COUNTS AS               6 COINS
    1          COIN COUNTS AS               7 COINS
    1          COIN COUNTS AS               8 COINS
    1          COIN COUNTS AS               9 COINS 
    						
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