Sega Naomi Gd Rom Service Manual
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24 CAUTION 51 [DISPLAY] CAUTION 51 GAME ASSIGNMENTS ARE INCORRECT. SET CORRECTLY IN SYSTEM ASSIGNMENTS OF TEST MODE. [CAUSE] CABINET TYPE setting is not correct for the game. [COUNTERMEASURES] Enter the TEST mode and change the CABINET TYPE setting of SYSTEM ASSIGNMENTS to the setting suitable for the game. For the correct setting, refer to the Instruction Manual attached to the game. Certain games require the replacement of Control Panel. CAUTION 52 [DISPLAY] CAUTION 52 CHANGE VIDEO OUTPUT OF THIS GAME TO THE SETTING CORRESPONDING TO HORIZONTAL SCANNING FREQUENCY 15kHz. [CAUSE] 31kHz is employed when the game is corresponding to Horizontal Scanning Frequency of 15kHz only. [COUNTERMEASURES] Set the monitor to 15kHz, and No. 1 of NAOMI FILTER BD DIP SW to ON. For the setting method of monitor's Frequency, refer to the Instruction Manual of the cabinet. If the monitor is not corresponding to 15kHz, the game is not playable. CAUTION 53 [DISPLAY] CAUTION 53 CHANGE VIDEO OUTPUT OF THIS GAME TO THE SETTING CORRESPONDING TO HORIZONTAL SCANNING FREQUENCY 31kHz. [CAUSE] 15kHz is employed when the game is corresponding to Horizontal Scanning Frequency of 31kHz only. [COUNTERMEASURES] Set the monitor to 31kHz, and No. 1 of NAOMI FILTER BD DIP SW to OFF. For the setting method of monitor's Frequency, refer to the Instruction Manual of the cabinet. If the monitor is not corresponding to 31kHz, the game is not playable. CAUTION 54 [DISPLAY] CAUTION 54 GAME ASSIGNMENTS ARE INCORRECT. SET CORRECTLY IN SYSTEM ASSIGNMENTS OF TEST MODE. [CAUSE] The setting of MONITOR TYPE differs from the correct setting of the game. [COUNTERMEASURES] Enter the TEST mode, and change the MONITOR TYPE setting of MONITOR TYPE in SYSTEM ASSIGNMENTS to the correct setting suitable for the game. For the correct setting, refer to the Instruction Manual attached to the game. If necessary, perform Horizontal/Vertical transposition of the monitor, as applicable.
25 5. SYSTEM TEST MODE This test mode mainly allows the IC Board to be checked for accurate functioning, monitor color to be adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNMENTS to be adjusted. After turning power on, press the TEST button to have the following test item menu displayed. SYSTEM MENU JAPAN VERSION RAM TEST JVS TEST SOUND TEST C.R.T. TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR CLOCK SETTING DIMM BOARD TEST-------------------- GAME TEST MODE [*****************]---------------- -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Press the SERVICE button to move the arrow. Bring the arrow to the desired item and press the TEST button. Select the GAME TEST MODE item and press the test button. The system displays a test menu screen specific to each game. For further information about a system test mode, see the Service Manual that comes with each game. Upon finishing the test, bring the arrow to EXIT and press the TEST button to return to the Game mode. The contents of setting changes in SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS, and GAME TEST MODE are stored when the test mode is EXITed. If the power is turned off before EXITing, the contents of setting changes are ineffective. Be very careful of this point. Do not activate a system test mode while the system is reading out and checking the GD-ROM. If you do so, you can not activate a game test mode, or an error message may appear on the screen when you exit a system test mode.STOP IMPORTANT This item is indicated as ROM BOARD TEST if a ROM board is connected. Game name is entered. 1 2 3 4
26 5 - 1 RAM TEST This screen enables to test the performance of the RAM on the NAOMI main board. Immediately when this screen appears, the system starts to test. The TESTING NOW message is displayed on the screen while the system is testing. When you test the NAOMI software with the NAOMI or NAOMI 2 main board, the following screen may appear. The GOOD message appears on the right of a RAM if it has been judged as normal while BAD if abnormal. It takes about 2 minutes and 20 seconds to complete testing all the RAMs. After testing, press the TEST button to return to the system menu screen. When you test the NAOMI 2 software with the NAOMI 2 main board, the following screen may appear. The test takes approximate 5 minutes and 10 seconds to complete. RAM TEST IC29 GOOD IC35 GOOD IC09 GOOD IC10 GOOD IC11 GOOD IC12 GOOD IC16 GOOD IC18 GOOD IC20 GOOD IC22 GOOD IC17 GOOD IC19 GOOD IC21 GOOD IC23 GOOD PRESS TEST BUTTON TO EXIT RAM TEST IC 29 GOOD IC 35 GOOD IC 09 GOOD IC 10 GOOD IC 11 GOOD IC 12 GOOD IC 16 GOOD IC 18 GOOD IC 20 GOOD IC 22 GOOD IC 17 GOOD IC 19 GOOD IC 21 GOOD IC 23 GOOD IC106 GOOD IC107 GOOD IC108 GOOD IC109 GOOD IC111 GOOD IC113 GOOD IC115 GOOD IC117 GOOD IC112 GOOD IC114 GOOD IC116 GOOD IC118 GOOD PRESS TEST BUTTON TO EXIT
27 5 - 2 JVS TEST JVS TEST INPUT TEST (A) NEXT NODE (B) -> EXIT (C) NODE 1/1 NAME XXXXXXXXXX I/O XXX-XXXXX VER XXXX XX/XX CMD VER 1.1 JVS VER 2.0 COM VER 1.0 SWITCH 2PLAYER(S) 11BITS COIN 2SLOT ANALOG 8CH ROTARY 0CH KEYCODE 0 SCREEN X:0 Y:0 CH:0 CARD OSLOT HOPPER OUT 0CH DRIVER OUT 8SLOT ANALOG OUT 0CH CHARACTER CHARA:0 LINE:0 BACKUP 0 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Name and version of I/O BOARD. 123 INPUT TEST SCREEN JVS TEST INPUT TEST NEXT NODE -> EXIT NODE 1/1 SWITCH SYSTEM 00000000 PLAYER1 00000000 00000000 PLAYER2 00000000 00000000 COIN 0000 0000 ANALOG 0000 0000 0000 0000 0000 0000 0000 0000 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON When INPUT is performed for the switches of Control Panel, etc., the value changes to 1 from 0. If the Coin SW is inputted, the count starts. When the TEST MODE is finished, the count is cleared and returned toÅu0000Åv. Analogue values are displayed between 0000 and FF00. In this test, Specifications of the I/O Board connected to NAOMI can be checked, and INPUT TEST can be performed. First, I/O Board Specifications are displayed. Select with the SERVICE button and press the TEST button. (A) INPUT TEST : Proceeds to the INPUT TEST of I/O BOARD being displayed. (B) NEXT NODE : In the case where more than 2 I/O Boards are connected, proceeds to the next I/OBoard. (C) EXIT : Returns to the menu mode.The screen at the left is displayed when a SEGA I/O board is used. If you use an I/O board of another version, a different screen than this one is displayed.
28 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 12345678901234567890123 5 - 3 SOUND TEST Sound Output test can be performed. Beep sounds can be emitted from each of left/right Speakers. SOUND TEST RIGHT SPEAKER OFF LEFT SPEAKER OFF -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON -----------Emitted from the right-hand side Speaker. -----------Emitted from the left-hand side Speaker. -----------Returns to the menu mode. 5 - 4 C.R.T. TEST A) RGB COLOR ADJUSTMENT SCREEN In this page, monitor color can be checked. Each of red, green, and blue is the darkest at the leftmost end, and becomes brighter towards the right-hand end in 31 gradations. Monitor brightness is satisfactory if the white color bar is black at the left end and if it is white at the right end. Press the TEST button to proceed to the next page. B) MONITOR SIZE ADJUSTMENT SCREEN In this page, monitor size can be checked. C.R.T. TEST 1/2 1 32 RED GREEN BLUE WHITE PRESS TEST BUTTON TO CON- TINUE C.R.T. TEST 2/2 PRESS TEST BUTTON TO EXIT Adjust so that the checkered patterns do not go beyond the screen. Press the TEST button to return to the menu mode.
29 5 - 5 SYSTEM ASSIGNMENTS The settings of cabinet and board can be changed. Game related assignments such as game difficulty, etc. are performed in 5-11 GAME TEST MODE. Press the SERVICE button to move the arrow. Bring the arrow to the desired item. Press the TEST button to change the setting. Upon finishing the setting, move the arrow to EXIT and press the TEST button. SYSTEM ASSIGNMENTS CABINET TYPE 2PLAYER(S) (A) ADVERTISE SOUND ON (B) MONITOR TYPE HORIZONTAL (C) SERVICE TYPE COMMON (D) -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON If the settings of CABINET TYPE and MONITOR TYPE are not suitable for the connected game, Error Message is displayed after turning power on and upon finishing the TEST mode, and in this case, game is not playable. For the contents of settings suitable for each game, refer to the Instruction Manual attached to the game. Especially, when there is no special notes or descriptions, perform the settings as seen fit by judging from the statuses of cabinet and control panel Specifications.STOP IMPORTANT (A) CABINET TYPE (1PLAYER(S), 2PLAYER(S), 3PLAYER(S), 4PLAYER(S)) Sets the number of players between 1 and 4. (B) ADVERTISE SOUND(ON, OFF) Sets whether ADVERTISE sound is to be emitted or not. (C) MONITOR TYPE (HORIZONTAL, VERTICAL) Sets the on-screen display to the positional direction of monitor (HORIZONTAL/VERTICAL) HORIZONTAL: Normal on-screen display VERTICAL: On-screen display when the monitor is vertically positioned as against normal HORIZONTAL position. (D) SERVICE TYPE (COMMON, INDIVIDUAL) Sets the functioning of when the SERVICE button is pressed, in case that several SERVICE buttons exist. COMMON: By pressing any SERVICE button, Service credit can be obtained for all Players. INDIVIDUAL: By pressing SERVICE button, Service credit can be obtained for the Player corresponding to the SERVICE button pressed. 1 2 3
30 5 - 6 COIN ASSIGNMENTS In this mode, the setting of incremental credit increase as against coin insertion can be changed. Press the SERVICE button to move the arrow. Bring the arrow to the desired item. Press the TEST button to change the setting. Upon finishing the setting, bring the arrow to EXIT and press the TEST button. COIN ASSIGNMENTS COIN CHUTE TYPE COMMON (A) COIN/CREDIT SETTING #1 (B) COIN CHUTE #1 1 COIN 1 CREDIT COIN CHUTE #2 1 COIN 1 CREDIT MANUAL SETTING (C) SEQUENCE SETTING (G) ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN ASSIGNMENTS COIN CHUTE TYPE INDIVIDUAL COIN/CREDIT SETTING #1 COIN CHUTE 1 COIN 1 CREDIT MANUAL SETTING SEQUENCE SETTING ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG. 5 - 6 A (Setting to COMMON) FIG. 5 - 6 B (Setting to INDIVIDUAL) (A) COIN CHUTE TYPE (COMMON, INDIVIDUAL) Perform setting in the manner corresponding to Coin Chute Specifications. COMMON This setting is for the cabinet which has a coin chute(s) for common use by plural players. Up to 2 Coin Chutes (#1 and #2) can be used and also, (B) COIN/CREDIT SETTING ratio can be set separately for #1 and #2. INDIVIDUAL This setting is for the cabinet in which each player uses an independent coin chute. Coins inserted by each player are handled as the player's credits. Depending on the CABINET TYPE setting in the SYSTEM ASSIGNMENTS and the functioning of the connected I/O Board, the number of Coin SW INPUT ports varies between 1 and 4. (B) COIN/CREDIT SETTING ratio is common for eath Coin Chute. (B) COIN/CREDIT SETTING (#1 ~ #27) Sets the credit increase increment per coin insertion. There are 27 settings from #1 to #27, expressed in OO credit(s) as against OO coins inserted. #27 refers to FREE PLAY. For details, refer to Table 1 (COMMON) and Table 2 (INDIVIDUAL). 1 2 3
31 (C) MANUAL SETTING The Credit's incremental increase settings as against a coin insertion are shown in further details than in (B) above (refer to Table 3). Also, note that when this MANUAL SETTING is performed, (B) COIN CREDIT setting becomes ineffective. MANUAL SETTING COIN ASSIGNMENTS MANUAL SETTING COIN TO CREDIT 1 (D) BONUS ADDER NO BONUS ADDER (E) COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 COIN CHUTE #2 MULTIPLIER 1 COIN COUNT AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 SEQUENCE SETTING (G) ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN ASSIGNMENTS MANUAL SETTING COIN TO CREDIT 1 BONUS ADDER NO BONUS ADDER COIN CHUTE MULTIPLIER 1 COIN COUNT AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 SEQUENCE SETTING ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG. 5 - 6 C (Setting to COMMON) FIG. 5 - 6 D (Setting to INDIVIDUAL) (D) COIN TO CREDIT Determines COIN/CREDIT setting. (E) BONUS ADDER This sets how many coins should be inserted to obtain one SERVICE COIN. (F) COIN CHUTE (#1 /#2) MULTIPLIER This sets how many tokens one coin represents.
32 NAME OF SETTINGCOIN CHUTE 1 COIN CHUTE 2 SETTING #1 1 COIN 1 CREDIT 1 COIN 1 CREDIT SETTING #2 1 COIN 2 CREDITS 1 COIN 1 CREDIT SETTING #3 1 COIN 3 CREDITS 1 COIN 1 CREDIT SETTING #4 1 COIN 4 CREDITS 1 COIN 1 CREDIT SETTING #5 1 COIN 5 CREDITS 1 COIN 1 CREDIT SETTING #6 1 COIN 2 CREDITS 1 COIN 2 CREDITS SETTING #7 1 COIN 5 CREDITS 1 COIN 2 CREDITS SETTING #8 1 COIN 3 CREDITS 1 COIN 3 CREDITS SETTING #9 1 COIN 4 CREDITS 1 COIN 4 CREDITS SETTING #10 1 COIN 5 CREDITS 1 COIN 5 CREDITS SETTING #11 1 COIN 6 CREDITS 1 COIN 6 CREDITS SETTING #12 2 COINS 1 CREDIT 2 COINS 1 CREDIT SETTING #13 1 COIN 1 CREDIT 2 COINS 1 CREDIT SETTING #14 1 COIN 2 CREDITS 2 COINS 1 CREDIT SETTING #15 1 COIN 1 CREDIT 1 COIN 1 CREDIT 2 COINS 3 CREDITS 2 COINS 3 CREDITS SETTING #16 1 COIN 3 CREDITS 1 COIN 1 CREDIT 2 COINS 3 CREDITS SETTING #17 3 COINS 1 CREDIT 3 COINS 1 CREDIT SETTING #18 4 COINS 1 CREDIT 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 4 COINS 5 CREDITS SETTING #20 1 COIN 5 CREDITS 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS SETTING #21 5 COINS 1 CREDIT 5 COINS 1 CREDIT SETTING #22 1 COIN 2 CREDITS 3 COINS 1 CREDIT 5 COINS 2 CREDITS SETTING #23 2 COINS 1 CREDIT 2 COINS 1 CREDIT 4 COINS 2 CREDITS 4 COINS 2 CREDITS 5 COINS 3 CREDITS 5 COINS 3 CREDITS SETTING #24 1 COIN 3 CREDITS 2 COINS 1 CREDIT 4 COINS 2 CREDITS 5 COINS 3 CREDITS SETTING #25 1 COIN 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS 5 COINS 6 CREDITS SETTING #26 1 COIN 6 CREDITS 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS SETTING #27 FREE PLAY FREE PLAY Table 1: COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
33 NAME OF SETTINGEACH SEAT'S COIN CHUTE SETTING #1 1 COIN 1 CREDIT SETTING #2 1 COIN 2 CREDITS SETTING #3 1 COIN 3 CREDITS SETTING #4 1 COIN 4 CREDITS SETTING #5 1 COIN 5 CREDITS SETTING #11 1 COIN 6 CREDITS SETTING #12 2 COINS 1 CREDIT SETTING #15 1 COIN 1 CREDIT 2 COINS 3 CREDITS SETTING #17 3 COINS 1 CREDIT SETTING #18 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITSNAME OF SETTINGEACH SEAT'S COIN CHUTE SETTING #21 5 COINS 1 CREDIT SETTING #23 2 COINS 1 CREDIT 4 COINS 2 CREDITS 5 COINS 3 CREDITS SETTING #25 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS SETTING #27 FREE PLAY Table 2: COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE) Table 3: MANUAL SETTING COIN TO CREDIT 1 COIN 1 CREDIT 2 COINS 1 CREDIT 3 COINS 1 CREDIT 4 COINS 1 CREDIT 5 COINS 1 CREDIT 6 COINS 1 CREDIT 7 COINS 1 CREDIT 8 COINS 1 CREDIT 9 COINS 1 CREDIT BONUS ADDER NO BONUS ADDER 2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN COIN CHUTE (#1 / #2) MULTIPLIER 1 COIN COUNTS AS 1 COIN 1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS