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Nintendo Game Boy E Reader Manual

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    							TM
    e-Reader
    Compatible
    INSTRUCTION BOOKLET
    USA
    © 2001, 2002 Nintendo/Creatures Inc./HAL Laboratory, Inc.
    TM, ® and the e-Reader logo are trademarks of Nintendo.
    Dot Code Technology is licensed by OLYMPUS OPTICAL CO., LTD.
    © 2002 Nintendo.
    • Pour une version française de ce manuel, veuillez aller sur le sitewww.nintendo.com/consumer/manuals.htmlou appeler le 1-800-255-3700.• Para obtener la versión de este manual en español, visite muestro web site
    awww.nintendo.com/consumer/manuals.htmlo llame a 1-800-255-3700.
    WARNINGPLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THE GAME BOY ADVANCE OR
    GAME PAKS BEFORE USING THIS ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY
    INFORMATION.
    WARNING - Seizures
    WARNING - Repetitive Motion Injuries
    IMPORTANT SAFETY INFORMATION - READ THE FOLLOWING WARNINGS
    BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
    Some people (about 1 in 4000) may have seizures or blackouts triggered by light
    flashes, such as while watching TV or playing video games, even if they have never
    had a seizure before.
    Anyone who has had a seizure, loss of awareness, or other symptom linked
    to an
    epileptic condition should consult a doctor before playing a video game.
    Parents should watch when their children play video games. Stop playingand consult
    a doctor if you or your child have any of the following symptoms:
    Convulsions Eye or muscle twitchingLoss of awarenessAltered vision Involuntary movements Disorientation
    To reduce the likelihood of a seizure when playing video games:
    • Sit or stand as far from the screen as possible.
    • Play video games on the smallest available television screen.
    • Do not play if you are tired or need sleep.
    • Play in a well-lit room.
    • Take a 10 to 15 minute break every hour.
    Playing video games can make your muscles, joints or skin hurt after a few hours.
    Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel
    Syndrome or skin irritation:
    • Take a 10 to 15 minute break every hour, even if you dont think you need it.
    • If your hands, wrists or arms become tired or sore while playing, stop and
    rest them for several hours before playing again.
    • If you continue to have sore hands, wrists or arms during or after play, stop
    playing and see a doctor.
    1About the e-Reader
    Thank you for purchasing the e-Reader™ accessory for the Game Boy®Advance
    system. Thisaccessory allows you to scan special cards printed with a unique Dot
    Code and use the encoded information in many different ways, from loading entire
    games into your Game Boy Advance to unlocking special items in games or
    displaying data or animation.
    Please note that the type of information, how the information is used, and what
    type of connection system is used will be different for each set of e-Reader
    cards. Be sure to read the e-Reader card packaging and instructions before
    using them with this accessory.
    Please carefully read this Instruction Booklet, and review the Game Boy Advance
    Instruction Booklet and separate Precautions Booklet that is included with the Game
    Boy Advance system or Game Paks before using the e-Reader accessory.
    Look for this icon on trading card packaging for cards designed to be used with
    the Game Boy Advance e-Reader accessory.
    Look for this icon on Game Boy Advance or Nintendo GameCube™ game
    packaging for games designed to connect to the e-Reader accessory. You may
    need additional cable accessories to connect other systems to the e-Reader.
    SeeSection 6, Connecting to Other Systems, for more information.
    External Extension Connector
    e-Reader Card SlotFor connecting the Game Boy®Advance
    Game Link®cable or the Nintendo GameCube™
    Game Boy Advance cable (sold separately, see
    your local Nintendo retailer, visit our on-line store
    atwww.nintendo.comor call 1-800-255-3700).
    Accessory SlotsFor attaching the Nintendo GameCube
    Game Boy Advance cable (sold separately, see
    your local Nintendo retailer, visit our on-line store at
    www.nintendo.comor call 1-800-255-3700).
    Slide the e-Reader card through this slot
    to scan the printed Dot Code.
    External Extension Connector Plug
    Fits into the External Extension Connector
    on the top of the Game Boy Advance.
    2
    3
    Installing and Removing the e-Reader
    1.Make sure the Game Boy Advance has battery power or is connected to the
    Game Boy Advance AC Adapter, then be sure the power is OFF on the
    Game Boy Advance.
    2.Insert the e-Reader into the Game Pak Slot on the back of the Game Boy
    Advance (see Illustration 1).
    3.Make additional connections to other systems if necessary (seeSection 6,
    Connecting To Other Systems,for more information on different system
    connections).
    4.Turn the Game Boy Advance Power Switch to the ON position. After a moment
    the e-Reader Title Screen will appear (see Illustration 2). SeeSection 3, Using
    e-Reader Cardsfor information about scanning the e-Reader cards.
    5.To remove the e-Reader, turn the Game Boy Advance Power Switch to the OFF
    position and slide the e-Reader out of the Game Pak Slot (see Illustration 3).
    Illustration 1
    Installing the e-Reader
    Illustration 3Removing the e-Reader
    Illustration 2Title Screen
    Illustration 4Menu Screen
    Illustration 5SCAN CARD screen
    Illustration 6Scanning an e-Reader card
    Illustration 7
    Accessing saved data
    Using e-Reader Cards
    1.When you see the e-Reader Title Screen, press
    the A BUTTON on the Game Boy Advance to go
    to the Menu Screen (see Illustration 4).
    2.Use the + Control Pad to select a menu item and
    press the A BUTTON.
    • Scan Card- A SCAN CARD screen will
    appear (see Illustration 5). Hold the e-Reader
    card with the Dot Code side facing towards you
    andslowly pass the coded area through the
    e-Reader Card Slot(see Illustration 6).
    You should take between one and two seconds
    to scan the long side of the card. Slide the card
    either direction, but make sure it is fully
    inserted and the edge is flat against the bottom
    of the card slot.
    If the screen shows that the card was scanned
    correctly, press the A BUTTON to use the
    scanned data (game, animation or other
    feature) or press the B BUTTON to
    continue scanning another Dot Code on the
    same card or on an additional card.
    If you get an error message after scanning a card, try scanning again or review
    Section 5, Error Messages - Read Error.
    Depending on the e-Reader card product, you may have to scan several
    cards to load the entire program.
    • Communication- The e-Reader will make a connection to another device if
    you are using a cable accessory and additional system. SeeSection 6,
    Connecting to Other Systemsfor more information.
    • Access Saved Data- The e-Reader will use
    information already saved in memory from an
    earlier e-Reader card scan (see Illustration 7). 
    						
    							1P 2P
    Game Boy Advance with e-Reader
    compatible Game Pak connected to
    Game Boy Advance e-Reader.
    You must use only the
    Game Boy Advance
    Game Link cable to
    make this connection.
    Game Boy Advance e-Reader
    connected to a Nintendo Game Cube
    with e-Reader compatible Game Disc.
    You must use the Nintendo
    GameCube Game Boy Advance
    cable to make this connection.
    4
    6
    5
    7
    e-Reader Card Precautions
    It is very important that you take good care of your e-Reader cards.
    A damaged or dirty card may not work in the e-Reader or may damage the delicate
    scanning mechanism inside the e-Reader. Scanning dirty e-Reader cards may
    contaminate the scanning device inside the e-Reader and prevent you from reading
    other cards that are in perfect shape. To prevent this from happening, please use the
    following guidelines:
    • Do not fold, bend, tear or otherwise damage the card.
    • Do not put tape, stickers or any other foreign objects on the card.
    • Do not get the card wet or soiled with dirt, food or any other foreign material.
    • Do not write on, mark on, scratch or otherwise damage the Dot Code on the
    card.
    If you need to clean the e-Reader cards, wipe gently with a soft dry cloth.
    Troubleshooting(Before seeking assistance)
    If you are having problems with your e-Reader, try the following remedies:
    • Turn OFF the power on the Game Boy Advance and make sure the e-Reader
    is fully inserted into the Game Pak Slot.
    • Make sure that both the e-Reader card and Card Slot are clean and free of
    dust, dirt or other foreign material. If necessary, clean the e-Reader card with a
    soft dry cloth.
    • If you are using e-Reader cards that allow you to communicate with other
    systems, check the connections of all cables between systems.
    •ReviewSection 3, Using e-Reader Cards, and make sure you are scanning
    them correctly.
    • Make sure the e-Reader card is not bent, torn or damaged in any way.
    • Some games require more than one card to be scanned in the correct order.
    Be sure to read the instructions on the cards you are using.
    • If you are connected up to another Game Boy Advance or the
    Nintendo GameCube, make sure that the Game Boy Advance Game Pak or
    Nintendo GameCube Disc includes e-Reader features.
    If your e-Reader still does not operate correctly after trying the above remedies,
    please visit the customer service area of our web site at www.nintendo.com or
    call 1-800-255-3700.
    Error Messages
    You may see one of the following error messages when operating the e-Reader:
    READ ERROR- This message will happen if you try to scan an e-Reader card and
    the e-Reader cannot read the information in the Dot Code. This can happen for
    several reasons.
    • Card is scanned too fast.
    • Card is not touching the bottom of the e-Reader Card Slot.
    • Card is not scanned straight.
    • Scanning more than one card at a time.
    • Scanning with direct bright light on the e-Reader Card Slot.
    • Scanning a bent, damaged, dirty or modified card.
    • Scanning a card contained in a protective sleeve or envelope.
    To re-scan a card, press any button to return to the SCAN CARD screen and try the
    scanning process again.
    TIME DELAY ERROR- This message will appear if you have selected a menu item
    but the e-Reader does not get any input. This can happen for several reasons.
    • Waiting too long after selecting the SCAN CARD menu item before scanning
    the e-Reader card.
    • Trying to scan the back of the card or other area of the card that does not have
    a Dot Code.
    • Trying to scan a card that is not an e-Reader card.
    If you receive this error message, press any button to return to the previous menu
    item. If you continue to get this error message, refer toSection 7, Troubleshooting.
    REGION ERROR- This message will appear if you are trying to scan an e-Reader
    card made for use in another region. For example, you would get this error if you tried
    to scan a Japanese e-Reader card. This e-Reader will only work with e-Reader cards
    made for the North, Central and South American regions.
    e-READER MEMORY ERROR- This message will appear if there is an error in the
    e-Reader memory or a problem with saving information to the memory. Follow the on-
    screen instructions to correct the problem.
    COMMUNICATION FAILURE- This message will appear if there is a problem when
    trying to connect to or communicate with another system. Follow the on-screen
    instructions and reviewSection 6, Connecting to Other Systems.
    If you continue to receive error messages after following the on-screen
    instructions, please review Section 7, Troubleshooting.
    Connecting to Other Systems
    The e-Reader can connect to another e-Reader, Game Boy Advance or
    Nintendo GameCube, using the Game Boy Advance Game Link cable or the
    Nintendo GameCube Game Boy Advance cable. (Cables sold separately, see your
    local Nintendo retailer, visit our on-line store atwww.nintendo.comor call 1-800-
    255-3700).
    For this connection system to work, you must be using e-Reader cards,
    Game Boy Advance Game Paks or Nintendo GameCube Discs that include
    connectivity features. Please carefully read the packaging and instructions for
    the games you are playing to be sure these features are included and what
    connection accessories are required before you try any of the illustrated
    connection methods.
    8
    Connecting To Other Systems(Continued)
    When connecting and using your e-Reader with other systems, please follow these
    guidelines:
    • Make sure the power is turned OFF on all systems before attaching cables or
    loading Game Paks or discs.
    • Read the instructions included with the Game Boy Advance or
    Nintendo GameCube game you are playing and make sure your connections
    are correct.
    • Make sure the e-Reader cards and the Game Paks or discs you are using
    include connectivity features.
    • Do not disconnect any cables or turn the power OFF during game play.
    • When connecting to the Nintendo GameCube, check the instructions for the
    GameCube Disc you are using for which Controller Socket(s) the
    Nintendo GameCube Game Boy Advance Cable(s) is plugged into.
    You may need only simple instructions to correct a problem with your product. Try our web site at
    www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700 rather than going to your
    retailer.Hours of operation are 6 a.m. to 9 p.m., Pacific Time, Monday - Saturday, and 6 a.m. to 7 p.m., Pacific
    Time, on Sundays (times subject to change). If the problem cannot be solved with the troubleshooting
    information available on-line or over the telephone, you will be offered express factory service through Nintendo
    or referred to the nearest NINTENDO AUTHORIZED REPAIR CENTER
    SM. Please do not send any products to
    Nintendo without contacting us first.
    HARDWARE WARRANTY
    Nintendo of America Inc. (Nintendo) warrants to the original purchaser that the hardware product shall be free
    from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered
    by this warranty occurs during this warranty period, Nintendo or a NINTENDO AUTHORIZED REPAIR CENTER
    will repair the defective hardware product or component, free of charge. The original purchaser is entitled to this
    warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendos
    satisfaction, that the product was purchased within the last 12 months.
    GAME & ACCESSORY WARRANTY
    Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects
    in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by
    this warranty occurs during this three (3) month warranty period, Nintendo or a NINTENDO AUTHORIZED
    REPAIR CENTER will repair the defective product, free of charge.
    SERVICE AFTER EXPIRATION OF WARRANTY
    Please try our web site at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700 for
    troubleshooting assistance and/or referral to the nearest NINTENDO AUTHORIZED REPAIR CENTER. In some
    instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR
    LOSS OR DAMAGE, to the nearest service location. Please do not send any products to Nintendo without
    contacting us first.
    WARRANTY LIMITATIONS
    THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR
    LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT
    AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL
    PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY
    NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE
    MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR
    REMOVED.
    ANY APPLICABLE IMPLIED WARRANTIES, INCLUDINGWARRANTIES OF MERCHANTABILITYAND
    FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY
    PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL
    NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE
    BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS
    ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL
    DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
    This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
    Nintendos address is Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957, U.S.A.
    This warranty is only valid in the United States.
    REV. M-I.2
    Warranty and Service Information
    CUSTOMER SERVICE • WWW.NINTENDO.COM NEED HELP WITH INSTALLATION, MAINTENANCE OR SERVICE?
    NEED HELP PLAYING A GAME?You can visit our web site atwww.nintendo.comfor game play information.
    For automated game play tips and news, call Nintendos Power Line at:
    1-425-885-7529This may be a long distance call, so please ask permission from whomever pays the phone bill.
    Rather talk with a game counselor?
    1-900-288-0707 1-900-451-4400U.S. $1.50 per minute Canada $2.00 per minute
    MON. - SAT., 6:00 a.m. to 9:00 p.m.; SUN., 6:00 a.m. to 7:00 p.m., Pacific Time
    Callers under age 18 need to obtain parental permission to call.
    (Prices subject to change)
    or call 1-800-255-3700, MON. - SAT., 6:00 a.m. to 9:00 p.m.;
    SUN., 6:00 a.m. to 7:00 p.m., Pacific Time (Times subject to change)
    Nintendo of America Inc.
    P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
    PRINTED IN USAP.N. 48637A
    TO PURCHASE ADDITIONAL NINTENDO ACCESSORIES OR PARTS, SEE YOUR LOCAL
    NINTENDO RETAILER, VISIT OUR WEB SITE AT WWW.NINTENDO.COM
    OR CALL 1-800-255-3700.
    RADIO FREQUENCY INTERFERENCE:
    To meet FCC regulatory requirements, when using headphones please use
    Nintendo Stereo Headphones (sold separately, visit our on-line store at
    www.nintendo.comor call 1-800-255-3700). These headphones are designed
    to minimize radio frequency interference that may be generated when using the
    Game Boy Advance and e-Reader.
    Game Boy Advance
    Game Link Cable
    Nintendo GameCube
    Game Boy Advance
    Cable
    To get updates and information on new e-Reader releases,
    visit www.nintendo-e-reader.com 
    						
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