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Namco Tekken Operators Manual

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    							Page 1
    Operators Manual
    Part No 90500023 
    						
    							 	
    
    	
     
    
    
    
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    1P - Punch Button 2
    1P - Punch Button 1
    1P - 8way Joystick
    1P - Kick Button 1
    1P - Kick Button 22P - Punch Button 1
    2P - Punch Button 2
    2P - Kick Button 2
    2P - Kick Button 1
    2P - 8way Joystick 
    						
    							Page 3
    2. PRECAUTIONS
    2-1 Cautions When Installing.
    This game is designed for indoor use only. The game must not be installed
    outdoors or
    under the following conditions:-
    a. In areas directly exposed to sunlight, high humidity, direct water contact,
    dust, high heat or extreme cold.
    b. In locations that would present an obstacle in the case of an emergency,
    i.e. near fire equipment or emergency exits.
    c. On an unstable surface or subject to floor vibration.
    2-2 Cautions when Handling.
    a. AC power must always be turned OFF, and the game disconnected, before
    replacing any parts or connecting/disconnecting connectors.
    b. When unplugging the game from an electrical outlet, always grasp the
    plug, not the mains lead.
    c. The machine must be earthed with a securely connected earthed plug.
    d. Care must be taken at all times to avoid electric shock when inspecting or
    adjusting the game.
    2-3 Cautions when Transporting.
    a. Do not subject the game to physical shock when transporting or moving it.
    b. Always return the levellers to the UP position before moving the machine.
    c. Take care not to rope any moulded (plastic) parts when transporting.
    2-4 Cautions when handling the PCB.
    a. Never test the PCB for continuity with a multimeter or similar device. The
    PCB contains sensitive devices which could be damaged or even
    destroyed by the internal voltage of such test equipment.
    b. Foreign matter or dust on the PCB may cause failure. Turn off the power
    and clean the PCB with a dry soft brush.
    c. When transporting the PCB ensure adequate packing protection to prevent
    damage. 
    						
    							Page 4
    3. ADJUSTMENTS
    3-1 Turning on the PowerAfter installing the machine, turn on the power. The power switch is located
    above the mains inlet on the rear of the cabinet.
    3-2 Switches for Adjustment Open the coin door to find the switches for adjustments, located on the \
    service
    bracket.
    1. Service Switch Press this switch to obtain game credits without incrementing the coin
    counter.
    2. Test Switch Slide this switch ON to enter test mode.
    Test mode allows game testing and the changing of game settings. (See 3-4 Test Mode on page  5)
    There are two DIP switches located on the PCB.
    Switch 1 when set ON will enter the game into test mode. Always ensure t\
    his
    switch is set to OFF and use the test switch on the service bracket for \
    testing
    the machine. Switch 2 when set ON will freeze the screen.
    3-3 Volume Adjust The volume control is located on the PCB. Turn the control to increase or decrease the
    volume.
    SERVICE BRACKET
    SERVICE SWITCH
    TEST SWITCH
    COIN COUNTER 
    						
    							Page 5 3-4 Test Mode
    1. Open the coin door for access to the service bracket, then slide the test
    switch ON. The Test Menu Screen will appear on the monitor display.
    2. Operating the 1 Player joystick up or down will step through the items.
    3. Pressing the 1 Player Punch button 1 switch will select an item.
    4. Operating the 1 Player joystick up or down will change the settings.
    5. Pressing the 1 player Punch button 1 switch will store the change.
    6. Pressing the 1 Player button 2 switch will return the display to the Test
    Menu Screen.
    The test switch must always be OFF during normal game mode.
    SWITCH  TEST .......................................... For testing switches
    SOUND TEST ........................................... For testing the sound
    COIN OPTIONS ........................................ For setting game pricing
    GAME OPTIONS ...................................... For setting of difficulty etc.
    UARTS TEST ............................................ Not Used
    POLYGON TEST ...................................... For testing graphics
    A.D.S ......................................................... Not Used
    COLOR TEST ........................................... For monitor set-up
    CONVERGENCE TEST ............................ For monitor set-up
    RS-232C TEST ......................................... Not Used
    Test Menu Screen
    3-4-1 Switch Test
    On entering the switch Test, the following screen appears on the monitor.
    Operating the joysticks will cause the + to change to X for each of the
    eight
    positions.
    When testing:
    1P Punch 1 1P 0000 will change to 1P 1000
    1P Kick 1 3P 0000 will change to 3P 1000
    1P Kick 2 3P 0000 will change to 3P 2000
    2P Punch 1 2P 0000 will change to 2P 1000
    2P Punch 2 2P 0000 will change to 2P 2000
    2P Kick 1 4P 0000 will change to 4P 1000
    2P Kick 2 4P 0000 will change to 4P 2000
    Pressing 1P Punch 2 will return the to Menu Screen 
    						
    							Page 6
    1P 0000 2P 0000
    +++ +++
    +X+ +X+
    +++ +++
    3P 0000 4P 0000
    +++ +++
    +X+ +X+
    +++ +++
    SERVICE SWITCH +
    TEST SWITCH X
    DIP 1 +
    DIP 2 +
    COIN 1 +
    COIN 2 +
    COIN 3 +
    COIN 4 +
    PRESS R-PUNCH TO EXIT
    SONG 000 3-4-2 Sound Test
    On entering the Sound Test, the
    following
    display will appear on the monitor.
    Pushing the 1 player joystick to the right
    will make the number step up and
    pushing
    the joystick to the left will make the
    number
    step down.
    Each number will produce a different
    sound
    when the 1 player Punch 1 button is pressed.
    Song 001 will produce a tone first on the left
    speaker, then on the right speaker and then
    on both speakers together. 
    						
    							Page 7 3-4-3 Coin Options
    Note:- The price of play on this machine is set using the DIP switches on
    the credit board fixed to the coin mech. Ensure that the coin options
    on the screen are set as shown
    GAME OPTIONS
    DIFFICULTY LEVEL ---------------------------------------- (11)
    MEDIUM
    FIGHT COUNT ----------------------------------------------- (12)
    2
    ROUND TIME ------------------------------------------------ (13)
    40sec.
    MUSIC IN ATTRACT --------------------------------------- (14)
    YES
    SPEAKER OUT ---------------------------------------------- (15)
    STEREO
    2P GAME WINS SHOWN BY ---------------------------- (16)
    FRUIT
    CHARACTER CHANGE AT CONTINUE -------------- (17)
    NO
    HIT COLOUR ------------------------------------------------- (18)
    RED
    Game Option Screen
    Coin Option Screen
    GAME COST --------------------------------------------------- (1)
    1 COIN 1 CREDIT
    DISCOUNT TO CONTINUE -------------------------------- (2)
    NO
    COIN 1 MECH VALUE --------------------------------------- (3)
    1 COIN COUNT AS 1 COIN
    COIN 2 MECH VALUE --------------------------------------- (4)
    1 COIN COUNT AS 1 COIN
    COIN 3 MECH VALUE --------------------------------------- (5)
    1 COIN COUNT AS 1 COIN
    COIN 4 MECH VALUE --------------------------------------- (6)
    1 COIN COUNT AS 1 COIN
    BONUS FOR QUANTITY BUY-IN ------------------------ (7)
    NONE
    CREDIT MODE ------------------------------------------------ (8)
    COMMON
    COIN COUNTER ---------------------------------------------- (9)
    TYPE A: 1 COUNTER
    FREE PLAY --------------------------------------------------- (10)
    NO
    GAME OPTIONS
    3-4-4 Game Options 
    						
    							ITEMCONTENTSFACTORY SET
    (1)   GAME COSTCOIN PULSES REQUIRED FOR CREDIT ----- settable 1 - 91
    (2)   DISCOUNT50% DISCOUNT FOR CONTINUE ----- YES / NONO
    (3)   COIN 1 MECH VALUENUMBER OF PULSES ON METER ----- settable 1 - 91
    (4)   COIN 2 MECH VALUENUMBER OF PULSES ON METER ----- settable 1 - 91
    (5) & (6)NOT USED
    (7)   BONUS COINEXTRA COIN PULSE AT SPECIFIED COINS INNONE
    (8)   CREDIT MODECOMMON (Credit common to player 1 & 2)  / EACH ONE (Player 1 & 2 seperate)COMMON
    (9)   COIN COUNTERTYPE A (1 Coin Counter)  / TYPE B (2 Coin Counters)TYPE A
    (10) FREE PLAYYES / NONO
    (11) DIFFICULTY LEVELEASY / MEDIUM / HARD / VERY HARDMEDIUM
    (12) FIGHT COUNTSettable 1 - 52
    (13) ROUND TIME20 / 30 / 40 / 50 /60 seconds40sec
    (14) MUSIC IN ATTRACTYES / NOYES
    (15) SPEAKER OUTSTEREO / MONOSTEREO
    (16) 2P GAME WINS SHOWN BYFRUIT / NUMBER 1FRUIT
    (17) CHARACTER CHANGEYES / NONO
    (18) HIT COLOURRED / OTHERSRED
    3-4-5 Factory Settings
    4. PARTS
    Decals & Plastics
    DESCRIPTIONPART No.
    Cabinet Decal LHS - Upper40000054
    Cabinet Decal LHS - Lower40000055
    Cabinet Decal RHS - Upper40000056
    Cabinet Decal RHS - Lower40000059
    Cabinet Decal LHS/RHS - Front40000060
    Cabinet Decal NAMCO LHS/RHS/Front40000061
    Character Decal40000062
    Play Panel Overlay33000023
    Header Box Vac-Form45000222
    Top Flash Acrylic30000035 
    						
    							DESCRIPTIONPART No.
    Monitor 28 Hantarex  c/w Remote84000012
    Front Glass - Bronze31000022
    Interlock Switch60000006
    Interlock Switch Cover39000028
    M16 Adjustable Foot88300079
    Switch Mode Power supply83000040
    Speaker 4½ 20w (with shield can)62000006
    Schaffner Mains In Assy66000016
    Schaffner Boot66000017
    Fuse 5amp 20mm Slo-Blo63500600
    18 15w Fluorescent Tube64500009
    Choke 240v 15w63300000
    Starter63000000
    Service Switch - SPNO60000059
    Test Switch - DPCO60000023
    3.5 - 6v Panel Meter65000002
    Joystick 8way Brent Fast Action Type61000017
    Push Button - Yellow60200266
    Push Button - Green60200267
    Push Button - Red60200264
    Push Button - Blue60200263
    Push Button - White60200262
    Cabinet
    Page 8 
    						
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