Namco Aqua Jet Operators Manual
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Page PB 5-1 Removing the Projector from the Projector Base. WARNING • Make sure that the power is turned OFF before commencing any work. WARNING • The projector Assy weighs approx. 100kg. At least four people should be used to remove it from it’s base. CAUTION • The projector assy. is a precision assembly and should be handled with extreme care, avoiding heavy knocks. 1. Remove the six security screws (M5x30) and remove the front door. 2. Disconnect the two projector connectors. 3. Remove the four hexagonal bolts (M10x130)
Page 15 WARNING After the four hexagonal bolts have been removed, the projector is only resting on the base. Take care that the projector is not accidentally knocked or moved to prevent the projector falling and causing injury. 4. Remove the two security screws (M5x30) and remove the small cover. 5. Remove the two pozi head screws (M5x30), unlock and remove the back door only enough to be able to disconnect the fan connector. 6. Disconnect the fan connector and remove the back door fully. 7. Remove the four hexagonal bolts M10x130. 8. Lift the projector unit up by approx 10cm from the base then carry it backward or forward and gently lower it to the ground. 9. When replacing the projector unit on top of the base, ensure that the guides on the top of the base fit inside the projector unit base. WARNING Take care not to trap fingers or clothing when replacing the projector unit back on to the base.
Page PB 5-2 Fitting the Header Assembly 1. Place the Header Assembly on top of the monitor. 2. Lift the right end of the Header Assembly (as viewed from the front), and connect the connector to the top of the monitor. (Ensure that a second person prevents the Header Assembly from falling.) 3. Slide the Header Assembly towards the back of the monitor until it is fully engaged in the locating bracket, taking care not to trap any wires. 4. Fasten the Header Assembly with the 3off M6x30 Hex head screws, flat and spring washers. WARNING • The Header Assembly has a forward centre of gravity, so it is important that at least two people are used to fit or remove the Header Assembly. WARNING • The fitting position of the Header Assembly is very high, and it is important that a means of reaching the height safely, without stretching, is available. (e.g. steps, step stools etc.)
Page 17 5-3 Connecting the Ride Assy to the Front Assy. 1. Push the Ride Assembly close to the Front Assy. 2. Connect the three connectors and the air tube. 3. Push the Ride Assy fully up to the Front assy, taking care not to trap any wires. 3. Fit the Joint Brackets, finger tight, to the Front Assy using 4off Hex Head Set Screws (M8x60), Spring and Flat Washers for each bracket. When all screws have been located, tighten all the screws fully.
Page PB 5-4 Assembling the Coin Tower 1. Connect the connector and place the coin tower on to the base assembly. 2. Attach the coin tower to the base, taking care not to trap any wires, using the nine security button head screws (M10x25), flat and spring washers. NOTE:- Ensure that the two security screws are fitted to the inside of the cash box area. 3. Fit the cashbox plate to the inside of the coin tower using four pozi head screws (M4x12), spring and flat washers. 4. Place the instruction panel into the panel support bracket and fasten to the coin cap using the two security screws (M5x20). NOTE:- When the machine is fully assembled and in its final position, lower the 12 level adjusters, (4 on the Monitor Cabinet, 6 on the Ride Assy and 2 on the coin tower), with a spanner so that the machine is level and all castors are raised from the floor by approx. 5mm. Tighten the lock nuts with a spanner to ensure that the level adjusters do not move.
Page 19 5-5 Adjusting the Projector Due to vibration during moving and assembly of the machine, the projector convergence may require adjustment. If this is necessary, adjust the projector using the following procedure. For details on how to adjust the projector, refer to the “Projector Adjustment Manual”. NOTE: • If the correct adjustment procedure is not followed, or the wrong buttons are pressed, it may be impossible to return the projector to its normal condition. • The details for adjusting the projector may differ depending upon which projector is used, be sure to follow the adjustment procedure according to the “Projector Adjustment Manual” that is supplied with the game. 1. Remove the six security screws (M5x30) and remove the front door. 2. Adjust the projector according to the “Projector Adjustment Manual”. 3. When adjustment is complete, refit the front door.
Page PB 6. ADJUSTMENTS 6-1 Turning on the PowerAfter the machine has been installed, turn ON the power. The Power switch is located on the rear of the Main cabinet. (See section 3 “Major Components” (page 3).) 6-2 Adjustment Switches The adjustment switches are located inside the coin door. 1. Service Switch Press this switch to obtain game credits without incrementing the play m\ eters. 2. Test Switch Slide this switch “ON” to enter test mode. Test mode allows game testing and the changing of game settings. (Refer \ to section 6-3 “Test Mode” (page 14).) WARNING Adjustments or maintenance on this machine should be done by qualified personnel only. COIN COUNTER LEFT PLAYER RIGHT PLAYER TEST SERVICE TEST SERVICECOIN COUNTER OFF ON
Page 21 6-3 Test Mode 1. Open the coin door and slide the test switch “ON”. The “Menu Sc\ reen” will be displayed on the monitor. 2. Select the test required by moving the control handle up or down. The co\ lour of the selected test will change to red and blink. 3. Enter the selected test by pressing the start button. Select “EXIT”\ to return to the “Menu Screen” 4. After testing is completed, ensure that the test switch is returned to t\ he “OFF” position to return to game mode. The T est Switch must always be in the “OFF” position for normal game mo\ de. MENU COIN OPTIONS -------------------------- (1)Sets the price of play. (See 6-3-1) GAME OPTIONS -------------------------- (2)Sets the game options. (See 6-3-2) I/O TEST -------------------------- (3)Used for testing the switches, control potentiometers and air spring. (See 6-3-3) MONITOR TEST -------------------------- (4)Used for adjusting the monitor. (See 6-3-4) SOUND TEST -------------------------- (5)Used for adjusting the speaker volume. (See 6-3-5) ADS DATA -------------------------- (6)Displays the accumulated game data. OTHERS -------------------------- (7)Used for testing the PC boards and for initializing all of the settings. CONTROL ARM:CHOOSE START:ENTER (NOTE):- • If the control arm has not been initialized correctly, it may not be possible to select items correctly. If this happens, refer to section 7, “Initialization”, and initialize the position of the control arm.
Page PB 6-3-1 Coin Options a. Select item (1) “COIN OPTIONS” on the menu screen, to set the game cost and related settings. b. Move the Control Arm up or down to select the required item then press the start button. c. Press the start button to change the settings. d. Select “EXIT” and press the start button to return to the menu screen. Note:- The price of play on this machine is set within the Cashflow Coin Mech. Ensure that the Coin Options on the screen are set as shown in the following table. COIN OPTION [DEFAULT IN GREEN] GAME COST 1 COIN 1 CREDIT............................. (a) FREE PLAY OFF..................... (b) EXIT ITEMCONTENTSFACTORY SET (a) Game CostCoins required for one credit - - - - - settable 1 - 91 (b) Free PlayNo coins required for game - - - - - - On / OffOFF CONTROL ARM:CHOOSE START:CHANGE
Page 23 6-3-2 Game Options a. Select item (2) “GAME OPTIONS” on the menu screen to set the game options. b. Move the Control Arm up or down to select the required item. c. Press the Start button to change the settings. The settings will change each time the start button is pressed. d. Select “EXIT” and press the start button to return to the menu screen. GAME OPTIONS [DEFAULT IN GREEN] GAME TIME STD C ..................... (a) EXP C SOUND IN ATTRACT ON ..................... (b) AUTO HI SCORE INITIALIZE STD ..................... ( c ) HIGH SCORE INITIALIZE .....................(See section 6-3-2-1) EXIT CONTOL:CHOOSE START:CHANGE ITEMDESCRIPTIONFACTORY SET (a) Difficulty A: No time limit. B B: Long. C: Standard. D:Short. (b) Attract Sound ON: Attract sound ON. ON BGM Only background music. EFFECT: Only sound effects. OFF:No sound. (c) High score initialize STD: Performed for standard course only. STD EXP: Performed for expert course only. ON: Performed for both courses. OFF:Not performed.