Namco Alpine Racer 52 Operators Manual
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Page 23 6-3-4 Sound Test 1. Select item (4) Sound Test on the menu screen to test the sound and speakers. 2. The following screen will appear on the monitor. 3. Select the required item by Select L/R buttons. The selected item will ‘blink’. 4. Pressing the Decision button will cause the selected value setting to blink. 5. Pressing Select R will increase the value and Select L will decrease the value. 6. Press ‘Decision’ button to return to item select mode. 7. When selecting the Request Song No. test, Select R button will increase the song number and Select L will decrease the number. The Decision button will produce the sound of the song number selected. (Request Song 01 will produce a stereo sound test. Sound will be produced from the speakers in the following order:- Left speaker, Right speaker, Both speakers) 8. Press both Select L/R buttons and Decision button together to return to Sound Test Menu from Request Song No. TestSOUND TEST VOLUME LEFT SP. 1F ------------------- (a) RIGHT SP. 1F ------------------- (b) REQUEST SONG No. 00 ------------------- (c) EXIT L/R SELECT BUTTON : CHOOSE DECISION BUTTON : ENTER ItemDescriptionFactory Set aSet left speaker volume - - - - - - 00 Quietest - 3F Loudest3A bSet right speaker volume - - - - - - 00 Quietest - 3F Loudest3A cSelect sound for testing. Each number will produce a different sound. 01 will generate a stereo test.- - -
Page 24 6-3-5 Monitor Test 1. Select item (5) “Monitor Test” on the menu screen to set up and adjust the monitor. 2. On entering monitor test, the screen will display one of the following test patterns. 3. Use Select L/R buttons to change to the next pattern and Decision button to return to the Main Menu. 4. Refer to monitor manual for monitor adjustments.GRADATION PATTERN CROSSHATCH GREEN CROSSHATCHWHITE WHITE WINDOW (H) WHITE WINDOW (M) WHITE WINDOW (L) INTERLACE PATTERN VIEW ANGLE ADJUST (CRT) VIEW ANGLE ADJUST (PROJECTOR) FULL WHITE ADS RACE T.T. NOV INT EXP NOV INT EXP PLAY 0000 0000 0000 0000 0000 0000 .................. (a) GOAL 0000 0000 0000 0000 0000 0000 .................. (b) EXT0 0000 0000 0000 - - - - - - - - - - - - .................. (c) EXT1 0000 0000 0000 - - - - - - - - - - - - .................. (d) EXT2 0000 0000 0000 - - - - - - - - - - - - .................. (e) GATE - - - - - - - - - - - - 0000 0000 0000 .................. (f) NOV INT EXP RACE 0000000 0000000 0000000 ............... (g) T.T. 0000000 0000000 0000000 ............... (h) PLAY TIME 000 00 00 ....................................... (i) PLAY NUMBER 0000 ....................................... (j) INITIALIZE ............................. (k) EXIT L/R SELECT : CHOOSE DECISION : ENTER 6-3-6 ADS Data 1. Select item (6) ADS Data on the menu screen to view machine history details. 2. The following screen will appear on the monitor.
Page 25 ItemDescription (a) PlayTotal number of games played at each difficulty level for each course. (b) GoalTotal number of games completed at each difficulty level for each course. (c) Ext0Number of games finishing at 1st extended time gate at each difficulty level in race game. (d) Ext1Number of games finishing at 2nd extended time gate at each difficulty level in race game. (e) Ext2Number of games finishing at 3rd extended time gate at each difficulty level in race game. (f) GateTotal number of gates completed for each difficulty level in T.T. game. (g) RaceTotal time in Hrs, Mins, Secs each difficulty level has been played in race game. (h) T.T.Total time in Hrs, Mins, Secs each difficulty level has been played in T.T. game. (i) Play TimeTotal time in Hrs, Mins, Secs game has been played. (j) Play NumberTotal number of game plays. (k) InitializeResets all ADS Data to zero. 6-3-7 Others 1. Select item (7) Others on the menu screen. 2. On entering Others the following screen will appear on the monitor. OTHERS (DEFAULT IN GREEN) BACK UP MEMORY INITIALIZE NO EXIT L/R SELECTION BUTTON : CHOOSE DECISION : CHANGE + 3. Selecting Back Up Memory Initialize will return all adjustable settings to factory preset.
Page 26 6-4 Initialization After Replacing Parts Initialization must be performed after replacing the game PC board, Rom \ or Step Controls. If initialization is not performed, the game will not function\ correctly. During initialization, ensure that the step edges are level. 6-4-1 Adjustment Method (a) 1. When the power is turned ON the step-lock motor is automatically checked\ .The motor check first locks the steps (If not already locked), unlocks\ , then locks them again. Note: Ensure that the test switch is OFF during motor check. Also ensure\ that the steps are not touched during the motor check, or the check will not \ beperformed correctly . 2. If the first lock is not completed within fifteen seconds from power up, an error display screen appears. If this happens, refer to section 6-4-2 Adjustment Method (b), and initialize the controls. If the error display screen is still showing after the controls have been initialized, refer to section 6-4-3, Handling Motor Errors. After the motor check is successful the attract screen is displayed. 3. To initialize the controls, Switch the test switch ON while pressing the service button. The screen displays the SWITCH TEST screen with INITIALIZE COMPETED flashing, Initialization is completed. 4. Turn the test switch OFF to return to normal game mode. MOTOR ERROR 1 PLEASE STEP ADJUST SWITCH TEST TEST SW ON COIN SW ON SERVICE SW ON R SELECTION BUTTON On DECISION BUTTON ON L SELECTION BUTTON ON SWING 0000 0000 CENTER EDGE 0000 0000 CENTER INITIALIZE COMPLETED L/R SELECT + DECISION : EXIT
Page 27 6-4-2 Adjustment Method (b) 1. Slide the test switch ON. 2. Turn the power OFF and then back ON again. 3. Select I/O TEST and press the decision button (View Change). 4. Select STEP ADJUST and press the decision button. The controls are now\ initialized. 5. After initialization is completed, turn the test switch OFF. The motor check begins. If the motor still does not operate correctly, there is a problem with the motor or switches, and an error will be displayed on \ the screen. Refer to section 6-4-3 , below, Handling Motor Errors, for fault finding. 6-4-3 Handling Motor Errors If a problem has occurred with the step-lock motor, an error message and method of rectifying will be displayed on the screen. 1. Errors at Start-up a. When the power is turned ON the step-lock motor is automatically checked\ . The motor check first locks the steps (If not already in locked positio\ n), unlocks, then locks them again. Note: Ensure that the test switch is OFF during motor check. Also ensure\ that the steps are not touched during the motor check, or the check will not \ beperformed correctly . b. If the first lock is not completed within fifteen seconds from power up,\ the following error display screen appears. If this happens, refer to section 6-4-1 Adjustment Method (a), and initialize the controls. c. If an error other than the one shown above is displayed, it is possible \ that a fuse has blown, there is a problem with the step-motor mechanism or the steps are not moving freely. MOTOR ERROR 1 PLEASE STEP ADJUST
Page 28 d. If the first lock is completed withinfifteen seconds, but the steps cannot be released, Motor Error 2 screen is displayed until the fault is rectified. e. If after the steps have been freed, they do not re-lock, as an emergency measure, Motor Error 3 screen is displayed. This allows the step-lock mechanism to be overridden and the game to be operated with the steps permanently in the free position. WARNING: It can be dangerous to operate the machine with thesteps permanently free, so thefault MUST be repaired as soonas possible. If the game is to be operated with the steps in the free condition, pres\ s the decision button. If either the Left or Right Select button is pressed th\ e game will cease to function until the fault has been rectified. 2. An Error Occurs During Play. a. If the motor stops function during game play, the following error screen will be displayed. b. Turn the power OFF and then back ON. The motor will be checked automatically. c. If there is still a problem, follow the instructions detailed in section 6-4-3 (1), Errors At Start-up. MOTOR ERROR 2 OPERATION STOP!! MOTOR ERROR 3 DO YOU WANT TO OPERATE YES>PUSH DECISION BUTTON NO>PUSH L/R SELECT BUTTON WARNING! STEP LOCK DEVICE IS OUT OF ORDER CALL THE ATTENDANT IMMEDIATELY.
Page 29 7. MAINTENANCE DANGER: In order to prevent injury or electric shock to service personnel, ensure that the MAIN POWER IS OFF before attempting any maintenance. DANGER: Before performing any work not described in this manual, be sure to contact your distributor to receive instructions or answers to questions. 7-1 Care of the Projector Monitor The projection tube lenses have been manufactured from plastic material. Prevent contact with the lenses, because various lens faces have been provided with a special coating which is easily damaged. Only the side of the lens directed towards the mirror, the mirror and the projection screen are allowed to be cleaned. If cleaning is absolutely necessary, observe the following points : • Blow off dust, or remove with a dust brush or soft lint-free cloth. • If necessary, clean with a soft lint-free cloth, moistened with water to which a little detergent has been added. • DO NOT USE organic solvents such as alcohol, dry cleaning naptha, trichlorethylene, acetone, etc., these agents may cause permanent damage to the plastic lenses or projection screen.
Page 30 7-2 Replacing the Fluorescent Tube 1) Remove the ten socket button head screws (M5x12), and remove the side vac- forms (five screws on each vac-form) 2) Remove the two countersunk screws (M5x12) from the bottom of the acrylic. 3) Remove the two socket button head screws (M4x25), and remove the header acrylic retaining bracket. 4) Remove the header acrylic. 5) Replace the fluorescent tube. 6) Reassemble in reverse order.
Page 31 7-3 Replacing Push Button Switches and Lamps 1) Remove six security screws (M5x20) and two security screws (M5x12), and lift off the top cover taking care not to strain the wiring. 2) Disconnect the connector. 3) Separate the switch/lamp holder from the button by pulling it directly away from the button. 4) Replace the lamp or switch ensuring that the correct wires are replaced on the terminals. 5) Reassemble in reverse order.
Page 32 7-4 Replacing the Step Limit Switches WARNING: Ensure that the machine is disconnected from the main power supply before commencing work. 1) Remove the top cover. (See Section 7-3) 2) Remove four security screws (M5x12) securing each side vac-form to the\ mast assembly and remove both side vac-forms and front vac-form as one assemb\ ly. 3) Remove two pozi head screws (M4x10) and remove the limit switch mounti\ ng bracket.