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Midway The Grid 25in Dedicated Operations Manual

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    							The manufacturer intends that this game is to be operated for amusement purposes only and not in contravention of 
    any federal, state or local law or regulation of the United States or any foreign country governing gaming devices. All 
    operators of this game are responsible for its operation in accordance with such laws and regulations. The manufac-
    turers factory settings for this game may require adjustment in order to comply with laws applicable in an operators 
    specific jurisdiction. It is the operators responsibility to determine whether adjustments are necessary and, if they are, 
    to make the appropriate adjustments prior to operating the amusement game.
    M
    IDWAY
     AMUSEMENT
     G
    AMES
    , 
    LLC
    3401 N
    ORTH
     C
    ALIFORNIA
     A
    VENUE
     C
    HICAGO
    , I
    LLINOIS
     60618 USA
    HTTP
    ://
    WWW
    .MIDWAY
    .COM
    Operations Manual Includes
    OCTOBER 2000
    16-40091-101
    ´
    7+$7·6:+$7
    						
    							CHAPTER
    NOTICE: 
    Information in this manual may change without notice. Midway Amusement Games, LLC 
    reserves the right to make improvements in equipment function, design, or components as progress in 
    engineering or manufacturing methods may warrant.
    Setup
    
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    0 0 1 0   1 0 0 1 0 0  0 0 1   0 1 0 0 1
    0 0 1 0   1 0 0 1  1   0 1 0 0 10 0 1 0 1
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    000
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    00 0
    
    
    
    
     
    
      
    
    
    
    
    
     
      
       
        
    						
    							4Midway Amusement Games, LLC
    Safety Instructions
    Read the safety instructions before preparing The Grid for play, performing maintenance, or beginning 
    service procedures. These instructions apply to all operators and service personnel. Specific notes, cau-
    tions, and warnings appear in the manual where applicable.
    DEFINITIONS OF SAFETY TERMS
    • DANGER indicates an imminent hazard. If you fail to avoid this hazard, it WILL cause death or serious injury.
     WARNING indicates a potential hazard. If you fail to avoid this hazard, it COULD cause death or serious injury.
     CAUTION indicates a potential hazard. If you fail to avoid this hazard, it MAY cause minor or moderate injury. 
    CAUTION also alerts you about unsafe practices.
     NOTICE indicates information of special importance.
    CAUTION:  
    The hard disk drive must be packed in an anti-static bag and in an approved shipping 
    container (P/N 08-8068) in order to be sent in for repair or replacement. Do not stack or drop hard disk 
    drives during installation or removal.
    CAUTION. 
    Transport machine securely, as it contains glass and fragile electronic devices. Avoid 
    rough handling and never move cabinet while power is on.
    CAUTION.  
    Verify switch on the power supply is set for 110VAC or 220VAC according to local line 
    voltage. Verify fluorescent lamp is correct for local voltage.
    WARNING. 
    Avoid electrical shocks. Do not plug in line cord until you have inspected and properly 
    grounded the machine. Use only a fixed-location grounded 3-wire outlet. Do not use a cheater plug 
    or cut off ground pin on line cord
    WARNING.  
    This video game machine has no isolation transformer. There is no isolation between the 
    internal cabinet AC system and the external AC line.
    WARNING.  
    To avoid electrical shock, turn off power switch and disconnect from AC power source 
    before removing or repairing any component. After servicing, ensure all ground wires are secure 
    before restoring power.
    CAUTION. 
    Ensure proper mating of all connectors. If a connector does not slip on easily, do not 
    force. Reversed connectors may damage your machine and void the warranty. Connectors are keyed to 
    fit specific pins on each board.
    WARNING. 
    To avoid electrical shock, all replacement fuses must match the type, voltage rating, and 
    current rating of the original fuse.
    WARNING. 
    A dropped fluorescent tube or CRT can break and explode, shattering glass eight feet or 
    more from the point of impact. Handle all glass parts carefully. 
    						
    							The Grid - Setup5
    Product Specifications
    WARNING. 
    HAZARD TO EPILEPTICS. A very small portion of the population has a condition that 
    may cause them to experience epileptic seizures or have momentary loss of consciousness when view-
    ing certain kinds of flashing lights or patterns present in our daily environment. These persons may 
    experience seizures while watching some kinds of television pictures or playing certain video games. 
    People who have not had any previous seizures may nonetheless have an undetected epileptic condi-
    tion.
    If you or a family member experiences symptoms linked to an epileptic condition (e.g., seizures or 
    loss of awareness), consult a physician at once before playing video games.
    We recommend that parents observe their children while they play video games. If you or your child 
    experience the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary 
    movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY 
    and consult a physician.
    Operating Requirements
    Electrical Power
    Domestic 120 VAC @ 60Hz 4.0 Amps
    Foreign 230 VAC @ 50Hz 2.0 Amps
    Japan 100 VAC @ 50Hz 4.0 AmpsTemperature
    32 degrees F to 100 F
    (0C to 38C)Humidity
    Not to exceed 95% 
    relative
    Cabinet Statistics
    Shipping Dimensions (without header)
    Width 36.0” (91.0 cm)
    Depth 46.0” (116.8 cm)
    Height 67.5” (171.3 cm)Shipping Weight
    372 lbs. (152 kgs.)Design Type
    Stand-up 
    dedicated video 
    game with linking 
    capability
    Equipment Characteristics
    Video Display Monitor
    25” (64 cm) CRT
    Medium Resolution RGBAudio System
    2 Upper speakers provide
    2 Channel Audio
    1 Lower Woofer provides 
    1 Channel AudioCurrency Acceptors
    2 Coin Mecha-
    nisms, DBV ready. 
    1 Coin Counter.
    Game Characteristics
    Player Variables
    1 Player per cabinet. Up to 6 players 
    with linking. Character selection, 
    password/name memory.Operator Variables
    Coinage, Play Mode, Diffi-
    culty, Volume, Audits, 
    StatisticsDiagnostics
    Automatic Power-
    Up Self-Test. Man-
    ual Multi-Level 
    Menu System. 
    						
    							6Midway Amusement Games, LLC
    Game Play
    The Grid is a contest of athletic prowess, sophisticated weaponry, merciless sneak attacks, come-from-
    behind underdog victories, and revenge served piping hot. Best when played in a group of friends (or ene-
    mies), The Grid offers fast-action, first-person, arena-style fury and firepower.
    Link up to 6 cabinets with a fast, easily configured, and reliable network. Linked cabinets automatically 
    run multi-player games when several customers play. Unlinked cabinets–or cabinet arrays with only one 
    customer–supply drones in an increasingly difficult moving-target challenge. Drone play difficulty is oper-
    ator-adjustable (See “Game Difficulty” on page 36.), which can encourage players to hone their skills 
    before facing human opponents.
    Once credits are accepted and the Start button is pressed, gladiators may enter passwords to retrieve 
    stored personalities. These names are held in memory on the CPU Board Assembly, along with accumu-
    lated scores, total kills, cash accumulated, total first-place wins, and other statistics. Anonymous play is 
    also an option.
    Contestants choose from a lineup of eight motley characters (and an alternate crew of secret characters 
    earned after frequent play), each of whom boasts a unique special weapon or defense (i.e., super-stomp, 
    karate kick, temporary invisibility), but generally operate on equal playing fields. Special moves take a few 
    seconds to replenish after each time the player hits the button on the control panel.
    As the battle begins, contestants are trapped in one of many spacious arenas with death lurking around 
    every corner. They must grab from an unlimited supply of weapons and ammo packs strewn about. These 
    goodies float above the ground awaiting the first gunner to retrieve one without getting maimed by an 
    opponent. Some weapons deal a single killing blow; others wound slowly and require repeated shots. The 
    deadliest weapons reload slowly and require more practice to aim well. Limited ammunition can leave a 
    player suddenly unarmed. A daring weaponless player can judo-flip an enemy to the mat, but this is usually 
    a last resort.
    Armed players must run, shoot, jump, and use special moves to avoid being wounded, while eliminating 
    others to accumulate points as well as piles of cash. Violence is adjustable (See “Game Blood Level” on 
    page 38.). Scoring players can then retrieve a victim’s weapon, along with a health-replenishing first-aid 
    kit and a pile of cash—if another player doesn’t scavenge them first. Expired players see a message reveal-
    ing the killer, and the frenetic emcee frequently announces the high scorer, making special notes of win-
    ning streaks. Shortly after death, a player regenerates in the arena with a light weapon in hand—just 
    enough for some self-defense while seeking better weapon.
    Player health is tallied at the top of each monitor, cash at the bottom. Earning enough cash “supercharges” 
    a player, increasing speed and fire rate. Even more cash endows the player with “da bomb,” which annihi-
    lates all players simultaneously. Games last two-and-a-half minutes (See page 37 for adjustment.), after 
    which the announcer offers his sympathies to the losers and grants the winner a free game (See page 37 for 
    adjustment.). In a first-place tie, the player who won the most cash that round wins.
    Contestants whose scores fall too far behind the leader are granted easy-to-aim golden shotguns, which 
    kill with a single shot. This assists weaker players and prevents stronger players from totally dominating 
    every round. This is offset by the ability to collect cash and points to buy secret characters—an incentive to 
    play frequently with the same personality. 
    						
    							The Grid - Setup7
    Maintenance
    VIEWING GLASS. It is not necessary to switch off power to clean cabinet. Apply mild glass cleaner to a 
    clean cloth or sponge. Use this to wipe viewing glass. Do not apply cleaner directly on glass. Liquid could 
    drip into cabinet and cause erratic operation.
    CONTROLS AND CABINET. Use plastic-safe and non-abrasive cleaners to avoid damage. Apply cleaner 
    to clean cloth or sponge. Use this to wipe controls or cabinet. Do not apply cleaner directly on controls or 
    cabinet.
    Installation
    1. Remove all items from shipping container, set them aside, and inspect them for damage.
    2. Remove key from joystick and insert into upper cash door. Turn 90 degrees clockwise and open door. 
    Locate keys to rear door and lower cash door on hook inside upper cash chamber.
    3. Reach up through upper cash chamber and unlock latches at far left and right to release control panel.
    4. Use additional keys to open lower cash door. Remove cash box and empty contents.
    5. Insert key into rear door. Turn keys 90 degrees clockwise. Lift door off cabinet and set aside.
    6. Swing control panel open. Support viewing glass as you loosen, but do not remove, screws holding 
    retaining strip on front of cabinet. Remove glass when strip is free. Set aside strip and glass.
    7. Remove bezel and set aside.
    8. Remove nuts and bolts from each side of cabinet unless
     side panel will not touch a neighboring cabi-
    net. (Now is a good time to decide which cabinets will be on the ends.)
    9. Repeat for each cabinet to be installed. For more details, see ”MONITOR MOUNTING” on page 46.
    REMOVAL OF VIEWING GLASS, BEZEL, SIDE BOLTS 
    Relocate Cabinets
    Move cabinet near final location. Note that up to 6 cabinets can be linked on a single network. Arrange 
    cabinets facing outward in an arc. This leaves players enough space to play comfortably.
    RETAINING STRIP SIDE BOLTVIEWING GLASS BEZEL 
    						
    							8Midway Amusement Games, LLC
    Modify Rear Door (Optional)
    For additional security, install extra 
    padlock to secure rear door. Locate 
    hasp in spare parts bag. Remove two 
    lock bracket nuts from inside cabinet 
    above rear door opening. Slide hasp 
    onto bolts so it protrudes from hole in 
    back of cabinet, then reinstall nuts.
    Modify lock plate at top of rear door. 
    Remove bolts and nuts from lock plate, 
    then rotate plate so slot is above door. 
    Reinstall bolts and nuts and tighten 
    firmly. See ”REAR DOOR LOCK 
    ASSEMBLY” on page 48 for details.
    Install Leg Levelers
    Install a nut onto each leg leveler. Tilt 
    cabinet and install leveler into each of 
    corner hole at bottom of cabinet. Do not tighten 
    nuts. Repeat for each cabinet. See ”LEVEL-
    ERS” on page 49 for details.
    Lock Cabinets 
    Together
    Adjust cabinets to eliminate space 
    between neighboring panels. If neces-
    sary, adjust leg levelers so cabinet 
    heights are equal. Insert bolts through 
    holes in neighboring side panels. Once 
    all bolts are in place, thread nuts and 
    tighten. Replace bezels and viewing 
    glass. Close and latch control panels.
    Linking Cabinets
    Locate all network cables in cash boxes. 
    Remove three screws holding access panels of 
    electronics cages on each cabinet. See ”CABINET REAR VIEW” on page 47 for details. Set panels and 
    screws aside.
    Start at one end of cabinet array and plug one end of network cable into one network port on CPU Board. 
    Plug remaining end of cable into available network port of neighboring cabinet. Plug second network cable 
    into remaining network port of second cabinet, and plug the remaining end in a network port of third cabi-
    net, and so on. Cabinet at each end of array should each have an empty port.
    When last cabinet is connected, replace access panels and screws while routing cables through notches. 
    Route cables through notches in center of rear door rests.
    LEVELER PLATE PIN HEAD SCREW
    HEX NUT 3/8-16
    LEG LEVELER
    REAR DOOR ASSEMBLY
    LEG LEVELER INSTALLATION
    CARRIAGE BOLT PADLOCK BRACKET
    KEY LOCK BRACKETNUT
    LOCK PLATE 
    						
    							The Grid - Setup9
    Header Installation
    Before installing any header, all cabinets must be stable and level and in their final location.
    Turn off AC power and unplug 
    line cords. Lay out all header 
    components before installation to 
    ensure you know what each part 
    is. Seek assistance when lifting 
    headers atop cabinets. Observe 
    grounding precautions.
    As an alternative to the instruc-
    tions on the following pages, you 
    may wish to assemble the header 
    on top of the cabinet to avoid lift-
    ing after assembly.
    TRIPLE HEADER 
    ASSEMBLY SINGLE HEADER
    ASSEMBLY 
    						
    							The Grid - Setup10
    12
    34
    Single Header Installation
    RETAINER
    FLUORESCENT
    LAMP ASSEMBLY
    RETAINER
    ARTWORK
    PLEXIGLAS
    Remove all items from carton. Inspect for damage.
    Align Retainer holes with holes in at bottom of 
    Header Housing. Fasten with tamper proof 
    screws.
    Align Fluorescent Lamp Assembly with posts in 
    rear of Header Housing. Fasten with ESN nuts.
    Run Extender Cable through hole in bottom of 
    Header Housing and attach to Lamp Assembly.
    Rest Header Housing atop cabinet. Align with holes 
    on top of cabinet and fasten with tamper resistant 
    screws.
    Bend artwork and Plexiglas to conform to shape of 
    Header Housing. Slide into Housing.
    Align top Retainer with top panel of Header Hous-
    ing and fasten with tamper resistant screws. Fasten left and right Walls to sides of Header Hous-
    ing using tamper resistant screws. Fasten Walls to 
    top of cabinet with tamper resistant screws.
    Remove backing from decals and carefully place on 
    Walls. Smooth out from center. Smooth or pop out 
    any bubbles with knife or pin.
    HEADER HOUSING
    EXTENDER
    RIGHT WALL
    UNUSED HOLE LEFT WALL 
    						
    							11Midway Amusement Games, LLC
    1
    2
    3 Triple Header Installation
    CENTER BRACE RIGHT PANEL
    LEFT PANEL
    RETAINER
    ARTWORK RETAINER
    EXTENDER TOP PANEL
    LAMP ASSEMBLY
    GROUND LUGPLEXIGLAS
    PLEXIGLAS RETAINER
    Remove all items from cartons and inspect 
    for damage.
    Note that you may wish to install this 
    directly on top of the cabinets, rather than 
    lifting the assembly in step 2.
    Otherwise, align Bases on flat surface.
    Align Retainer holes with holes in front of 
    Bases. Fasten with Torx screws from 
    beneath.
    Align Center Braces on Base posts where 
    Bases meet. Align Side Panels on far ends 
    of Bases. Fasten with nylon inserted nuts.
    Align Top Panel holes over Side Panels and 
    Center Braces. Fasten with Torx screws 
    from above.
    Lift assembled header atop aligned cabinets 
    with open side facing front.
    Align lower retainer to cabinet front.
    Attach Base to cabinet with wood screws.
    Connect Lamp Cable Extenders to AC cable 
    through holes in front tops of cabinets.
    Bend artwork and Plexiglas slightly to conform 
    to shape of header. Slide into front of assembly.
    Align Retainer holes with Top Panel holes and 
    fasten with Torx screws from above.
    Smooth out artwork from behind.
    Hold Fluorescent Lamp Assemblies in position 
    above headers to attach Extenders to Lamp 
    connectors.
    Place ground lugs over studs on Light Boxes and 
    Base panels. Fasten with KEPS nuts.
    Place Fluorescent Lamp Assemblies on Top 
    Panels with bulbs inside header assembly. Fas-
    ten with Torx screws.
    BASE 
    						
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