Midway Off Road Thunder Operation Manual
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Diagnostic, Audit & Adjustment Menu System 3-11 Operator Menu (continued) Audits Menu (continued) Critical Audits Menu CRITICAL AUDITS Select CRITICAL AUDITS at the Audits Menu. The Critical Audits Menu reports general information about coin counts and game use. This menu reports information, but doesn’t permit changes . CRITICAL AUDITS MENU CREDITS and PARTIAL CREDITS permit you to assess currency collection. The other items present information on game operation. BONUS CREDITS. A running total of bonus credits that the video game awarded to players. GAME IN PROGRESS DURING LAST SHUTDOWN. W as the machine in Game-Play Mode when it entered Diagnostic Mode? This function answers the question. TIME SINCE LAST POWER-ON. This function measures the period between power-ups. The clock starts counting whenever you switch off the video game machine. CRITICAL AUDITS CREDITS 0 PARTIAL CREDITS 0 BONUS CREDITS 0 GAME IN PROGRESS DURING LAST SHUTDOW N: NO TIME SINCE LAST POW ER-ON: 2 DAYS, 20:36:35
Diagnostic, Audit & Adjustment Menu System 3-12 Operator Menu (continued) Audits Menu (continued) System Audits SYSTEM AUDITS Select SYSTEM AUDITS at the Audits Menu. The System Audits Menu reports general information about coin counts and game use. Coin Audits is a read-only screen. To exit, press TEST MODE. SYSTEM AUDITS MENU The System Audits Menu reports total quantities of coins, bills or credits collected by each active device. The menu does not calculate the value of the collected currency. This menu reports information, but does not permit you to make changes. To reset the coin, bill, and credit counters to zero, use the Clear Audits menu. W e recommend that you examine and record audit information before you make changes. Once you’ve cleared the counters, you can’t retrieve the previous data from the system. THE COIN COUNT AND BILL COUNT items help you to assess currency collection. The other items present information on game operation. RESET, LINK, AND SYNC statistics are measures of the game software’s ability to recover from conditions that adversely affect game play. SYSTEM AUDITS POWER ON TIME 0:00:00 RACE TIME 0:00:00 LINKED RACE TIME 0:00:00 POWER ON TIME SINCE LAST RESET 0:00:00 RACE TIME SINCE LAST RESET 0:00:00 NUMBER OF RESETS 0 NUMBER OF WATCHDOG RESETS 0 NUMBER OF GAMES SINCE WATCHDOG RESET 0 NUMBER OF GAMES SINCE PREVIOUS WATCHDOG RESET 0 NUMBER OF DEMOS SINCE LAST GAME 0 NUMBER OF LOST PLAYERS DURING A RACE 0 NUMBER OF LOST LINKS DURING A RACE 0 NUMBER OF RE-LINKS 0 NUMBER FOR OUT OF SYNC GAMES 0 LEFT COIN COUNT 0 RIGHT COIN COUNT 0 FOURTH COIN COUNT 0 BILL COUNT 0 SERVICE CREDITS 0 FREE CREDITS 0
Diagnostic, Audit & Adjustment Menu System 3-13 Operator Menu (continued) Audits Menu (continued) Player Audits Menu PLAYER AUDITS Select PLAYER AUDITS at the Audits Menu. The Player Audits Menu displays additional information about player statistics and ability. This information assists you in understanding game use and profitability. Player Audits is a read-only screen. PLAYER AUDITS MENU GAMES PLAYED. Total number of games that players played on this machine. CONTINUES. Total number of games on this machine that players paid to continue. FREE GAMES WON remains at zero if you turn off the bonus and award options. Refer to the General Adjustments Menu for the bonus and award options settings. STARTS. Number of games that players started. FREE GAMES %. Proportion of games that were free, expressed as a percentage. TIME EXPIRES. Number of times that time expired before a player completed the game. DID NOT FINISH. Number of incomplete games. FINISHES. Number of completed games. TWO, THREE AND FOUR-PLAYER RACES remain at zero if no other games are linked to this one.
Diagnostic, Audit & Adjustment Menu System 3-14 Operator Menu (continued) Audits Menu (continued) Track Audits Menu TRACK AUDITS Select TRACK AUDITS at the Audits Menu. The Track Audits Menu includes specific information about player choices and ability. This is a read-only menu. TYPICAL TRACK AUDITS MENU These audits cover several screen pages. The name of the track appears at the top of the page. Press the VOLUME UP or VOLUME DOW N buttons to move through these pages. TRUCK SELECTED WINNER Hyena 0 0 Outlaw 0 0 General 0 0 Thrasher 0 0 Silver Streak 0 0 Snake Eyes 0 0 Chieftan 0 0 Bad Omen 0 0 Nitro Ninja 0 0 Wilcat 0 0 Dust Devil 0 0 Stinger 0 0
Diagnostic, Audit & Adjustment Menu System 3-15 Operator Menu (continued) Audits Menu (continued) Truck Audits Menu TRUCK AUDITS Select TRUCK AUDITS at the Audits Menu. The Truck Audits Menu gives you specific information about player choices and ability. This is a read-only menu. Menu software includes several pages of audits. The name of the vehicle appears at the top of each menu page. Press the VOLUME UP or VOLUME DOW N buttons to navigate through these pages. TYPICAL AUDITS BY TRUCK SCREEN
Diagnostic, Audit & Adjustment Menu System 3-16 Operator Menu (continued) Adjustments Menu ADJUSTMENTS MENU Select ADJUSTMENTS MENU at the Operator Menu. The Adjustments Menu allows you to set game and player variables. Use these screens to optimize game performance and earnings. Highlight an option with the middle two diagnostic buttons inside the coin door. Select the option with the TEST MODE button. ADJUSTMENTS MENU GENERAL ADJUSTMENTS MENU LINKED –PLAY ADJUSTMENTS MENU TRACK DIFFICULTY ADJUSTMENTS MENU PRICING MENU VOLUME ADJUSTMENT FORCE FEEDBACK ADJUSTMENT CALIBRATE STEERING, GAS AND BRAKE SET TIME AND DATE RETURN TO PREVIOUS MENU
Diagnostic, Audit & Adjustment Menu System 3-17 Operator Menu (continued) Adjustments Menu (continued) General Adjustments Menu GENERAL ADJUSTMENTS MENU Select GENERAL ADJUSTMENTS MENU at the Adjustments Menu. At the General Adjustments Menu, you set the cabinet type, game display and measurement system. General Adjustments Menu options also control the cost and type of play. Highlight an option with the middle two diagnostic buttons inside the coin door. Press TEST MODE to enter Change Mode. Use the diagnostic switches to change the variable. Then press TEST MODE to save changes and exit the variable. GENERAL ADJUSTMENTS MENU FREE PLAY determines whether the game accepts money for play, or allows operation without charge. For free play, turn this option on. For paid play, turn this option off (the factory default). FREE RACE FOR 1 ST permits a free game for players who finish in first place. To award a free race to a first-place finisher, turn this option on. To eliminate the free race award, turn this option off. The factory default is on. FREE RACE FOR 1 ST (LINKED). This feature awards a free game to the first place finisher among human players. The feature only operates when a minimum number of players join in. To award a free race to a first-place finisher, turn this option on. To eliminate the free race award, turn this option off. Available settings include 2, 3 or 4 players, or off. The factory default setting is off.
Diagnostic, Audit & Adjustment Menu System 3-18 SHOW MILES PER HOUR sets the measurement system for display on game screens. To display speed in kilometers per hour, turn SHOW MILES PER HOUR off. To display speed in miles per hour, turn SHOW MILES PER HOUR on (the factory default). ADULT MODE. W hen you enable Adult Mode, the glamorous cheerleaders appear in bikinis. W hen you disable Adult Mode, the cheerleaders appear in more conservative attire. The default setting is on.
Diagnostic, Audit & Adjustment Menu System 3-19 Operator Menu (continued) Adjustments Menu (continued) Linked-Play Adjustments Menu LINKED PLAY ADJUSTMENTS MENU Select LINKED PLAY ADJUSTMENTS MENU at the Adjustments Menu. The Linked Play Adjustments Menu allows you to set the game cabinet network identity. After you cable the linked cabinets, use this menu to set up linked play. Highlight an option with the middle two diagnostic buttons inside the coin door. Press TEST MODE to enter Change Mode. Use the diagnostic switches to change the variable. Then press TEST MODE to save changes and exit the variable. LINKED-PLAY ADJUSTMENTS MENU Before proceeding, bring up the Linked Play Adjustments Menu on all linked cabinets. LINKED PLAY. After you link a cabinet to other games, turn on LINKED PLAY. Now game electronics can communicate with other cabinets. To prohibit linked play, turn off the feature. The factory default is off. UNIT ID determines the game’s address. Each linked game must have a unique number. Never use the same address for two cabinets. Sequence isn’t important. The factory default ID is 1. REINITIALIZE. After selecting the ID, exit the Menu System. Shut down each linked cabinet for one minute. (Leave the computers switched on.) Then restore power to all cabinets. The cabinets should initialize in Linked Mode. Verify linked operation by playing some linked games. FREE PLAY LINKED PLAY ENABLED UNIT ID (1-4): 1
Diagnostic, Audit & Adjustment Menu System 3-20 Operator Menu (continued) Adjustments Menu (continued) Track Difficulty Adjustments Menu TRACK DIFFICULTY ADJUSTMENTS MENU Select TRACK DIFFICULTY ADJUSTMENTS MENU at the Adjustments Menu. From the Track Difficulty Adjustments Menu, you set how much skill players need to complete races. Highlight an option with the middle two diagnostic buttons inside the coin door. Press TEST MODE to enter Change Mode. Use the diagnostic switches to change the variable. Then press TEST MODE to save changes and exit the variable. TRACK DIFFICULTY ADJUSTMENTS MENU LIMIT FREE RACES TO (LFRT) is the award cutoff point. LFRT prevents expert players from monopolizing a cabinet. The range is 1 to 100%. The factory default is 10%. BONUS START TIME. You can use this feature to award several seconds of extra time to starting players. The factory default is zero seconds. BONUS CHECKPOINT TIME. Use this feature to award several seconds of extra time as players pass checkpoints. The factory default is zero seconds. ADJUST TRACK DIFFICULTIES MENU allows you to modify the level of challenge that each track poses.