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Midway Off Road Thunder Operation Manual

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    							Diagnostic, Audit & Adjustment Menu System          3-11
    Operator Menu (continued)
    Audits Menu (continued)
    Critical Audits Menu
    CRITICAL AUDITS
    Select CRITICAL AUDITS at the Audits Menu. The Critical Audits Menu reports general information about
    coin counts and game use. This menu reports information, but doesn’t permit changes
    .
    CRITICAL AUDITS MENU
    CREDITS
     and PARTIAL CREDITS
     permit you to assess currency collection. The other items present
    information on game operation.
    BONUS CREDITS. 
    A running total of bonus credits that the video game awarded to players.
    GAME IN PROGRESS DURING LAST SHUTDOWN. 
    W as the machine in Game-Play Mode when it
    entered Diagnostic Mode? This function answers the question.
    TIME SINCE LAST POWER-ON. This function 
    measures the period between power-ups. The clock
    starts counting whenever you switch off the video game machine.
    CRITICAL AUDITS
    CREDITS 0
    PARTIAL CREDITS 0
    BONUS CREDITS 0
    GAME IN PROGRESS DURING LAST SHUTDOW N: NO
    TIME SINCE LAST POW ER-ON: 2 DAYS, 20:36:35 
    						
    							Diagnostic, Audit & Adjustment Menu System          3-12
    Operator Menu (continued)
    Audits Menu (continued)
    System Audits
    SYSTEM AUDITS
    Select SYSTEM AUDITS at the Audits Menu. The System Audits Menu reports general information about
    coin counts and game use. Coin Audits is a read-only screen.
    To exit, press TEST MODE.
    SYSTEM AUDITS MENU
    The System Audits Menu reports total quantities of coins, bills or credits collected by each active device.
    The menu does not calculate the value of the collected currency.
    This menu reports information, but does not permit you to make changes. To reset the coin, bill, and credit
    counters to zero, use the Clear Audits menu.
    W e recommend that you examine and record audit information before you make changes. Once you’ve
    cleared the counters, you can’t retrieve the previous data from the system.
    THE COIN COUNT AND BILL COUNT
     items help you to assess currency collection. The other items
    present information on game operation.
    RESET, LINK, AND SYNC 
    statistics are measures of the game software’s ability to recover from
    conditions that adversely affect game play.
    SYSTEM AUDITS
    POWER ON TIME 0:00:00
    RACE TIME 0:00:00
    LINKED RACE TIME 0:00:00
    POWER ON TIME SINCE LAST RESET 0:00:00
    RACE TIME SINCE LAST RESET 0:00:00
    NUMBER OF RESETS 0
    NUMBER OF WATCHDOG RESETS 0
    NUMBER OF GAMES SINCE WATCHDOG RESET 0
    NUMBER OF GAMES SINCE PREVIOUS WATCHDOG RESET 0
    NUMBER OF DEMOS SINCE LAST GAME 0
    NUMBER OF LOST PLAYERS DURING A RACE 0
    NUMBER OF LOST LINKS DURING A RACE 0
    NUMBER OF RE-LINKS 0
    NUMBER FOR OUT OF SYNC GAMES 0
    LEFT COIN COUNT 0
    RIGHT COIN COUNT 0
    FOURTH COIN COUNT 0
    BILL COUNT 0
    SERVICE CREDITS 0
    FREE CREDITS 0 
    						
    							Diagnostic, Audit & Adjustment Menu System          3-13
    Operator Menu (continued)
    Audits Menu (continued)
    Player Audits Menu
    PLAYER AUDITS
    Select PLAYER AUDITS at the Audits Menu. The Player Audits Menu displays additional information
    about player statistics and ability. This information assists you in understanding game use and profitability.
    Player Audits is a read-only screen.
    PLAYER AUDITS MENU
    GAMES PLAYED.
     Total number of games that players played on this machine.
    CONTINUES.
     Total number of games on this machine that players paid to continue.
    FREE GAMES WON
     remains at zero if you turn off the bonus and award options. Refer to the General
    Adjustments Menu for the bonus and award options settings.
    STARTS. 
    Number of games that players started.
    FREE GAMES %. 
    Proportion of games that were free, expressed as a percentage.
    TIME EXPIRES. 
    Number of times that time expired before a player completed the game.
    DID NOT FINISH. 
    Number of incomplete games.
    FINISHES. 
    Number of completed games.
    TWO, THREE AND FOUR-PLAYER RACES
     remain at zero if no other games are linked to this one. 
    						
    							Diagnostic, Audit & Adjustment Menu System          3-14
    Operator Menu (continued)
    Audits Menu (continued)
    Track Audits Menu
    TRACK AUDITS
    Select TRACK AUDITS at the Audits Menu. The Track Audits Menu includes specific information about
    player choices and ability. 
    This is a read-only menu.
    TYPICAL TRACK AUDITS 
    MENU
    These audits cover several screen pages. The name of the track appears at the top of the page. Press the
    VOLUME UP or VOLUME DOW N buttons to move through these pages.
    TRUCK SELECTED WINNER
    Hyena 0 0
    Outlaw 0 0
    General 0 0
    Thrasher 0 0
    Silver Streak 0 0
    Snake Eyes 0 0
    Chieftan 0 0
    Bad Omen 0 0
    Nitro Ninja 0 0
    Wilcat 0 0
    Dust Devil 0 0
    Stinger 0 0 
    						
    							Diagnostic, Audit & Adjustment Menu System          3-15
    Operator Menu (continued)
    Audits Menu (continued)
    Truck Audits Menu
    TRUCK AUDITS
    Select TRUCK AUDITS at the Audits Menu. The Truck Audits Menu gives you specific information about
    player choices and ability. 
    This is a read-only menu.
    Menu software includes several pages of audits. The name of the vehicle appears at the top of each menu
    page. Press the VOLUME UP or VOLUME DOW N buttons to navigate through these pages.
    TYPICAL AUDITS BY TRUCK SCREEN 
    						
    							Diagnostic, Audit & Adjustment Menu System          3-16
    Operator Menu (continued)
    Adjustments Menu
    ADJUSTMENTS MENU
    Select ADJUSTMENTS MENU at the Operator Menu. The Adjustments Menu allows you to set game and
    player variables. Use these screens to optimize game performance and earnings.
    Highlight an option with the middle two diagnostic buttons inside the coin door. Select the option with the
    TEST MODE button.
    ADJUSTMENTS MENU
    GENERAL ADJUSTMENTS MENU
    LINKED –PLAY ADJUSTMENTS MENU
    TRACK DIFFICULTY ADJUSTMENTS MENU
    PRICING MENU
    VOLUME ADJUSTMENT
    FORCE FEEDBACK ADJUSTMENT
    CALIBRATE STEERING, GAS AND BRAKE
    SET TIME AND DATE
    RETURN TO PREVIOUS MENU 
    						
    							Diagnostic, Audit & Adjustment Menu System          3-17
    Operator Menu (continued)
    Adjustments Menu (continued)
    General Adjustments Menu
    GENERAL ADJUSTMENTS MENU
    Select GENERAL ADJUSTMENTS MENU at the Adjustments Menu. At the General Adjustments Menu,
    you set the cabinet type, game display and measurement system. General Adjustments Menu options
    also control the cost and type of play.
    Highlight an option with the middle two diagnostic buttons inside the coin door. Press TEST MODE to
    enter Change Mode. Use the diagnostic switches to change the variable. Then press TEST MODE to save
    changes and exit the variable.
    GENERAL ADJUSTMENTS MENU
    FREE PLAY
     determines whether the game accepts money for play, or allows operation without charge.
    For free play, turn this option on. For paid play, turn this option off (the factory default).
    FREE RACE FOR 1
    ST permits a free game for players who finish in first place. To award a free race to a
    first-place finisher, turn this option on. To eliminate the free race award, turn this option off. The factory
    default is on.
    FREE RACE FOR 1
    ST (LINKED). 
    This feature awards a free game to the first place finisher among human
    players. The feature only operates when a minimum number of players join in. To award a free race to a
    first-place finisher, turn this option on. To eliminate the free race award, turn this option off. Available
    settings include 2, 3 or 4 players, or off. The factory default setting is off. 
    						
    							Diagnostic, Audit & Adjustment Menu System          3-18 SHOW MILES PER HOUR
     sets the measurement system for display on game screens. To display speed
    in kilometers per hour, turn SHOW  MILES PER HOUR off. To display speed in miles per hour, turn
    SHOW  MILES PER HOUR on (the factory default).
    ADULT MODE. 
    W hen you enable Adult Mode, the glamorous cheerleaders appear in bikinis. W hen you
    disable Adult Mode, the cheerleaders appear in more conservative attire. The default setting is on. 
    						
    							Diagnostic, Audit & Adjustment Menu System          3-19
    Operator Menu (continued)
    Adjustments Menu (continued)
    Linked-Play Adjustments Menu
    LINKED PLAY ADJUSTMENTS MENU
    Select LINKED PLAY ADJUSTMENTS MENU at the Adjustments Menu. The Linked Play Adjustments
    Menu allows you to set the game cabinet network identity. After you cable the linked cabinets, use this
    menu to set up linked play.
    Highlight an option with the middle two diagnostic buttons inside the coin door. Press TEST MODE to
    enter Change Mode. Use the diagnostic switches to change the variable. Then press TEST MODE to save
    changes and exit the variable.
    LINKED-PLAY ADJUSTMENTS MENU
    Before proceeding, bring up the Linked Play Adjustments Menu on all linked cabinets.
    LINKED PLAY. 
    After you link a cabinet to other games, turn on LINKED PLAY. Now game electronics can
    communicate with other cabinets. To prohibit linked play, turn off the feature. The factory default is off.
    UNIT ID
     determines the game’s address. Each linked game must have a unique number. Never use the
    same address for two cabinets. Sequence isn’t important. The factory default ID is 1.
    REINITIALIZE. 
    After selecting the ID, exit the Menu System. Shut down each linked cabinet for one
    minute. (Leave the computers switched on.) Then restore power to all cabinets. The cabinets should
    initialize in Linked Mode. Verify linked operation by playing some linked games.
    FREE PLAY
    LINKED PLAY ENABLED
    UNIT ID (1-4): 1 
    						
    							Diagnostic, Audit & Adjustment Menu System          3-20
    Operator Menu (continued)
    Adjustments Menu (continued)
    Track Difficulty Adjustments Menu
    TRACK DIFFICULTY ADJUSTMENTS MENU
    Select TRACK DIFFICULTY ADJUSTMENTS MENU at the Adjustments Menu. From the Track Difficulty
    Adjustments Menu, you set how much skill players need to complete races.
    Highlight an option with the middle two diagnostic buttons inside the coin door. Press TEST MODE to
    enter Change Mode. Use the diagnostic switches to change the variable. Then press TEST MODE to save
    changes and exit the variable.
    TRACK DIFFICULTY ADJUSTMENTS MENU
    LIMIT FREE RACES TO
     (LFRT) is the award cutoff point. LFRT prevents expert players from
    monopolizing a cabinet. The range is 1 to 100%. The factory default is 10%.
    BONUS START TIME.
     You can use this feature to award several seconds of extra time to starting
    players. The factory default is zero seconds.
    BONUS CHECKPOINT TIME.
     Use this feature to award several seconds of extra time as players pass
    checkpoints. The factory default is zero seconds.
    ADJUST TRACK DIFFICULTIES MENU
     allows you to modify the level of challenge that each track poses. 
    						
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