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Midway Gauntlet Dark Legacy 39in Service Manual

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    							22Midway Games West Inc.
    Chapter 3 System
    You can adjust Attract Mode volume independently of Game volume. Use the joystick to raise or lower 
    volume level. Music plays continuously while setting volume.
    Use the Player 1 START button to choose Game or Attract volume adjustment. When the selected vari-
    able flashes, use the joystick to change the level.
    Game volume adjusts from zero to maximum. The game seems more realistic if players experience loud 
    sounds during play. These weapons do not have silencers.
    Attract volume is continuously adjustable from Mute (zero) to maximum. For greater profits, make 
    Attract Mode loud to draw attention to Gauntlet: Dark Legacy.
    You adjust Attract and Game volume levels independently, but Attract cannot be louder than Game vol-
    ume. If you try this, Attract level automatically lowers proportionately. Lowering Attract level does not 
    affect Game setting.
    Volume level is represented a bar made of dots. The longer the bar, the higher the volume. 
    Press the Player 2 START button after making volume adjustments. The Player 1 START button cancels 
    your recent changes and returns both levels to what they were before you touched them.
    NOTE: These adjustments affect both the volume of the tests and game play. If the volume levels are set 
    to minimum (zero), there will be no sounds from the speakers during any of the audio tests. Set the volume 
    levels to a moderately high value when checking the game audio components and speakers. Return the lev-
    els to their previous settings after completing the tests.
    ADJUST VOLUME
    ADJUST VOLUME
    GAME
    ********************************************************************
    ********************************************************************
    ********************************************************************
    Attract (XX% of Game)
    ********************************************************************
    ********************************************************************
    ********************************************************************
    To ADJUST volume, Use Joystick
    to Select which volume, Press P1 START or TEST
    to RESTORE old setting, Press and hold P1 START or TEST
    to SAVE setting and exit, Press P2 START or CREDIT
    VOLUME ADJUSTMENT MENU SCREEN 
    						
    							Gauntlet: Dark Legacy23
    Chapter 3 System
    The Statistics report allows the operator to assess how well the game is being played. In addition to the 
    earnings, various game aspects are tracked to determine the player skill levels.
    Statistics may be reset to zero or allowed to increase after each viewing.
    The illustration shows how the report screen looks after the game is reset or is first turned on. Most statis-
    tics increase in value as the game is played. It is normal for some values to remain at zero: for example, the 
    Aux Coins count will not change unless an additional Currency Acceptor has been installed in the game, 
    and the Error Count will not change if no errors have occurred.
    Low counts in both coin and player statistics may suggest the game is too difficult for the skill levels of 
    the players at this location; high continue counts may indicate the game is too easy. Difficulty level and 
    other play characteristics may be adjusted from the Game Options menu.
    Record statistics before performing service or making repairs on the game.
    Press Player 2 START or service credit button to view system errors, which tell you the status of the hard-
    ware. Press Player 2 START again, and you will see user messages. Press Player 2 START again and you 
    will see histograms. Press Player 2 START again to see level histograms.
    Press both START buttons to cancel settings on screen and return all counts to factory default values.
    The HISTOGRAMS screens will have no bar graphs until the system has enough data to plot.
    The USER MSGS screen will contain no messages until the system detects an error.
    STATISTICS
    STATISTICS
    Left Coins :0
    Right Coins :0
    Service Credits :0
    1 Credit Games :0
    2+ Credit Games :0
    Idle Mins :0
    1 Player Mins :0
    2 Player Mins :0
    3 Player Mins :0
    4 Player Mins :0
    Number of Sessions :0
    Number of Join-Ins :0
    Total Game Starts :0
    Total Coins :0
    Average Time/Coin :0
    Percentage Play :0
    To clear these counters,
    Hold P1 START or TEST and press P2 START
    For more stats, Press P2 START or CREDIT
    STATISTICS REPORT MENU SCREEN 
    						
    							24Midway Games West Inc.
    Chapter 3 System
    These adjustments allow you to customize the game. Each variable changes an aspect of game appear-
    ance or play. Optimum settings cause high player interest and increase earnings.
    Use the joystick to select a menu item and to view the range of choices or change their value. Options 
    may be reset to factory defaults or changed after each viewing.
      Factory defaults are displayed in green text.
    The illustration shows how this report screen looks after game is reset or first turned on. Use joystick to 
    advance variables through range of choices. Some items have more options than others. View all options 
    before selecting one.
    The effects of these options can be judged by comparing statistics reports before and after changes were 
    made. As players become more familiar with the game, new features or increased difficulty will make the 
    game challenging and continue to generate interest.
    Difficulty adjusts the level of play difficulty. It ranges from easiest to hardest in several steps. Default is 
    Medium.
    Health Per Credit determines amount of health credits added to the timer each time a player uses a credit 
    by pressing the START button. It ranges from 300 to 1000. Factory default is 500.
    Blood controls whether blood and gore appear on screen when a character is killed. Factory default is 
    Ye s .
    GAME OPTIONS
    GAME OPTIONS
    Difficulty:
    5 Medium
    Health Per Credit:
    500
    Blood:
    Ye s
    Freeplay Demo Mode:
    No
    Health Decrease Timer:
    Normal
    Text In:
    English
    Reduce Hints:
    No
    Audio Mode:
    Stereo
    Audio in Attract:
    Often
    Cabinet Type:
    4 Players 1 Cabinet
    Contest Enabled:
    Ye s
    Codes Enabled:
    Ye s
    Allow Password:
    Ye s
    Clear Password Files:
    No
    Auto Clear Highscores:
    Ye s
    Restore Factory Game Options:
    No
    To change settings use Joystick
    To RESTORE old setting, press P1 START or TEST
    To SAVE setting and exit, press P2 START or CREDIT
    GAME OPTIONS MENU SCREEN 
    						
    							Gauntlet: Dark Legacy25
    Chapter 3 System
    Freeplay Demo Mode increases the maximum number of health credits allowed on the health timer per 
    game credit beyond normal game limits. Factory default is Off.
    Health Decrease Timer sets the speed of the Health timer. It ranges from Off to Fast in several steps. Fac-
    tory default is Normal.
    Texts In selects the language of the on-screen announcements and hints. Selection of a different language 
    changes the player information presented only on the screen. It does not change any of the voice announce-
    ments, menu screens or tests. Factory default is English.
    Reduce Hints sets the frequency of visual and verbal assistance to a player during the game. Yes 
    decreases the frequency of hints. Factory default is No.
    Audio Mode sets the audio output of the game. Use Stereo for cabinets with more than one speaker. Use 
    Mono for cabinets with a single speaker. Factory default is Stereo.
    Audio in Attract sets the frequency of game play instructions while the game is idle and in Attract Mode. 
    It ranges from Never to Always. Factory default is Often.
    Cabinet Type configures the number and type of inputs for the cabinet. Factory default is 4 Players 1 Cab-
    inet. Factory default is 4 players 1 cabinet.
    Allow Password controls whether the game will save a players character experience with a three-digit 
    password for later games. Factory default is Yes. Take special caution before changing this setting, as 
    many registered players invest much time and money into building up their characters, which can only be 
    accessed with passwords.
    Contest Enabled allows Midway sponsored T-shirt promotion. Players who defeat Garm by collecting all 
    13 rune stones and winning the final battle are eligible for an I Beat Garm T-shirt. Factory default is Yes.
    Codes Enabled allows use of secret codes. Factory default is Yes
    Clear Password files controls password file deletion. Set this feature to Yes to delete all saved character 
    experience and passwords. Factory default is No. 
    Auto Clear Highscores sets whether the game will automatically reset the high score table from time to 
    time. Factory default is No.
    Restore Factory Game Options resets the Game Options. Set this option to Yes to reset the game to fac-
    tory default options. Factory default is No.
    Record the High Scores before making any option changes to the game.
    NOTE: Changes to Game Difficulty or Number of lives automatically reset the Player High Scores, since 
    these variables directly affect the ability to collect points . 
    						
    							26Midway Games West Inc.
    Chapter 3 System
    Use the Player 1 joystick to select menu items, view the range of choices, and change values. Options 
    may be reset to factory defaults or changed after each viewing.
    Custom pricing sets credits required to start and continue a game, rewards for buy-in and winning, etc. 
    Factory default are shown above. View all choices before selecting, as some items have more options than 
    others. Free offers no options. Free game incentives may reduce earnings.
    COIN OPTIONS
    PRICING OPTIONS
    PRICING OPTIONS
    Free Play:
    No
    Start Game Cost:
    2 Coins
    Continue Game Cost:
    2 Coins
    Bonus for quantity buy-in:
    None
    To change setting, use Joystick
    To RESTORE old Setting, Press P1 START or TEST
    To Save setting and exit, Press P2 START or CREDIT
    PRICING OPTIONS MENU SCREEN 
    						
    							Gauntlet: Dark Legacy27
    Chapter 3 System
    Mech setup permits operators to add or remove coin or bill mechanisms. Values are shown for all devices, 
    but changes to unused inputs have no effect if the mechanism is not in the game.
    The two DIP switches located at U13 and U12 on the SIO Board configure the Electronics Assembly for 
    various input and output devices. The on screen display shows the switch status for easy reference. See 
    Wiring Chapter for specific information on the function of switch positions.
    COIN OPTIONS
    PRICING OPTIONS
    DIP SWITCHES
    MECH SETUP 
    Activate mech to test. Current status:
    Mech 1 Mech 2 Mech 3 Mech 4 BILL Service
    Each Mech 1 pulse worth:
    1 Coin
    Each Mech 2 pulse worth:
    1 Coin
    Each Mech 3 pulse worth:
    1 Coin
    Each Mech 4 pulse worth:
    1 Coin
    Each Bill pulse worth:
    1 Coin
    Stats and Counters count:
    Coins
    To change setting, use Joystick
    To RESTORE old Setting, Press P1 START or TEST
    To Save setting and exit, Press P2 START or CREDIT
    MECH SETUP MENU SCREEN
    DIP SWITCHES
    U13
    -----
    1OFF
    2 OFF Run Game
    3 OFF Not Used
    4 OFF Not Used 
    5 OFF Not Used 
    6 OFF Not Used 
    7 OFF Not Used 
    8 OFF Not Used 
    U12
    -----
    1ON
    2 OFF Medium Resolution (512 x 384)
    3 ON 49-Way Joysticks
    4 ON Midway Cabinet/Harness 
    5 OFF SIO rev 1 or greater
    6 OFF Not Used 
    7 OFF Not Used 
    8 OFF Not Used 
    To return to Menu, Press P2 START or CREDIT
    DIP SWITCH MENU SCREEN 
    						
    							28Midway Games West Inc.
    Chapter 3 System
    These tests allow the operator to manually check each switch in the game. 
    Use the joystick to select the Controls Test. Press Player 1 START button to begin test. Activate each 
    switch and the indication on the screen changes state. Release the switch and the indicator returns to its 
    previous normally open or closed condition. Test switches in any combination.
    Each switch change should be exactly duplicated by a single indication on the menu screen. The alphanu-
    meric indicators next to each joystick should display three distinct settings as the stick is moved in each 
    direction toward its outermost limit.
    Player Controls Tests verify crossed wires, intermittent conditions, and stuck switches.
    OPERATOR CONTROLS are shown on screen under the MISC heading. Each switch change should be 
    exactly duplicated by a single indication on the menu screen.
    Operator Controls Tests verify crossed wires, intermittent conditions, and stuck switches.
    Coin and Cabinet Switches are shown on the screen without regard for their actual game location. Each 
    switch change should be exactly duplicated by a single indication on the menu screen.
    CONTROLS TEST
    NOTE. 
    Some switches may not be used in Gauntlet: Dark Legacy. Check wiring diagram before test-
    ing.
    CONTROLS TEST
    COIN MECHS
    -------------------
    1  2  3  4
    SVC BILL
    Plyr 1 Plyr 2 Plyr 3 Plyr 4 MISC
    -------- -------- -------- -------- --------
    •           
       0 0    0 0    0 0    0 0
               
    TILT
    START START START START VOL+
    MAGIC MAGIC MAGIC MAGIC VOL-
    FIGHT FIGHT FIGHT FIGHT TEST
    RUN RUN RUN RUN ITRLK
    GRN=Switch ok, RED=Switch ON, YEL=Switch not tested.
    Press TILT switch to activate coin counter
    Press and hold P2 START or CREDIT to return to menu
    CONTROLS TEST MENU SCREEN 
    						
    							Gauntlet: Dark Legacy29
    Chapter 3 System
    These tests verify the proper connection and operation of the audio components. There are no custom set-
    tings or variables in these tests, which are performed automatically.
    SPEAKER TEST sends alternating voice sounds to the left and right speakers. Voices should be clear and 
    distinct from each other. Each voice must come from the location identified. Refer to ADJUST VOLUME 
    screen if necessary to increase loudness for this test.
    The Speaker Test screen verifies crossed connections, incorrect phase, and distortion. Press the Player 2 
    START button to end the Audio Speaker Test and return to the SOUND TESTS menu.
    AUDIO HARDWARE TEST automatically tests the electronic components of the audio amplifier for 
    problems and reports the results as passed or failed.  Each failed result should be noted and referred 
    to qualified service personnel. This test also shows the revision numbers for the audio EPROMs and other 
    components. Press SERVICE CREDIT to return to the SOUND refer to the Troubleshooting Chapter.
    SOUND TESTS
    SPEAKER TEST
    LEFT        RIGHT
    To Return to Menu, Press P2 START or CREDIT
    SPEAKER TEST
    MENU SCREEN
    AUDIO HARDWARE TEST
    Hardware Reset: PASSED
    I/O Port Test: PASSED
    EPROM Revision: XX.X
    SDRC Revision: XX
    PM Checsum: XXXX
    S/RAM Test: PASSED
    D/RAM 0 Test: PASSED
    EPROM Bong Test : PASSED
    Software Reset: PASSED
    Sound FIFO Test: PASSED
    DCS2 OS Version: XX.XX
    To Return to Menu, Press P2 START or CREDIT
    AUDIO HARDWARE TEST REPORT SCREEN 
    						
    							30Midway Games West Inc.
    Chapter 3 System
    Monitor Tests provide patterns to verify monitor performance or make adjustments. Gauntlet: Dark Leg-
    acy uses a medium-resolution monitor. Other monitors may cause poor performance.
    Use the joystick to select a menu item. Press the Player 1 START button to begin the test. Once the menu 
    is open, use the joystick to select an option, and the Player 1 START button to begin it. Use the Player 1 
    START button to select various elements of each test. Press the Player 2 START button to return to the 
    Monitor Tests menu screen.
    COLOR BARS fills the screen with shades of colors to verify red, green, blue and white level dynamic 
    adjustments. Each bar should appear sharp, clear, and distinct from bars on either side.
    Borders must be visible on top, bottom, and sides of screen. Bars should not change screen position or 
    color as the background or border are removed or restored from the video display.
    Color Bars screen is useful in adjusting the monitor brightness and contrast.
    CONVERGENCE tests fill the screen with a grid and a series of dots. Grid and the dots should be all one 
    color, with no fringes or parallel images. Lines should be straight and dots round.
    Borders must be visible on top, bottom, and sides of screen. Lines and dots should not change position or 
    color as background or border are removed or restored from video display.
    Convergence tests are useful in verifying the monitor convergence, linearity, and dynamic focus.
    PURITY tests fill the screen with 100% of the chosen color at normal intensity. Each screen should be 
    uniform from top to bottom and side to side. No retrace lines or noise should be visible.
    Borders must be visible on top, bottom, and sides of screen. Image color should not change position or 
    color as the background or border are removed or restored from the video display.
    Purity tests help verify monitor intensity, black level, blanking and automatic degaussing.
    MONITOR TESTS
    MONITOR TESTS
    COLOR BARS
    CONVERGENCE
    PURITY
    To select test, Use joystick
    To run test, press P1 START or TEST
    To return to menu, press P2 START or CREDIT
    MONITOR TESTS MENU SCREEN 
    						
    							Gauntlet: Dark Legacy31
    Chapter 3 System
    These verify Hard Disk Drive functions. Some files can be repaired. These tests are automatic and the 
    results appear on the menu screen as they occur. There are no custom settings or adjustable variables in 
    these tests. The Player 2 START button aborts the tests.
    Hard Drive Connected test verifies interface between CPU Board Assembly and Hard Disk Drive. The 
    processor requests disk information. Data cannot be retrieved if there is a problem.
    Drive ID is an industry standard identification for Hard Disk type and capacity. This is a manufacturer 
    hardware number only; it does not identify software or program stored on drive assembly.
    Logical Sector Test performs a sector by sector read/verify test on the drive. As the status of each block of 
    sectors is checked, the speed of data transfer is compared to its acceptance limits.
    Tests Completed These tests run over and over. The number increases each time the test cycle repeats 
    (approx. every 5 minutes). After at least one cycle (pass) is complete, note any errors and press the 
    Player 2 START button to end the test.
    Checking File performs a file by file check of data stored on the hard disk drive and reports its findings. If 
    there are errors, the system tries to fix them (approx. 5 minutes per cycle). The system reports on the sever-
    ity of the errors and advises if they will affect game performance.
    DISK TESTS
    DRIVE READ TEST
    Hard Drive Connected: Yes
    Drive ID: XXXXXX
    Logical Sectors Available: XXXXXXX
    LBA MB/sec
    12216 5.862 avg
    4.541 min
    5.917 max
    Tests completed: 1
    To return to menu, Press P2 START or CREDIT
    DRIVE READ TEST MENU SCREEN
    FILE SYSTEM CHECK
    Total files used: XXXX
    Passes completed: X
    Checking File: XXXX
    To return to menu, Press P2 START or CREDIT
    FILE SYSTEM TEST SCREEN 
    						
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