Meadows Games Lazer Command Manual
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INTRODUCTIONLAZER COMMAND, a game of skill and strategy, is a game that depicts a futuristic battle between two groups of nuclear powered later tanks. The object of the game is to blow up all 15 enemy tanks while trying to evade being hit by opponent’s shooting lazers.The two opposing tanks are separated by either a simple “NOVICE” maze or a complex “EXPERT” maze.Only one of each player’s tank can move or shoot its lazer at a time,and this tank must be occupied by its respective driver. “For strategic purposes” the driver can be moved at any- time from tank to tank. (See Section “DRIVERS EJECT BUTTON,” page 3.) WARRANTYPRINTED CIRCUIT BOARDS:Contact the distributor from whom the game was purchased for warranty repair and/or replacement information. NOTE :Any PCB repair attempted by anyone other than factory authorized service people,or any damage due to improper handling or use shall void any existing warranty. Proper procedures for removal and replacement, as outlined in manual ,must be adhered to. DISPLAY MONITOR:Contact the distributor from whom the game was purchased for warranty repair and/or replacement information. NOTE :Any monitor repair attempted by anyone other than factory authorized people,or any damage due to improper handling or use, shall void any existin warranty. ALL EQUIPMENT RETURNED TO THE FACTORY MUST HAVE RETURN AUTHORIZATIONNUMBER AND TRAVEL FREIGHT PREPAID. PLEASE LIST SYMPTOMS OR PROBLEMSTO EXPEDITE REPAIRS. Page 1
LAZER COMMAND SETUP AND CHECKOUTWhen the game is received and’unpacked, save all packing materials in the event that it was damaged and must be returned.After reading “CABINET ENTRY” section,proceed to inspect the interior of the cabinet for loose or damaged connectors, wires, hardware, etc.If everything seems in satisfactory condition,plug the game in and play it as de- scribed in the section “GAME SEQUENCE.” For questions about length of play time,coins per game, sound level, or anything relating to picture image,see the section “ADJUSTMENTS/MAINTENANCE.” GAME SEQUENCE CONTROL AND SWITCH FUNCTIONS COIN:Operator selectable: 1 coin, 25c, per play 2 coins, 5W, per playSTART NOVICE/START EXPERT:Generates a simple or a complex maze on the display monitor and starts the game. 4-WAY CONTROL HANDLE:at a time. UP, DOWN,Allows manuevering in any one of 4 directions LEFT, RIGHT. . . ‘Page 2
DRIVERS EJECT BUTTON:Momentarily pressing EJECT BUTTON while actu- ating the control handle ejects the driver out of his tank. NOTE: It is not necessary to keep the EJECT BUTTON constantly depressed - only long enough to get driver out of tank he is presently in. To enteru+ another tank, after ejecting of after being blown p, a driver simply moves into another of his own tanks by moving the control handle. Thedriver from one side will not operate tanks of the opposing player. DISPLAY MONITOR:The upper left hand corner shows the time remaining during or at the end of game, and the upper middle section indicates coin credits. The lower left and right corners depict the number of enemy tanks “blown up”by the respective left and right player. The central area of the display shows the maze battlefield.The game ends when either all tanks of one player are blown up or if the time clock has run out.When the game has ended the word WINNER will be displayed on the side having blown up the largest number of enemy tanks.In the case of a tie,the word DRAW will appear in the center of the screen. CABINET ENTRYEntry into the LAZER cabinet is at three points:the coin door, the back door, and the control panel. COIN DOORThe coin door is hinged to open from right to left giving access to the following: Coin Box Coin Mechanism Control Panel Wing Nuts Page 3
BACK DOORThe back door tilts out from the top and lifts up for removal. This allows access to the following:
. .lunlock the transfer cradle and can be returned by actuating the wiper operating lever (17).Oversize diameter coins will fail to pass between the transfer cradle and the wiper and can be returned by operating the wiper lever.Coins that are oversizeF thickness will fail to pass between the magnet gate (11) and the main channel (5)and will have to be dislodged by actuating the wiper operating lever. Underweight coins will fail to overcome the transfer cradle counter- weight and can be returned by operating the wiper lever. A magnet is used to test the metallic composition of the coin. Highly magnetic coins,such as steel or iron,will be retained by the magnet and can be returned by actuating the wiper operating lever.Coins having comparatively high magnetic properties will be slowed down by the magnet and will drop off the rail short of the accept entrance and will be returned.Coins having little or no magnetic properties, such as brass or zinc,will pass through the magnetic field so fast they will overshoot the accept entrance and will be returned. ADJUSTMENTAll coin acceptors leave the factory adjusted for maximum performance. If, however, more been disassembled suggested.critical adjustmentis desired, or if the unit has for cleaning, the fo llowing adjustment procedure is Page 5
KICKER AND SEPARATORa. b. C. d. i e. f.h.Set the acceptor on a level surface with the back of the unit facing you \(the kicker and separator are on the back). Loosen the screws holding the kicker (1) and the separator (3)and move both the kicker (2) and the separator (4) as far to the right as they will go.Tighten the screws lightly. insert several test coins (both old and new) and note that some are returned by striking the separator. Loosen the separator screw and move the separator a slight amount to the left.Retighten the screw. insert the test coins again,and if some are still returned, repeat Step d until all coins are accepted. Loosen the kicker screw and move the kicker a slight amount to the right. Insert the test coins again and, if some of them are returned, repeat Step f until all coins are accepted. Be sure that both screws are tight after the adjustments have been made. THE MAGNETIC GATE ca.Set the acceptor with the front of the unit facing you in the test position. b.Turn the magnet gate adjustor (12) out (counter-clockwise) until none of the coins will fit through. Page 6
C.With a coin resting in the transfer cradle, turn the adjustor in (clockwise) until the coin barely passes through the magnet gate. d.Test this adjustment using several coins, and if any fail to pass through the magnet gate,repeat Step c until al ld.;coins are e.Fix the gate adjustor in this position with a drop of glue Loctite,if necessary. ACCEPTOR MAINTENANCEaccepted. or Depending on the environment in which the acceptor is used, periodic preventative maintenance should be performed. The mainplate (5) may be cleaned with any liquid household cleaner. Thorough rinsing and drying are necessary to remove deposits and/or film. Remove all metal particles from the magnet by guiding a screw- driver along the edges of themagnet.Remove the transfer cradle and undersize lever and clean thebushings and pivot pins and re-assemble. Spray the entire unit lightlywith WD-40, a silicone lubricant. 4-WAY CONTROL HANDLES, ADJUSTMENT AND MAINTENANCEThese controls are factory set and need no adjustment. However, if switch replacement is necessary,simply remove connector and two screws holding switch to plate. For fire button removal, unscrew with appro- priate tool or with a pair of regular pliers. Then remove slide on terminals. Page 7
DRIVERS EJECT BUTTON SWITCHES, ADJUSTMENT AND MAINTENANCEIf access to these switches is required see the section, “CABINET ENTRY.” To remove eithe;\of these switches, disconnect the slide on termina1sand undo the g/16” nut holding the SWitch to the control panel. NOVICE/EXPERT SWITCHESIn the event these switches need to be removed for replacement, gain access to them by following directions under the section, “CABINET ENTRY.” Continue by removing the g/16” nut holding the switch to the control panel. COINS PER GAME, ADJUSTMENTle to either 1 coi The number of plays per coin is switch adjustab game or 2 coins per game. See the illustration switch details.of the Logic PCBn per for l GAME TIME, ADJUSTMENT.Length can be set to either 1, 1.5, 2, or 3 minutes. See illustration of Logic PCB for switch details., Page 8
a DISPLAY MONITOR, ADJUSTMENT AND MAINTENANCEThe display monitor contains the follow ing adjustments from left to right: .Contrast:Adjustment for clear pictureBrightness:Adjustment to suit location Vertical Hold:Adjustment if picture flips Horizontal Hold:Adjustment if picture has diagona or is distorted Volume:Adjustment to suit location noise level For any maintenance see your “DISPLAY MONITOR MANUAL.” For access to display mon itor see “Back Door” section under “CAB INET ENTRY. ” PCB REMOVAL1 lines Before removing PCB’s, power cord should be disconnected. Note the position of PCB to the connector to ensure proper connection upon replacement. We 9
TROUBLE SHOOTING HINTS TESTING COMPONENTS OF GAMEButtons & Coin Switch are normally closed. When pushed they are open. The buttons can be by-passed by pulling off one of the terminals. Harness can be tested by an ohm-meter or continuity checker. Fuses are checked by visual inspection or continuity checker. Logic PCB & TV Monitor can be checked by substitution of a good replace- ment.Repair of logic PCB & monitor should only be serviced by experi- enced technicians. NO P I CTURE :Check if back of picture tube is lit, if not, inspect fuses, power cord,and power outlet.If these are good and tube is not lit, repair of monitor is necessary. If the tube is lit, check adjustments of brightness and contrast. Test continuity of logic board pins #l and #3 (5 volt dc power supply), and pin #5 (video output).If all check out,the problem is either the logic PCB or the monitor. NO SOUND:Check the adjustment of the volume control on the TV monitor. Test the continuity of the logic PCB J2-Pin 11 (audio signal), and the monitor pins #5 and #8 (speaker wires).Check the speaker, logic PCB, and TV monitor. ,Page 10