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Meadows Games Lazer Command Instruction Manual

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    							INTRODUCTIONLAZER COMMAND, a game of skill and strategy, is a game that depicts
    a futuristic battle between two groups of nuclear powered later tanks.
    The object of the game is to blow up all 15 enemy tanks while trying
    to evade being hit by opponent’s shooting lazers.The two opposing
    tanks are separated by either a simple “NOVICE” maze or a complex
    “EXPERT” maze.Only one of each player’s tank can move or shoot its
    lazer at a time,and this tank must be occupied by its respective
    driver.
    “For strategic purposes” the driver can be moved at any-
    time from tank to tank. (See Section “DRIVERS EJECT BUTTON,” page 
    3.)
    WARRANTYPRINTED CIRCUIT BOARDS:Contact the distributor from whom the game
    was purchased for warranty repair and/or replacement information.
    NOTE :Any PCB repair attempted by anyone other than factory
    authorized service people,or any damage due to improper
    handling or use shall void any existing warranty. Proper
    procedures for removal and replacement, as outlined in
    manual 
    ,must be adhered to.
    DISPLAY MONITOR:Contact the distributor from whom the game was
    purchased for warranty repair and/or replacement information.
    NOTE :Any monitor repair attempted by anyone other than factory
    authorized people,or any damage due to improper handling
    or use,
    shall void any 
    existin warranty.
    ALL EQUIPMENT RETURNED TO THE FACTORY MUST HAVE RETURN AUTHORIZATIONNUMBER AND TRAVEL FREIGHT PREPAID.
    PLEASE LIST SYMPTOMS OR PROBLEMSTO EXPEDITE REPAIRS.
    Page 1 
    						
    							LAZER COMMAND SETUP AND CHECKOUTWhen the game is received and’unpacked, save all packing materials
    in the event that it was damaged and must be returned.After reading
    “CABINET ENTRY” section,proceed to inspect the interior of the cabinet
    for loose or damaged connectors, wires, hardware, etc.If everything
    seems in satisfactory condition,plug the game in and play it as de-
    scribed in the section “GAME SEQUENCE.” For questions about length
    of play time,coins per game, sound level, or anything relating to
    picture image,see the section “ADJUSTMENTS/MAINTENANCE.”
    GAME SEQUENCE
    CONTROL AND SWITCH FUNCTIONS
    COIN:Operator selectable:
    1 coin, 25c, per play
    2 coins,
    5W, per playSTART NOVICE/START EXPERT:Generates a simple or a complex maze on
    the display monitor and starts the game.
    4-WAY CONTROL HANDLE:at a time.
    UP, DOWN,Allows manuevering in any one of 4 directions
    LEFT, RIGHT.
    .
    .
    ‘Page 2 
    						
    							DRIVERS EJECT BUTTON:Momentarily pressing EJECT BUTTON while actu-
    ating the control handle ejects the driver out of his tank.
    NOTE: It
    is not necessary to keep the EJECT BUTTON constantly depressed 
    - only
    long enough to get driver out of tank he is presently in. To enteru+ another tank, after ejecting of after being blown p, a driver simply
    moves into another of his own tanks by moving the control handle.
    Thedriver from one side will not operate tanks of the opposing player.
    DISPLAY MONITOR:The upper left hand corner shows the time remaining
    during or at the end of game,
    and the upper middle section indicates
    coin credits.
    The lower left and right corners depict the number of
    enemy tanks “blown 
    up”by the respective left and right player. The
    central area of the display shows the maze battlefield.The game ends
    when either all tanks of one player are blown up or if the time clock
    has run out.When the game has ended the word WINNER will be displayed
    on the side having blown up the largest number of enemy tanks.In the
    case of a tie,the word DRAW will appear in the center of the screen.
    CABINET ENTRYEntry into the LAZER cabinet is at three points:the coin door, the
    back door, and the control panel.
    COIN DOORThe coin door is hinged to open from right to left giving access to
    the following:
    Coin Box
    Coin Mechanism
    Control Panel Wing Nuts
    Page 3 
    						
    							BACK DOORThe back door tilts out from the top and lifts up for removal. This
    allows access to the following:
    
    						
    							.
    .lunlock the transfer cradle and can be returned by actuating the wiper
    operating lever 
    (17).Oversize diameter coins will fail to pass
    between the transfer cradle and the wiper and can be returned by
    operating the wiper lever.Coins that are 
    oversizeF
     thickness will
    fail to pass between the magnet gate (11) and the main channel 
    (5)and will have to be dislodged by actuating the wiper operating lever.
    Underweight coins will fail to overcome the transfer cradle counter-
    weight and can be returned by operating the wiper lever.
    A magnet is used to test the metallic composition of the coin. Highly
    magnetic coins,such as steel or iron,will be retained by the magnet
    and can be returned by actuating the wiper operating lever.Coins
    having comparatively high magnetic properties will be slowed down by
    the magnet and will drop off the rail short of the accept entrance and
    will be returned.Coins having little or no magnetic properties, such
    as brass or zinc,will pass through the magnetic field so fast they
    will overshoot the accept entrance and will be returned.
    ADJUSTMENTAll coin acceptors leave the factory adjusted for maximum performance.
    If, however, more
    been disassembled
    suggested.critical adjustmentis desired, or if the unit has
    for cleaning, the fo
    llowing adjustment procedure is
    Page 5 
    						
    							KICKER AND SEPARATORa.
    b.
    C.
    d.
    i
    e.
    f.h.Set the acceptor on a level surface with the back of the unit
    facing you 
    \(the kicker and separator are on the back).
    Loosen the screws holding the kicker (1) and the separator 
    (3)and move both the kicker (2) and the separator 
    (4) as far to
    the right as they will go.Tighten the screws lightly.
    insert several test coins (both old and new) and note that
    some are returned by striking the separator.
    Loosen the separator screw and move the separator a slight
    amount to the left.Retighten the screw.
    insert the test coins again,and if some are still returned,
    repeat Step d until all coins are accepted.
    Loosen the kicker screw and move the kicker a slight amount to
    the right.
    Insert the test coins again and, if some of them are returned,
    repeat Step f until all coins are accepted.
    Be sure that both screws are tight after the adjustments have
    been made.
    THE MAGNETIC GATE
    ca.Set the acceptor with the front of the unit facing you in the
    test position.
    b.Turn the magnet gate adjustor (12) out (counter-clockwise)
    until none of the coins will fit through.
    Page 
    6 
    						
    							C.With a coin resting in the transfer cradle, turn the adjustor in
    (clockwise) until the coin barely passes through the magnet gate.
    d.Test this adjustment using several coins, and if any fail to pass
    through the magnet gate,repeat Step c until al ld.;coins are
    e.Fix the gate adjustor in this position with a drop of glue
    Loctite,if necessary.
    ACCEPTOR MAINTENANCEaccepted.
    or
    Depending on the environment in which the acceptor is used, periodic
    preventative maintenance should be performed.
    The mainplate (5) may be cleaned with any liquid household cleaner.
    Thorough rinsing and drying are necessary to remove deposits and/or
    film.
    Remove all metal particles from the magnet by guiding a screw-
    driver along the edges of themagnet.Remove the transfer cradle and
    undersize lever and clean thebushings and pivot pins and re-assemble.
    Spray the entire unit lightlywith WD-40, a silicone lubricant.
    4-WAY CONTROL HANDLES, ADJUSTMENT AND MAINTENANCEThese controls are factory set and need no adjustment. However, if
    switch replacement is necessary,simply remove connector and two screws
    holding switch to plate. For fire button removal, unscrew with appro-
    priate tool or with a pair of regular pliers. Then remove slide on
    terminals.
    Page 7 
    						
    							DRIVERS EJECT BUTTON SWITCHES, ADJUSTMENT AND MAINTENANCEIf access to these switches is required see the section, “CABINET ENTRY.”
    To remove 
    eithe;\of these switches, disconnect the slide on termina1sand undo the 
    g/16” nut holding the SWitch to the control panel.
    NOVICE/EXPERT SWITCHESIn the event these switches need to be removed for replacement, gain
    access to them by following directions under the section, “CABINET ENTRY.”
    Continue by removing the 
    g/16” nut holding the switch to the control
    panel.
    COINS PER GAME, ADJUSTMENTle to either 1 coi
    The number of plays per coin is switch adjustab
    game or 2 coins per game. See the illustration
    switch details.of the Logic PCBn per
    for
    l
    GAME TIME, ADJUSTMENT.Length can be set to either 1, 1.5, 2, or 
    3 minutes. See illustration
    of Logic PCB for switch details.,
    Page 8 
    						
    							a
    DISPLAY MONITOR, ADJUSTMENT AND MAINTENANCEThe display monitor contains the follow
    ing adjustments from left to
    right:
    .Contrast:Adjustment for clear pictureBrightness:Adjustment to suit location
    Vertical Hold:Adjustment if picture flips
    Horizontal Hold:Adjustment if picture has diagona
    or is distorted
    Volume:Adjustment to suit location noise level
    For any maintenance see your “DISPLAY MONITOR MANUAL.”
    For access to display mon
    itor see “Back Door” section under “CAB INET
    ENTRY. ”
    PCB REMOVAL1 lines
    Before removing 
    PCB’s, power cord should be disconnected. Note the
    position of PCB to the connector to ensure proper connection upon
    replacement.
    We 9 
    						
    							TROUBLE SHOOTING HINTS
    TESTING COMPONENTS OF GAMEButtons 
    & Coin Switch are normally closed. When pushed they are open.
    The buttons can be by-passed by pulling off one of the terminals.
    Harness can be tested by an ohm-meter or continuity checker.
    Fuses are checked by visual inspection or continuity checker.
    Logic PCB 
    & TV Monitor can be checked by substitution of a good replace-
    ment.Repair of logic PCB 
    & monitor should only be serviced by experi-
    enced technicians.
    NO P I CTURE :Check if back of picture tube is lit, if not, inspect fuses,
    power cord,and power outlet.If these are good and tube is not lit,
    repair of monitor is necessary.
    If the tube is lit, check adjustments of brightness and contrast. Test
    continuity of logic board pins 
    #l and #3 (5 volt dc power supply), and
    pin 
    #5 (video output).If all check out,the problem is either the
    logic PCB or the monitor.
    NO SOUND:Check the adjustment of the volume control on the TV monitor.
    Test the continuity of the logic PCB 
    J2-Pin 11 (audio signal), and the
    monitor pins 
    #5 and #8 (speaker wires).Check the speaker, logic PCB,
    and TV monitor.
    ,Page 10 
    						
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