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Innovative Concepts In Entertainment Wheel Of Fortune Service Owners And Service Manual
Innovative Concepts In Entertainment Wheel Of Fortune Service Owners And Service Manual
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1 OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC. 10123 MAIN STREET, CLARENCE, NY 14031 SERVICE: 1–716–759–0360 FAX: 1–716–759–0884 E–MAIL: [email protected] WEBSITE: icegame.com
2 TABLE OF CONTENTS INTRODUCTION GAME FEATURES GAME PLAY INSTALLATION BEFORE YOU BEGIN INSTALLATION PROGRAMMING OPTIONS INTRODUCTION HOW TO ADJUST OPTIONS USING THE PROGRAMMING OPTIONS MAINTENANCE QUICK TROUBLESHOOTING GAME REPAIR OPERATIONAL BACKGROUND TROUBLESHOOTING PHILOSOPHY MECHANICAL REPAIR PARTS LISTINGS SCHEMATICS WARRANTY INFORMATION
3 INTRODUCTION GAME FEATURES Thank you for purchasing the new Wheel of Fortune game from I.C.E. By combining the great play appeal of Cyclone, the great name recognition of the immensely popular TV show Wheel of Fortune, and by adding the spinning wheel and great game sounds, we’ve taken the “Quick coin” game to a new level. You’ll find this game to be a huge money earner now and for years to come. Game cabinetry is stylish, yet bright and attractive using “glitter” decals to give it a glitzy look. The game has been designed as a centerpiece game that will enhance the look of any location. Thick 16 gauge metal panels and marine grade water resistant plywood make the game extremely durable. The top of the cabinet is made of a special high impact styrene that is easy to maintain, and a thick acrylic dome that is extremely strong, and more scratch resistant than polycarbonate. Up higher, the glitter covered marquee flashes the wheel of fortune letters to attract game players. Brilliant backlighting of the playfield completes the look. Electronics and sounds are the state of the art in digital technology. Robust design ensures a long trouble free life for your game. The game is very flexible with its programming options to allow it to be tailored to most locations easily. (For special non–standard options, call our service department for details). GAME PLAY The object of the game is to spin the wheel in the hope that it stops at the big bonus values. To spin the wheel the player must stop the rotating light in the “Spin Zone”. This will automatically spin the wheel for the player. The wheel spin is totally random. As is where the wheel stops.
4 BEFORE YOU BEGIN WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY. HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY. INSTALLATION The game comes ready to play with just a few simple things to keep in mind. 1. When installing the game, be sure you use a grounded A.C. outlet. If necessary, have it checked to be sure the ground is good. THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE OF THE GAME. IF THE A.C. GROUND DOES NOT WORK, THE GAME COULD DISCHARGE STATIC ELECTRICITY THROUGH THE GAME CIRCUITRY, WHICH COULD CAUSE DAMAGE. Make sure the game is level after installation. It is necessary to make sure the game is level so the game will work properly. TOOLS YOU WILL NEED The game normally comes fully assembled and ready for use. If however, you need to disassemble or reassemble the marquee to the game for any reason, all that is needed is a Phillips screwdriver, 7/64” Allen wrench and a 7/16” socket and ratchet. Place the game into its final location and use the adjusting feet to level the game. This is important to do, to assure proper operation of the game. CAUTION: CHECK THAT THE A.C. VOLTAGE RATING ON THE BACK OF THE GAME MATCHES THE A.C. VOLTAGE OF YOUR LOCATION. THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES OTHER THAN THOSE IT WAS DESIGNED FOR, PLEASE CONTACT OUR SERVICE DEPARTMENT FOR VOLTAGE CONVERSION INFORMATION. Plug the game into the A.C. outlet and turn power to the game on. The switch for the game is located on a power module inside the game. It is now time to program your game&&..
5 INTRODUCTION The Wheel of Fortune game is extremely flexible from a programming standpoint. This allows the customer to “fine tune” the game to his or her exact needs. This section will describe in detail each of the programming options and how they work. PLEASE READ THIS SECTION THOROUGHLY BEFORE CALLING OUR SERVICE DEPARTMENT. MOST QUESTIONS REGARDING SET–UP AND OPERATION WILL BE FULLY EXPLAINED HERE. HOW TO USE THE PROGRAMMING OPTIONS PROGRAMMING BUTTON - Use this button to enter and exit the programming mode. Press this button once to enter the mode, and once again to exit the mode. SELECT BUTTON - Use this button to scroll through and “step” through the various options. CHANGE BUTTON - Use this button to “change” the value of a particular option. PROGRAMMING OPTIONS SETTING YOUR PAYOUT PERCENTAGE The game has three basic adjustments to allow for percentaging the game properly. They are as follows: LIGHT RING VALUES - These values can be changed through programming to allow for different ticket and game play values. WHEEL JACKPOT VALUES - These can be changed through programming to allow for different ticket and game play values. DIFFICULTY - This makes it easier or harder to hit the “spin zone” target. This will make the wheel spin less or more often. The wheel is set up with a difficulty of “6” from the factory. This allows the average player to spin the wheel about once every 20 times. This setting is what we recommend you start with. It is important to keep it difficult enough to spin the wheel to keep the game interesting, but not so hard that it can’t be done. It is important for bystanders to see that it is easy enough to do, so they will want to play as well. CHANGING THIS SETTING IS THE EASIEST AND MOST EFFECTIVE WAY OF CHANGING YOUR PERCENTAGING.
6 FORMULATING YOUR PERCENTAGES The game comes from the factory based on a average 25 cent play, and a 1 cent retail ticket value, with a payback of 40%. AT THE END OF THIS SECTION ARE SOME BASIC EXAMPLES OF PAYOUT COMBINATIONS AND THE FORMULA FOR TRYING YOUR OWN COMBINATIONS. IF YOU ARE UNABLE TO MAKE ANY OF THESE COMBINATIONS WORK FOR YOU, PLEASE CONTACT OUR SERVICE DEPARTMENT. COINS PER CREDIT (OPTION #1) This option determines how many coins are needed to obtain 1 “credit”. Setting a “0” puts the game into free play mode. The range for this option is 0-10. The default value for this option is “1”. GAMES PER CREDIT (OPTION #2) This option determines how many games or turns the player gets per credit. This option is useful if you have a minimum coin value that is so high you need to give the customer multiple games to get good value. The range for this option is 1–10. The default value for this option is “1”. CREDIT DISCOUNTING (OPTION #3) This determines the number of consecutive credits (without playing a game) given before dispensing a free game. For example, if this option was set to “2”, each time 2 coins IN A ROW were put in, a free game would be given. The range for this option is 0–10. The default value for this option is “0”. VOLUME (OPTION #4) This option determines the sound volume of the game. Setting a “0” turns the sound to minimum. Setting a “10” ATTRACT TIME (OPTION #5) This option determines the duration of time between attract modes in minutes. The range for this option is 1–30. The default value for this option is “2”. ATTRACT MODE TYPE (OPTION #6) This option determines what type of attract mode (if any) is used. Setting a “0” turns the attract mode off. Setting a “1” makes sound only. Setting a “2” spins the wheel only. Setting a “3” gives both sound and the wheel spin. The default value for this option is “3” JUST FOR SPINNING TICKETS (OPTION #7) Enabling this option will give the player a predetermined amount of extra or “bonus” tickets before the wheel is spun. The tickets will begin to pay out as the wheel begins to spin. The range for this option is 0–50. Setting a “0” turns this option OFF. The default value of this option is “0”. PROGRAMMING OPTIONS
7 PROGRAMMING OPTIONS ZONE VALUES (OPTIONS #8–27) The ring light values can be adjusted through programming and by changing the decals on the playfield itself. This determines the ring light values for zones 1–20. Each zone can be set to pay out 0–20 tickets. The chart below will give you the default values for each zone, as well as translate the option number to the zone. Please see the chart above to realize the proper relationship between zone, option number, and position on the playfield. Example, Zone 10 is to the immediate right of the “spin zone” and is option #16. OPTION# ZONE# DEFAULT 81 3 92 3 10 3 4 11 4 4 12 5 5 13 6 5 14 7 6 15 8 7 16 9 8 17 10 10 18 11 10 19 12 8 20 13 7 21 14 6 22 15 5 23 16 5 24 17 4 25 18 4 26 19 3 27 20 3 WHEEL JACKPOT VALUES The jackpot values can be adjusted through programming and by changing the decals themselves. This helps to adjust for differing game play and ticket values NON–HOME JACKPOT VALUE, ZONE 10 (OPTION #28) This is the white jackpot wedge BELOW the words Wheel of Fortune on the center hub of the wheel. The numbers are removable and can be replaced with the other values supplied with the game. The range for this option is 0–1000. The default value for this option is “300” HOME JACKPOT VALUE ZONE 0 (OPTION #29) This is the white jackpot wedge ABOVE the words Wheel of Fortune on the center hub of the wheel. The numbers are removable and can be replaced with the other values supplied with the game. The range for this option is 0–1000. The default value for this option is “500”
8 PROGRAMMING OPTIONS BIG JACKPOT LOCKUP (OPTION #30) This option will allow the game to “Lock up” when either of the jackpot wedges are hit. This allows the location to save on tickets if the jackpot wedges are set to pay out a high amount. To clear the lock up, open the coin door and hit the “Ticket Reset” button on the cash box enclosure. The range for this option is 0–1. Setting a “1” turns this feature ON. The default value for this option is “0” (off). WHEEL DIFFICULTY (OPTION #31) this option determines how hard it is to stop the light in the “Spin Zone”. This adjusts the size of the “time window” to make it easier or harder. The numbers available represent MILLISECONDS (1/1000 th of a second). The range for this option is 1–20. The default value for this option is “6”. When the game is set to “6”, average players will hit the spin zone approximately once every 20 times. This is where we feel the game works best, balancing difficulty with the excitement of being able to hit the target on a consistent basis. CHANGE THIS SETTING TO RASIE OR LOWER THE PAYBACK PERCENTAGE. In the event that the wheel difficulty needs to be changed, please use the chart below to give you a rough idea of how your changes will affect game play. These numbers will vary according to the age group and skill of your customers. MILLISECONDS 1 IN XXXXXX HITS 1 1 IN 300 2 1 IN 120 3 1 IN 60 4 1 IN 45 5 1 IN 30 6 1 IN 20 (DEF) 7 1 IN 10 8 1 IN 5 WINABILITY (OPTION #32) If you wish to keep your percentages more accurate, or have some especially talented players that always win easily, you may want to use this option. What win ability does is this. You set the “wheel difficulty” option to a number that is harder to win such as “3” ( a one in 60 hit average). You then set this option to “20”. This means that after 20 games are played, the difficulty window will open to full open making it much easier to win. This way you’ll get a winner about every 20 games or so, but the more talented player would have to be much better to win. Since this still works based solely on skill, it remains fair and winnable for the advanced player, but will get easier to allow less skillful people to win as well. The range for this option is 0–100. Setting a “0” turns this option OFF. The default value for this option is “0”. COUNTER TYPE (OPTION #33) This option determines how the money counters work in the game. Setting a “0” has the counters work so that each time a COIN is inserted the counter will increment 1. Setting a “1” has the counter work that each time a CREDIT (one OR MORE coins) is inserted and earned, the counter will increment by 1. The default setting for this option is “0” (Advances once for each coin inserted). SOUND LOOP (OPTION #34) This option will loop a money payout sound and lock up the game until all tickets have been dispensed IN THE EVENT OF A JACKPOT. This can add extra excitement to the game. The range for this option is 0–1. Setting a “1” turns this option on. The default value for this option is “0”, OFF.
9 PROGRAMMING OPTIONS FACTORY RESET (OPTION #35) This option is used to GLOBALLY RE–SET all of the software settings to the FACTORY DEFAULT. Setting a “1” will re–set all of the settings to their factory default as when you first received the game. The default value for this option is “0” (NO RE–SET). IF YOU HAVE ANY QUESTIONS OR COMMENTS, PLEASE CONTACT OUR SERVICE DEPARTMENT AT: 716–759–0360 MON. THRU FRI. 8AM–6PM EST GAME SETTING EXAMPLES The examples shown below are intended to act as a guide when setting up your game. Please be advised these are generalities and your game in all likelihood will need to be adjusted for your particular clientele. 25–cent play - 1–cent ticket (spin zone) 7–6–6–5–5–4–4–3–3–2 Jackpot 500 - 300 6 MS Difficulty setting (average 1 in 20 spins) 80–cent play - 5–cent ticket (spin zone) 5–4–3–2–2–2–2–2–1–1 Jackpot 500 - 300 6 MS Difficulty setting (average 1 in 20 spins) 50–cent play - 1–cent ticket (spin zone) 10–10–9–9–8–8–7–7–7–7 Jackpot 900 - 900 7 MS Difficulty setting (average 1 in 15 spins) 5–cent play - 1–cent ticket (spin zone) 2–1–0–0–0–0–0–0–0–0 Jackpot Bankrupt - Bankrupt 5 MS Difficulty setting (average 1 in 30 spins) PAYOUT CALCULATION FORMULA If you would like to try to figure out your own payout calculations, please use the formula on the next page.
10 1. Assign Ticket Values to A–J, y (normally 19), and Jackpot 1 (J1; normally 300) and Jackpot 2 (J2; normally 500) 2. Add up values of A–D 3. Add up values of E–J and Divide by 6 4. Add the number you get in Step 2 to the number you get in Step 3 5. Take the number you get in Step 4 and divide it by 5 6. Take the number you get in Step 5 and multiply it by (y) 7. Add 905, J1 and J2 and divide that number by 20 Add the number you get form Step 6 and Step 7 together and divide that number by 20 *** This calculation assumes that the values on both sides of the spin zone are set the same. If you set the 2 sides different, run this calculation for both sides and average. Total Wheel Value = 905 + J1 + J2