Honeywell control panel VISTA32FBPT User Manual
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– 21 – Security Codes and Authority Levels (cont’d) To Change a Users Code CODE 1. Enter Master or Manager code and press the 8 key + user number to be changed. 2. Enter the new code for that user. ADD NEW USER? 0 = NO , 1 = YES The system will recognize that the user number is already in use and will prompt whether or not this is a new user. Enter 0 to change the existing users code to the code entered in step 3. USER 02 CHANGED SUCCESSFULLY The system will confirm that the change is allowed based on authorization level, and if so, will put t he new code into effect. Note that if changing one’s own code, the system will prompt for the new code to be re- entered. This prevents accidentally changing ones own code.
– 22 – Security Codes and Authority Levels (cont’d) To Delete a User CODE 1. Enter Master or Manager code and press the 8 key + user number to be deleted. 2. Enter Master or Manager code first entered. OK TO DELETE 0 = NO , 1 = YES The system will recognize that the User number is already in use and will prompt to confirm that it should be deleted. Press 0 (NO) or 1 (YES). USER CODE DELETED If yes, that users code will be removed from all partitions to which it was assigned, and all authorization levels and other information about that user will be deleted. Note that a user can only be deleted from the partition in which it was first assigned, and can only be deleted by a user with a higher authority level. A Users security code cannot be deleted by oneself.
– 23 – Accessing Other Partitions To Access another Partition Each keypad is assigned a default partition for dis play purposes, and will show only that partitions information. But, if the user is authorized, a keypad in one partition can be used to perform syst em functions in other partitions by using the GOTO command. Note that only those partitions authorized and programmed by the installer can be a ccessed in this manner. To GOTO another partition: READY 1. Enter your security code, then press + partition number (0-2). Entering partition number 0 will return the keypad to its original partition. 2.LOG-ON TO AAAA PART. X COMPLETE The keypad will remain in the new partition until directed to go to another partition, or until 2 minutes have elapsed with no keypad activity. AAAA = alpha descriptor programmed by the installer X = partition number Global Arming The Global Arming option may be assigned for use by some users. If Global Arming was enabled for use with your security code, a keypad prompt (message) shown below appears after pressing one of the arming function keys (STAY, INSTANT, AWAY, MAXIMUM, OFF). ARM P 1 2 HIT 0-2 X X The prompt displays all the partitions. The user may only arm/disarm the partitions they are assigned access to. To select the partition(s) that are to be armed, enter the desired number 1-2. An X will appear under that partition. Entering a partitions number again will delete the “X” and that partition will not arm when this prompt is exited. Pressing 0 will turn all partitions the user is assigned access to on/off. When completed, press to exit. All the partitions with the “X” will then arm/disarm.
– 24 – Accessing Other Partitions (cont’d) Global Arming Notes: When performing a Global Arm, if there are faults i n any of the selected partitions, the system will enter a Summary Mode. F aulted zones in all the selected partitions will be displayed. These fa ults must be corrected or bypassed. This Summary Mode will end in approxim ately 2 minutes if no keys are pressed. When performing a Global Disarm, if any of the sele cted partitions has a condition that would cause the keypad to beep (e.g. , alarm memory or a trouble condition), the system enters a Summary Mod e and displays the condition. This Summary Mode will end in approximat ely 2 minutes if no keys are pressed. Master Keypad Operation A Master keypad is one that reflects the status o f the entire system (Partitions 1-2) on its display. This is useful be cause it eliminates the need for a security officer in a building to have to lo g-on to various partitions from one partitions keypad to find out where an al arm has occurred. A description of a typical display follows: SYSTEM 1 2 STATUS R R The status of each partition is directly below the partition number on the display. Possible status indications include: A = Armed Away S = Armed Stay M = Armed Maximum I = Armed Instant R = Ready N = Not Ready B = Bypassed/Ready = Alarm T = Trouble F = Fire Alarm P = AC Power Failure L = Low System Battery C = Comm Fail To obtain more information regarding a particular p artition, enter [] + [Partition No.] (i.e., 2). This will allow viewing only of that partition. In order to affect that partition, the user must log o n with a code that has access to that partition. Also, in order for a user of an y partition to log onto the Master partition (Partition 3) to view the status of all partitions, and to perform any functions at the Master keypad, that us er must have access to all partitions. Otherwise, access will be denied.
– 25 – Accessing Other Partitions (cont’d) The following is an example of what would be displa yed for a fault condition on Zone 002 (Loading Dock Window) on Partition 1 (W arehouse) when logging on from a keypad on Partition 3: WHSE DISARMED HIT FOR FAULTS This is the normal display that appears at Partitio n 1s keypad(s). Pressing will display: FAULT 002 LOADING DOCK WINDOW Additional zone faults will be displayed one at a t ime. To display a new partitions status, press + [Partition No.]. This will display the status o f the new partition. The Armed LED on a Master keypad will be lit only if all partitions have been armed successfully. The Ready LED will be l it only if all partitions are ready to arm. The sounder on a Master keypad will reflect the sou nd of the most critical condition on all of the partitions. The priority o f the sounds is as follows: A. Pulsing fire alarm sounds B. Steady burglar alarm sounds C. Trouble sounds The sounder may be silenced by pressing any key on the Master keypad.
– 26 – Accessing Other Partitions (cont’d) Common Lobby Operation When an installation consists of a partition that is shared by users of other partitions in a building, the shared partition may be assigned as a “common lobby” partition for the system. An example of thi s might be in a medical building where there are two doctors and a common e ntrance area. This option employs logic for automatic arming and disarming of the common lobby. Partitions may be set to affect and/or atte mpt to arm the common lobby. This will affect the way the lobby will rea ct when arming or disarming activity occurs in another partition. Partitions that affect the lobby will cause the following to occur: a. When the first partition that affects the lobby is disarmed, the lobby will also be disarmed. b. The common lobby cannot be armed unless every parti tion selected to affect the lobby is armed. c. Arming the last partition that affects the lobby will not automatically attempt to arm the lobby. Partitions set to arm the lobby will cause the following to occur: a. Arming any partition programmed to arm the lobby wi ll automatically attempt to arm the lobby. If any faults exist in t he lobby partition, or another partition that affects the lobby is disarme d, the lobby cannot be armed, and the message “UNABLE TO ARM LOBBY PARTITI ON” will be displayed. The following chart summarizes how the common lobby partition will operate: Partition Affects Lobby Partition Arms Lobby Disarms When Partition Disarms Attempts to Arm When Partition Arms Can Be Armed if Other Partitions Disarmed NO NO NO NO YES YES NO YES NO NO YES YES YES YES NO NO YES ---ENTRY NOT ALLOWED---
– 27 – Accessing Other Partitions (cont’d) How User Codes Affect the Common Lobby Codes with “Global” Arming If your code is given “global arming” when it is de fined, the system displays a prompt that allows you to pick and choose the parti tions to be armed or disarmed. This eliminates the “automatic” operation of the lobby. Keep in mind, however, that if attempting to arm all the pa rtitions you have access to, and another affecting partition is disarmed, (o ne you do not have access to) you will not be able to arm the lobby, and the message “UNABLE TO ARM LOBBY PARTITON” will be displayed. Codes with “Non-Global” Arming If arming with a non-global code, the lobby partiti on operation will be automatic, as described in the previous table. Other Methods of Arming/Disarming When arming or disarming a partition that affects a nd/or arms the common lobby in one of the following manners, lobby logic remains active: Quick-Arm Keyswitch Wireless Button Wireless Keypad
– 28 – Checking For Open Zones Using the READY Key Before arming your system, all protected doors, win dows and other protection zones must be closed or bypassed (see BYPASSING sec tion). Otherwise the keypad will display a Not Ready message. Using th e READY key will display all zones that are faulted, making it easie r for you to secure any open zones. To show faulted zones: DISARMED - PRESS TO SHOW FAULTS NOTE: Some keypads light a green LED when the system is ready. If not lit, the system is not ready to be armed. READY 1. Do not enter security code, but simply press . FAULT 005 FRONT UPSTAIRS BEDROOM Typical fault display 2. DISARMED READY TO ARM Secure or bypass the zones displayed before arming the system. The Ready message will be displayed† when all protection zones have been either closed or bypassed. † NOTE: All or part of this message may be replaced by a customized message programmed by the installer. Bear this in mind whenever the instructions indicate that the DISARMED or READY message will be displayed.
– 29 – Displaying All Zone Descriptors Using the READY Key The Alpha Keypads can also display all the zone des criptors that are programmed in your system. The abbreviated instruct ions for the READY key will appear first, followed by the zone descrip tors. Displaying all descriptors is useful when you need to know the zon e number of a particular zone, as when bypassing zones. The Disarmed-Ready to arm message must be displayed before zone descriptors can be displayed. READY Press the key and hold down for at least 5 seconds.
– 30 – Bypassing Protection Zones Using the 6 BYPASS Key This key is used when you want to arm your system with one or more zones intentionally unprotected. Bypassed zones are unprot ected and will not cause an alarm when violated while your system is armed. All bypasses are removed when an OFF sequence (security code plus OFF) is performed. Bypasses are also removed if the arming procedure that follows the bypass command is not successful. NOTE: The system will not allow fire or emergency z ones to be bypassed. To bypass zones, the system must be disarmed first. BYPASS 1. Enter your security code and press 6 . 2. Enter zone number(s) for the zones to be bypassed (e.g., 001, 002, 003, etc.). IMPORTANT! All single-digit numbers must be preceded by “00” ( for example, enter 001 for zone 1). 3. Press [ ] + [ ]. 4. BYPASS 007 FRONT UPSTAIRS BEDROOM Typical bypass message When finished, the keypad will display the word BYPASS along with each bypassed zone number. Wait for these zones to be displayed before arming. Arming the system before bypassed zones are displayed eliminates all bypasses. 5. DISARMED BYPASS READY TO ARM Arm the system as usual when the keypad displays ready to arm message. Quick Bypass Your system allows you to easily bypass all open (f aulted) zones without having to enter zone numbers individually. Note: All bypasses are removed when an OFF sequence (sec urity code plus OFF) is performed To use the Quick Bypass feature: BYPASS 1. Enter your security code and press 6 then press # .