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Honeywell control panel VISTA32FBPT User Manual

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    – 21 – 
    Security Codes and Authority Levels (cont’d) 
    To Change a Users Code 
        CODE 
    1.  Enter Master or Manager code and press the    8    key + user number 
    to be changed. 
    2.  Enter the new code for that user.  
    ADD NEW USER? 
    0 = NO , 1 = YES  
    The  system  will  recognize  that  the  user  number  is  
    already in use and will prompt whether or not this 
    is  a  new  user.    Enter  0  to  change  the  existing  
    users code to the code entered in step 3.  
     
    USER  02  CHANGED 
    SUCCESSFULLY 
    The system will confirm that the change is allowed  
    based on authorization level, and if so, will put t he 
    new code into effect.  
    Note  that  if  changing  one’s  own  code,  the 
    system  will  prompt  for  the  new  code  to  be  re-
    entered.  This  prevents  accidentally  changing  ones 
    own code.   
     
                                  
    						
    							   
    – 22 – 
    Security Codes and Authority Levels (cont’d) 
    To Delete a User 
       CODE 
    1.  Enter Master or Manager code and press the    8    key + user number 
    to be deleted. 
    2.  Enter Master or Manager code first entered.  
    OK TO DELETE  
    0 = NO , 1 = YES  
    The  system  will  recognize  that  the  User  number  
    is  already  in  use  and  will  prompt  to  confirm  that 
    it should be deleted. Press 0 (NO) or 1 (YES).  
    USER CODE 
    DELETED 
    If  yes,  that  users  code  will  be  removed  from  all  
    partitions  to  which  it  was  assigned,  and  all 
    authorization  levels  and  other  information  about 
    that  user  will  be  deleted.  Note  that  a  user  can 
    only be deleted from the partition in which it was  
    first  assigned,  and  can  only  be  deleted  by  a  user  
    with  a  higher  authority  level.  A  Users  security 
    code cannot be deleted by oneself.   
    						
    							  
    – 23 – 
    Accessing Other Partitions 
    To Access another Partition 
    Each  keypad  is  assigned  a  default  partition  for  dis play  purposes,  and  will 
    show  only  that  partitions  information.  But,  if  the   user  is  authorized,  a 
    keypad  in  one  partition  can  be  used  to  perform  syst em  functions  in  other 
    partitions  by  using  the  GOTO command.  Note  that  only  those  partitions 
    authorized and programmed by the installer can be a ccessed in this manner. 
    To GOTO another partition: 
        READY 
    1.  Enter your security code, then press     + partition number (0-2). 
      Entering partition number 0 will return the keypad  to its original 
    partition. 
    2.LOG-ON TO      AAAA 
    PART. X   COMPLETE 
    The  keypad  will  remain  in  the  new  partition  
    until  directed  to  go  to  another  partition,  or 
    until  2  minutes  have  elapsed  with  no  keypad  
    activity. 
    AAAA  =  alpha  descriptor  programmed  by  the 
    installer  
    X = partition number  
    Global Arming 
    The  Global  Arming  option  may  be  assigned  for  use  by   some  users.  If  Global 
    Arming  was  enabled  for  use  with  your  security  code,   a  keypad  prompt 
    (message)  shown  below  appears  after  pressing  one  of   the  arming  function 
    keys (STAY, INSTANT, AWAY, MAXIMUM, OFF).  
    ARM  P 1 2  
    HIT 0-2  X X  
    The  prompt  displays  all  the  partitions.  The  user  
    may  only  arm/disarm  the  partitions  they  are  
    assigned access to.   
    To  select  the  partition(s)  that  are  to  be  armed,  
    enter  the  desired  number  1-2.  An  X  will  appear 
    under  that  partition.  Entering  a  partitions 
    number  again  will  delete  the  “X”  and  that 
    partition will not arm when this prompt is exited.   
     
    Pressing  0  will  turn  all  partitions  the  user  is  
    assigned access to on/off.  
    When completed, press   to exit. All  the partitions 
    with the “X” will then arm/disarm.  
    						
    							   
    – 24 – 
    Accessing Other Partitions (cont’d) 
    Global Arming Notes: 
      When  performing  a  Global  Arm,  if  there  are  faults  i n  any  of  the  selected 
    partitions,  the  system  will  enter  a  Summary  Mode.  F aulted  zones  in  all 
    the  selected  partitions  will  be  displayed.  These  fa ults  must  be  corrected 
    or bypassed. This Summary Mode will end in approxim ately 2 minutes if 
    no keys are pressed. 
       When performing a Global Disarm, if any of the sele cted partitions has a 
    condition  that  would  cause  the  keypad  to  beep  (e.g. ,  alarm  memory  or  a 
    trouble  condition),  the  system  enters  a  Summary  Mod e  and  displays  the 
    condition. This Summary Mode will end in approximat ely 2 minutes if no 
    keys are pressed. 
    Master Keypad Operation 
    A  Master  keypad  is  one  that  reflects  the  status  o f  the  entire  system 
    (Partitions  1-2)  on  its  display.    This  is  useful  be cause  it  eliminates  the  need 
    for  a  security  officer  in  a  building  to  have  to  lo g-on  to  various  partitions 
    from one partitions keypad to find out where an al arm has occurred. 
    A description of a typical display follows: 
    SYSTEM  1 2   
    STATUS  R R   
    The  status  of  each  partition  is  directly  below  the  partition  number  on  the 
    display. Possible status indications include: 
    A = Armed Away  S = Armed Stay  M = Armed Maximum 
    I  = Armed Instant  R = Ready  N =  Not Ready 
    B  = Bypassed/Ready   = Alarm  T = Trouble 
    F  = Fire Alarm  P = AC Power Failure  L = Low System Battery 
    C  = Comm Fail 
    To  obtain  more  information  regarding  a  particular  p artition,  enter  []  + 
    [Partition  No.]  (i.e.,  2).    This  will  allow  viewing  only of  that  partition.    In 
    order to affect that partition, the user must log o n with a code that has access 
    to  that  partition.    Also,  in  order  for  a  user  of  an y  partition  to  log  onto  the 
    Master  partition  (Partition  3)  to  view  the  status   of all  partitions,  and  to 
    perform  any  functions  at  the  Master  keypad,  that  us er  must  have  access  to 
    all partitions.  Otherwise, access will be denied.  
    						
    							  
    – 25 – 
    Accessing Other Partitions (cont’d) 
    The  following  is  an  example  of  what  would  be  displa yed  for  a  fault  condition 
    on  Zone  002  (Loading  Dock  Window)  on  Partition  1  (W arehouse)  when 
    logging on from a keypad on Partition 3: 
    WHSE DISARMED 
    HIT  FOR FAULTS 
    This is the normal display that appears at Partitio n 1s keypad(s). Pressing   
    will display: 
    FAULT 002 LOADING 
    DOCK WINDOW 
    Additional  zone  faults  will  be  displayed  one  at  a  t ime.    To  display  a  new 
    partitions status, press   + [Partition No.].  This will display the status o f the 
    new partition.  
    The  Armed  LED  on  a  Master  keypad  will  be  lit  only   if all  partitions  have 
    been  armed  successfully.    The  Ready  LED  will  be  l it  only  if all  partitions 
    are ready to arm.  
    The  sounder  on  a  Master  keypad  will  reflect  the  sou nd  of  the  most  critical 
    condition on all of the partitions.  The priority o f the sounds is as follows: 
      A.  Pulsing fire alarm sounds  
      B.  Steady burglar alarm sounds 
      C.  Trouble sounds  
    The sounder may be silenced by pressing any key on  the Master keypad. 
      
    						
    							   
    – 26 – 
    Accessing Other Partitions (cont’d) 
    Common Lobby Operation 
    When  an  installation  consists  of  a  partition  that  is  shared  by  users  of  other 
    partitions  in  a  building,  the  shared  partition  may  be  assigned  as  a  “common 
    lobby”  partition  for  the  system.    An  example  of  thi s  might  be  in  a  medical 
    building where there are two doctors and a common e ntrance area. 
    This option employs logic for automatic arming and  disarming of the common 
    lobby.    Partitions  may  be  set  to  affect  and/or  atte mpt  to  arm  the  common 
    lobby.  This will affect the way the lobby will rea ct when arming or disarming 
    activity occurs in another partition.  
    Partitions that  affect the lobby will cause the following to occur: 
    a.   When the first partition that affects  the lobby is  disarmed, the lobby will 
    also be disarmed. 
    b.   The  common  lobby  cannot  be  armed  unless  every  parti tion  selected  to 
    affect the lobby is armed. 
    c.   Arming  the  last  partition  that  affects  the  lobby  will  not  automatically 
    attempt to arm the lobby. 
    Partitions set to  arm the lobby will cause the following to occur: 
    a.   Arming any partition programmed to arm the lobby wi ll automatically 
    attempt to arm the lobby.  If any faults exist in t he lobby partition, or 
    another partition that affects the lobby is disarme d, the lobby cannot be 
    armed, and the message “UNABLE TO ARM LOBBY PARTITI ON” will 
    be displayed. 
    The following chart summarizes how the common lobby  partition will 
    operate: 
    Partition Affects  Lobby  Partition Arms 
    Lobby  Disarms When 
    Partition Disarms  Attempts to Arm 
    When Partition  Arms  Can Be Armed if 
    Other Partitions  Disarmed 
    NO  NO  NO  NO  YES 
    YES  NO  YES  NO  NO 
    YES  YES  YES  YES  NO 
    NO  YES  ---ENTRY NOT ALLOWED--- 
         
    						
    							  
    – 27 – 
    Accessing Other Partitions (cont’d) 
    How User Codes Affect the Common Lobby 
    Codes with “Global” Arming  
    If your code is given “global arming” when it is de fined, the system displays a 
    prompt that allows you to pick and choose the parti tions to be armed or 
    disarmed. This eliminates the “automatic” operation  of the lobby.  Keep in 
    mind, however, that if attempting to arm all the pa rtitions you have access 
    to, and another affecting partition is disarmed, (o ne you do not have access 
    to) you will not be able to arm the lobby, and the  message “UNABLE TO 
    ARM LOBBY PARTITON” will be displayed. 
    Codes with “Non-Global” Arming 
    If arming with a non-global code, the lobby partiti on operation will be 
    automatic, as described in the previous table.  
    Other Methods of Arming/Disarming  
    When arming or disarming a partition that affects a nd/or arms the common 
    lobby in one of the following manners, lobby logic  remains active: 
       Quick-Arm 
       Keyswitch 
       Wireless Button 
       Wireless Keypad 
                           
    						
    							   
    – 28 – 
    Checking For Open Zones 
    Using the 
    
       
          
       
    READY Key 
    Before arming your system, all protected doors, win dows and other protection 
    zones  must  be  closed  or  bypassed  (see  BYPASSING  sec tion).    Otherwise  the 
    keypad  will  display  a  Not  Ready  message.  Using  th e  READY  key  will 
    display all zones that are faulted, making it easie r for you to secure any open 
    zones.  
    To show faulted zones: 
     DISARMED - PRESS 
      TO SHOW FAULTS 
    NOTE:  Some keypads light a green LED when 
    the system is ready. If not lit, the system is not  
    ready to be armed.  
       READY 
    1.  Do not enter security code, but simply press      . 
    FAULT   005  FRONT 
    UPSTAIRS BEDROOM  Typical fault display 
     
    2. DISARMED 
    READY TO ARM 
     
    Secure  or  bypass  the  zones  displayed  before  
    arming  the  system.  The  Ready  message  will  
    be  displayed†
      when  all  protection  zones  have 
    been either closed or bypassed.  †  NOTE:  All or part of this message may be 
    replaced by a customized message programmed  
    by the installer.  Bear this in mind whenever 
    the instructions indicate that the  
    DISARMED or READY message will be  
    displayed.  
       
              
    						
    							  
    – 29 – 
    Displaying All Zone Descriptors 
    Using the 
    
      READY Key 
    The  Alpha  Keypads  can  also  display  all  the  zone  des
    criptors  that  are 
    programmed  in  your  system.  The  abbreviated  instruct ions  for  the READY 
    key  will  appear  first,  followed  by  the  zone  descrip tors.  Displaying  all 
    descriptors is useful when you need to know the zon e number of a particular 
    zone, as when bypassing zones.  
    The Disarmed-Ready to arm message must be displayed  before zone 
    descriptors can be displayed.  
       READY 
      Press the      key and hold down for at least 5 seconds. 
        
    						
    							   
    – 30 – 
    Bypassing Protection Zones 
    Using the   6  BYPASS Key 
    This  key  is  used  when  you  want  to  arm  your  system  with  one  or  more  zones 
    intentionally  unprotected.  Bypassed  zones  are  unprot ected  and  will  not  cause  an 
    alarm  when  violated  while  your  system  is  armed.  All   bypasses  are  removed  when  an 
    OFF sequence (security code plus OFF) is performed.  Bypasses are also removed if the 
    arming procedure that follows the bypass command is  not successful. 
    NOTE: The system will not allow fire or emergency z ones to be bypassed. 
    To bypass zones, the system must be disarmed first.  
       BYPASS 
    1.  Enter your security code and press   6   . 
    2.  Enter zone number(s) for the zones to be bypassed  (e.g., 001, 002, 003, etc.). 
      IMPORTANT!  All single-digit numbers must be preceded by “00” ( for example, 
    enter 001 for zone 1). 
    3.  Press [ ] + [ ]. 
    4.  BYPASS  007 FRONT 
    UPSTAIRS BEDROOM 
    Typical bypass message  When finished, the keypad will display the word  
    BYPASS along with each bypassed zone number. 
    Wait for these zones to be displayed before arming. 
    Arming the system before bypassed zones are 
    displayed eliminates all bypasses. 
    5.  DISARMED BYPASS 
    READY TO ARM  
    Arm the system as usual when the keypad displays 
    ready to arm message.  
    Quick Bypass 
    Your  system  allows  you  to  easily  bypass  all  open  (f aulted)  zones  without  having  to 
    enter zone numbers individually.   
    Note:  All bypasses are removed when an OFF sequence (sec urity code plus OFF) is 
    performed  
    To use the Quick Bypass feature: 
                                                                                                                                                      BYPASS 
    1.     Enter your security code and press         6  then press    # . 
      
    						
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