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Casio Px5 Manual

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    							E-10
    Using Built-in Tones (Tutorial)
    You can use the editing procedures explained in this 
    section to edit tones and apply effects as desired. After 
    editing a tone, you can give it a name and save it as a 
    user tone.
    For information about tone editing, see “To edit a 
    tone” (page E-10).
    For information about applying an effect (DSP and/
    or system effect) to a tone, see “Applying Effects to 
    Notes” (page E-18).
    To change the effects and/or functions assigned to 
    wheel, knob, and slider operations, see “Using the 
    Stage Setups (Tutorial)” (page E-31).
    1.Specify the number of the tone you want to 
    edit.
    2.Press the ep (EDIT) button.
    This displays the editing screen.
    3.Use the dt (w) and ek (q) buttons to select 
    “Tone”, and then press the 
    em (ENTER) 
    button.
    4.Use the ds (u), dt (w), ek (q), and el 
    (i) buttons to select a setting item.
    If “>ENT” is on the display, it means that there are 
    more setting items that can be edited in the operation 
    you are performing. In this case, pressing the 
    em 
    (ENTER) button will advance to the next editing 
    page.
    The setting items that appear on the editing screen 
    depend on the tone you select.
    For information about editable parameters, see the 
    explanations about each tone category from “Editable 
    Melody Tone Parameters” (page E-11) through 
    “Editable Hex Layer Tone Parameters” (page E-14).
    5.Change parameters as desired.
    6.After you finish with your edits, press the dr 
    (EXIT) button.
    Press the dr (EXIT) button as many times as required 
    to return to the screen where you were before you 
    started editing.
    1.Perform steps 1 through 3 of the procedure 
    under “To edit a tone”, above.
    2.Use the ds (u), dt (w), ek (q), and el 
    (i) buttons to select “NameEdit”, and then 
    press the 
    em (ENTER) button.
    3.Change the name.
    4.After you finish with your edits, press the dr 
    (EXIT) button.
    Press the dr (EXIT) button as many times as required 
    to return to the screen where you were before you 
    started editing.
    456789
    3
    cncocpcmdkdtekemdrep
    en
    elds
    To edit a tone
    To change the name of a tone 
    						
    							Using Built-in Tones (Tutorial)
    E-11
    Editable Parameters
    Shaded cells indicate a group made up of multiple setting items. Pressing the em (ENTER) button displays the 
    setting items of that group.
    ■Editable Melody Tone Parameters
    Display TextDescriptionSettings
    Pitch >Ent
    Pitch envelope. The editable parameters in this group affect the pitch of 
    notes.
     The figure below also applied to filter, amp, and other envelopes. 
    With the pitch envelope, the pitch of the sound corresponds to the 
    vertical (Level) axis.
     With a hex layer tone envelope, Decay Time can be divided into three 
    parts and Release Time can be divided into two parts and edited.
     When Decay Level 3 is reached during key release note on, an 
    immediate transition is made to Release Level 1 without sustain.
     The setting ranges of the parameters below are relative changes 
    (relative to the presets of the tone) in the case of melody tones and 
    drum tones. When editing a hex layer tone, they are absolute changes 
    that have no relation to the presets of the tone.
    – Time and level of each envelope
    – Rate, depth, delay, rise, modulation depth of LFO (page E-12)
    Octave Shift Octave shift. Changes the tone of notes in octave units. –2 - 0 - +2
    Initial Level Initial level. Pitch of the sound at initial note on. –64 - 0 - +63
    Attack TimeAttack time. Time it takes until the attack level is reached from the 
    initial level.–64 - 0 - +63
    Release TimeRelease time. Time it takes to reach Release Level after a key is 
    released.–64 - 0 - +63
    Release Level Release level. Target level reached immediately after a key is released. –64 - 0 - +63
    Stretch TuneStretch tuning. Sharpens high notes and flattens low notes to achieve 
    stretch tuning. Turn off this setting to play with normal (non-stretch) 
    tuning.Off, Piano1, Piano2, 
    Piano3, Piano4, Piano5, 
    E.Piano1, E.Piano2
    Filter >Ent
    Filter. This is a group of editable parameters associated with filters 
    (tones).
     With this group, the vertical (Level) axis in the pitch envelope 
    diagram corresponds to how the filter is applied.
     For details about the setting items below, see “Pitch Envelope”.
    Initial Level, Attack Time, Release Time, Release Level
    Cutoff Cutoff frequency. Specifies the filter cutoff frequency. –64 - 0 - +63
    ILAL
    DL1
    DL2 DL3RL1
    RL2
    AT DT1DT3DT2 RT1 RT2
    Level
    Time
    DTRT
    DLRL
    IL : Initial Level RT : Release Time
    AT : Attack Time (RT1: Release Time 1)
    AL
    DT: Attack Level (RT2: Release Time 2)
    : Decay Time RL : Release Level
    (DT1: Decay Time 1) (RL1: Release Level 1)
    (DT2: Decay Time 2) (RL2: Release Level 2)
    (DT3: Decay Time 3)
    DL : Decay Level
    (DL1: Decay Level 1)
    (DL2: Decay Level 2)
    (DL3: Decay Level 3) 
    						
    							E-12
    Using Built-in Tones (Tutorial)
    ResonanceResonance. Specifies the degree of cutoff of the tone in the vicinity of 
    the cutoff frequency.–64 - 0 - +63
    Velocity SenseVelocity sense. Specifies the degree of change in the filter in accordance 
    with change in keyboard playing touch.–64 - 0 - +63
    Envelope Depth Envelope depth. Specifies how the envelope is applied. 0 - 127
    Attack Level Attack level. Target level reached immediately after note on. –64 - 0 - +63
    Decay TimeDecay time. Time it takes for the sound to reach the decay level from 
    the attack level.–64 - 0 - +63
    Decay LevelDecay level. Level the sound is sustained as long as a key or pedal is 
    depressed.–64 - 0 - +63
    Amp >Ent
    Amp. This is a group of editable parameters associated with the amp 
    (volume).
     The vertical (Level) axis in the pitch envelope diagram corresponds 
    to the volume in the case of this group.
     For details about the setting items below, see “Pitch Envelope”.
    Initial Level, Attack Time, Release Time
     For details about the setting items below, see “Filter”, above.
    Attack Level, Decay Time, Decay Level
    Volume Volume. Specifies the amp volume. 0 - 127
    Velocity SenseVelocity sense. Specifies the degree of change in volume in accordance 
    with change in keyboard playing touch.–64 - 0 - +63
    Effect >EntEffect. This is a group of editable effect function parameters. For 
    details, see “Applying Effects to Notes” (page E-18).
    DSP Edit >Ent
    DSP edit. This is a group of editable effect function DSPs (page E-18).
    Press the 
    em (ENTER) button to advance to the DSP editing screen 
    (page E-18).
    Chorus Send Chorus send. Specifies how chorus (page E-18) is applied to a tone. 0 - 127
    Delay Send Delay send. Specifies how delay (page E-18) is applied to a tone. 0 - 127
    Reverb Send Reverb send. Specifies how reverb (page E-18) is applied to a tone. 0 - 127
    LFO >EntLFO. This is a group of editable LFO parameters applied to pitch, filter, 
    and amp.
    Pitch Wave
    FilterAmpWaveWave type. Specifies one of the following wave types to be used for 
    LFO.
    FilterAmpWave is shared by filter and amp.
    Refer to the cell to the left.
    Pitch Rate
    FilterAmpRateRate. LFO speed (frequency). FilterAmpRate is shared by filter and 
    amp.–64 - 0 - +63
    Pitch Depth
    Filter Depth
    Amp DepthDepth. Specifies how LFO is applied. –64 - 0 - +63
    Pitch Delay
    Filter Delay
    Amp DelayDelay. Specifies the degree of delay in the timing for applying LFO. –64 - 0 - +63
    Display TextDescriptionSettings
    Sin 
    (sine wave)Puls 1:3 
    (square wave 1:3)
    Tri 
    (triangle wave)Puls 2:2 
    (square wave 2:2)
    Saw up 
    (sawtooth up 
    wave)Puls 3:1 
    (square wave 3:1)
    Saw down 
    (sawtooth down 
    wave) 
    						
    							Using Built-in Tones (Tutorial)
    E-13
    ■Editable Drum Tone Parameters
    Pitch Rise
    Filter Rise
    Amp RiseRise. Specifies the time it takes from the start of application of the LFO 
    until the effect reaches the level specified by Depth, above.–64 - 0 - +63
    Pitch Mod.Depth
    Filter Mod.Depth
    Amp Mod.DepthModulation depth. Specifies how modulation is applied to the LFO. –64 - 0 - +63
    Pan >EntPan. This is a group of editable parameters associated with the panning 
    (sound stereo position).
    Dynamic PanningDynamic panning. To reflect changes in panning in the sound being 
    produced, select “On” for this setting. Select “Off” if you do not want 
    changes reflected.Off, On
    Pan PositionPanning position. Select “PreDSP” to apply panning before the DSP, or 
    “PostDSP” to apply panning after the DSP.PreDSP, PostDSP
    Display TextDescriptionSettings
    Inst Edit >Ent
    Instrument edit. This is a group of editable instruments assigned to 
    each keyboard.
     Press a keyboard key to specify the key to be edited.
     For details about “DSP Edit”, see “Applying Effects to Notes” (page 
    E-18).
    C- - G9
    Inst SelectInstrument number select. Specifies the number of the drum tone 
    assigned to each key.See “Instrument List” at 
    the back of this manual.
    Note Off ModeNote off mode. Turning on this setting causes note off to be performed 
    when a key is released.Off, On
    Assign GroupAssign group. Specifies as a value from 1 to 15 which group the 
    currently selected key should be placed into. Only one keyboard in a 
    group is sounded at the same time (non-polyphonic).Off, 1 - 15
    Pitch >Ent
    Pitch envelope. For details, see the melody tone “Pitch Envelope” on 
    page E-11.
     For details about the setting items below, see the melody tone “Pitch 
    Envelope” on page E-11.
    Initial Level, Attack Time
    Coarse 
    TuneCoarse tune. Changes the pitch of notes by semitone units. –24 - 0 - +24
    Fine TuneFine tune. Fine tunes the pitch of the sound. Lowers the value up to 
    –256 or raises the value up to +255 in semitone steps.–256 - 0 - +255
    Filter >Ent
    Filter. For details, see the melody tone “Filter” on page E-11.
     For details about the setting items below, see the melody tone 
    “Filter” on page E-11.
    Cutoff, Resonance, Envelope Depth, Attack Level, Decay Time, 
    Decay Level
     For details about the setting items below, see the melody tone “Pitch 
    Envelope” on page E-11.
    Initial Level, Attack Time
    Amp >Ent
    Amp. For details, see the melody tone “Amp” on page E-12.
     For details about the setting items below, see the melody tone 
    “Amp” on page E-12.
    Volume
     For details about the setting items below, see the melody tone “Pitch 
    Envelope” on page E-11.
    Initial Level, Attack Time
     For details about the setting items below, see the melody tone 
    “Filter” on page E-11.
    Attack Level, Decay Time, Decay Level
    Display TextDescriptionSettings 
    						
    							E-14
    Using Built-in Tones (Tutorial)
    ■Editable Hex Layer Tone Parameters
    Hex Layer tones have two types of editable parameters: parameters for each of the individual layers (Layer 1 
    through Layer 6) and parameters that affect all six of the layers.
    The six sliders (
    4 to 9) and four knobs (3) can be used for quick and easy adjustment of certain settings using 
    the setting items shown below (page E-8).
    Editable Parameters for Individual Layers (Layer 1 through Layer 6)
    1.Select “Layer Edit >Ent” and then press the em (ENTER) button to enter the group.
    2.Use the dk (PART) minus (–) and plus (+) buttons to select the layer number you want to edit.
    When “ALL” (all layers) is selected as the layer number, an x-mark may be displayed on the left side of the display 
    showing the part being edited. This indicates that all of the layers do not have the same setting for the currently selected 
    parameter.Pan Pan. Specifies the stereo position of drum sound. –64 - 0 - +63
    Effect >Ent
    Effect. This is a group of editable effect function DSPs (page E-18). 
    Press the 
    em (ENTER) button to advance to the DSP editing screen.
     For details about the setting items below, see the melody tone 
    “Effect” on page E-12.
    Chorus Send, Delay Send, Reverb Send
     Values produced by multiplying send values configured for 
    instrument-specific effects (Effect >Ent) and send values configured 
    for global effects (Common Effect >Ent) are batch sent to the system.
     When “DSP On/Off” is turned on (DSP applied), chorus, delay, and 
    reverb settings can be configured within “Common Effect >Ent” 
    below.
    DSP 
    On/OffDSP on/off. Specifies whether or not DSP should be applied to tones. Off, On
    Common Effect >Ent
    Common effect. This is a group of editable effect function parameters. 
    For details, see the melody tone “Effect” on page E-12.
     For details about the setting items below, see the melody tone 
    “Effect” on page E-12.
    Chorus Send, Delay Send, Reverb Send
    Pan >Ent
    Pan. This is a group of editable parameters associated with panning 
    (sound stereo position).
     For details about the setting items below, see the melody tone “Pan” 
    on page E-13.
    Dynamic Panning, Pan Position
    Display TextDescriptionSettings
    layer number 
    						
    							Using Built-in Tones (Tutorial)
    E-15
    Editable Parameters
    Display TextDescriptionSettings
    Layer On/Off Layer on/off. Selecting off disables layer. Off, On
    Wave NumberWave number. Selects a waveform type.
     Refer to the “Wave List” at the back of this manual for information 
    about wave types.
    See “Wave List” at the 
    back of this manual.
    Pitch >Ent
    Pitch envelope. For details, see the melody tone “Pitch Envelope” on 
    page E-11.
     For details about the setting items below, see the melody tone “Pitch 
    Envelope” on page E-11. You can input “Initial Level” and “Release 
    Level” values in the range of –256 to 0 to +255. You can input “Attack 
    Time” and “Release Time” values in the range of 0 to 127.
    Octave Shift, Initial Level, Attack Time, Release Time, Release Level
     For details about the setting items below, see drum tone “Pitch 
    Envelope” on page E-13.
    Coarse Tune, Fine Tune
     For details about the setting items below, see the melody tone 
    “Filter” on page E-11. You can input “Attack Level” and “Decay 
    Level” values in the range of –256 to 0 to +255. You can input a 
    “Decay Time” in the range of 0 to 127.
    Attack Level, Decay Time, Decay Level
    Key FollowKey follow. Adjusts the amount of pitch change between neighboring 
    keyboard keys. A higher value represents greater change.–128 - 0 - +127
    Key Follow Base Key follow base. Keyboard key that is the center of key follow. C- - G9
    Split ShiftSplit shift. Counting from the keyboard key that is pressed, the 
    waveform that sounds is the one assigned to the keyboard key that is 
    the specified split shift amount above or below the pressed key. The 
    pitch used is the one that corresponds to the pressed keyboard key.–12 - 0 - +12
    LFO Layer Depth LFO layer depth. Adjusts how LFO is applied to each layer. 0 - 127
    Filter >Ent
    Filter. For details, see the melody tone “Filter” on page E-11.
     For details about the setting items below, see the melody tone 
    “Filter” on page E-11. You can input a value in the range from 0 to 
    127.
    Cutoff, Resonance, Attack Level, Envelope Depth
     For details about the setting items below, see the melody tone “Pitch 
    Envelope” on page E-11. You can input a value in the range from 0 to 
    127.
    Initial Level, Attack Time
    Filter TypeFilter type. Specifies the range cut by the filter.
    LPF1 : 6dB/oct filter for low-frequency band components. No 
    resonance effect. Suitable for acoustic instruments.
    LPF2 : 12dB/oct filter for low-frequency band components. No 
    resonance effect. Suitable for acoustic instruments.
    LPF3 : 12dB/oct filter for low-frequency band components. With 
    resonance effect. Suitable for synthesized tones.
    BPF : 6dB/oct filter for band components in the vicinity of the cutoff 
    frequency. With resonance effect.
    HPF : 12dB/oct filter for high-frequency band components. With 
    resonance effect.Refer to the cell to the left.
    Velocity SenseVelocity sense. Specifies the degree of change in the filter in accordance 
    with keyboard press velocity.–64 - 0 - +63
    Decay 1 TimeDecay 1 time. Time it takes for the sound to reach the decay 1 level 
    from the attack level.0 - 127
    Decay 1 LevelDecay 1 level. Target level for change from the attack level up to the 
    Decay 1 level.0 - 127
    Decay 2 TimeDecay 2 time. Time it takes for the sound to reach the Decay 2 level 
    from the Decay 1 level.0 - 127
    Decay 2 LevelDecay 2 level. Second target level for change from Decay 1 level up to 
    the Decay 2 level.0 - 127 
    						
    							E-16
    Using Built-in Tones (Tutorial)
    Decay 3 TimeDecay 3 time. Time it takes for the sound to reach the Decay 3 level 
    from the Decay 2 level.0 - 127
    Decay 3 LevelDecay 3 level. Third target level for change from Decay 2 level up to the 
    Decay 3 level.0 - 127
    Release 1 TimeRelease 1 time. Time it takes to reach Release Level 1 after a key is 
    released.0 - 127
    Release 1 LevelRelease 1 level. Target level reached immediately after a key is 
    released.0 - 127
    Release 2 TimeRelease 2 time. Time it takes to reach Release Level 2 from Release 
    Level 1.0 - 127
    Release 2 Level Release 2 level. Second target level reached after a key is released. 0 - 127
    Key FollowKey follow. Adjusts the amount of filter change between neighboring 
    keyboard keys. A higher value represents greater change.–128 - 0 - +127
    Key Follow Base Key follow base. Keyboard key that is the center of key follow. C- - G9
    LFO Layer Depth LFO layer depth. Adjusts how LFO is applied to each layer. 0 - 127
    Amp >Ent
    Amp. For details, see the melody tone “Amp” on page E-12.
     For details about the setting items below, see the melody tone 
    “Amp” on page E-12.
    Volume, Velocity Sense
     For details about the setting items below, see the drum tone “Amp” 
    on page E-13.
    Pan
     For details about the setting items below, see the melody tone “Pitch 
    Envelope” on page E-11. You can input a value in the range from 0 to 
    127.
    Initial Level, Attack Time
     For details about the setting items below, see the melody tone 
    “Filter” on page E-11. You can input a value in the range from 0 to 
    127.
    Attack Level
     For details about the setting items below, see the hex layer “Filter” on 
    page E-15.
    Decay 1 Time, Decay 1 Level, Decay 2 Time, Decay 2 Level, 
    Decay 3 Time, Decay 3 Level, Release 1 Time, Release 1 Level, 
    Release 2 Time
    Key FollowKey follow. Adjusts the amount of volume change between 
    neighboring keyboard keys. A higher value represents greater change.–128 - 0 - +127
    Key Follow Base Key follow base. Keyboard key that is the center of key follow. C- - G9
    LFO Layer Depth LFO layer depth. Adjusts how LFO is applied to each layer. 0 - 127
    Effect >Ent
    For details, see the melody tone “Effect” on page E-12.
     For details about the setting items below, see the drum tone “Effect” 
    on page E-14.
    DSP On/Off
     For details about the setting items below, see the melody tone 
    “Effect” on page E-12.
    Chorus Send, Delay Send, Reverb Send
     Values produced by multiplying send values configured for 
    instrument-specific effects (Effect>Ent) and send values configured 
    for global effects (Common Effect>Ent) are batch sent to the system.
     When “DSP On/Off” is turned on (DSP applied), chorus, delay, and 
    reverb settings can be configured within “Common Effect >Ent” 
    below.
    Key Range LowKey Range Low. Specifies the lower limit of the enabled keyboard 
    range. Nothing sounds when any keyboard key below this range is 
    pressed.
     After pressing the 
    en (NUM KEY) button to enter the number input 
    mode, you can use the keyboard keys to enter values.C- - G9
    Display TextDescriptionSettings 
    						
    							Using Built-in Tones (Tutorial)
    E-17
    Editable Parameters for All Layers (Layer 1 through Layer 6)
    Editable Parameters
     Shaded cells indicate a group made up of multiple parameters. Press the em (ENTER) button to display the setting items that 
    make up a group. Key Range HighKey Range High. Specifies the upper limit of the enabled keyboard 
    range. Nothing sounds when any keyboard key above this range is 
    pressed.
     After pressing the 
    en (NUM KEY) button to enter the number input 
    mode, you can use the keyboard keys to enter values.C- - G9
    VelocityRangeLowVelocity range low. Specifies the minimum value of the effective 
    velocity. No sound is produced when playing at a velocity less than 
    this setting.0 - 127
    VelocityRangeHighVelocity range high. Specifies the maximum value of the effective 
    velocity. No sound is produced when playing at a velocity greater than 
    this setting.0 - 127
    Start TriggerStart trigger. Specifies whether a note is sounded when a keyboard key 
    is pressed (KeyOn) or when a keyboard key is released (KeyOff).KeyOn, KeyOff
    Display TextDescriptionSettings
    Init By WaveParameter initialization by wave selection. Select “On” to link the 
    envelope and other parameters when the wave changes or “Off” not to 
    link.Off, On
    Volume Volume. Overall hex layer volume. 0 - 127
    Common Effect >Ent
    Common Effect. This is a group of editable effect function parameters. 
    For details, see the melody tone “Effect” on page E-12.
     For details about the setting items below, see the melody tone 
    “Effect” on page E-12.
    Chorus Send, Delay Send, Reverb Send
    LFO >Ent
    LFO. This is a group of editable LFO parameters applied to the pitch of 
    a layered tone. For details, see the melody tone “LFO” on page E-12.
     For details about the setting items below, see the melody tone “LFO” 
    on page E-12. You can input a value in the range from 0 to 127.
    Pitch Rate, Pitch Delay, Pitch Rise, Pitch Mod.Depth*, Filter Amp 
    Rate, Filter Delay, Filter Rise, Filter Mod.Depth*, Amp Delay, Amp 
    Rise, Amp Mod.Depth*
    *Performs same operation as the melody tone setting range (–64 to 0 
    to +63).
     For details about the setting items below, see the melody tone “LFO” 
    on page E-12. Note, however, that the setting ranges of Pitch Depth, 
    Filter Depth, and Amp Depth are –128 to 0 to +127.
    Pitch Wave, Filter Amp Wave, Pitch Depth, Filter Depth, Amp Depth
    DetuneDetune. Causes the tuning of Layers 1 through 6 to be slightly different 
    from each other. A larger setting value increases the amount of 
    detuning. The maximum value (31) results in a difference of 100 cents 
    (semitones) between Layer 1 and Layer 6.
    0 - 31
    Display TextDescriptionSettings
    Detune = 31
    +50cent
    50cent Detune = 0
    Layer2 Layer3 Layer1Layer6 Layer5 Layer4 
    						
    							E-18
    Using Built-in Tones (Tutorial)
    Pitch Lock 1-2
    Pitch Lock 3-4
    Pitch Lock 5-6Pitch lock. When this setting is turned on for Layer 2, the Layer 2 pitch 
    is changed to the same pitch as Layer 1 so both pitches are the same. 
    The same is true for Layers 3 and 4, and Layers 5 and 6.Off, On
    Stretch Tune For details, see the melody tone “Stretch Tune” on page E-11.
    KeyOffVel.ModeKey off velocity mode. Select “KeyOff” to use the key off velocity as the 
    key off velocity, or “KeyOn” to select the key on velocity. Select “Both” 
    to reflect both (key on and key off) velocities.KeyOff, KeyOn, Both
    Pan >Ent
    Pan. This is a group of editable parameters associated with panning 
    (sound stereo position). For details, see the melody tone “Pan” on page 
    E-13.
     For details about the setting items below, see the melody tone “Pan” 
    on page E-13.
    Dynamic Panning, Pan Position
    Display TextDescriptionSettings
    Your Digital Piano has three types of effects, each of 
    which includes the effects described below.
    A) Digital Signal Processor (DSP)
    A collection of versatile DSP effects help to enhance the 
    sound of tones. For example, distortion can be applied 
    to an electric guitar sound to make it sound more 
    powerful. There are 20 different DSP types, and the 
    most appropriate one for the selected tone is applied 
    automatically.
    B) System Effects (SYSTEM)
    These effects are shared by all Digital Piano parts. The 
    depth of an effect can be adjusted by specifying the 
    send level from the part to each system effect.
    Chorus (System Chorus): Combines multiple layers 
    of the same note to create a sound with more depth.
    Delay (System Delay): Delays the input signal and 
    feeds it back to create a repeating effect and give 
    notes more breadth.
    Reverb (System Reverb): Adds reverberation to 
    make it sound like you are playing in a room or in a 
    hall.Resonance (System Resonance): Simulates the 
    resonance of acoustic piano strings. 
    String Resonance (String Reso): Generates resonance 
    for the strings of keys being pressed. 
    Damper Resonance (Damper Reso): Generates string 
    resonance when the damper pedal is pressed. 
    Note that use of string resonance and damper 
    resonance is supported only for certain tones.*
    C) Master Effects (MASTER)
    These effects process the Digital Piano master output 
    signal.
    Equalizer (Master Equalizer (EQ)): Adjusts the 
    master frequency characteristics. The Master 
    Equalizer can be used to adjust the frequency and 
    gain of four frequency bands: low, mid1, mid2, and 
    high.
    Compressor (Master Compressor): Compresses the 
    instrument master output signal. This effect can be 
    used to suppress level dispersion and limit the level 
    of the input signal so it does not exceed the setting 
    value.
    Applying Effects to Notes
    *Tones for which the “Reso.Return Level” mixer 
    parameter (page E-32) setting can be configured. 
    						
    							Using Built-in Tones (Tutorial)
    E-19
    To apply an effect to a tone
    1.Select the tone to which you want to apply the 
    effect.
    2.Press the cm (EFFECT, SONG) button as 
    many times as necessary until the indicator 
    lamp on the EFFECT side is lit.
    3.Press one of the buttons below, depending 
    on the type of effect you want to apply.
    A) DSP: cn (DSP) button
    B) SYSTEM: 
    co (SYSTEM) button
    C) MASTER: 
    cp (MASTER) button
    This displays an effect setting screen. The screenshot 
    below shows the screen when configuring SYSTEM 
    settings.
    A button lamp will not light when you press the 
    cn 
    (DSP), 
    co (SYSTEM), or cp (MASTER) button.
    To find out whether an effect is on or off, check the 
    effect type and setting.
    The effect screen can also be displayed from the stage 
    setup editing screen (page E-31).
    4.Use the ds (u), dt (w), ek (q), and el 
    (i) buttons to select a setting item.
    For details about editable parameters, see “Editable 
    DSP Parameters”, “Editable SYSTEM Parameters”, 
    and “Editable MASTER Parameters”, starting from 
    page E-19.
    If “>ENT” is on the display, it means that there are 
    more parameters that can be edited in the operation 
    you are performing. In this case, pressing the 
    em 
    (ENTER) button will advance to the next editing 
    page.
    5.Change parameters as desired.
    6.After you finish with your edits, press the dr 
    (EXIT) button.
    Press the dr (EXIT) button as many times as required 
    to return to the screen where you were before you 
    started editing.
    Temporarily Bypassing the DSP
    Use the procedure below to temporarily bypass the 
    DSP and switch the currently selected zone tone to one 
    without the DSP effect applied.
    You can bypass the DSP for each tone of each zone.
    1.Hold down the cn (DSP) button until its lamp 
    flashes.
    2.To cancel the bypass, hold down the cn 
    (DSP) button again until its lamp goes out.
    Note that bypass is canceled even if you change to a 
    different stage setup.
    ■Editable DSP Parameters
    Select “Through” if you want to disable application 
    of DSP.
    You can select different DSP effects for Parts 1 
    through 4.
    Parts 5 through 16 do not support use of DSP effects.
    - -: Through
    Select this option if you do not want to apply a DSP effect. There are 
    no parameters that can be set while this option is selected.
    01: Equalizer
    This is a three-band equalizer.
    Parameter Value Ranges:
    1 : EQ1 Frequency (1.0k, 1.3k, 1.6k, 2.0k, 2.5k, 3.2k, 4.0k, 5.0k [Hz])
    Adjusts the center frequency of Equalizer 1.
    2 : EQ1 Gain (–12 to 0 to +12)
    Adjusts the gain of Equalizer 1.
    3 : EQ2 Frequency (1.0k, 1.3k, 1.6k, 2.0k, 2.5k, 3.2k, 4.0k, 5.0k [Hz])
    Adjusts the center frequency of Equalizer 2.
    4 : EQ2 Gain (–12 to 0 to +12)
    Adjusts the gain of Equalizer 2.
    5 : EQ3 Frequency (1.0k, 1.3k, 1.6k, 2.0k, 2.5k, 3.2k, 4.0k, 5.0k [Hz])
    Adjusts the center frequency of Equalizer 3.
    6 : EQ3 Gain (–12 to 0 to +12)
    Adjusts the gain of Equalizer 3.
    7 : Input Level (0 to 127)
    Adjusts the input level.
    8 : Wet Level (0 to 127)
    Adjusts the level of the effect sound.
    9 : Dry Level (0 to 127)
    Adjusts the level of the direct sound.
    Note: The Gain value is not a dB value. 
    						
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