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Casio Lk40 Instruction Manual

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    							E-29
    3. Input the two digit number for the tune you want to play.
    4. Press the START/STOP button to start play of the selected tune.
    •The tune you select plays repeatedly, with the keyboard keys lighting
    to indicate the melody notes.
    5. To stop Song Bank tune play, press the START/STOP button again.
    6. To exit the SONG Mode, press the SONG BANK button again.
    •When you do, the SONG BANK icon goes out.
    •At this time the tone number or rhythm number appears on the dis-
    play.
    478B-E-031A
    NUMBER0 1 4 7
    2 5 8
    3 6 9
    FILL-IN SYNCHRO/
    STOP START/
    FILL-IN SYNCHRO/
    STOP START/
    Three Step Lesson System Tempo Setting
    You can use the procedure in step 6 of the procedure on page E-22 to set the tempo of
    the left-hand part for Song Bank and Three Step Lesson System play (Step 1 through
    3).
    This means you can use a slower tempo at the beginning, and then increase it as you
    learn. Press both of the TEMPO buttons (
     and ) at the same time to return the
    tempo to its initial preset setting.
    To play a built-in Song Bank tune
    1. Look up the number of the tune you want to play in the Song Bank list.
    2. Press the SONG BANK button until the SONG BANK icon lights.
    •The number that appears is the currently
    selected Song Bank number.
    SONG BANK icon 
    						
    							E-30
    Notes
    •Always enter two digits for the Song Bank number.
    •You can input a Song Bank tune number even while another Song Bank tune is
    playing.
    •If you input the wrong first digit for a Song Bank tune number, you can return to the
    previous setting by pressing the SONG BANK button.
    •The RHYTHM button is disabled in the Song Bank Mode. If you want to play a
    rhythm, press the SONG BANK button to return to the normal mode first.
    Using the Three Step Lesson System with Song Bank Tunes
    When you use a Song Bank tune with melody guide, the Three Step Lesson System
    teaches you which melody notes to play.
    Auto-accompaniment Song Bank Tune
    Chord and melody part keys light.
    Chord
    Melody note lights.
    Note
    •Some Song Bank tunes use chords (such as C6) that cannot be played with the
    FINGERED setting (page E-25). In the FINGERED Mode, even if you finger the
    chords according to the keys that are lit by Melody Guide, chords may sound
    different from the ones produced during Melody Guide play.
    Two-hand Song Bank Tune
    Left hand and right hand part keys light.
    The root (the C-note of a C-chord)
    and other notes that make up the
    chord alternately light.
    478B-E-032A
    Left hand part Right hand part 
    						
    							E-31
    How the Three Step Lesson System operates in Steps 1 through 3
    When using an auto-accompaniment Song Bank tune with the Three Step Lesson
    System, the lights indicate not only the note you should play, but how long you
    should play it (how long you should keep the key depressed). The following de-
    scribes what illumination of keys indicates.
    •Note Guide: A lit key indicates the note to be played.
    •Length Guide: Key remains lit for as long as note should be played.
    •Next Note Guide: A flashing key indicates the next note to be played.
    •Consecutive Note Guide: When a key lights, goes out momentarily, and then lights
    again, it indicates that the same note should be played in succession.
    1
    2
    Release
    Lights Press
    Flashes
    34
    Press Goes out Lights
    Goes out
    Release
    Flashes
    First note length
    Second note length
    First Note
    Second Note
    Note lengths are not indicated by the Three Step Lesson System when playing a two-
    hand tune with Step 1 and Step 2. The lit key goes out as soon as you press the correct
    keyboard key and the next note’s key flashes.
    Lights Flashes
    (Next note to be played.)Lights Goes out
    When playing a two-hand tune with Step 3, the applicable keyboard key remains lit
    as long as its note plays. In this case, however, the key for the next note to be played
    does not flash. Keys light when their notes start to play.
    478B-E-033A 
    						
    							E-32
    Turning Off Key Lighting
    1. Press the KEY LIGHT button.
    •Press the KEY LIGHT button again to turn key lighting back on.
    Note
    •Key lighting turns on automatically in any of the following cases:
    •When keyboard power is turned on.
    •When demo tune play is started.
    •When the SONG BANK button is pressed in the normal mode (page E-29 to steps
    1 to 3).
    •When the power on alert function operates (page E-16).
    Number of Simultaneously Lit Keys
    Up to four keyboard keys can be lit at the same time.
    To change the tone used for the melody of a Song Bank tune
    1. Following step 3 of the procedure on page E-29, press the TONE button.
    •Both the SONG BANK icon and TONE icon light,
    along with the tone number of the tone that is cur-
    rently assigned to the keyboard.
    2. Input a value to select the tone you want to use.
    •Example: 30 VIOLIN
    Notes
    •You cannot change the tone of the two-hand Song Bank tunes (number 85 through
    99).
    •Selecting another Song Bank tune switches the tone setting to the newly selected
    tune’s preset melody tone.
    •The tone assigned to the keyboard is the same one specified for the melody of the
    Song Bank tune.
    •The above procedure can be used to change the Song Bank melody tone before
    starting play or while play is already in progress.
    478B-E-034A
    KEY LIGHT
    NUMBER0 1 4 7
    2 5 8
    3 6 9 
    						
    							E-33
    Step 1: Easy Play
    You can press the ONE KEY PLAY buttons or any of the keyboard keys to play along
    with the melody (right hand part) of the Song Bank tune. You do not have to worry
    about pressing the right key, so you can concentrate on getting the timing right.
    1. Press the STEP 1 button.
    •When you do, the STEP 1 icon lights.
    •After a count sounds, the keyboard stands by and waits
    for you to play the first note of the tune. If the tune in-
    cludes intro measures, the keyboard enters standby after
    the intro measures are complete.
    2. Press the ONE KEY PLAY buttons to play each note of the tune.
    •The accompaniment (left hand) part of the tune follows along as you
    play the melody (right hand) part.
    •The keyboard key that corresponds to the next note to be played
    flashes, and lights when you play the note.
    •The rhythm (percussion) part does not sound.
    3. Try pressing any one of the keyboard keys in place of the ONE KEY PLAY buttons.
    •Pressing any keyboard key plays the correct melody (right hand part) note.
    •Pressing more than one (up to four) keyboard keys plays the corresponding number
    of melody notes.
    The correct note is played even if you do
    not press the key that is lit.
    4. To interrupt an Easy Play session, press the START/STOP button.
    •When you do, the STEP 1 icon goes out.
    Step 2: Slow Play
    With Slow Play, you have to play the note that the Three Step Lesson System
    indicates. But don’t worry - the accompaniment (left hand part) waits until you can
    play the correct note before continuing. This means you can take your time and play
    at your own pace.
    1. Press the STEP 2 button.
    •When you do, the STEP 2 icon lights.
    •After a count sounds, the keyboard stands by and waits
    for you to play the first note of the tune. If the tune in-
    cludes intro measures, the keyboard enters standby after
    the intro measures are complete.
    478B-E-035A
    3-STEP LESSON
    STEP 2 STEP 1 STEP 3
    ONE KEY PLAY
    FILL-IN SYNCHRO/
    STOP START/
    3-STEP LESSON
    STEP 2 STEP 1 STEP 3
    STEP 2 icon
    STEP 1 icon 
    						
    							E-34
    2. Play the notes indicated by the Three Step Lesson System.
    •The accompaniment (left hand) part of the tune follows along as you play the melody
    (right hand) part.
    •The keyboard key that corresponds to the next note to be played flashes, and lights
    when you play the note.
    •The rhythm (percussion) part does not sound.
    Press keyboard keys as they light. More
    than one key may light when you are play-
    ing a two-hand tune. Press all keys that
    light.
    3. To interrupt an Slow Play session, press the START/STOP button.
    •When you do, the STEP 2 icon goes out.
    Step 3: Normal Play
    Normal Play also shows you which notes to play, but unlike Slow Play, it does not
    wait for you to press the key. The accompaniment part is played at normal speed, no
    matter what you play (or don’t play) on the keyboard.
    1. Press the STEP 3 button.
    •When you do, the STEP 3 icon lights.
    •Play starts after a count sounds.
    2. Play along on the keyboard, following the keys as they light.
    •The accompaniment (left hand) part of the tune plays at normal speed, regardless of
    what you play on the keyboard.
    •With a auto-accompaniment tune, the keyboard key that corresponds to the next note
    to be played flashes, and lights when the note should be played.
    •With a two-hand tune, the applicable keyboard key remains lit as long as its note
    plays. In this case, however, the key for the next note to be played does not flash.
    Keys light when their notes start to play.
    3. To interrupt a Normal Play session, press the START/STOP button.
    •When you do, the STEP 3 icon goes out.
    478B-E-036A
    FILL-IN SYNCHRO/
    STOP START/
    3-STEP LESSON
    STEP 2 STEP 1 STEP 3
    FILL-IN SYNCHRO/
    STOP START/
    STEP 3 icon 
    						
    							E-35
    To practice the left hand part
    Once you master right hand part play, you can use the two-hand tunes (numbers 85
    through 99) to practice left hand part.
    1. Press the STEP 1, STEP 2, or STEP 3 button.
    •When you do, the STEP 1, STEP 2, or STEP 3 icon lights.
    2. Press the PART SELECT button to switch the left hand play.
    •After a count beat sounds, the right-hand part starts to play and the
    keys for the left-hand part notes flash.
    3. Press the PART SELECT button to return the part selection to its previous setting.
    4. To interrupt play of the melody, press the START/STOP button.
    •When you do, the STEP 1, STEP 2, or STEP 3 icon goes out.
    Note
    •The PART SELECT button is operational only while STEP 1, STEP 2, or STEP 3 is
    playing or paused (by the START/STOP button).
    To check if the right hand or left hand part is currently selected
    (two-hand tunes only)
    The Three Step Lesson System tells you what part is selected whenever you press the
    STEP 3 button. Pressing the STEP 3 button causes the leftmost three keys to light
    when the left hand part is selected, and the rightmost three keys to light when the
    right hand part is selected.
    478B-E-037A
    3-STEP LESSON
    STEP 2 STEP 1 STEP 3
    FILL-IN SYNCHRO/
    STOP START/
    Left hand part selected Right hand part selected 
    						
    							E-36
    MIDI
    478B-E-038A
    What is MIDI?
    The letters MIDI stand for Musical Instrument Digital Interface, which is the name of
    a worldwide standard for digital signals and connectors that makes it possible to
    exchange musical data between musical instruments and computers (machines) pro-
    duced by different manufacturers. MIDI compatible equipment can exchange key-
    board key press, key release, tone change, and other data as messages.
    Though you do not need any special knowledge about MIDI to use this keyboard as a
    stand-alone unit, MIDI operations require a bit of specialized knowledge. This sec-
    tion provides you with an overview of MIDI that will help to get you going.
    MIDI Connections
    MIDI messages are send out through the MIDI OUT terminal of one machine to the
    MIDI IN terminal of another machine over a MIDI cable. To send a message from this
    keyboard to another machine, for example, you must use a MIDI cable to connect the
    MIDI OUT terminal of this keyboard to the MIDI IN terminal of the other machine.
    To send MIDI messages back to this keyboard, you need to use a MIDI cable to
    connect the other machine’s MIDI OUT terminal to the MIDI IN terminal of this
    keyboard.
    To use a computer or other MIDI device to record and playback the MIDI data
    produced by this keyboard, you must connect the MIDI IN and MIDI OUT terminals
    of both machines in order send and receive data.
    MIDI IN MIDI OUTMIDI IN MIDI OUT
    Computer etc. 
    						
    							E-37478B-E-039A
    MIDI Channels
    MIDI allows you to send the data for multiple parts at the same time, with each part
    being sent over a separate MIDI channel. There are 16 MIDI channels, numbered 1
    through 16, and MIDI channel data is always included whenever you exchange data
    (key press etc.)
    Both the sending machine and the receiving machine must be set to the same channel
    for the receiving unit to correctly receive and play data. If the receiving machine is set
    to Channel 2, for example, it receives only MIDI Channel 2 data, and all other
    channels are ignored.
    With this keyboard, messages received over MIDI Channels 1, 2, 3, 4, and 10 can be
    used for multi-timbre play of up to five different instrument parts. The tone and
    volume settings for these five channels must be controlled by messages sent from an
    external device.
    Conversely, keyboard operations are sent to external devices over MIDI Channel 1.
    General MIDI
    General MIDI standardizes MIDI data for all sound source types, regardless of
    manufacturer. General MIDI specifies such factors as tone numbering, drum sounds,
    and available MIDI channels for all sound sources. This standard makes it possible
    for all MIDI equipment to reproduce the same nuances when playing General MIDI
    data, regardless of the manufacturer of the sound source.
    Though the sound source of this keyboard is not General MIDI compatible, you can
    still connect the keyboard to a computer or other MIDI equipment to playback
    General MIDI data that is widely available in stores, over computer networks, and
    from other sources.
    Notes
    •General MIDI data made up of a large number of parts may not play correctly on this
    keyboard.
    •You will have most success playing back General MIDI data that has few parts and is
    made up of data on channels 1, 2, 3, 4, and 10.
    Messages
    There is a wide variety of messages defined under the MIDI standard, and this
    section details the particular messages that can be sent and received by this keyboard. 
    						
    							E-38
    NOTE ON/OFF
    This message sends data when a key is pressed (NOTE ON) or released (NOTE OFF).
    A NOTE ON/OFF message include a note number (to indicate note whose key is
    being pressed or released) and velocity (keyboard pressure as a value from 1 to 127).
    NOTE ON velocity is always used to determine the relative volume of the note. This
    keyboard does not receive NOTE OFF velocity data.
    Whenever you press or release a key on this keyboard, the corresponding NOTE ON
    or NOTE OFF message is sent by constant velocity from the MIDI OUT terminal.
    PROGRAM CHANGE
    This is the tone selection message. PROGRAM CHANGE can contain tone data
    within the range of 0 to 127.
    A PROGRAM CHANGE message (0 to 99) is sent out through this keyboard’s MIDI
    OUT terminal whenever you manually change its tone number. Receipt of a PRO-
    GRAM CHANGE message from an external machine changes the tone setting of this
    keyboard.
    This keyboard can send tone data within the range of 00 to 99 and receive tone data
    within the range of 0 to 127*.
    *When GM mapping is turned on. When turned off, tone data is received in the
    range of 0 to 99.
    Note
    •Channel 10 is for the drum part only, and it does not receive Program Change
    messages.  When receiving MIDI data, it sounds percussion sounds produced by this
    keyboard.
    PITCH BEND
    This message carries pitch bend information for smoothly sliding the pitch upwards
    or downwards during keyboard play. This keyboard does not send pitch bend data,
    but is can receive such data.
    CONTROL CHANGE
    This message adds effects such as vibrato and volume changes applied during
    keyboard play. CONTROL CHANGE data includes a control number (to identify the
    effect type) and a control value (to specify the on/off status and depth of the effect).
    The following is a list of data that can be received using CONTROL CHANGE.
    Effect Control Number
    VOLUME 7
    HOLD1 64
    MODULATION 1
    478B-E-040A 
    						
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